psydev
5a37c84a8b
improve chem warrior, flamethrower, grenadier and napalm drop
2012-05-02 09:10:53 +12:00
psydev
174e925e5a
cnc: various balance changes
...
As usual I'm trying to be conservative and only apply what I feel is suitable / minimally necessary.
Weapons:
Biggest change: Increased artillery range from 6 to 12, added contrail to bullet and changed impact sound to default C&C. Minimum range 2 given.
Napalm is currently very ineffective; increased spread to 20 range to make more likely to kill targets, ROF slightly increased
MRLS rocket ranged increased from 8 to 12, with minimum range 2.
Guard tower range increased from 4 to 5 (Pillbox is 6, for comparison) and damage increased from 20 to 40.
Grenadier death explosion reduced in damage from 25-10 and in blast radius.
2012-04-30 22:07:32 +12:00
Paul Chote
ab132fb743
Increase reload time of mammoth missiles
2011-07-25 22:23:20 +12:00
Paul Chote
f4a03e3d73
Increase missile ROT and remove arming delay to ensure that missiles can hit adjacent targets.
2011-07-25 22:23:19 +12:00
Paul Chote
54b7e8f344
Split apache guns into AA/AG variants too. Fixes #946 .
2011-07-25 22:23:19 +12:00
Paul Chote
e30e49006f
Split orca missiles into AA and AG variants to avoid splash damage leakage.
2011-07-25 22:23:19 +12:00
Paul Chote
ee3be9c89b
Laser tweaks:
...
- Expose the beam duration to the projectileinfo
- Play an explosion animation at the target
- Beam tracks moving targets
- Disable player beam color in C&C
2011-07-25 22:23:14 +12:00
Paul Chote
5fceaaec58
New APC turret; art by Daniel Hernandez.
2011-07-15 20:10:22 +12:00
Paul Chote
24d220213e
Remove extraneous spaces after weapon names
2011-07-15 20:10:22 +12:00
Paul Chote
c981b4322e
Increase bike damage by ~16%, give weapon a sensible name.
2011-07-15 20:10:22 +12:00
Paul Chote
c2519375b2
Reduce grenadier death damage. Fixes #957 .
2011-07-01 00:35:09 +12:00
Paul Chote
0f3be08491
Halve tiberium damage to infantry, deal it smoothly.
2011-07-01 00:19:46 +12:00
Paul Chote
c58284d06f
Increase ATWR range by 1. Fixes #941 (detection circle not visible).
2011-06-29 00:05:10 +12:00
Paul Chote
a7670f10ea
Reduce SAM Site range. Fixes #954 .
2011-06-29 00:05:10 +12:00
Paul Chote
05826c0c9b
Fix Apache tooltip, halve it's damage. Fixes #952 .
2011-06-29 00:05:10 +12:00
Paul Chote
24a649d491
Fix artillery firing offset. Fixes #928 .
2011-06-25 14:06:54 +12:00
Paul Chote
6817332317
Rework apache weapon and firing offsets. Has duel machine guns with 10 shots, reloads all of its ammo every 8 seconds. Damage increased, and can now attack air. Fixes second half of #930 .
2011-06-24 23:58:52 +12:00
Paul Chote
44c86928ec
Rework orca weapons and firing offsets. Now fires a volley of 10 rockets, which reload at 2 per 3 seconds. Fixes half of #930 .
2011-06-24 23:58:30 +12:00
Paul Chote
78502317aa
APC becomes an Anti-Air transport. Will need new turret artwork.
2011-06-24 00:40:57 +12:00
Paul Chote
1848405795
Rocket Launcher (MSAM) rework. Now fires 6 unguided rockets, has a fixed turret, cannot target air.
2011-06-24 00:40:57 +12:00
Paul Chote
41def5fef5
Split STNK weapon from MSAM, give it burst 2, and set correct barrel offsets. Doubles effective STNK damage. ( Fixes #907 )
2011-06-23 18:45:35 +12:00
Paul Chote
bce8e0ab1d
Fix ftnk firing offsets.
