Paul Chote
f4e94f9f60
Merge pull request #7318 from reaperrr/remove-percellwh
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Removed PerCellDamageWarhead
2015-02-20 17:15:28 +00:00
Oliver Brakmann
44f884c561
Merge pull request #7156 from DeadlySurprise/luaMediaApi
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Lua API : Added floating text and radar video
2015-02-18 20:57:37 +01:00
DeadlySurprise
7b53582c5e
Implemented Floating Text and radar video
2015-02-18 14:38:30 +01:00
penev92
da425f47e7
Initial implementation of D2k legacy map importer
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Improve error handling; fix utility command description
Revert output location to working directory for both map importers
Rework how the map tiles get populated
Remove actor comments
2015-02-18 13:16:32 +02:00
Igor Popov
5bcd56eb9d
Merge pull request #7439 from ScottNZ/fix-map-import
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Fix map importer using the map title as the output filename.
2015-02-17 09:47:01 +03:00
reaperrr
89527962dd
Upgrade rule for PerCellDamage removal
2015-02-17 01:33:23 +01:00
Matthias Mailänder
38dbb3063b
Merge pull request #7462 from obrakmann/fix7459_build_area
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Fix extent of buildable area below structures
2015-02-16 22:04:03 +01:00
penev92
9664e32005
Merge pull request #7424 from RoosterDragon/minor-alloc
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Avoid some memory allocations
2015-02-16 20:20:40 +02:00
Paul Chote
2d31e12bb9
Add --replay-metadata utility command.
2015-02-15 08:58:59 +00:00
Oliver Brakmann
beb9e5087b
Merge pull request #7446 from atimoschenkow/fix-sound-reset
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Fix #7431
2015-02-14 17:04:14 +01:00
Oliver Brakmann
de16d29aa6
Merge pull request #7445 from jwbuurlage/bleed
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Fixes #7219 . In addition, sets cursor corresponding to the order with hi...
2015-02-14 12:22:34 +01:00
ScottNZ
61de2a2312
Fix map importer using the map title as the output filename.
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This is broken because the map title can make an invalid filename.
2015-02-15 00:04:38 +13:00
Matthias Mailänder
76bf570426
Merge pull request #7436 from penev92/bleed_moveFiles2
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Move the AI to Mods.Common
2015-02-14 09:42:18 +01:00
Taryn Hill
5349c69307
Merge pull request #7467 from ScottNZ/stylecop-fixes
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Brace style fixes.
2015-02-12 07:54:10 -06:00
ScottNZ
582b6635ff
Brace style fixes
2015-02-13 02:32:49 +13:00
Paul Chote
aa550790e5
Merge pull request #4528 from Mailaender/mime
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Registered Linux MIME type to directly load replays
2015-02-12 11:21:37 +00:00
Oliver Brakmann
7f4b62b7ee
Fix extent of buildable area below structures
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Restore use of GetBuildingAt to take bibs into account for buildable area, and only consult the actor map if the actor at that location is not a building.
2015-02-10 19:28:54 +01:00
penev92
6c6a4322ed
Move the AI namespace to Mods.Common
2015-02-09 16:57:29 +02:00
atimoschenkow
9bf43c00a3
Fix #7431
2015-02-09 00:50:18 +01:00
Jan-Willem Buurlage
ce6c883fb1
Fixed #7219 . Reduce boarding priority to resolve conflict with force-attacking own units.
2015-02-08 22:31:56 +01:00
Matthias Mailänder
b0f986887c
make maximum and minimum rows configurable
2015-02-08 20:43:35 +01:00
penev92
64887cb8c8
Move MainMenuLogic to Mods.Common
2015-02-06 13:37:43 +02:00
penev92
494b600ed8
Move refinery and harvester logic to Mods.Common;
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Remove unused interface IAcceptOreDockAction
2015-02-06 13:23:07 +02:00
RoosterDragon
b4993efff1
Avoid some minor allocations.
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- Don't call string.Format in Actor.ToString since it gets called often, instead prefer a simple concat.
- In HiddenUnderFog.IsVisible, avoid a needless level of lambda indirection.
2015-02-02 21:16:14 +00:00
Matthias Mailänder
5040baac9b
Merge pull request #7415 from obrakmann/gdi05a
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Add mission gdi05a
2015-02-01 18:49:27 +01:00
Oliver Brakmann
4aa97ec776
Allow support powers to start with a full charge when created
2015-02-01 15:49:45 +01:00
atimoschenkow
f2ae11f247
Adjust nudging for cases where no enterable cell is found
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- Randomly select one of the occupied "non-stupid" cells
- Notify blockers in that cell
- Wait until it can be entered
- Move to cell
2015-02-01 14:57:10 +01:00
Matthias Mailänder
bcda232a1c
Merge pull request #7231 from RoosterDragon/linq-checks
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Checked LINQ queries and collections for inefficiencies.
