Pavel Penev
f7a63ab2f8
Fix D2kEditorResourceLayer starting NetWorth
2015-10-22 01:10:16 +03:00
atlimit8
1e890a921f
Merge pull request #9709 from reaperrr/unitsat-actorsat
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Rename ActorMap *UnitsAt* occurences to *ActorsAt*
2015-10-21 09:56:41 -05:00
RoosterDragon
983032205f
Merge pull request #9593 from huwpascoe/HealthTrait
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Moved Health to OpenRA.Mods.Common
2015-10-20 20:59:04 +01:00
Oliver Brakmann
72a0f7e69c
Merge pull request #9633 from Mailaender/movement-class-logs
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Added the movement classes of the domain index to the debug logs
2015-10-20 20:01:10 +02:00
Paul Chote
a9424d0fa7
Hide the docking animation when it is not active.
2015-10-19 17:43:27 +01:00
Paul Chote
fb631367ea
Fix map StartingMusic overriding BackgroundMusic.
2015-10-18 09:56:12 +01:00
Paul Chote
4226370495
Fix bridge destruction and repair.
2015-10-17 22:23:44 +01:00
Matthias Mailänder
eab5e474cb
Merge pull request #9637 from abcdefg30/newTDdelay
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Reduce InitialSpawnDelay for crates in TD
2015-10-17 15:15:54 +02:00
reaperrr
5778d1621a
Merge pull request #8987 from Mailaender/spiceblooms
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Added spice blooms
2015-10-16 19:38:21 +02:00
abcdefg30
7624256001
Set InitialSpawnDelay to 0
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and set the value to 1500 in the default mods.
2015-10-16 14:42:11 +02:00
reaperrr
2f69711341
Rename ActorMap *UnitsAt* occurences to *ActorsAt*
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These enumerate actors in general, not just mobile actors (which the term 'unit' usually refers to).
2015-10-16 00:07:06 +02:00
Matthias Mailänder
e0fa63ae19
also mention the movement class of the domain index in logs
2015-10-14 20:34:20 +02:00
Huw Pascoe
c95fc793e4
Moved Health trait to OpenRA.Mods.Common
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In preparation for custom hitboxes.
2015-10-12 01:56:00 +01:00
Matthias Mailänder
a79b71c608
Merge pull request #9581 from matija-hustic/attackmove_defendstance
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Gets AttackMove to work with 'Defend' stance
2015-10-11 21:28:35 +02:00
Matthias Mailänder
40eb7fa074
Merge pull request #9588 from pchote/fix-recoil
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Fix sprite turret recoil.
2015-10-11 21:21:48 +02:00
Christopher Grant
246f85413f
document ThrowsShrapnel
2015-10-11 19:30:24 +02:00
Matija Hustić
2a0a7541ba
Gets AttackMove to work with 'Defend' stance
2015-10-11 19:23:08 +02:00
Christopher Grant
a378abe7c1
Moved RandomWalk to OpenRA.Traits.Util
2015-10-11 18:59:11 +02:00
Oliver Brakmann
244093834c
Merge pull request #9447 from atlimit8/CacheFireportsForAttackGarrisoned
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Cache AttackGarrisoned fire ports using IRulesetLoaded
2015-10-11 15:26:38 +02:00
Oliver Brakmann
63d1158f94
Merge pull request #8563 from matija-hustic/tesla_boost
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Tesla boost for RA2 mod
2015-10-11 14:33:13 +02:00
Paul Chote
d70fbdf6ce
Fix sprite turret recoil.
2015-10-10 19:31:28 +01:00
Matija Hustić
c55141c91c
Enabled multiple timed upgrades from single source.
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This makes the UpgradeManager support requests to grant a timed
upgrade multiple times from a single source.
GrantUpgradeWarhead modified to take advantage of this.
2015-10-09 22:41:23 +02:00
Matija Hustić
03c80fb9c6
Added tesla boost capabilities.
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Shock troopers and tesla tanks standing near a tesla coil
will charge it up, enhancing its range, modifying the zap
animation and allowing it to work even when player's power
is down.
The sound for charger weapons edited from
https://www.freesound.org/people/JoelAudio/sounds/136542/
2015-10-09 22:41:21 +02:00
Pavel Penev
db609b12a0
Add a CanDeployOnRamps property to DeployToUpgrade
2015-10-09 17:15:54 +03:00
Oliver Brakmann
6274f2a47e
Merge pull request #8768 from matija-hustic/attackbase_refactor
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Some work on Attack*
2015-10-08 21:56:22 +02:00
Matija Hustić
d94c645046
First step in the attack mechanism's refactor.
