Commit Graph

131 Commits

Author SHA1 Message Date
reaperrr
45afbcb38e Disables cloak sound on camouflaged pillbox. Closes #4154. 2013-11-20 16:18:02 +01:00
Matthias Mailänder
9b5b019a36 Merge pull request #3894 from ScottNZ/balance
More RA balance work
2013-10-05 01:16:59 -07:00
reaperrr
8a23f63f1b Corrects paradrop description. It actually drops two rocket soldiers as well. 2013-10-03 17:37:23 +02:00
ScottNZ
749965acd1 Use baseprovider in ra 2013-09-29 13:50:15 +13:00
ScottNZ
a1ddbf78f8 Reduce prices of gap to $800 and mgg to $1200 2013-09-29 12:44:08 +13:00
ScottNZ
0f9b2041ae Make fact sellable again 2013-09-29 11:22:14 +13:00
Matthias Mailänder
d8b0c0d440 added support for nuke launch sound to confirm strike
separated into IncomingSound = "nuke approaching/detected"
and changed LaunchSound into "nuke lauched"

also nuke with small L .aud in cnc rules looks like a typo
2013-08-22 21:40:36 +02:00
Matthias Mailänder
efb55d4cb9 read support power icons from sequences
so that d2k can grab them from DATA.R8
2013-08-17 23:31:22 +02:00
Matthias Mailänder
376a6c7a5d read the production icons from sequences
this allows d2k to read them from DATA.R8 without trouble
2013-08-17 23:31:22 +02:00
Paul Chote
b02fd0d002 Remove BibLayer and use sequences / RenderSprites instead. 2013-08-11 00:25:53 +12:00
Paul Chote
810a52af36 Remove BelowUnits from RA bibbed structures and crates. 2013-08-11 00:25:53 +12:00
reaperrr
6da236d47f Set/fix LocalOffsets for all units and structures with muzzle flashes in RA mod.
Offsets that haven't been touched were either forgotten or deemed good enough.
2013-08-04 18:33:09 +02:00
reaperrr
3dc73d286d Apply GTWR fix to RA defenses (pillboxes, flame turret) as well. 2013-08-04 18:29:27 +02:00
reaperrr
78b4f17baf Adds muzzle flash to all vehicles and ships with cannons.
Muzzle animation is a customized version of the original gunfire.shp. Not using all frames for light tank, flak truck and flak cannon is intentional.
2013-08-04 18:27:10 +02:00
Paul Chote
04e5edc811 Rewrite bib to match new FrozenUnderFog capabilities. 2013-08-04 19:42:16 +12:00
ScottNZ
01fb04049e Split Plane queue into a Plane queue and a Helicopter queue to stop planes appearing on helipads etc 2013-08-03 10:50:39 +12:00
ScottNZ
b519c915ca Add public atom bomb and gps timers to RA 2013-07-17 14:52:50 +12:00
ScottNZ
d930aee65d Apply offset to iron so it graphically fits on its footprint properly 2013-07-14 11:52:34 +12:00
ScottNZ
ef703d61af Move ra superweapons a little closer to the ra1 superweapons by removing bibs and changing the footprint of iron to 2,1 2013-07-14 11:52:34 +12:00
ScottNZ
2faeaca83f Add build limits to iron and pdox 2013-07-14 11:52:34 +12:00
ScottNZ
c579f885c3 Make the RA superweapon descriptions a bit more consistent 2013-07-14 11:52:33 +12:00
Chris Forbes
71656b609a Merge pull request #3518 from ScottNZ/teslacoil
Tesla Coil improvements
2013-07-01 19:17:59 -07:00
ScottNZ
53f960ebd2 Reduce price of Tesla Coil from $1500 to $1200 2013-07-02 14:15:24 +12:00
Paul Chote
04ae39caa5 Merge pull request #3467 from Mailaender/autotarget-bots
AutoTarget unarmed buildings again to help AI crush it's enemy
2013-06-29 04:16:34 -07:00
ScottNZ
