Commit Graph

1436 Commits

Author SHA1 Message Date
reaperrr
e5fcf1d5f6 Fine-tune depth-sorting and offsets of temperate 4x2 TS civ buildings 2016-10-22 03:02:47 +02:00
reaperrr
c3946d9371 Fix depth sorting and offset of several civilian structures 2016-10-22 01:05:37 +02:00
reaperrr
a04915403f Fix TS spawnpoint, waypoint and camera depth sorting
Makes them visible in editor.
2016-10-22 01:05:37 +02:00
Tyson Liddell
8a760fedf2 Yaml files updated with Description moved from Tooltip to Buildable 2016-10-16 12:10:07 +11:00
abcdefg30
da591a9030 Merge pull request #11974 from abc013/SecondWeaponAnimation
Add support for multiple fire animations in WithInfantryBody
2016-10-15 12:49:41 +02:00
reaperrr
302aaeaac9 Add sprite placeholder for TS ClusterMissile
Extracted from crate animation.
2016-10-14 17:05:30 +02:00
abc013
268dcd7d41 changed AttackSequence to DefaultAttackSequence 2016-10-14 14:53:02 +02:00
Oliver Brakmann
d0493bb10c Merge pull request #12068 from reaperrr/laser-features1
Add several features to LaserZap
2016-10-09 15:24:55 +02:00
reaperrr
64e1b1dbdb Sanitize TS Obelisk charge delay
This makes the Obelisk fire right at the end of the charge animation and sound.
2016-10-09 15:04:46 +02:00
reaperrr
76dc4eafd1 Enable secondary laser beam glow for Obelisks and Laser Turrets in TS 2016-10-09 15:04:40 +02:00
reaperrr
a98818ef47 Rename LaserZap.BeamDuration to Duration 2016-10-09 15:04:36 +02:00
Oliver Brakmann
df8175d9fb Merge pull request #12092 from LipkeGu/installer-fix-typo-ts
[Installer] TS: Fix EOF and Typo
2016-09-30 16:23:32 +02:00
Oliver Brakmann
8a86e046ca Merge pull request #12104 from reaperrr/fix-TS-stop
Add missing UnitCommand widget to TS
2016-09-30 15:53:36 +02:00
reaperrr
457dc647f6 Reduce TS missile.yaml footprint and tweak flight behavior to be much closer to original
- much lower launch speed and maximum speed
- much higher launch angle and cruise altitude, doubled vertical rate of turn to make up for it
- increased RangeLimit, especially for AA-only missiles
- fixed Bike warhead Spread to match other missiles
- fixed SAm site missile explosion to match original
- fixed damage warheads of AA-only missile to be valid against ground as well (to avoid not damaging aircraft that just landed after the missile was launched)
2016-09-30 05:53:11 +02:00
reaperrr
effeddda14 Fix TS Bazooka infantry and Bike firing offsets 2016-09-30 04:11:08 +02:00
reaperrr
40c2aaa1c6 Fix Z-sorting of several effects in TS 2016-09-30 03:11:29 +02:00
reaperrr
09baf2c119 Change large TS explosions to use alpha transparency 2016-09-30 03:10:51 +02:00
reaperrr
fc17297a39 Fix Cyborg Commando weapon explosion to match original 2016-09-30 03:10:14 +02:00
reaperrr
b9da5d5f81 Fix Tick Tank and Titan gun explosions to match original 2016-09-30 02:36:58 +02:00
reaperrr
345bc9e17e Fix palette, Z-sorting and sound of TS Ion Cannon 2016-09-30 02:15:12 +02:00
reaperrr
8c67a32dd9 Set Ion Cannon ChargeTime to its original value 2016-09-30 02:13:10 +02:00
reaperrr
805e78a672 Add static alpha effect palettes to TS for 25, 50 and 75% alpha 2016-09-30 02:12:25 +02:00
reaperrr
678f9563f6 Merge pull request #12103 from pchote/resource-tooltip
Add tooltips to map resources.
