Commit Graph

23942 Commits

Author SHA1 Message Date
Caleb Anderson
64e6fb666b Update CONTRIBUTING.md
Fixed single-character typo. 'youself' -> 'yourself'
2016-10-24 13:49:51 -06:00
reaperrr
5da3716110 Merge pull request #12001 from MustaphaTR/d2k-new-shellmap
Add New Shellmap to D2K
2016-10-23 18:52:32 +02:00
abcdefg30
8bd265ac42 Merge pull request #12224 from reaperrr/ts-polish05
TS polishing pass: More depth sorting fixes
2016-10-23 18:49:07 +02:00
reaperrr
efa6ad64f7 Remove now-redundant TooltipInfo check 2016-10-23 18:42:36 +02:00
reaperrr
5e8849abd1 Fix TS crate effect depth sorting 2016-10-23 18:21:21 +02:00
reaperrr
a7e3bfb95c Fix Tiberium veins and vein attack depth sorting 2016-10-23 18:21:21 +02:00
reaperrr
35a84546fb Fix Titan muzzle depth sorting 2016-10-23 18:19:05 +02:00
reaperrr
3c698d3d68 Fix Tick Tank muzzle depth sorting and offset 2016-10-23 18:19:05 +02:00
reaperrr
829f612a04 Fix Nod Buggy muzzle depth sorting 2016-10-23 18:19:05 +02:00
reaperrr
11ba90c690 Fix Vulcan Tower muzzle depth sorting 2016-10-23 18:19:05 +02:00
reaperrr
f8a410204d Fix Harpy rotor depth sorting 2016-10-23 18:19:05 +02:00
Paul Chote
4777161417 Merge pull request #11886 from reaperrr/UpgradeOnMovement
Add UpgradeOnMovement trait
2016-10-23 17:12:23 +01:00
abcdefg30
f53dc80d70 Merge pull request #12292 from pchote/fix-cargo-capture
Prevent mod-code from manpulating actor owners directly.
2016-10-23 18:06:51 +02:00
Paul Chote
a3f1287acf Merge pull request #12135 from reaperrr/ts-misc04
TS polishing pass: More depth sorting and starting units
2016-10-23 17:06:28 +01:00
reaperrr
677fcefb34 Fix deployed sensor array depth sorting and snow sprite 2016-10-23 17:04:30 +02:00
reaperrr
11d2ee80dc Upgrade tooltip when Mobile Sensor Array is deployed 2016-10-23 16:16:26 +02:00
reaperrr
00c0161513 Show internal name instead of crashing when buildable actor has no tooltip
But throw a lint error instead.
2016-10-23 14:59:22 +02:00
reaperrr
4f1e7435c2 Update tooltip when Tick Tank is deployed 2016-10-23 14:59:20 +02:00
reaperrr
074bb78cbd Made Tooltip trait upgradable 2016-10-23 14:59:18 +02:00
Paul Chote
10b5d8a06b Show replay percentage as a tooltip. 2016-10-23 13:29:06 +01:00
Mustafa Alperen Seki
de74af93d0 Add new shellmap to D2K 2016-10-23 14:22:10 +02:00
abcdefg30
39f2949e09 Merge pull request #12291 from abc013/Winter-Storm-Fix
Fixed some tiling errors in the map 'Winter Storm'
2016-10-23 13:29:07 +02:00
reaperrr
0fcc07cb7b Add UpgradeOnMovement trait
This provides upgrades when an actor is moving. To avoid 'hiccups' for ground units, air units are considered moving as soon as they are airborne.
