RoosterDragon
ebf113dfb7
Remove Shroud.IsVisibleTest and IsExploredTest.
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These are no longer any faster than the regular checks, so there's no need to keep them.
2015-09-06 21:13:32 +01:00
Matthias Mailänder
a8d4bc2cef
Merge pull request #9292 from obrakmann/fix-silo-infinite-loop
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Fix an infinite loop that occurs when a silo is captured
2015-09-06 21:54:14 +02:00
Oliver Brakmann
caa0e1678e
Fix an infinite loop that occurs when a silo is captured
2015-09-06 21:46:20 +02:00
RoosterDragon
662077a47e
Merge pull request #9103 from reaperrr/water-rot
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Refactored WaterPaletteRotation into RotationPaletteEffect
2015-09-06 20:19:09 +01:00
reaperrr
fabdefeaf1
Use HashSets for tileset checks, check in constructor for better performance
2015-09-06 20:58:24 +02:00
RoosterDragon
1e22762a16
Merge pull request #8766 from TheRaffy/WeatherOverlay
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Added a WeatherOverlay
2015-09-06 19:35:00 +01:00
TheRaffy
1fc2158f2e
Added a WeatherOverlay
2015-09-06 20:25:29 +02:00
reaperrr
ea7811a076
Rename temp to rotationBuffer and remove comment
2015-09-06 19:28:16 +02:00
reaperrr
cd9effaa35
Added positive palette/tileset properties to RotationPaletteEffect
2015-09-06 19:28:15 +02:00
reaperrr
96c7d4345e
Renamed WaterPaletteRotation to RotationPaletteEffect
2015-09-06 19:25:12 +02:00
reaperrr
ca055eb7bb
Refactored WaterPaletteRotation
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Moved RotationBase from tileset definition to WaterPaletteRotation effect.
Unhardcoded rotation range and rotation rate.
Added possibility to exclude Tilesets from effect.
Fixed RA water palette rotation for actors on desert maps (#8872 ).
2015-09-06 19:25:10 +02:00
Pavel Penev
7912e3c7ff
Merge pull request #9283 from reaperrr/d2k-weapon-names
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Changed D2k weapon names to match original
2015-09-06 13:29:14 +03:00
Pavel Penev
5b93146279
Merge pull request #9273 from clemty/tileset
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TD: make cliffs unbuildable
2015-09-06 12:54:39 +03:00
Pavel Penev
8262591cc4
Merge pull request #9282 from reaperrr/d2k-nobounty
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Removed bounties from D2k
2015-09-06 12:37:27 +03:00
Matthias Mailänder
c206bebb7f
Merge pull request #9274 from pchote/fix-sound-engine
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Don’t create multiple sound contexts.
2015-09-06 11:35:50 +02:00
Matthias Mailänder
0e5fcc1756
Merge pull request #9279 from atlimit8/SemanticallySets
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More HashSet trait fields & Lint support
2015-09-06 10:23:20 +02:00
Matthias Mailänder
d20e93495e
Merge pull request #9272 from pchote/remove-dps-table
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Remove the broken actor stats export command.
2015-09-06 08:24:55 +02:00
reaperrr
5e6d30c3f5
D2k - switch stats of UnitExplodeSmall and UnitExplodeMed to match name
2015-09-06 05:08:45 +02:00
reaperrr
a321b41c72
D2k - remove unused UnitExplode
2015-09-06 05:08:44 +02:00
reaperrr
3b2d69df18
D2k - change position and name of ChainGun
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To reduce conflicts with stats changes
2015-09-06 05:08:43 +02:00
reaperrr
b9377c49a9
D2k - remove unused ParaBomb
2015-09-06 05:08:40 +02:00
reaperrr
fe2491dd50
Add 80mm_O cannon for Ordos tank
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To reduce conflicts with upcoming stats changes.
2015-09-06 05:08:39 +02:00
reaperrr
d3e8ffceb2
D2k weapon renamings
2015-09-06 05:08:38 +02:00
reaperrr
f857f49c10
Remove bounties from d2k
2015-09-06 02:37:28 +02:00
RoosterDragon
6b14d400ce
Merge pull request #9259 from atlimit8/AI_countsAllAircraftRearmBuildings
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AI counts all aircraft rearm buildings
2015-09-05 23:17:28 +01:00
atlimit8
8250f223c4
More HashSet trait fields & Lint support
2015-09-05 16:59:30 -05:00
clemty
23c6baa57d
TD: make cliffs unbuildable
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fixes #9265
2015-09-05 22:41:37 +02:00
Paul Chote
886d489766
Don’t create multiple sound contexts.