2016-09-29 18:36:00 +02:00
abcdefg30
26b5d28920 Drop the -0 suffix of all standup sequences 2016-09-26 15:36:18 +02:00
reaperrr
f93779977f Add UnitCommand widget to TS
Fixes units ignoring Stop command.
2016-09-25 20:30:56 +02:00
Paul Chote
365bd5b9bd Rename ResourceType trait fields for consistency. 2016-09-25 17:04:18 +01:00
Guido L
fbd362b1a4 Fix EOF and Typo 2016-09-24 13:37:13 +02:00
reaperrr
2de7a4956d Merge pull request #11975 from alercah/metrics-fix
Move most UI metrics to common.
2016-09-18 12:30:26 +02:00
Matthias Mailänder
72764c2473 Don't show broken bridges on the radar. 2016-09-18 10:07:56 +02:00
Matthias Mailänder
c7667f42b2 Disallow building placement on bridges and fix radar color. 2016-09-18 10:07:51 +02:00
reaperrr
ed8b62a7fc Merge pull request #11904 from pchote/depthbuffer-part-two
Enable per-pixel depth calculations in TS
2016-09-12 02:06:41 +02:00
reaperrr
b7f35cb5e2 Merge pull request #11912 from Mailaender/laser-transparency
Fixed transparency for LaserZap
2016-09-08 19:14:37 +02:00
Alexis Hunt
ef8b672f51 Move most UI metrics to common.
This reduces the odds that a third-party mod will crash due to missing
one of them. Eliminates ra2#291.
2016-09-05 13:38:40 -04:00
Oliver Brakmann
38c16e4f7a Add a shadow to text drawn in player colors 2016-09-02 20:58:46 +02:00
Oliver Brakmann
1059d5b88d Add a Shadow option to LabelWidget and ButtonWidget 2016-09-02 20:58:46 +02:00
Oliver Brakmann
d0109491a7 Split ChromeMetrics' ContrastColor options into two
One for dark backgrounds, one for light ones. The light one isn't currently being used, but will be by future commits
2016-09-02 20:39:27 +02:00
abcdefg30
8475ad40a7 Remove the bogus Health property from CAMERA 2016-08-30 11:31:47 +02:00
Matthias Mailänder
401d330d46 Add a destroyable low bridge to Tread Lightly. 2016-08-29 13:34:53 +01:00
Matthias Mailänder
638fa3a3e6 Reimport Tread Lightly 2016-08-29 13:29:02 +01:00
Matthias Mailänder
6524a10faa Reimport map "River Raid" 2016-08-29 13:29:02 +01:00
Matthias Mailänder
3759ab6fa6 Reimport map "A River Runs Near It" 2016-08-29 13:29:02 +01:00
Paul Chote
9d17038843 Add bridge depth metadata. 2016-08-29 13:29:02 +01:00
Matthias Mailänder
4717d3e190 Add static Tiberian Sun low bridges. 2016-08-29 13:29:01 +01:00
Paul Chote
c558ea240c Disable modifiers on alpha palette. 2016-08-28 18:52:24 +01:00
Paul Chote
074edc9d50 Fix missing cabhut shadow. 2016-08-28 18:49:25 +01:00
Paul Chote
75c6cf7c75 Fix tree depth offsets. 2016-08-28 18:46:21 +01:00
Paul Chote
0727cd46b5 Fix crate depth offset. 2016-08-28 16:28:29 +01:00
Matthias Mailänder
e9eefcbc1b Add transparency to the Nod laser turret beam. 2016-08-28 12:41:02 +02:00
Paul Chote
2c564d133e Enable depth buffer in TS. 2016-08-27 19:14:00 +01:00
Paul Chote
103e8075f2 Fix building EMP overlay depth offsets. 2016-08-27 19:14:00 +01:00