Pavel Penev
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642468ce0c
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Add MapGrid class
MapGrid is a mod Manifest field which includes (and thus makes redundant) TileSize, TileShape, SubCells info and MaximumTerrainHeight.
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2015-09-27 04:14:43 +03:00 |
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abcdefg30
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4c52d10aaf
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Fix an oversight in ConvertFloatToIntPercentage
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2015-09-25 17:00:08 +02:00 |
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abcdefg30
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ccf184413e
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Add an upgrade rule for the float to int percentage change
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2015-09-25 17:00:07 +02:00 |
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abcdefg30
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e7c62b070b
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Add an upgrade rule for the seconds -> ticks change
and update the default mods
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2015-09-25 17:00:06 +02:00 |
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reaperrr
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010d8e8147
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Upgrade rule
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2015-09-25 14:30:15 +02:00 |
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reaperrr
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5b5164211e
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Rename WithMuzzleFlash to WithMuzzleOverlay
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2015-09-24 20:23:31 +02:00 |
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atlimit8
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de7f5a4288
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Make Range WDist for all traits with circular ranges.
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2015-09-19 11:02:28 -05:00 |
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Pavel Penev
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d74d50df52
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Add an upgrade rule for D2k actor renaming
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2015-09-10 19:26:52 +01:00 |
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reaperrr
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c272e790e5
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Remove RenderSimple
All traits inheriting from it have been removed, and WithSpriteBody can
now take its place.
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2015-09-09 00:16:21 +02:00 |
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reaperrr
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96c7d4345e
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Renamed WaterPaletteRotation to RotationPaletteEffect
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2015-09-06 19:25:12 +02:00 |
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atlimit8
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6986cd9f0e
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Remove TargetableAircraft
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2015-09-02 23:19:00 -05:00 |
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atlimit8
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a6cd770dcf
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Remove TargetableSubmarine
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2015-09-02 23:14:41 -05:00 |
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atlimit8
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23d0424437
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Add ITargetablePositions seperating it from ITargetable
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2015-09-02 23:14:40 -05:00 |
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Pavel Penev
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2042fccefd
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Merge pull request #9189 from reaperrr/bye-rendersimple3
Remove RenderBuilding
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2015-09-02 19:21:01 +03:00 |
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Matthias Mailänder
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f60080e0ac
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Merge pull request #9186 from LavenderMoon/bleed
Combine Shrapnel into Bullet
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2015-08-30 18:40:26 +02:00 |
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reaperrr
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9da56f51e2
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Remove RenderBuilding
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2015-08-30 15:44:59 +02:00 |
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Lavender Moon
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81e5b7866b
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Combine Shrapnel into Bullet
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2015-08-30 06:37:38 -04:00 |
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reaperrr
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bf51e0600d
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RenderBuildingWall -> WithWallSpriteBody
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2015-08-30 00:22:53 +02:00 |
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reaperrr
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21186c10b6
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RenderBuildingTurreted -> WithTurretedSpriteBody
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2015-08-30 00:22:52 +02:00 |
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reaperrr
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69d062495c
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RenderBuildingSilo -> WithSiloAnimation
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2015-08-29 23:33:18 +02:00 |
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reaperrr
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2df318cd3e
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RenderBuildingCharge -> WithChargeAnimation
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2015-08-29 23:33:17 +02:00 |
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Matthias Mailänder
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9c1eeafa08
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Merge pull request #9004 from reaperrr/quanbo
Introduce QuantizeFacingsFromSequence
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2015-08-28 22:46:29 +02:00 |
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Pavel Penev
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d5e0bf2169
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Merge pull request #9006 from reaperrr/remove-cantarget
Remove legacy 0% = not targetable assumption
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2015-08-25 20:03:31 +03:00 |
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reaperrr
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aff1e5afe7
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Upgrade notice
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2015-08-25 18:54:01 +02:00 |
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reaperrr
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3821729744
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Upgrade rule
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2015-08-24 00:49:01 +02:00 |
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Pavel Penev
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2b359b54c7
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Add an upgrade rule for renaming crates' ValidRaces
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2015-08-18 00:26:09 +03:00 |
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Pavel Penev
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b6b107de46
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Rename RenderSpritesInfo.RaceImages
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2015-08-18 00:26:05 +03:00 |
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abcdefg30
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0c4e691008
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Rename HuskActor to Actor
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2015-08-17 17:38:07 +02:00 |
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abcdefg30
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b24c1845fb
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Adjust the upgrade rule for SpawnActorOnDeath
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2015-08-17 17:38:04 +02:00 |
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Pavel Penev
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4d11195989
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Rename MPStartUnitsInfo.Races to Factions
Also add an upgrade rule.
