Paul Chote
a7c64a0941
Remove redundancies from TS sequences.
2015-03-22 17:31:42 +00:00
Guido L.
ce5e6e5a76
Add Rocks to Tiberian Sun
2015-02-03 19:26:47 +01:00
Matthias Mailänder
26202520a1
add the GDI Upgrade Center and Ion Cannon
2015-01-24 17:35:53 +01:00
Matthias Mailänder
d7c9a6cbc8
add the Nod Missile Silo and Cluster Missile
2015-01-24 17:35:52 +01:00
reaperrr
752d7fbbcb
Add smudges to TS weapons
2014-10-12 14:20:52 +02:00
reaperrr
67e7c99b5c
Fix TS offsets, selection bounds, weapon factory exits
2014-10-05 01:25:11 +02:00
Paul Chote
bb44d76762
Add a GrantUpgradeWarhead and initial TS EMP implementation.
2014-10-01 21:29:21 +13:00
Taryn Hill
2988c500c0
More TS art fixes.
2014-09-24 14:20:14 -05:00
reaperrr
7513380e08
New explosion system yaml changes.
2014-08-04 23:24:52 +02:00
Paul Chote
96c9de2b96
Enable isometric perspective in TS.
2014-06-30 23:44:23 +12:00
Paul Chote
8cd6f05b71
Use TS shroud artwork.
2014-06-27 22:28:33 +12:00
Paul Chote
8f046c7c5a
Support split sprites for fog/shroud.
2014-06-27 22:28:33 +12:00
reaperrr
dc143d0967
Adds sequences for flameall, scorch and crater marks, and smoke placeholder
2014-05-22 22:27:53 +02:00
reaperrr
3fcd77eb41
Adds various crate effect sequences, removes levelup ra backfall.
2014-05-22 21:50:05 +02:00
Matthias Mailänder
fd4cb59799
add Tiberium to Tiberian Sun
2014-05-02 15:35:10 +02:00
reaperrr
c8815e1413
Un-hardcodes pip/tag/group palettes.
...
-Palette for decorations can now be defined under SelectionDecorations trait.
-Adds pip types Ammo and AmmoEmpty.
-LimitedAmmo PipTypes are now customizable.
-Adds art, sequences and rules entries for TS mod decorations that were missing/using a wrong palette.
-Adds PrimaryBuilding trait to TS weapon factories and helipads.
2014-04-28 20:03:00 +02:00
reaperrr
6ae4b74535
Makes rank chevron palette customizable.
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Adds levelup crate-effect and art.
2014-04-24 19:25:30 +02:00
ScottNZ
2a8efde8e6
Add map beacons and radar pings
2014-02-22 00:07:53 +13:00
Paul Chote
4d70996012
New shroud renderer. Fixes #2162 . Fixes #3024 . Fixes #4034 .
...
Uses the original tile sprites in C&C and D2K and uses a smoother transition in all mods.
2013-12-11 20:51:49 +13:00
Paul Chote
410cd1c7b1
Reorganise ResourceLayer implementation.
2013-12-06 22:24:07 +13:00
Matthias Mailänder
07c9c70426
use the TS move flash instead of the RA one
2013-11-21 21:38:53 +01:00
Matthias Mailänder
b1c3ac20bf
brought back the MoveFlash
...
closes #2592
2013-11-02 18:03:49 +01:00
reaperrr
271dc3b4d4
Adding Nod buildings matching current GDI tech tree (power plant, production facilities).
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Improving Weapons Factory exit, enabling RallyPoint (so you don't have to move units out of the way manually).
2013-08-28 00:10:02 +02:00
reaperrr
acb7534dde
Adds support for nearly all explosions, and some other misc stuff.
2013-08-22 16:49:54 +02:00
reaperrr
37208a608c
Added building explosion sequence to prevent game from crashing when a building blows up.
2013-08-22 16:48:33 +02:00
Matthias Mailänder
389aa6c929
Added a minimal work in progress TS mod with few backfalls on RA
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to showcase infantry, vehicles, aircraft
2013-07-28 09:17:34 +02:00