Commit Graph

9300 Commits

Author SHA1 Message Date
psydev
f74b5ea0d4 changed nuke launch sound
Someone complained that there was not good warning for the nuke. All you heard was the launch sound, which wasn't that noticeable and a bit like other sounds.
Now it says, "nuclear missile approaching".
2013-05-09 22:56:50 -07:00
psydev
cb8b0898d6 reduce construction yard cooldown to 3 seconds
While not crucial, the extra second kind of is annoying and gets in the way of gameplay.
2013-05-09 22:56:49 -07:00
Matthias Mailänder
0e624ad12f Merge pull request #3239 from chrisforbes/unhardcode-crate-drop
Un-hardcode crate drop actor names
2013-05-09 03:56:50 -07:00
Chris Forbes
7ac87dfdf8 Un-hardcode crate drop actor names 2013-05-09 21:04:22 +12:00
Matthias Mailänder
abcc30f0b7 Merge pull request #3229 from psydev/d2k-balance
D2K balance
2013-05-08 22:20:05 -07:00
psydev
7bbaab2e4a added support for main.mix (data files from original RA CD)
People who used the RA CD couldn't open D2K properly.
2013-05-08 15:09:04 -06:00
psydev
5e5818c34a Sardauker HP increased 80 -> 100
Sardauker are pretty dramatically underpowered, especially considering that they are a top-tier unit. Since they are slow, they need to be tough to withstand enemy fire before they get in range. Since they are $400, they are mostly a waste of money at the moment, rather than assault troopers.
2013-05-08 14:55:26 -06:00
psydev
89933b358f increase damage of siege tanks vs. turrets
For practical reasons, the siege tanks need a more powerful gun.
Currently, unit behavior is to not stay outside of turret range, but rather to walk into it before shooting. I don't think siege tank range should be increased any further, but this is a problem. 
Siege tanks should be good at defeating large clusters of enemy turrets, which are powerful and hard to break.
2013-05-08 14:53:17 -06:00
psydev
490230027c made tanks do 100% vs. light
tanks are a bit under-powered vs. quads at the moment. Quads are fast anti-vehicle/armor support units. They are supposed to keep their range to win, not go toe-to-toe.
2013-05-08 12:41:57 -06:00
psydev
c23dedbcb2 temporarily disabled Ordos Deviator
Currently the Deviator uses AttackLoyalty, which seems to only be able to take over units permanently. It should be temporary. Currently it seems overpowered, and should be disabled for now. 

If anyone disagrees, let me know.
2013-05-08 12:10:40 -06:00
psydev
c438534a4a deviator weapon fixed 2013-05-08 12:05:31 -06:00
psydev
8e9ee2654b siege tank weapon inc. vs light, 50% -> 75% 2013-05-08 11:02:52 -07:00
psydev
a1f12e9a2f siege tank turret offset changed
Now that the turret rotates, it should be changed so it looks less unnatural than if it were rotating on the center. It now looks as though it rotates on the base at the back.
2013-05-08 11:02:52 -07:00
psydev
30e953646d added larger revision of dune_boogie map 2013-05-08 11:02:52 -07:00
psydev
24bb086c7f Removed bib from repair bay
Hopefully no one objects to this. This removes the bib from the repair bay.
Rationale: to save space (it's 3x4, which is pretty sizable). It is a building you'll often want to build near the front line, so having it be very large limits whether you can put it on a little rock somewhere. Removing the bib also has the effect of distinguishing it from the starport. It doesn't look bad without the bib.
2013-05-08 11:02:51 -07:00
psydev
ef81d429f7 Reduce rocket tank's inaccuracy 2013-05-08 11:02:32 -07:00
psydev
357f974e49 minor: trike ROT +1 2013-05-08 11:02:32 -07:00
psydev
e1db583775 rocket tank rotation speed increased; +1 sight
since it's forward-facing and quite vulnerable, seems it should have some decent maneuverability so it doesn't get wasted so easily.
Increased sight range slightly.
2013-05-08 11:02:32 -07:00
psydev
a79d422d96 adjusted rocket tank
Rocket tank is a bit too good vs. armor and infantry.
It should be a generalist but its strength should lie in attacking buildings and light vehicles.

