reaperrr
e5fcf1d5f6
Fine-tune depth-sorting and offsets of temperate 4x2 TS civ buildings
2016-10-22 03:02:47 +02:00
reaperrr
c3946d9371
Fix depth sorting and offset of several civilian structures
2016-10-22 01:05:37 +02:00
reaperrr
a04915403f
Fix TS spawnpoint, waypoint and camera depth sorting
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Makes them visible in editor.
2016-10-22 01:05:37 +02:00
Tyson Liddell
8a760fedf2
Yaml files updated with Description moved from Tooltip to Buildable
2016-10-16 12:10:07 +11:00
abcdefg30
da591a9030
Merge pull request #11974 from abc013/SecondWeaponAnimation
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Add support for multiple fire animations in WithInfantryBody
2016-10-15 12:49:41 +02:00
reaperrr
302aaeaac9
Add sprite placeholder for TS ClusterMissile
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Extracted from crate animation.
2016-10-14 17:05:30 +02:00
abc013
268dcd7d41
changed AttackSequence to DefaultAttackSequence
2016-10-14 14:53:02 +02:00
Oliver Brakmann
d0493bb10c
Merge pull request #12068 from reaperrr/laser-features1
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Add several features to LaserZap
2016-10-09 15:24:55 +02:00
reaperrr
64e1b1dbdb
Sanitize TS Obelisk charge delay
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This makes the Obelisk fire right at the end of the charge animation and sound.
2016-10-09 15:04:46 +02:00
reaperrr
76dc4eafd1
Enable secondary laser beam glow for Obelisks and Laser Turrets in TS
2016-10-09 15:04:40 +02:00
reaperrr
a98818ef47
Rename LaserZap.BeamDuration to Duration
2016-10-09 15:04:36 +02:00
Oliver Brakmann
df8175d9fb
Merge pull request #12092 from LipkeGu/installer-fix-typo-ts
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[Installer] TS: Fix EOF and Typo
2016-09-30 16:23:32 +02:00
Oliver Brakmann
8a86e046ca
Merge pull request #12104 from reaperrr/fix-TS-stop
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Add missing UnitCommand widget to TS
2016-09-30 15:53:36 +02:00
reaperrr
457dc647f6
Reduce TS missile.yaml footprint and tweak flight behavior to be much closer to original
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- much lower launch speed and maximum speed
- much higher launch angle and cruise altitude, doubled vertical rate of turn to make up for it
- increased RangeLimit, especially for AA-only missiles
- fixed Bike warhead Spread to match other missiles
- fixed SAm site missile explosion to match original
- fixed damage warheads of AA-only missile to be valid against ground as well (to avoid not damaging aircraft that just landed after the missile was launched)
2016-09-30 05:53:11 +02:00
reaperrr
effeddda14
Fix TS Bazooka infantry and Bike firing offsets
2016-09-30 04:11:08 +02:00
reaperrr
40c2aaa1c6
Fix Z-sorting of several effects in TS
2016-09-30 03:11:29 +02:00
reaperrr
09baf2c119
Change large TS explosions to use alpha transparency
2016-09-30 03:10:51 +02:00
reaperrr
fc17297a39
Fix Cyborg Commando weapon explosion to match original
2016-09-30 03:10:14 +02:00
reaperrr
b9da5d5f81
Fix Tick Tank and Titan gun explosions to match original
2016-09-30 02:36:58 +02:00
reaperrr
345bc9e17e
Fix palette, Z-sorting and sound of TS Ion Cannon
2016-09-30 02:15:12 +02:00
reaperrr
8c67a32dd9
Set Ion Cannon ChargeTime to its original value
2016-09-30 02:13:10 +02:00
reaperrr
805e78a672
Add static alpha effect palettes to TS for 25, 50 and 75% alpha
2016-09-30 02:12:25 +02:00
reaperrr
678f9563f6
Merge pull request #12103 from pchote/resource-tooltip
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Add tooltips to map resources.