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2015-08-11 04:00:08 +03:00 |
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Pavel Penev
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fd01e95d6c
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Rename EmitInfantryOnSellInfo.Races to Factions
Also rename the rest of "race" in that file.
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2015-08-11 03:46:12 +03:00 |
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Pavel Penev
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6e9b5ed2c9
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Rename ProductionQueueInfo.Race to Factions
Also add an upgrade rule.
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2015-08-11 03:27:12 +03:00 |
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Matthias Mailänder
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b536e677fb
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rename RallyPoint.RallyPoint to RallyPoint.Offset
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2015-08-10 21:35:21 +02:00 |
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abcdefg30
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e8477b1b5a
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Rename LeavesHusk to SpawnActorOnDeath
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2015-08-09 19:24:14 +02:00 |
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abcdefg30
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abf5047072
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Add an upgrade rule and update the default mods
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2015-08-08 23:23:32 +02:00 |
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abcdefg30
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538723f8fb
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Merge SpawnViceroid into LeavesHusk
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2015-08-08 23:23:31 +02:00 |
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reaperrr
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94f6dd5e56
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Allow WithBuildingExplosion to randomly select from multiple sequences
Necessary for TS/RA2-style building explosions.
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2015-08-03 16:35:58 +02:00 |
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Pavel Penev
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a75f8f63be
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Add an upgrade rule for BuildableInfo.ForceRace rename
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2015-08-02 17:19:46 +03:00 |
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Pavel Penev
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720cb062b6
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Add an upgrade rule for ProvidesPrerequisite.Race rename
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2015-07-31 05:40:59 +03:00 |
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Pavel Penev
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ea3a680eda
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Merge pull request #8725 from reaperrr/bye-rendersimple-pr1
Step towards removing RenderSimple and its derivatives (Part 1)
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2015-07-25 18:43:13 +03:00 |
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reaperrr
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2e9a4b78a3
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Refactor RenderEditorOnly into RenderSpritesEditorOnly + WithSpriteBody
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2015-07-25 10:28:07 +02:00 |
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penev92
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7c1ef2231d
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Rename RaceInit to FactionInit
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2015-07-25 00:39:31 +03:00 |
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Paul Chote
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34ffb3772f
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Merge pull request #8728 from reaperrr/wgb
Replaced RenderGunboat with WithGunboatBody
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2015-07-24 20:54:55 +01:00 |
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atlimit8
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1f3ba22a55
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Modify upgrade rules to match #8658 for rules older than 2015-07-11
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2015-07-19 19:45:11 -05:00 |
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reaperrr
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abec89fa26
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Replaced RenderGunboat with WithGunboatBody
Based on WithSpriteBody.
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2015-07-18 18:21:10 +02:00 |
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atlimit8
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ef955c4b5a
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Fix quick ReloadTimeMultiplier => ReloadDelayMultiplier rename
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2015-07-17 22:45:13 -05:00 |
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Matija Hustić
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72e8e08f48
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Step in the direction of RA2 paratroopers.
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2015-07-14 20:39:06 +01:00 |
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Oliver Brakmann
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380cf22477
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Merge pull request #8661 from penev92/bleed_renameCountry
Rename the Country trait to Faction
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2015-07-14 21:05:52 +02:00 |
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Oliver Brakmann
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4ed7a4ce8a
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Merge pull request #8659 from penev92/bleed_playerReference
Rename PlayerReference.Race to Faction
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2015-07-14 20:15:56 +02:00 |
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penev92
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0f0497b74d
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Add an upgrade rule for Country -> Faction
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2015-07-14 18:50:41 +03:00 |
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