Speed increased a bit.
Damage vs. heavy reduced 80% -> 50%
Damage vs. buildings increased
Damage vs. infantry slightly reduced
2013-05-08 11:02:31 -07:00
psydev
bd3f7f7ded improved siegetank weapon vs. heavy armor & buildings
This will make it slightly more relevant on the battlefield. It shouldn't be excellent at fighting armor, since armor is what should kill it, but it shouldn't be totally helpless either.

damage vs. heavy increased 25% -> 50%
damage vs. wood increased 60% -> 80%
inaccuracy reduced 45 -> 40
speed increased ever so slightly.
2013-05-08 11:02:31 -07:00
psydev
1dc838beca Siege Tank has movable turreted
Siege tank is kind of useless. Given a moveable turret.
This unit is needed to break stalemates.
2013-05-08 11:02:30 -07:00
psydev
b94c20b2f5 reduced range of tower missile
Towers are too good right now and lead to stalemates. This will let them be outranged by 1 by siege tanks.
Added minimum range so that it can't hit the square next to it.
2013-05-08 11:02:30 -07:00
psydev
d41d6a73b7 reduced minimum crates to 0. 2013-05-08 11:02:29 -07:00
Paul Chote
67cb3c5cf7 Merge pull request #3143 from Mailaender/ai-basewalk
Allow the AI to base-walk without restrictions
2013-05-04 04:32:39 -07:00
Matthias Mailänder
f0e6ff8545 Merge pull request #3220 from pchote/remove-sequence-warnings
Remove sequence warnings for the stable release.
2013-05-04 04:26:03 -07:00
Matthias Mailänder
04674c5c01 Merge pull request #3219 from pchote/remove-server-pinger
Remove server pinging
2013-05-04 04:25:36 -07:00
Paul Chote
d091789206 Remove sequence warnings for the stable release. Fixes #3142. 2013-05-04 23:20:28 +12:00
Paul Chote
c0d50c2ac1 Remove server pinging. 2013-05-04 22:04:03 +12:00
Paul Chote
d7eac12d64 Merge pull request #3194 from Mailaender/ra-voice-cleanup
Removed Romanov ripped from RA2 and redundant voice definitions
2013-05-04 02:48:55 -07:00
Paul Chote
cba13bb535 Merge pull request #3203 from Mailaender/bogus-ai-settings
Removed some non-sense from the Red Alert AI configuration
2013-05-04 02:35:08 -07:00
Paul Chote
8bff53b6d6 Merge pull request #3218 from Mailaender/observer-stats-nre
Don't crash observing clients when allied tech centers get destroyed.
2013-05-04 02:33:16 -07:00
Paul Chote
c2722ebd5f Merge pull request #3217 from pchote/psydev-fixup
D2K / C&C updates
2013-05-04 02:22:44 -07:00
psydev
6caadfcd8a renamed sand_everywhere; added larger version 2013-05-04 21:11:59 +12:00
psydev
7e6f6aa842 re-added old nuke missile, with RA palette (fix) 2013-05-04 21:10:27 +12:00
psydev
53ff1ca723 general fix-ups. 2013-05-04 21:10:27 +12:00
psydev
e542c2abcc re-arranged explosions in sequences.yaml for ease 2013-05-04 21:10:27 +12:00
psydev
79ca7b4e9f added bigboom; made explosions better fits 2013-05-04 21:10:12 +12:00
Matthias Mailänder
94d9238ff9 fixes #3198 by catching the null references completely 2013-05-04 11:00:49 +02:00
psydev
a2382ce9b2 devastator gfx; & sonic weapons str. Fire fixed. 2013-05-04 20:59:45 +12:00
psydev
5ce9755071 switched back to RA explosions.
Until translucent effects are introduced, we should use the RA explosions,
which look better than what we currently have.
2013-05-04 20:59:45 +12:00
psydev
bfb8c30779 harvester speed 7 -> 6
Harv was a bit too fast. Tanks have been slowed, so it should be too.
2013-05-04 20:59:45 +12:00
psydev
1b0ebb3f94 made buildings require base provider (be in build radius)
Rationale:
Engineers right now can capture a building and then start building turrets in your base. Some might view this as legitimate but it is a pretty ridiculous strategy and makes game kind of unfun.
Part of why it's a problem is that turrets are quite powerful in this mod, and hard to kill.
The build radius is set to 30, which is very high, so it shouldn't be noticeable for most players in most games. But it will stop you from being able to build across the map.
2013-05-04 20:59:45 +12:00
psydev
776131d1ca fix Fremen to have rocket launcher, like in the original. 2013-05-04 20:59:45 +12:00
psydev
34e60b3223 made construction yard "base provider" (build radius) 2013-05-04 20:59:44 +12:00
psydev
0f1ebeba23 updated sand_everywhere map 2013-05-04 20:59:44 +12:00
psydev
c0a08fd7f9 added d2k map, sand_everywhere 2013-05-04 20:59:44 +12:00
psydev
f0205c738d added icon for stealth raider trike to bits 2013-05-04 20:59:44 +12:00
psydev
919cf76110 added stealth raider icon 2013-05-04 20:59:43 +12:00
psydev
88fb927fc4 reduce A.I. MSAM build production
they don't seem to know what it's for, and build a bit too many, (to the exclusion of other units sometimes, for some reason).
2013-05-04 20:59:43 +12:00
psydev
df9c4043a9 added Bialystok map; renamed bifurcation 2013-05-04 20:59:43 +12:00