2015-09-05 18:29:14 +01:00
Paul Chote
a11ffa5135
Remove the bitrotted actor stats command.
2015-09-05 18:01:32 +01:00
reaperrr
e74c0d6c13
Merge pull request #9141 from RoosterDragon/pathfinder-perf
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Improve pathfinder performance (paths may change)
2015-09-05 16:49:51 +02:00
reaperrr
e0e31d89b1
Merge pull request #9264 from penev92/appearsOnRadar
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Make AppearsOnRadar implement INotifyCreated
2015-09-05 00:39:33 +02:00
Pavel Penev
c323046ed0
Make AppearsOnRadar implement INotifyCreated
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Cache the IRadarColorModifier so we don't look for it on every render tick.
2015-09-05 01:18:45 +03:00
RoosterDragon
e44342daa0
Merge pull request #9250 from reaperrr/fix-deco-visibility
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Make rocks and trees HiddenUnderShroud instead of FrozenUnderFog
2015-09-04 18:15:34 +01:00
atlimit8
dbae16b7a0
AI counts all aircraft rearm buildings
2015-09-04 10:45:58 -05:00
reaperrr
543dc8e5d0
Make rocks and trees HiddenUnderShroud instead of FrozenUnderFog
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This improves performance significantly when many trees and rocks are on the map and shroud/fog are enabled.
2015-09-04 17:15:16 +02:00
Matthias Mailänder
91c7d7893e
Merge pull request #9238 from deniz1a/asymmetric
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Red Alert: Corrects spelling in "Asymetric Battle" map.
2015-09-04 10:50:25 +02:00
Matthias Mailänder
f785c5d03f
Merge pull request #9246 from RoosterDragon/array-to-set
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Change some arrays to sets
2015-09-04 08:56:44 +02:00
Matthias Mailänder
02460a16b4
Merge pull request #9240 from penev92/fixAnims
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Fix crash when aircraft is rearming at a helipad in TS
2015-09-04 08:46:23 +02:00
Matthias Mailänder
266a1eac8d
Merge pull request #9241 from reaperrr/streamline-bo-yaml
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Added ^SpriteActor and fixed remaining BodyOrientation regressions
2015-09-04 08:25:14 +02:00
reaperrr
31bcbeb789
Added ^SpriteActor and streamlined TS defaults
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To avoid BodyOrientation issues.
2015-09-03 22:40:02 +02:00
reaperrr
89a115466c
Added ^SpriteActor and streamlined D2k defaults
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To reduce risk of BodyOrientation issues.
2015-09-03 22:40:01 +02:00
reaperrr
ec48c411f0
Added ^SpriteActor and streamlined TD defaults
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To fix BodyOrientation regressions and reduce risk of future regressions.
2015-09-03 22:40:00 +02:00
reaperrr
0fc9507930
Clean and fix RA maps to avoid BodyOrientation-related crashes
2015-09-03 22:39:59 +02:00
reaperrr
6b9a511bd5
Added ^SpriteActor and streamlined RA defaults
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To fix potential BodyOrientation issues and reduce risk of future
regressions.
2015-09-03 22:39:57 +02:00
reaperrr
fc4fadbd8d
Merge pull request #9237 from Mailaender/allies-03-prison-orientation
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Fixed BodyOrientation in 3rd Allies mission
2015-09-03 22:33:08 +02:00
RoosterDragon
901e604cf3
Replace arrays with sets.
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In places where arrays were being treated as a set, just create a set directly. This reveals the intention of such collections better, and also improves performance by allowing set based methods to be used.
2015-09-03 20:09:24 +01:00
Pavel Penev
4f4bab2cdf
Merge pull request #9245 from atlimit8/WarheadTargetHashSets
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Load HashSets in OpenRA.Mods.Common/Warheads/Warhead.cs directly from MiniYaml
2015-09-03 21:35:59 +03:00
atlimit8
7e31a249ab
Load HashSets in OpenRA.Mods.Common/Warheads/Warhead.cs directly from MiniYaml
2015-09-03 13:27:58 -05:00
Pavel Penev
27e16d0730
Don't try to play a rearming animation if it doesn't exist
2015-09-03 15:55:20 +03:00
deniz1a
650cc8fb51
Red Alert: Corrects spelling in "Asymetric Battle" map.
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Changes map name to "Asymmetric Battle".
2015-09-03 12:29:59 +03:00