14a952169b Iron Curtain duration increased from 15 to 20. Chronosphere duration decreased from 30 to 20. 2013-06-29 12:49:42 +12:00
Matthias Mailänder
c20df5874d Revert "don't auto-target unarmed buildings in ra mod"
This reverts commit c74fa90305
2013-06-23 13:10:03 +02:00
Paul Chote
5734131310 Remove unnecessary fields from RenderBuilding*. 2013-06-20 18:29:20 +12:00
ScottNZ
5334589922 Infiltration code cleanup 2013-06-14 18:58:39 +12:00
Matthias Mailänder
c74fa90305 don't auto-target unarmed buildings in ra mod 2013-05-25 15:39:04 +02:00
Paul Chote
170e14546a Convert NukeLaunch to world coordinates. 2013-05-17 18:12:29 +12:00
Matthias Mailänder
99d4d07cd5 removed now redundant debug auto-target traits 2013-05-10 22:31:54 +02:00
Curtis Shmyr
1f1b31008d Change soviet buildings BuildPaletteOrder to be consistent with allied buildings 2013-04-21 17:42:07 -06:00
Curtis Shmyr
3b8957a65e Remove alt key modifier from build palette hotkeys. Changed some hotkeys for units and buildings. 2013-04-21 17:28:12 -06:00
Matthias Mailänder
77d17ce761 added building husks for RA
refinery, construction yard and power-plants
made by Harisson
2013-04-19 12:10:13 +02:00
Matthias Mailänder
713260a49f added more silo fillstep animations
made by Harisson
2013-04-19 11:19:30 +02:00
Matthias Mailänder
3a3503201b hotkey usability
resolve hotkey conflicts, fixes #2883
add/display existing in-game button hotkeys, fixes #2932
2013-04-02 17:29:20 +02:00
Matthias Mailänder
0695307730 Merge pull request #2914 from Mailaender/fake-fixes
Fix the bit-rotted tooltips of fake buildings
2013-03-31 14:43:39 -07:00
Matthias Mailänder
171c88cea9 fix the bit-rotted tooltips of fake buildings 2013-03-31 22:39:01 +02:00
Matthias Mailänder
48da405a39 fixes #2679 RA war factory closes the door prematurely 2013-03-30 20:41:40 +01:00
Matthias Mailänder
1ccd1cd1ac Merge pull request #2886 from Mailaender/community-icons
Added more cameos and showcase everything in developer mode
2013-03-30 00:59:17 -07:00
Paul Chote
5e74d3c54e Remove legacy turret/muzzle positioning code. 2013-03-29 22:04:21 +13:00
Paul Chote
7c816f75d2 Convert ra turrets/weapons to world coordinates. 2013-03-29 21:44:04 +13:00
Matthias Mailänder
4ebaaf716d showcase everything we got icons for when dev cheats on 2013-03-29 09:23:52 +01:00
Paul Chote
27d852a425 Rename legacy offset coordinates on Turrets and Armaments. 2013-03-29 20:39:27 +13:00
Matthias Mailänder
10ba7ae1c3 add the desync-debug traits to the actors of default mods 2013-03-28 11:53:50 +01:00
Paul Chote
0167bbfbaa Move weapon/turret definitions out of AttackBase.
Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
Scott_NZ
712b29d233 Make FACT buildable when "Build Everything" is turned on 2013-03-12 21:13:21 +13:00
Scott_NZ
3b3e39b375 Don't allow MCV/FACT to be sold
This is almost always done to exploit the `free mcv` logic in the crates.
2013-02-13 15:25:47 +13:00
Scott_NZ
34b1f90200 Anti-basewalk balance adjustments. Includes moving fact over to wood and giving it 500 more health, increasing superweapon healths and moving mslo to wood, moving pbox to heavy 2013-02-11 18:00:30 +13:00
Carko
e313bbfb31 Added a build limit of 1 to Tanya and Volkov
Added the build limit of 1 to MSLO
2013-01-09 07:54:01 +13:00