Commit Graph

2697 Commits

Author SHA1 Message Date
Paul Chote
e70b27f857 Merge pull request #11391 from Mailaender/flameguy
Added the FLAMEGUY death animation
2016-06-05 15:20:15 +01:00
Matthias Mailänder
6cc7a21629 Add FLAMEGUY. 2016-06-05 00:35:42 +02:00
reaperrr
2de84253b5 Merge pull request #11398 from obrakmann/inotifyfiredsalvo
Added INotifyBurstComplete interface
2016-06-04 22:54:54 +02:00
teees
524bc3d45f Added INotifyBurstComplete trait interface to notify when a full salvo has been fired 2016-06-04 22:33:28 +02:00
Oliver Brakmann
910d04f53d Merge pull request #11395 from pchote/fix-missing-filenames
Set yaml filename when loading from FileSystem.
2016-06-04 18:23:55 +02:00
Oliver Brakmann
8de91be069 Merge pull request #11380 from Mailaender/upgrade-on-terrain
Added UpgradeOnTerrain
2016-06-04 18:16:55 +02:00
Matthias Mailänder
3dc472bb06 Add UpgradeOnTerrain. 2016-06-04 17:42:58 +02:00
Paul Chote
b4d1517d0d Set yaml filename when loading from FileSystem. 2016-06-04 15:23:44 +01:00
reaperrr
d94d06d87b Merge pull request #11370 from pchote/fix-game-start-events
Fix shellmap UI disappearing prematurely when starting a mission or replay.
2016-06-04 15:41:35 +02:00
Oliver Brakmann
916f2ea2ea Merge pull request #11382 from reaperrr/projectile-streamlining
Moved projectiles to their own namespace and streamlined property names
2016-06-04 15:00:08 +02:00
Oliver Brakmann
fa3264affc Merge pull request #11381 from reaperrr/cleanup-upgraderules
Cleaned up upgrade rules
2016-06-04 14:43:15 +02:00
reaperrr
3f19e7c9de Merge pull request #11374 from obrakmann/fix-koth-capture-notification
Fix calling OnOwnerChange with wrong player in ProximityCapturable
2016-06-04 13:47:51 +02:00
reaperrr
e423f965cf Projectile property names upgrade rules 2016-06-04 12:59:05 +02:00
reaperrr
adc6095f9c Remove the rest of the unused AI Aggro left-overs 2016-06-01 22:48:50 +02:00
reaperrr
f1b8cf117a Remove dead code from HackyAI
Has been unused for three years...
2016-06-01 22:48:50 +02:00
reaperrr
2e94a23d9e Make LaserZap classes public 2016-05-31 15:05:36 +02:00
reaperrr
af8e81a99d Add random Sequences support to GravityBomb 2016-05-31 15:05:35 +02:00
reaperrr
a320ca89a6 Rename GravityBomb Velocity to Speed
Mostly to make switching between projectiles a little easier for modders, and to potentially save some upgrade rule overhead if sprite projectiles are refactored to share a common code base.
2016-05-31 15:05:33 +02:00
reaperrr
386b142913 Add random sequences support to Missile 2016-05-31 15:05:30 +02:00
reaperrr
3d2855c3b9 Missile description fixes 2016-05-31 15:05:28 +02:00
reaperrr
170fdc89e3 Rename Bullet Trail to TrailImage 2016-05-31 15:05:26 +02:00
reaperrr
df35d60877 Change RangeLimit upgrade rule engine version 2016-05-31 13:51:23 +02:00
reaperrr
b7644df40a Remove upgrade rules older than release 20160508
Modders will have to use release 20160508 to apply upgrade rules written
between release 20151224 and 20160508.
2016-05-31 13:48:59 +02:00
Matthias Mailänder
1a2851bdaf Merge pull request #11316 from obrakmann/mp-allies02
Add Scott's Allies02 multiplayer mission as "Evacuation"
2016-05-30 19:49:07 +02:00
Oliver Brakmann
e6dcf3dee6 Fix calling OnOwnerChange with wrong player in ProximityCapturable
The actor's owner only gets changed in an end frame task queued by `Actor.ChangeOwner`. So during this frame end task, `self.Owner` still points to the old owner, whereas we want the new one, represented by `captor.Owner`.

