Matthias Mailänder
f0e6ff8545
Merge pull request #3220 from pchote/remove-sequence-warnings
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Remove sequence warnings for the stable release.
2013-05-04 04:26:03 -07:00
Matthias Mailänder
04674c5c01
Merge pull request #3219 from pchote/remove-server-pinger
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Remove server pinging
2013-05-04 04:25:36 -07:00
Paul Chote
d091789206
Remove sequence warnings for the stable release. Fixes #3142 .
2013-05-04 23:20:28 +12:00
Paul Chote
c0d50c2ac1
Remove server pinging.
2013-05-04 22:04:03 +12:00
Paul Chote
d7eac12d64
Merge pull request #3194 from Mailaender/ra-voice-cleanup
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Removed Romanov ripped from RA2 and redundant voice definitions
2013-05-04 02:48:55 -07:00
Paul Chote
cba13bb535
Merge pull request #3203 from Mailaender/bogus-ai-settings
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Removed some non-sense from the Red Alert AI configuration
2013-05-04 02:35:08 -07:00
Paul Chote
8bff53b6d6
Merge pull request #3218 from Mailaender/observer-stats-nre
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Don't crash observing clients when allied tech centers get destroyed.
2013-05-04 02:33:16 -07:00
Paul Chote
c2722ebd5f
Merge pull request #3217 from pchote/psydev-fixup
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D2K / C&C updates
2013-05-04 02:22:44 -07:00
psydev
6caadfcd8a
renamed sand_everywhere; added larger version
2013-05-04 21:11:59 +12:00
psydev
7e6f6aa842
re-added old nuke missile, with RA palette (fix)
2013-05-04 21:10:27 +12:00
psydev
53ff1ca723
general fix-ups.
2013-05-04 21:10:27 +12:00
psydev
e542c2abcc
re-arranged explosions in sequences.yaml for ease
2013-05-04 21:10:27 +12:00
psydev
79ca7b4e9f
added bigboom; made explosions better fits
2013-05-04 21:10:12 +12:00
Matthias Mailänder
94d9238ff9
fixes #3198 by catching the null references completely
2013-05-04 11:00:49 +02:00
psydev
a2382ce9b2
devastator gfx; & sonic weapons str. Fire fixed.
2013-05-04 20:59:45 +12:00
psydev
5ce9755071
switched back to RA explosions.
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Until translucent effects are introduced, we should use the RA explosions,
which look better than what we currently have.
2013-05-04 20:59:45 +12:00
psydev
bfb8c30779
harvester speed 7 -> 6
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Harv was a bit too fast. Tanks have been slowed, so it should be too.
2013-05-04 20:59:45 +12:00
psydev
1b0ebb3f94
made buildings require base provider (be in build radius)
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Rationale:
Engineers right now can capture a building and then start building turrets in your base. Some might view this as legitimate but it is a pretty ridiculous strategy and makes game kind of unfun.
Part of why it's a problem is that turrets are quite powerful in this mod, and hard to kill.
The build radius is set to 30, which is very high, so it shouldn't be noticeable for most players in most games. But it will stop you from being able to build across the map.
2013-05-04 20:59:45 +12:00
psydev
776131d1ca
fix Fremen to have rocket launcher, like in the original.
2013-05-04 20:59:45 +12:00
psydev
34e60b3223
made construction yard "base provider" (build radius)
2013-05-04 20:59:44 +12:00
psydev
0f1ebeba23
updated sand_everywhere map
2013-05-04 20:59:44 +12:00
psydev
c0a08fd7f9
added d2k map, sand_everywhere
2013-05-04 20:59:44 +12:00
psydev
f0205c738d
added icon for stealth raider trike to bits
2013-05-04 20:59:44 +12:00
psydev
919cf76110
added stealth raider icon
2013-05-04 20:59:43 +12:00
psydev
88fb927fc4
reduce A.I. MSAM build production
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they don't seem to know what it's for, and build a bit too many, (to the exclusion of other units sometimes, for some reason).
