abcdefg30
3de5e7fea1
Merge pull request #10571 from Mailaender/wwcrate
...
Added the water variant for the wooden crate
2016-01-24 15:02:53 +01:00
abcdefg30
f52210c15b
Unhardcode the cursors used by RepairsBridges
2016-01-24 14:14:23 +01:00
Matthias Mailänder
9d3a3dd9e5
Merge pull request #10568 from abcdefg30/waterCrates
...
Fix crates not showing their water animation
2016-01-23 15:10:26 +01:00
Matthias Mailänder
2420509bb6
add lint references to all crate body sequences
2016-01-23 14:56:50 +01:00
Matthias Mailänder
8b478e3d0a
Merge pull request #10569 from abcdefg30/PrimaryNote
...
Unhardcode the "PrimaryBuildingSelected" notification
2016-01-23 14:09:41 +01:00
Paul Chote
5f4ca605bd
Merge pull request #10420 from Mailaender/revert-fixAttack
...
Revert "Don't attack actors that you can't see"
2016-01-23 12:45:55 +00:00
abcdefg30
71c804781e
Unhardcode the "PrimaryBuildingSelected" notification
2016-01-23 13:41:18 +01:00
abcdefg30
b1fac69b01
Make the INotifyParachuteLanded implementation in WithCrateBody.cs explicit
2016-01-23 13:22:11 +01:00
abcdefg30
4a67104603
Fix crates not showing their water animation
...
when they are not paradropped.
2016-01-23 13:21:29 +01:00
abcdefg30
ed3f3706f9
Reduce trait lookups further by adding a BuildableInfo parameter to GetBuildTime
2016-01-21 22:29:01 +01:00
abcdefg30
4e0775b59e
Remove the unused ISync implementation in ClassicProductionQueue.cs
...
The base class ProductionQueue already implements ISync
2016-01-21 22:24:51 +01:00
abcdefg30
5496245a00
Remove unnecessary lookups and checks
...
- We already return early if the unit doesn't have a BuildableInfo
- World.Map.Rules.Actors[actorName] won't return null
- Made BuildUnit use an ActorInfo instead of the name as parameter
2016-01-21 22:24:50 +01:00
abcdefg30
17daac11a1
Avoid unnecessary lookups in the production logic
...
by improving the GetBuildTime method and moving lookups around.
2016-01-21 22:24:49 +01:00
abcdefg30
fac6459b19
Merge pull request #10526 from obrakmann/koth-refactor
...
Improve ProximityCapturable
2016-01-21 20:38:57 +01:00
Oliver Brakmann
a0f3c576e5
Merge pull request #10532 from abcdefg30/polish
...
Apply some general polish to the code/yaml
2016-01-21 20:18:57 +01:00
abcdefg30
fdfea2f0fb
Fix style errors in ProductionQueue.cs
2016-01-21 15:41:33 +01:00
Paul Chote
b0bd252343
Move Util to Mods.Common.
2016-01-19 23:35:18 +00:00
Paul Chote
0039a2bdbf
Split out an ActivityUtils class.
2016-01-19 23:34:13 +00:00
Paul Chote
e46fc644c1
Remove Util.QuantizeFacing from trait code.
2016-01-19 23:34:13 +00:00
Paul Chote
275be64f05
Remove Util.QuantizeFacing from support powers.
2016-01-19 23:34:13 +00:00
Oliver Brakmann
4f2b1f5177
Make WithRangeCircle a little more flexible
...
* Added ability to show the circle in the player's colour.
* Added ability to show the circle either always or only when selected.
* Added ability to configure the stances players need to see the circle.
2016-01-19 21:07:50 +01:00
Oliver Brakmann
8b5df6bf2c
Improve ProximityCapturable
...
The following changes are made:
* Replaced the custom actor search with ProximityTriggers.
* Added a `Sticky` flag, which causes the ownership to not revert back to
the original owner when the captor leaves.
* Added trait documentation.
2016-01-19 21:07:50 +01:00
Matthias Mailänder
fc8d35c2d4
put enter transport order targeters into respective files
2016-01-18 21:53:57 +01:00
Oliver Brakmann
a04223fcd2
Merge pull request #10143 from Phrohdoh/interface-reflection
...
