abcdefg30
f5aa304e09
Add stray update rules to the correct path
2020-01-25 10:48:50 +00:00
Pavel Penev
93bec9e430
Updated the default mods' weapons
2020-01-24 13:09:37 +01:00
Pavel Penev
d33a5bf94e
Added an UpgradeRule CreateScreenShakeWarhead
2020-01-24 13:09:37 +01:00
Pavel Penev
b00154e2bc
Created ShakeScreenWarhead and removed the hardcoded shaking from NukeLaunch and MadTank
2020-01-24 13:09:37 +01:00
reaperrr
6220d7e62e
Introduce WarheadArgs
...
- Passes additional arguments to warheads on impact
- Uses that to reduce parameter count of DoImpact by 1
2020-01-21 19:31:34 +01:00
Paul Chote
fdc0a6e2b9
Rework TS Chrome in preparation for UI scaling.
2020-01-19 20:36:59 +01:00
Paul Chote
f37d9a7010
Rework D2k Chrome in preparation for UI scaling.
2020-01-19 20:34:18 +01:00
abcdefg30
9f66e3936d
Add issue templates for the new issue template chooser
2020-01-19 17:27:43 +01:00
Paul Chote
f1325e12d4
Extract text contrast radius to ChromeMetrics and reduce to 1px.
2020-01-19 17:18:22 +01:00
Paul Chote
7611449d3d
Reimplement text contrast using greyscale dilation.
2020-01-19 17:18:22 +01:00
abcdefg30
15b2d6b9e0
Let all Positionable traits notify visual position changes
2020-01-18 23:07:23 +00:00
Paul Chote
d0f44143c2
Fix activity cancellation on FlyAttack RTB.
...
* AbortOnResupply will now cancel queued activities
in addition to the current attack.
* Resupply if no ammo is available during a standard attack.
* Don't resupply (move directly to target) if no ammo is available
during an attack move (C&C3 style).
2020-01-18 16:38:53 +01:00
Paul Chote
51870a471a
Add AttackSource enum.
2020-01-18 16:38:53 +01:00
Paul Chote
6f52365f9d
Don't run NextActivity if it has been canceled.
2020-01-18 16:38:53 +01:00
Paul Chote
66b8689957
Use 32bit modcontent cursor.
2020-01-17 16:49:58 +01:00
Paul Chote
4fd475f7c2
Add RGBA cursor support.
2020-01-17 16:49:58 +01:00
Paul Chote
522861e484
Support 32 bit png sprites.
2020-01-17 16:49:58 +01:00
Paul Chote
1111ce4754
Add support for 32 bit BGRA sprites.
2020-01-17 16:49:58 +01:00
Paul Chote
cdbee49280
Fix slider ticks in TD.
2020-01-17 13:42:51 +01:00
reaperrr
aa63696933
Update rule for WithPermanentInjury removal
2020-01-16 22:56:39 +01:00
reaperrr
10540839f6
Make crippled TS Cyborgs use permanent TakeCover
...
This is more in line with original behavior.
Also allows us to remove WithPermanentInjury.
2020-01-16 22:56:39 +01:00
reaperrr
a9eca2cf54
Add support for enabling prone state permanently
...
Negative ProneTime now activates prone state
permanently as soon as the trait is enabled.
2020-01-16 22:56:39 +01:00
Paul Chote
d6436858a9
Fix IPAddress capitalization.
2020-01-15 12:12:54 +01:00
Paul Chote
38cb818469
Anonymise client IPs and allow server operators to disable sharing.
2020-01-15 12:12:54 +01:00
Paul Chote
422cc2b0d0
Hide location and IP labels if not known.
2020-01-15 12:12:54 +01:00
Paul Chote
d74a5065b9
Require GeoLite2 database path to be specified by the server operator.
2020-01-15 12:12:54 +01:00
Paul Chote
6b2c019caa
Evaluate player location on the server.
2020-01-15 12:12:54 +01:00
Paul Chote
c430884c8b
Require GeoLite2 database path to be specified by the server operator.
2020-01-15 12:12:54 +01:00
Matthias Mailänder
8dda6d8e3d
Remove unnecessary null check.
2020-01-14 22:08:57 +01:00
Matthias Mailänder
c43d581e7f
Add cursor palette support to GIMP/Jasc palette definitions.
2020-01-14 22:08:57 +01:00
teinarss
f0b69f8b8d
Separated resource rendering into another trait
2020-01-14 19:38:47 +01:00
Matthias Mailänder
0e93d85273
Move the AssetBrowserFileEndingsFilter to IGlobalModData
...
to avoid mods having to duplicate the whole chrome layout.
2020-01-13 13:46:34 +01:00
Paul Chote
adb3c8e39c
Split fixed-wing attack and strafe attack types.
2020-01-12 21:06:35 +01:00
tovl
85bc843554
Fix aircraft failing to engage targets within range.
2020-01-12 21:06:35 +01:00
Matthias Mailänder
c95216cd19
Move the hard-coded shroud palette to the C&C folder.
2020-01-12 19:35:41 +00:00
Paul Chote
cc05621c10
Draw editor terrain/resource preview as part of the world.
2020-01-12 18:30:50 +01:00
Paul Chote
e74033bded
Render editor actor previews as part of the world.
2020-01-12 18:30:50 +01:00
Paul Chote
fe25fdf0ff
Improve robustness of editor actor cell checks.
2020-01-12 18:30:50 +01:00
Paul Chote
1282650274
Rework RA Chrome in preparation for UI scaling.
2020-01-12 18:16:41 +01:00
Paul Chote
d622015b59
Fix Texture.GetData under GLES.
2020-01-12 17:04:23 +01:00
Paul Chote
524e8875d0
Restore MODIFIER_OVERRIDES handling of unmodified attack move hotkey.
2020-01-12 16:33:35 +01:00
Paul Chote
8c2a2d2cb8
Rework TD/modcontent chrome in preparation for UI scaling.
2020-01-12 15:52:12 +01:00
abcdefg30
a28992aa38
Default LocalClientId in ReplayConnection to -1
...
We do not have a local client in replays.
This change prevents anything from accidentally using (sometimes there might be clients with ID 0 present).
2020-01-12 14:23:34 +01:00
Paul Chote
0db4085950
Load and save registrations to both the active and legacy support directories.
2020-01-12 14:10:23 +01:00
Paul Chote
f162d90e9f
Rework support dir initialization.
2020-01-12 14:10:23 +01:00
abcdefg30
abfb28a4f3
Fix the Build function in gdi04b
2020-01-12 14:04:51 +01:00
abcdefg30
c15a555cff
Fix cargo initialisation
2020-01-12 13:58:04 +01:00
abcdefg30
e1c07d32d5
Prevent cell triggers in sarin-gas-2 from firing several times
2020-01-12 13:49:25 +01:00
tovl
fbfef903ac
Let movement trigger visibility recalculation.
2020-01-12 04:50:25 +01:00
tovl
695d9a6cb1
Centralize shroud changes in one pass to improve performance.
2020-01-12 04:50:25 +01:00