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Enabled firing multiple armaments at a target simultaneously.
Each armament defines own cursor for targeting.
The force attack modifier influences armament choice for target.
Autotargeting modified to handle firing multiple armaments simultaneously.
As a consequence, healers (medics) no longer require separate Heal
activity and AttackMedic and AutoHeal traits.
2015-10-06 01:46:55 +02:00
Paul Chote
b43f9bc524
Add ProduceActorsPower trait.
2015-10-05 22:05:01 +01:00
Paul Chote
9b6dba02a8
Improve customisation of support power targeting.
2015-10-05 22:05:01 +01:00
abcdefg30
c1e1a32010
Merge pull request #9532 from atlimit8/CacheWeaponInfoLookups
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Cache WeaponInfo Look-ups
2015-10-04 21:46:27 +02:00
Matthias Mailänder
93dc472020
Merge pull request #9528 from abcdefg30/seedsoutofbounds
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Fix a possible crash in ResourceLayer
2015-10-04 21:40:39 +02:00
abcdefg30
dcd1638455
Merge pull request #9523 from penev92/fixWalls
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Fix TS component towers
2015-10-04 21:01:47 +02:00
reaperrr
b722aa6721
Rename WithRotor to WithSpriteRotorOverlay
2015-10-04 20:22:46 +02:00
atlimit8
49d7604bd9
Cache WeaponInfo look-ups
2015-10-03 22:29:40 -05:00
Pavel Penev
8b83fac306
Fix WithWallSpriteBody hijacking WithSpriteBody's DefaultAnimation before/during the "make" animation
2015-10-04 04:02:40 +03:00
abcdefg30
e291606dad
Fix a possible crash in ResourceLayer
2015-10-04 00:18:38 +02:00
reaperrr
2ae0694385
Merge pull request #9054 from penev92/bleed_aircraft
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Merge Plane and Helicopter traits
2015-10-03 01:52:30 +02:00
atlimit8
dc54841bad
cache AttackGarrisoned fire ports using IRulesetLoaded
2015-10-02 13:40:21 -05:00
Huw Pascoe
cfd179b0c6
Added warhead visualization to combat debug overlay.
2015-10-02 02:48:21 +01:00
Pavel Penev
c33371226c
Merge pull request #9435 from ABrandau/bleed
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Create disable movement trait
2015-10-02 04:30:22 +03:00
Pavel Penev
0ee38de4bb
Rename HeliReturn
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Rename HeliReturn to HeliReturnToBase to keep somewhat with the convention established for Plane- against Heli- oriented traits.
2015-10-01 20:15:50 +03:00
Pavel Penev
15a5bde7e7
Don't stop rearming if ordered to "Stop" while rearming
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This one actually fixes a bug.
2015-10-01 20:15:47 +03:00
Pavel Penev
8a44366667
Merge Plane and Helicopter into Aircraft
2015-10-01 20:15:41 +03:00
Pavel Penev
4e3d6bde4f
Split AircraftMoveOrderTargeter to its own file
2015-10-01 20:09:12 +03:00
reaperrr
4cf27fc207
Replace duplicate BlockedByActor with BlocksProjectiles.AnyBlockingActorAt
2015-09-30 23:54:21 +02:00
reaperrr
7e1f29d4c5
Made BlocksProjectiles upgradable
2015-09-30 21:54:35 +02:00
Pavel Penev
0ed3ef0eb8
Merge pull request #9219 from deniz1a/hide-map-crate
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Adds IncludeAllies option to hide-map crate.
2015-09-30 16:15:26 +03:00
Nolt
7994d08702
Create #9435 DisableMovementOnUpgrade, rename DisableUpgrade to DisableOnUpgrade and Fixed not showing the blocked move cursor when movement is disabled.
2015-09-28 21:32:00 -03:00
Pavel Penev
7fa7ebe657
Merge pull request #9384 from Mailaender/lint-player-palettes
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Added a lint check for player palette references.
2015-09-27 18:44:55 +03:00
Matthias Mailänder
defba7aece
lint check player palette reference
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and tell which actor is affected when a problem is found
2015-09-27 14:57:58 +02:00
Pavel Penev
642468ce0c
Add MapGrid class
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MapGrid is a mod Manifest field which includes (and thus makes redundant) TileSize, TileShape, SubCells info and MaximumTerrainHeight.
2015-09-27 04:14:43 +03:00