This bug lead to the capture notification being played when *losing* a building, but not when actually capturing it.
2016-05-29 20:33:34 +02:00
Oliver Brakmann
363d47f08b Merge pull request #11194 from abcdefg30/providesTech
Fix ProvidesPrerequisite not refreshing the tech tree (on owner change)
2016-05-29 20:30:23 +02:00
Oliver Brakmann
97ad5268b8 Merge pull request #11241 from Mailaender/replay-flag-crash
Fixed a crash when replay is selected in the wrong mod
2016-05-29 17:55:53 +02:00
Paul Chote
ec2d883e9e Move lobby event unbinding to Dispose. 2016-05-28 18:21:44 +01:00
Paul Chote
fba509b363 Use BeforeGameStart to remove replay browser UI on game start. 2016-05-28 18:16:18 +01:00
Paul Chote
485e695585 Use BeforeGameStart to remove mission browser UI on game start. 2016-05-28 18:13:09 +01:00
Matthias Mailänder
d1022671c0 Define the reverse playback at sequence level. 2016-05-28 16:03:19 +02:00
Matthias Mailänder
13cf193640 Lint check for invalid building footprint definitions. 2016-05-28 16:03:19 +02:00
Matthias Mailänder
99c7989ebc Rename WithSmoke into a more generic WithDamageOverlay trait.
Rename Sequence parameter to Image to avoid confusion.
2016-05-28 16:03:13 +02:00
Matthias Mailänder
e0b77a8517 Add configurable DamageState/Type filters to WithSmoke. 2016-05-28 15:41:27 +02:00
reaperrr
e34c8f0650 Bullet style and description fixes 2016-05-28 15:01:28 +02:00
reaperrr
fef4f3eb79 Move projectiles to their own namespace and folder
While they are (currently) technically effects, this makes the actual purpose and wiki more clear.
2016-05-28 14:42:33 +02:00
RoosterDragon
773eb25917 Merge pull request #10630 from reaperrr/UAN-custom-pos
Make UpgradeActorsNear vertical range customizable
2016-05-28 13:37:09 +01:00
reaperrr
629f17b430 Merge pull request #11294 from Mailaender/generic-demolition
Renamed C4Demolition to Demolition
2016-05-26 23:23:49 +02:00
reaperrr
2fe91cd1a2 Make vertical range of UpgradeActorsNear customizable 2016-05-26 22:47:48 +02:00
reaperrr
b0e90989a6 Add plumbing for customizable vertical ProximityTrigger range
And check DistanceAboveTerrain instead of just vertical distance to upgrade
source.
This is necessary to avoid situations where an actor is technically on the right
vertical distance above/below ground, but not upgraded because it is located on a lower/higher terrain level than the upgrade source.
2016-05-26 22:47:45 +02:00
Matthias Mailänder
d787f40388 Merge pull request #11142 from abcdefg30/captureOld
Add support for playing a "LoseNotification" to the old owner through CaptureNotification
2016-05-26 19:57:58 +02:00
Matthias Mailänder
2a27c329c5 Merge pull request #11276 from reaperrr/fix-ticktank-autotarget
Fix AutoTarget handling of multiple/upgradable Attack* traits
2016-05-26 19:44:13 +02:00
Matthias Mailänder
6803de9539 Make the cursor configurable and expose it to Trait docs. 2016-05-26 19:28:38 +02:00
Matthias Mailänder
3e011a74af Rename C4Demolition to Demolition. 2016-05-26 19:27:40 +02:00
reaperrr
95795c5198 Move EditorTilesetFilter to Mods.Common 2016-05-26 11:54:48 +02:00
reaperrr
e7517e7bfa Moved DrawLineToTarget from Game to Mods.Common 2016-05-26 11:38:39 +02:00
reaperrr
54891ed4bd Moved RejectsOrders and ValidateOrder from Game to Mods.Common 2016-05-26 11:37:39 +02:00
reaperrr
bdb7c80f42 Moved FlashTarget to Mods.Common
There is nothing remaining in OpenRA.Game using this.
2016-05-26 08:16:22 +02:00
reaperrr
b254d5fa88 Merge pull request #11348 from reaperrr/clean-effects
Remove redundant Effects
2016-05-26 07:52:12 +02:00
Zimmermann Gyula
785f883d41 Do not try to tick undefined parachute shadows. 2016-05-25 12:50:24 +02:00