2015-02-01 08:56:15 +01:00
RoosterDragon
7ad58a3e3d
Revert "don't check auto-generated code"
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This reverts commit 47e2d9d623 .
2015-01-31 12:46:47 +00:00
Oliver Brakmann
22b1f4de59
Merge pull request #7331 from Phrohdoh/dune-armor-bonuses
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TerrainModifiesDamage trait.
2015-01-30 17:30:43 +01:00
Matthias Mailänder
4899b555a9
Merge pull request #7191 from Mailaender/ts-superweapons
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Added the Nod missile silo and the Ion Cannon to the Tiberian Sun mod
2015-01-29 21:48:14 +01:00
RoosterDragon
82bea961ba
Checked LINQ queries and collections for inefficiencies.
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- Made Array.IndexOf available via extension method.
- Made ToHashSet extension method.
- Change collections queried often via Contains into sets.
- Avoid Count() extension if Count or Length property exist.
- Made Count() > 0 checks and variations calls to Any() instead.
- Don't call ToList/ToArray if there is no benefit to materializing the sequence.
- If the sequence does benefit from materialization, follow this general pattern:
- Collection queried often via Contains use ToHashSet to speed up lookups.
- Short lived variables use ToList. This is because ToArray requires an extra copy to output the final size.
- Collections persisted into fields or for a long time use ToArray to minimize memory overhead.
2015-01-29 19:20:11 +00:00
Oliver Brakmann
f247bc890e
Remove whitespace from empty line
2015-01-28 21:25:07 +01:00
Oliver Brakmann
7ddc340d5b
Merge pull request #7314 from Unit158/Levelup-command
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Added a levelup command
2015-01-28 20:58:17 +01:00
Oliver Brakmann
2e1ca40bb5
Merge pull request #7155 from cjshmyr/buildarea
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Use ActorMap instead of BuildingInfluence for finding buildable area
2015-01-28 19:03:49 +01:00
Curtis Shmyr
30cf02c8e2
Use ActorMap instead of BuildingInfluence for finding buildable area
2015-01-26 20:22:21 -07:00
Taryn Hill
86f6d634c0
Add TerrainModifiesDamage trait.
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^Infantry take 80% damage on Rough terrain in D2k.
2015-01-26 18:08:44 -06:00
Matthias Mailänder
24deec2a7b
fix CodeLineMustNotEndWithWhitespace
2015-01-25 18:41:29 +01:00
Matthias Mailänder
47e2d9d623
don't check auto-generated code
2015-01-25 18:40:44 +01:00
penev92
828614d0f0
Add YAML upgrade rule
2015-01-25 17:17:35 +02:00
Oliver Brakmann
1f048b64ac
Add upgrade rule for PlayMusicOnMapLoad removal
2015-01-25 14:44:13 +01:00
Matthias Mailänder
a7f27a65ea
add Media.StopMusic()
2015-01-25 14:43:36 +01:00
Matthias Mailänder
3489794713
replace PlayMusicOnMapLoad trait with Lua Media.PlayMusic method
2015-01-25 14:43:36 +01:00
Christopher Grant
66c33452e8
Added a levelup command
2015-01-24 14:56:33 -05:00
Matthias Mailänder
fc16990c05
unhardcode and self-document
2015-01-24 17:35:21 +01:00
sinaptik
b6b2b1a942
Add scroll buttons that appear in the production palette when icons exceed available space #7227
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scroll up and down buttons: add disabled status, make dynamic, make smaller
Rename MaxIconRows to MaxIconRowOffset for clarity
Clean up scrolling logic, reset row position when switching tab
2015-01-23 18:40:11 +13:00
Oliver Brakmann
2c71e954bf
Merge pull request #7170 from penev92/bleed_enemySightedNotification
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Implement "Enemy unit sighted" notification
2015-01-22 21:58:58 +01:00
abcdefg30
2fd1576d15
Ignore buildlimits with AllTech cheat
2015-01-18 20:36:26 +01:00
penev92
52cc69fd1f
Move Crate, CrateSpawner and all CrateActions to Mods.Common
2015-01-18 16:40:55 +02:00
penev92
f1a0f6e2a5
Move Parachute, Parachutable and ParaDrop to Mods.Common
2015-01-18 16:15:14 +02:00