Orb
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e7ce739fec
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TD Fix Repair Times Commit
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2020-11-15 09:42:21 +01:00 |
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Mustafa Alperen Seki
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8b12cce250
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Disable neutral Oil Derricks in TD and RA.
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2020-11-02 21:27:37 +00:00 |
|
Paul Chote
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72c82cb080
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Remove BuildingInfluence trait.
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2020-10-26 16:51:12 +01:00 |
|
Orb
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0e33640b14
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Code Polish TD Commit
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2020-10-19 13:33:25 +02:00 |
|
reaperrr
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a1c8cbab0b
|
Enable recoil anim on RA/TD Gun Turrets
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2020-10-18 20:39:22 +02:00 |
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reaperrr
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50b484df56
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Fix RA/TD defense turrets facing issues
By using WithSpriteTurret instead of
WithEmbeddedTurretSpriteBody.
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2020-10-18 20:39:22 +02:00 |
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reaperrr
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99facd2797
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Fix default facing of RA/TD Gun Turrets
Compare with make anim and original, 224 was
one facing too far.
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2020-10-18 20:39:22 +02:00 |
|
Orb
|
90c8e112e2
|
Stealth C17 Checkbox
|
2020-10-16 18:09:43 +01:00 |
|
Orb
|
d49bf81d95
|
TD Balance 2020 3 Commit
|
2020-10-16 17:52:41 +01:00 |
|
reaperrr
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0990caefd7
|
Fix turreted defenses always realigning
This looks weird, doesn't match the originals
and makes map-defined custom facings useless.
|
2020-10-06 12:53:11 +02:00 |
|
reaperrr
|
6337067032
|
Clean up property names + defaults of smudge smoke
|
2020-10-02 23:46:48 +02:00 |
|
tovl
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92189e4b50
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Let docking angle be determined by the host building.
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2020-10-02 11:28:14 +02:00 |
|
abcdefg30
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c0d31688c4
|
Exclude walls from the assets value
|
2020-09-11 23:44:30 +02:00 |
|
abcdefg30
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86698e7822
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Exclude C17, A10 and carryall.reinforce from the assets value
|
2020-09-11 23:44:30 +02:00 |
|
Orb
|
ae8c8e781f
|
TD Balance Summer 2020 2
|
2020-09-05 21:02:59 +01:00 |
|
Orb
|
7ee4fbeb0d
|
New Money Settings
|
2020-08-15 21:02:01 +01:00 |
|
Paul Chote
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46cf56d6ff
|
Remove editor-specific resource rendering.
Mods must manually move their *ResourceRenderer definitions from
World onto BaseWorld to restore resource rendering in the editor.
|
2020-08-15 18:43:40 +02:00 |
|
Matthias Mailänder
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06ad9666e8
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Replace burns with more modular and testable trait combinations.
|
2020-08-02 22:15:13 +02:00 |
|
Matthias Mailänder
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2d36d0a659
|
Reflect in naming that negative SelfHealing is a thing.
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2020-08-02 22:15:13 +02:00 |
|
abcdefg30
|
5401ace540
|
Add a death animation to Visceroids
|
2020-07-24 18:13:11 +02:00 |
|
abcdefg30
|
ab9081c852
|
Force enable Visceroids in the default rules
|
2020-07-24 18:13:11 +02:00 |
|
teinarss
|
67fa7bdcc9
|
Add TransformsNearResources
|
2020-07-20 14:05:52 +02:00 |
|
Paul Chote
|
ac975f4139
|
Convert yaml-exposed facings to WAngle.
|
2020-07-19 10:41:05 +02:00 |
|
Orb
|
bf7fecff10
|
TD Balance Summer 2020
|
2020-07-12 19:31:59 +02:00 |
|
Oliver Brakmann
|
6e1f2f636c
|
Increase GameOverDelay for missions from 1.5 to 3 secs
|
2020-07-12 15:06:55 +02:00 |
|
Matthias Mailänder
|
e95fcb6bc0
|
Don't let blossom tree poof all at the same time.
