Commit Graph

448 Commits

Author SHA1 Message Date
Paul Chote
8e6b764284 Make WithBuildingPlacedAnimation fields readonly. 2015-08-01 14:19:09 +01:00
Paul Chote
0065d27c68 Make WithBuildingExplosion fields readonly. 2015-08-01 14:19:09 +01:00
Paul Chote
6a586fe501 Make RenderVoxels fields readonly. 2015-08-01 13:28:56 +01:00
Paul Chote
c6ecd772c4 Make RenderRangeCircle fields readonly. 2015-08-01 13:28:19 +01:00
Paul Chote
4b4cc52aa0 Make RenderDetectionCircle fields readonly. 2015-08-01 13:27:57 +01:00
Paul Chote
080f1880b9 Make RenderBuildingTurreted fields readonly. 2015-08-01 13:27:40 +01:00
reaperrr
5941914ced Fix WithProductionDoorOverlay namespace 2015-07-31 21:08:25 +02:00
Matthias Mailänder
3b25a2029a Merge pull request #8805 from obrakmann/fix8802_enemy-unit-selection
Fix not being able to select enemy units
2015-07-27 19:38:37 +02:00
Oliver Brakmann
618ba6342c Fix not being able to select enemy units 2015-07-27 13:07:07 +02:00
atlimit8
4976f9fec9 Add StartSequence to WithIdleOverlay & change V19.Husk 2015-07-26 12:53:09 -05:00
Pavel Penev
ea3a680eda Merge pull request #8725 from reaperrr/bye-rendersimple-pr1
Step towards removing RenderSimple and its derivatives (Part 1)
2015-07-25 18:43:13 +03:00
Oliver Brakmann
8c766a4a79 Merge pull request #8721 from penev92/bleed_rename
Some more Country -> Faction renaming
2015-07-25 17:10:35 +02:00
reaperrr
65c95eb2ee Adapted WithHarvestAnimation to account for damage stages 2015-07-25 16:17:08 +02:00
reaperrr
2e9a4b78a3 Refactor RenderEditorOnly into RenderSpritesEditorOnly + WithSpriteBody 2015-07-25 10:28:07 +02:00
reaperrr
74b948342e Fix WithSpriteBody PlayCustomAnimationRepeating
Lacked damage stage awareness.
2015-07-25 10:28:05 +02:00
Pavel Penev
ded5a2b16a Merge pull request #8742 from abcdefg30/withpalettedeath
Support multiple WithDeathAnimation traits
2015-07-25 03:10:43 +03:00
penev92
7c1ef2231d Rename RaceInit to FactionInit 2015-07-25 00:39:31 +03:00
abcdefg30
1518dc9145 Support multiple WithDeathAnimation traits 2015-07-19 11:30:13 +02:00
abcdefg30
ef6da3d0b3 Replace the default value of ShadowPalette with "shadow". 2015-07-18 21:22:38 +02:00
RoosterDragon
218712f5d3 Avoid allocating a compiler generated enumerator in WithDecoration.Render. 2015-07-15 20:40:35 +01:00
penev92
bb648decc3 Rename Player.Country to Player.Faction 2015-07-15 04:06:52 +03:00
Matija Hustić
72e8e08f48 Step in the direction of RA2 paratroopers. 2015-07-14 20:39:06 +01:00
penev92
2e04fb5ddd Rename Faction trait members
Rename Faction.Race to Faction.InternalName
2015-07-14 18:50:39 +03:00
abcdefg30
b4031c6e9b Merge pull request #8703 from atlimit8/RequireInMiniYaml
Require trait properties in MiniYaml
2015-07-13 15:50:06 +02:00
abcdefg30
db4f1ad025 Merge pull request #8663 from Mailaender/disguise-stand2-crash
Fixed a crash when disguising the spy as infantry without stand2
2015-07-13 13:39:19 +02:00
Matthias Mailänder
41b488779a fix crash when disguising the spy as infantry without stand2 2015-07-12 22:20:52 +02:00
atlimit8
1bcc07ce69 Add property requirements to safe traits 2015-07-12 12:44:30 -05:00
Matthias Mailänder
7447e0bf93 rename WRange to WDist 2015-07-09 10:55:38 +02:00
penev92
41cdc57ea5 Fix traits implementing INotifyKilled 2015-07-06 22:24:41 +03:00
Paul Chote
86bf9086d9 Rename WorldRenderer.Position -> ProjectedPosition. 2015-07-05 14:57:59 +01:00
reaperrr
26a202600d Make WithAttackAnimation work with WithSpriteBody as well 2015-07-05 00:17:01 +02:00
reaperrr
8ae541339b Make WithMoveAnimation work with WithSpriteBody as well 2015-07-05 00:09:46 +02:00
reaperrr
2be06e610a Removed RenderUnit
Used this opportunity to unhardcode several sandworm-related sequences.
2015-07-04 22:08:07 +02:00
reaperrr
76aaafe37c Added WithHarvestAnimation + WithDockingAnimation
Removed RenderHarvester.
2015-07-04 22:08:06 +02:00
reaperrr
1abe7ab2dc Renamed WithHarvestAnimation to WithHarvestOverlay 2015-07-04 22:08:04 +02:00
reaperrr
cd6c96db82 Fixed WithAttackAnimation namespace 2015-07-04 22:08:03 +02:00
Zimmermann Gyula
4933a88c64 Enable the EMP overlay animation in TS. 2015-07-03 18:05:23 +02:00
Matthias Mailänder
f431c14ab7 fix possible NREs 2015-06-30 22:36:52 +02:00
Oliver Brakmann
82221f780f Make range circles visible to observers 2015-06-29 18:11:52 +02:00
atlimit8
a9908bffb4 UpgradeManager after IUpgradables 2015-06-28 10:24:00 -05:00
Pavel Penev
55128b8f78 Merge pull request #8508 from reaperrr/damaged-sprites
Added support for damage stages to WithSpriteBody and WithTurret
2015-06-25 00:35:05 +03:00
reaperrr
5acc103242 Fixes infantry sequence modifier for good 2015-06-21 11:03:52 +02:00
Oliver Brakmann
2d920c43fb Merge pull request #8511 from Mailaender/rm-openra-editor
Dropped the legacy WinForms map editor
2015-06-20 23:35:23 +02:00
Matthias Mailänder
7faebe874a check for missing sequence entries using lint 2015-06-20 22:22:59 +02:00
Matthias Mailänder
ac970cdb44 remove the WinForms map editor 2015-06-20 13:45:44 +02:00
reaperrr
248e6b0e18 Adds support for damage-stage-based sequences to WithSpriteBody and WithTurret 2015-06-19 21:16:39 +02:00
reaperrr
3bcf0aab00 Move SelectionDecorations to Traits\Render 2015-06-19 12:27:27 +02:00
Matthias Mailänder
e2e9ce9d7e check sequence image at RenderSprites level 2015-06-11 21:18:25 +02:00
Pavel Penev
a4f85c6201 Merge pull request #8300 from matija-hustic/withrank_trait
Rank effect moved to new trait
2015-06-11 04:54:08 +03:00
Matija Hustić
a4ac3ecd5f Rank moved to new trait. 2015-06-11 02:41:29 +01:00