2016-10-23 13:23:04 +02:00
Paul Chote
635fc9e1e2 Prevent mod code from changing Actor.Owner directly. 2016-10-23 12:21:03 +01:00
Paul Chote
8d688ab5f3 Use ChangeOwner on captured cargo. 2016-10-23 12:20:25 +01:00
abc013
c87f3fab92 Added the 'Damage' UncloakType to several units 2016-10-23 12:43:31 +02:00
abc013
f9dbfc05ca Fixed some tiling errors in the map 'Winter Storm' 2016-10-23 11:33:18 +02:00
reaperrr
146c07ac5c Merge pull request #12112 from abcdefg30/luaFlash
Add support for applying a target flash to actors through lua
2016-10-22 22:53:38 +02:00
reaperrr
165c1295dd Merge pull request #12234 from abcdefg30/AISell
Let the Lonestar AI use the new Sell function instead of Destroy
2016-10-22 22:36:27 +02:00
abcdefg30
1a99e716de Merge pull request #12258 from reaperrr/move-icon
Move production icon sequence from Tooltip to Buildable
2016-10-22 21:10:32 +02:00
reaperrr
192f2358b9 Merge pull request #12156 from cjshmyr/lua-cpos-subtract
Support subtraction of two CPos in Lua
2016-10-22 20:57:07 +02:00
reaperrr
5ac6c51162 Remove Buildable from RA gates
The description is only visible on the production palette, and to be buildable gates would first need an icon, which they currently don't have.
2016-10-22 20:37:13 +02:00
reaperrr
0350b8c8f2 Remove Buildable from TD Bio Lab
It isn't supposed to be buildable so the description is never seen in-game anyway.
2016-10-22 20:37:11 +02:00
reaperrr
5b5b064981 Move production icon sequence from Tooltip to Buildable 2016-10-22 20:37:09 +02:00
Paul Chote
01d212e16d Merge pull request #12182 from Mailaender/mono-4.6.1
Updated to Mono version 4.6.1
2016-10-22 19:33:50 +01:00
abcdefg30
1592769419 Merge pull request #12155 from reaperrr/fix-spritebarrel-preview
Fixes sprite barrels ignoring turret/actor orientation in previews
2016-10-22 20:02:30 +02:00
abcdefg30
1b62aa5ccc Merge pull request #12148 from pchote/fix-wall-glitch
Prevent TickRender from running before the world's first Tick.
2016-10-22 19:55:11 +02:00
abcdefg30
d5ed7b5588 Merge pull request #12223 from reaperrr/ts-polish06
Add sprite placeholder for TS ClusterMissile
2016-10-22 19:47:54 +02:00
abcdefg30
86220bb9f9 Merge pull request #12134 from reaperrr/ts-missiles
TS polishing pass: Overhauled missiles.yaml
2016-10-22 19:42:48 +02:00
abcdefg30
42559f2358 Merge pull request #12133 from reaperrr/ts-misc02
TS polishing pass: Ion Cannon, z-sorting, offsets, explosions
2016-10-22 19:32:01 +02:00
abcdefg30
f1e63bbc08 Remove Bloody Delta from the ra map pool 2016-10-22 19:08:38 +02:00
reaperrr
77a134da91 Move INotifyDamageStateChanged to mod code and require explicit implementation 2016-10-22 18:21:52 +02:00
reaperrr
7955aeb1c3 Implement INotifyDamageStateChanged explicitly in WithSpriteBody 2016-10-22 18:21:52 +02:00
reaperrr
a6b09342bc Make INotifyBuildComplete require explicit implementation 2016-10-22 18:21:52 +02:00
reaperrr
d9ecba7b60 Make INotifyInfiltrated require explicit implementation 2016-10-22 18:21:52 +02:00
reaperrr
0f02a6ba7c Merge pull request #12268 from reaperrr/interface-cleanups01
Several internal interface cleanups
2016-10-22 18:14:55 +02:00
reaperrr
f6388c198d Sync less bullet aspects
`length` is calculated from `pos` and `target` which are both synced.
`SourceActor`, `ticks` and `smokeTicks` work no different from `Missile`, where they're not synced, either.
2016-10-22 18:00:38 +02:00
reaperrr
efd54f1c65 Add lint check for invalid projectile angles
Emits error if
- angle exceeds 255 or -255
- minimum launch angle exceeds maximum launch angle
2016-10-22 18:00:36 +02:00
reaperrr
20cd2aa4ab Rename Bullet Angle to LaunchAngle 2016-10-22 17:57:32 +02:00
reaperrr
8ba9afdb16 Cache Missile LaunchAngles in constructor
To have one central place for the info look-ups. Makes it a little easier to rename the properties or merge them into a single Angle[] property.
2016-10-22 17:57:32 +02:00