2016-09-29 18:36:00 +02:00
abcdefg30
26b5d28920
Drop the -0 suffix of all standup sequences
2016-09-26 15:36:18 +02:00
reaperrr
f93779977f
Add UnitCommand widget to TS
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Fixes units ignoring Stop command.
2016-09-25 20:30:56 +02:00
Paul Chote
365bd5b9bd
Rename ResourceType trait fields for consistency.
2016-09-25 17:04:18 +01:00
Guido L
fbd362b1a4
Fix EOF and Typo
2016-09-24 13:37:13 +02:00
reaperrr
2de7a4956d
Merge pull request #11975 from alercah/metrics-fix
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Move most UI metrics to common.
2016-09-18 12:30:26 +02:00
Matthias Mailänder
72764c2473
Don't show broken bridges on the radar.
2016-09-18 10:07:56 +02:00
Matthias Mailänder
c7667f42b2
Disallow building placement on bridges and fix radar color.
2016-09-18 10:07:51 +02:00
reaperrr
ed8b62a7fc
Merge pull request #11904 from pchote/depthbuffer-part-two
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Enable per-pixel depth calculations in TS
2016-09-12 02:06:41 +02:00
reaperrr
b7f35cb5e2
Merge pull request #11912 from Mailaender/laser-transparency
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Fixed transparency for LaserZap
2016-09-08 19:14:37 +02:00
Alexis Hunt
ef8b672f51
Move most UI metrics to common.
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This reduces the odds that a third-party mod will crash due to missing
one of them. Eliminates ra2#291.
2016-09-05 13:38:40 -04:00
Oliver Brakmann
38c16e4f7a
Add a shadow to text drawn in player colors
2016-09-02 20:58:46 +02:00
Oliver Brakmann
1059d5b88d
Add a Shadow option to LabelWidget and ButtonWidget
2016-09-02 20:58:46 +02:00
Oliver Brakmann
d0109491a7
Split ChromeMetrics' ContrastColor options into two
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One for dark backgrounds, one for light ones. The light one isn't currently being used, but will be by future commits
2016-09-02 20:39:27 +02:00
abcdefg30
8475ad40a7
Remove the bogus Health property from CAMERA
2016-08-30 11:31:47 +02:00
Matthias Mailänder
401d330d46
Add a destroyable low bridge to Tread Lightly.
2016-08-29 13:34:53 +01:00
Matthias Mailänder
638fa3a3e6
Reimport Tread Lightly
2016-08-29 13:29:02 +01:00
Matthias Mailänder
6524a10faa
Reimport map "River Raid"
2016-08-29 13:29:02 +01:00
Matthias Mailänder
3759ab6fa6
Reimport map "A River Runs Near It"
2016-08-29 13:29:02 +01:00
Paul Chote
9d17038843
Add bridge depth metadata.
2016-08-29 13:29:02 +01:00
Matthias Mailänder
4717d3e190
Add static Tiberian Sun low bridges.
2016-08-29 13:29:01 +01:00
Paul Chote
c558ea240c
Disable modifiers on alpha palette.
2016-08-28 18:52:24 +01:00
Paul Chote
074edc9d50
Fix missing cabhut shadow.
2016-08-28 18:49:25 +01:00
Paul Chote
75c6cf7c75
Fix tree depth offsets.
2016-08-28 18:46:21 +01:00
Paul Chote
0727cd46b5
Fix crate depth offset.
2016-08-28 16:28:29 +01:00
Matthias Mailänder
e9eefcbc1b
Add transparency to the Nod laser turret beam.
2016-08-28 12:41:02 +02:00
Paul Chote
2c564d133e
Enable depth buffer in TS.
2016-08-27 19:14:00 +01:00
Paul Chote
103e8075f2
Fix building EMP overlay depth offsets.
2016-08-27 19:14:00 +01:00