|
2020-06-28 13:43:33 +02:00 |
|
tovl
|
137df52fdd
|
Make infantry AlwaysTurnInPlace.
|
2020-06-28 00:11:26 +02:00 |
|
Unknown
|
4df5ac0385
|
Change default to ground-attack
|
2020-06-07 10:31:44 -05:00 |
|
Unknown
|
cc4b3cb361
|
Add APC ground attack sprite turret
|
2020-06-07 10:31:44 -05:00 |
|
Paul Chote
|
d193ef856e
|
Fix harvest animation facing glitch.
|
2020-05-30 19:58:03 +02:00 |
|
atlimit8
|
259c8d2c98
|
Merge ConditionManager trait directly into Actor
|
2020-05-09 15:46:11 +02:00 |
|
Matthias Mailänder
|
bd1760682f
|
Rename WithNukeLaunch* traits to WithSupportPower*.
|
2020-04-30 01:37:05 -05:00 |
|
reaperrr
|
b5e9b7635e
|
MoveClassicFacingFudge update rule
|
2020-04-24 18:22:35 +02:00 |
|
abcdefg30
|
9ccdeb3d36
|
Set the wcrate and scrate sequences up
|
2020-04-17 10:52:59 +02:00 |
|
abcdefg30
|
d920cbb7f6
|
Move money crates to a default in the shared campaign rules
|
2020-04-17 10:52:59 +02:00 |
|
Paul Chote
|
d9f5771778
|
Make the right edge of the airfield transitable.
|
2020-03-28 19:13:14 +01:00 |
|
Paul Chote
|
afc9c6ef85
|
Update TD decorations.
|
2020-03-24 00:07:10 -05:00 |
|
Paul Chote
|
301d09ea8f
|
Remove undefined RequiresForceMove from TransformsIntoTransforms.
|
2020-02-27 18:42:48 +01:00 |
|
Paul Chote
|
6ba02800ab
|
Add TransformsIntoTransforms to enable queued MCV redeploy.
|
2020-02-24 12:56:49 +01:00 |
|
Paul Chote
|
585b8dc13c
|
Set default rally point to an empty path.
|
2020-02-09 16:52:22 +01:00 |
|
Paul Chote
|
b2f0ac15e8
|
Generalize RallyPointInfo.Offset to support arbitrary length paths.
|
2020-02-09 16:52:22 +01:00 |
|
teinarss
|
f0b69f8b8d
|
Separated resource rendering into another trait
|
2020-01-14 19:38:47 +01:00 |
|
Paul Chote
|
e74033bded
|
Render editor actor previews as part of the world.
|
2020-01-12 18:30:50 +01:00 |
|
reaperrr
|
ac44367440
|
Refactor Spin to MaximumSpinSpeed
Additionally, add descriptions to
other FallsToEarth properties.
|
2020-01-06 21:47:53 +00:00 |
|
tovl
|
434c46058f
|
Disallow units idling on service depot.
|
2020-01-04 16:04:27 +00:00 |
|
tovl
|
c360d8bcef
|
Make service depot passable.
|
2020-01-04 16:04:27 +00:00 |
|
abcdefg30
|
b1f6c69fce
|
Use a global script in Tiberian Dawn
|
2019-12-21 00:48:03 +01:00 |
|
Ivaylo Draganov
|
93e42b0b27
|
Add selection tiers as inheritable templates
|
2019-12-08 18:39:21 +01:00 |
|
reaperrr
|
948a9c9b19
|
Add ProductionAirdrop.ActorType update rule
|
2019-12-08 16:03:14 +00:00 |
|
teinarss
|
a47f60d3a6
|
Add a trait PlayerRadarTerrain to track explored terrain
|
2019-11-20 16:24:56 +01:00 |
|