Commit Graph

1684 Commits

Author SHA1 Message Date
reaperrr
f8077dc113 Move combat modifier interfaces (damage, speed etc.) to mod code 2016-10-30 20:22:16 +01:00
reaperrr
9dfddaf5d9 Move IRenderInfantrySequenceModifier to mod code and require explicit...
implementation.
2016-10-30 20:22:16 +01:00
Paul Chote
6b29d70520 Merge pull request #12284 from reaperrr/interface-cleanups02
More explicit interface cleanups
2016-10-30 18:40:43 +00:00
abcdefg30
2125799e3a Merge pull request #12308 from reaperrr/refactor-shroud-traits
Refactor Shroud and shroud-modifying traits
2016-10-30 17:55:59 +01:00
reaperrr
0aefd87485 Make Shroud object- instead of actor-based 2016-10-25 16:09:52 +02:00
reaperrr
074bb78cbd Made Tooltip trait upgradable 2016-10-23 14:59:18 +02:00
reaperrr
77a134da91 Move INotifyDamageStateChanged to mod code and require explicit implementation 2016-10-22 18:21:52 +02:00
reaperrr
72374279f0 Move interfaces that have no ties to the engine to mod code 2016-10-20 20:31:40 +02:00
reaperrr
7235835280 Move ImpactType to Common.Warhead 2016-10-20 20:31:38 +02:00
reaperrr
22dcb1c66f Move INotifySold to Common and require explicit implementation 2016-10-20 19:02:28 +02:00
reaperrr
b8c04a0887 Move INotifyBlockingMove to Common and require explicit implementation 2016-10-20 18:58:40 +02:00
reaperrr
16d4ee0034 Move IsMovingVertically to IMove
- avoids an Aircraft trait look-up in #11886
- potentially useful for future additional locomotors (jumpjet), custom locomotors in external mods, possibly future updates to default ground locomotor (Mobile) with regard to behavior on slopes
2016-10-02 20:27:03 +02:00
Paul Chote
365bd5b9bd Rename ResourceType trait fields for consistency. 2016-09-25 17:04:18 +01:00
Paul Chote
fdc6ea4564 Add trait descriptions to ResourceType. 2016-09-25 17:04:17 +01:00
Alexis Hunt
becbee8388 Move resource tick logic into chrome classes. 2016-08-27 17:17:24 -04:00
Oliver Brakmann
b3c4ecd7c5 Merge pull request #11881 from reaperrr/always-visible-bar
Allow keeping empty selection bars visible
2016-08-26 14:56:29 +02:00
reaperrr
39034b0de9 Allow keeping empty selection bars visible 2016-08-25 20:40:56 +02:00
Paul Chote
6354686b58 Introduce IRenderAboveShroud interface. 2016-08-22 17:45:25 +01:00
Paul Chote
11805bb567 Rename and tweak post-render interfaces. 2016-08-22 17:40:05 +01:00
Zimmermann Gyula
cf8fff2b99 Remove passing the warheads from DamageWarhead to AttackInfo.
Added a Damage class to pass damage value and damage(types) instead.
This removes a great amount of overhead and longterm opens possibilities to have damagetypes without warheads.
2016-07-12 10:09:49 +02:00
Paul Chote
b0c9d49d14 Fix INotifyRepair argument order. 2016-07-09 11:12:56 +01:00
Paul Chote
9edf4be229 Disable hide map crate if explored map is enabled. 2016-06-18 14:18:05 +01:00
Paul Chote
24f166595f Convert lobby dropdowns to new options backend. 2016-06-04 10:06:18 +01:00
Paul Chote
eb884ca76f Convert lobby checkboxes to new options backend. 2016-06-04 10:03:06 +01:00
Paul Chote
3e92c1944a Add plumbing for trait-defined lobby options. 2016-06-04 10:03:06 +01:00
RoosterDragon
773eb25917 Merge pull request #10630 from reaperrr/UAN-custom-pos
Make UpgradeActorsNear vertical range customizable
2016-05-28 13:37:09 +01:00
reaperrr
b0e90989a6 Add plumbing for customizable vertical ProximityTrigger range
And check DistanceAboveTerrain instead of just vertical distance to upgrade
source.
This is necessary to avoid situations where an actor is technically on the right
vertical distance above/below ground, but not upgraded because it is located on a lower/higher terrain level than the upgrade source.
2016-05-26 22:47:45 +02:00
reaperrr
95795c5198 Move EditorTilesetFilter to Mods.Common 2016-05-26 11:54:48 +02:00
reaperrr
e7517e7bfa Moved DrawLineToTarget from Game to Mods.Common 2016-05-26 11:38:39 +02:00
reaperrr
54891ed4bd Moved RejectsOrders and ValidateOrder from Game to Mods.Common 2016-05-26 11:37:39 +02:00
reaperrr
9707cd9be9 Merge pull request #11299 from reaperrr/dmgstate-upgrade
Introduce trait granting upgrades at specified DamageStates
2016-05-16 20:00:53 +02:00
reaperrr
dcd057d032 Make DamageStates flags 2016-05-16 02:41:10 +02:00
Paul Chote
35af6b5b91 Apply minor style fixes to DeveloperMode. 2016-05-14 18:54:44 +01:00
Paul Chote
7e49ae7eb0 Prepare DeveloperMode code for trait-defined lobby options. 2016-05-14 18:54:44 +01:00
Paul Chote
1eba0bea13 Prepare Shroud code for trait-defined lobby options. 2016-05-14 18:54:44 +01:00
Paul Chote
a0b5b5ce66 Move initial map exploration to Shroud. 2016-05-14 18:54:44 +01:00
Oliver Brakmann
87e1acfc9f Re-implement the insufficient funds warning in a simpler manner 2016-04-11 19:06:18 +02:00
Matthias Mailänder
3a3be979f3 Merge pull request #11081 from pchote/fix-left-click-orders
Fix left click orders
2016-04-10 17:32:14 +02:00
Paul Chote
923883fad7 Fix and improve custom rule detection. 2016-04-09 13:40:44 -04:00
Paul Chote
acab6f1f4b Fix custom order generators for left-click targeting. 2016-04-09 11:59:54 -04:00
Jonathan Ling
2d4c3f715f Refactored ticks to delay per issue #9810 2016-03-22 17:03:37 -04:00
Paul Chote
e79fbe1bb9 Reference SubCells directly from MapGrid. 2016-03-16 18:57:07 +00:00
Paul Chote
7993068c8f Remove Map.SequenceProvider. 2016-03-12 19:46:20 +00:00
Paul Chote
e34864fe40 Use DefaultCash for the default cash. 2016-03-07 21:41:12 +00:00
Paul Chote
62f28d2909 Move shroud options to rules. 2016-03-07 21:41:12 +00:00
Paul Chote
aed8518e04 Move cheats option to rules. 2016-03-07 21:41:12 +00:00
reaperrr
cddf182996 Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle 2016-03-04 15:13:55 +01:00
Paul Chote
e71225496b Clarify GPL version. 2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9 Update licence header year. 2016-02-21 16:27:31 +00:00
Matthias Mailänder
9d85ddb82c Merge pull request #10191 from abcdefg30/backfallDeathAnim
Add support for a FallbackSequence in WithDeathAnimation
2016-02-21 10:18:47 +01:00