2011-05-31 20:44:00 +12:00
Paul Chote
e79d8133d4
Fix ATWR firing offsets. Add a burst delay.
2011-05-31 20:44:00 +12:00
Paul Chote
99611f66de
Nerf FTNK
2011-05-31 20:44:00 +12:00
Paul Chote
110f1aacc2
Normalize yaml lineendings
2011-04-09 12:14:33 +12:00
Paul Chote
dea199400d
Fix #630 - Muzzleflashes on cnc apache
2011-03-19 18:40:12 +13:00
Paul Chote
03f014ffb9
Visceroid spawning. Add tib death anims for e1 and e2. Others will crash.
2011-02-11 23:05:01 +13:00
Paul Chote
51138fcdc3
Give VICE Chemspray weapon. Fix bogus armor assignments (will unbalance nearly everything, but give a better start for fixing things).
2011-02-11 22:25:16 +13:00
Paul Chote
0ddcff7ec7
Apply some misc balance stick to cnc
2011-02-04 20:17:58 +13:00
Paul Chote
cbd3baa6d4
Fix #469 . C&C Nuke detonation sound.
2011-01-04 14:33:59 +13:00
Chris Forbes
0064caf1f4
fix cnc missiles a bit; add trails to cnc sam missiles
2010-10-17 12:34:02 +13:00
Chris Forbes
15584b9b34
c&c unit tuning: orca various nerfs, bggy/jeep/bike speed nerfs
2010-10-16 18:54:03 +13:00
Paul Chote
5a834c9500
Add mcv, napalm, nuke crates to cnc. Reduce levelup and cash shares.
2010-10-14 19:27:43 +13:00
Paul Chote
5a3ccdf0c5
fix ssm launcher rockets
2010-10-13 19:57:52 +13:00
Chris Forbes
ce5cf93077
prevent infantry going prone due to tib damage
2010-10-06 17:37:23 +13:00
Chris Forbes
403b81bdc9
apply the balance stick to BIKE
2010-10-02 15:49:42 +13:00
Chris Forbes
95d29c6910
fix toplevel exception handler in ralint; update cnc to use new armortypes
2010-09-08 22:11:19 +12:00
Chris Forbes
fee6d450e4
add ability to emit a muzzleflash from multiple weapons; make ftnk somewhat nicer
2010-09-07 19:05:14 +12:00
alzeih
6478276064
make cnc nuke leave full area of smudge
2010-09-03 21:47:24 +12:00
alzeih
62cc2fa4cb
unbitrot cnc wrt Projectile
2010-08-30 13:20:51 +12:00
Chris Forbes
34913ab077
polish both rocket trucks
2010-08-28 13:54:03 +12:00
Paul Chote
142be86934
Import infantry subcell and actor stance
2010-08-25 20:15:47 +12:00
Paul Chote
73dadbc873
Fix gunboat
2010-08-25 20:15:47 +12:00
Paul Chote
58fb7178ad
cnc Balance tweaks
2010-08-15 07:14:10 +12:00
Paul Chote
cb5307bb17
nerf e1 (stole ra damage stats)
2010-08-08 21:47:31 +12:00
Paul Chote
57a315a243
cnc tweaks
2010-07-15 23:24:54 +12:00
Chris Forbes
5e1c63ebb5
change BulletInfo.Arcing to BulletInfo.Angle to allow more control over trajectories
2010-07-09 21:05:00 +12:00
Paul Chote
4b124950b9
Unlimit heli ammo; may make orca OP
2010-06-17 23:19:34 +12:00
Paul Chote
212b3259fe
Try some tweaks
2010-06-17 22:25:30 +12:00
Paul Chote
2e094d3279
Add fuel to missiles
2010-06-13 22:00:39 +12:00