Implement a utility command to check for explicit interface implementation violations.
2016-01-18 20:23:43 +01:00
abcdefg30
d416138cec
Merge pull request #10542 from RoosterDragon/simplify
...
General Cleanup
2016-01-18 11:37:30 +01:00
Taryn Hill
25eddb9567
Explicitly implement ISelectionBar
2016-01-17 22:33:41 -06:00
Paul Chote
3ccbb480ad
Merge pull request #10505 from Mailaender/palette-conf
...
Fixed parachute palette configuration for Red Alert 2
2016-01-17 21:54:56 +00:00
Oliver Brakmann
d151343216
Merge pull request #10468 from RoosterDragon/fix-dev-shroud-invalidation
...
Fix shroud not updating when disabled
2016-01-17 22:42:34 +01:00
RoosterDragon
8e89a6a696
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
Oliver Brakmann
aaeb715006
Merge pull request #10246 from penev92/terrainPalettes
...
Allow tile templates to define their own palette
2016-01-17 21:39:28 +01:00
Matthias Mailänder
a829baa82a
Merge pull request #10521 from pchote/facing-cleanup
...
Remove Util.GetFacing.
2016-01-17 20:21:50 +01:00
Pavel Penev
861d1368a4
Unhardcode internal terrain palette name from all over the codebase
2016-01-17 19:02:16 +02:00
RoosterDragon
c98df23b57
Create FrozenActor.RefreshState method for better encapsulation and reuse of this logic.
2016-01-17 00:13:06 +00:00
RoosterDragon
3026bdcea5
Implement equality on TraitPair.
2016-01-17 00:13:06 +00:00
Paul Chote
3b18c7815d
Remove Util.GetFacing.
2016-01-16 22:38:17 +00:00
Oliver Brakmann
addbe6d564
Merge pull request #10472 from Mailaender/guard-refactor
...
Cleaned up the Guard code
2016-01-16 23:09:19 +01:00
Matthias Mailänder
6900e4bad3
rename DemoTruck to AttackSuicides
...
generalize move to add Aircraft support
give it a description
don't require Explodes as it is just a soft dependency
use a regular self kill
2016-01-16 19:38:23 +01:00
Matthias Mailänder
f3210755c0
rename WithDockingOverlay to WithDockedOverlay
2016-01-16 13:51:06 +01:00
Paul Chote
d235dad754
Fix voxel barrel rendering.
2016-01-15 17:05:00 +00:00
Matthias Mailänder
0317c984cb
fix parachute palette configuration
2016-01-13 22:34:40 +01:00
Paul Chote
62c222ebd2
Fix Cloak modifying the palette of decoration renderables.
2016-01-11 00:40:05 +00:00
Matthias Mailänder
13f20a4b56
cache the trait lookup
2016-01-10 07:28:28 +01:00
Matthias Mailänder
a74aaf73c5
Guard requires IMove
2016-01-10 07:28:19 +01:00
Matthias Mailänder
5b263e3cdb
put GuardOrderGenerator in the correct namespace
2016-01-10 07:22:42 +01:00
RoosterDragon
21fd4df586
Invalidate shroud when enabling/disabled the shroud.
...
This ensures when shroud is toggled during a replay, the shroud renderer and radar update correctly.
2016-01-09 23:07:32 +00:00
teees
b7a3a446e1
Unload passengers on death
2016-01-08 08:50:35 +01:00
Matthias Mailänder
27eeaf3d41
Merge pull request #10112 from DnAp/PowerTooltip
...
Closes #6011
2016-01-07 20:57:14 +01:00
teees
f46185b85f
Reworked cloaking behaviour
2016-01-07 13:44:16 +01:00
Matthias Mailänder
aa9ef48737
Revert "Don't attack actors that you can't see"
...
This reverts commit d235ea3a52 .
2016-01-04 23:02:03 +01:00
abcdefg30
e9d76011c5
Merge pull request #10388 from RoosterDragon/auto-target-perf
...
Speed up AutoTarget.ChooseTarget among groups of allied units.
2016-01-04 17:48:33 +01:00