2013-05-04 20:59:43 +12:00
psydev
df9c4043a9
added Bialystok map; renamed bifurcation
2013-05-04 20:59:43 +12:00
Matthias Mailänder
d4b95ff40e
Merge pull request #3209 from ScottNZ/log
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Log unhandled exceptions
2013-05-03 23:01:58 -07:00
Matthias Mailänder
fb3ec2ff83
Merge pull request #3173 from ScottNZ/ui-layout
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Improve RA main menu design
2013-05-03 22:58:43 -07:00
Matthias Mailänder
0f75679e0b
removed Volkov entirely as more permission problems arised
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- unknown source for weapon sounds
- icon borrowed from APB without asking for permission
2013-05-04 07:34:51 +02:00
Matthias Mailänder
24bb0fd922
Merge pull request #3215 from pchote/production-shroud-fix
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Fix initial shroud reveal for newly produced units.
2013-05-03 22:26:25 -07:00
Paul Chote
55d5db0f02
Set produced unit position via an ActorInitializer. Fixes #3214 .
2013-05-04 12:11:43 +12:00
Curtis Shmyr
0747b331d1
Merge pull request #3213 from TiriliPiitPiit/bleed
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Added more ore to each player and created free space on the island on th...
2013-05-03 11:56:53 -07:00
Tirili
7c9fe3eda7
Added more ore to each player and created free space on the island on the map Nishnekolymsk
2013-05-03 19:03:56 +02:00
Chris Forbes
038cc6fc2f
Merge pull request #3187 from psydev/d2k-balance
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d2k balance changes
2013-05-03 03:38:50 -07:00
Scott_NZ
da0b4ecd3b
Log unhandled exceptions
2013-05-02 23:45:05 +12:00
Chris Forbes
5877f72345
Merge pull request #3208 from pchote/mixfile-fixes
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Fix mix header decryption.
2013-05-02 04:08:49 -07:00
Paul Chote
9a9dc7eab1
Clean up MixFile code.
2013-05-02 23:03:45 +12:00
Paul Chote
5af983a409
Fix bogus mixfile header decryption. Fixes #2176 .
2013-05-02 21:01:58 +12:00
psydev
23025df697
nerf tower missile vs. infantry
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Due to blast radius was too good at wiping out infantry before they got even close.
Made it fire with longer burst delay.
2013-05-01 05:23:40 -07:00
Scott_NZ
d4cd05c2ea
Improve RA main menu design
2013-05-01 22:08:28 +12:00
psydev
c18df57af9
slight reduction in harkonnen combat tank
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To avoid the possibility of it being OP, reducing Hark. combat tank to 440, which divides into 11 tank shots.
2013-05-01 00:16:36 -07:00
psydev
d36caebecc
reduced paratrooper cooldown from 280 -> 180 sec.
2013-04-30 19:18:28 -07:00
psydev
7e1c3a5f20
nerf towers
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Very OP and make the game too static/ stalemated.
2013-04-30 17:19:23 -07:00
psydev
53502742a8
increase spread of tank shell
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Right now they're too easily bogged down by infantry.
Bazookas remain a strong counter for tanks.
2013-04-30 17:14:14 -07:00
Matthias Mailänder
9c97623257
Red Alert AI configuration
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building >1 production buildings is bogus as it has no benefit
generic names that describe the build order not fake personality
2013-04-30 19:00:26 +02:00
psydev
0fcef9b18c
Artillery shell buffed vs. concrete
2013-04-29 23:22:54 -07:00
psydev
5461d2d4aa
fixed oversight from previous change to atreides tank gun
2013-04-29 23:20:41 -07:00
psydev
cfe55033d5
tank buffed vs. infantry
2013-04-29 23:19:14 -07:00
psydev
f9d5ea06f7
quad slightly slower
2013-04-29 23:15:24 -07:00
psydev
0c9c932435
Ordos tank slightly slower
2013-04-29 23:13:09 -07:00