Paul Chote
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b5ee30345b
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Convert Pluggable to conditions.
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2016-12-13 19:30:40 +00:00 |
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Paul Chote
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29d7d42638
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Convert UpgradeOnTerrain to conditions.
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2016-12-13 19:30:40 +00:00 |
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Paul Chote
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b9bc6eba16
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Convert UpgradeOnDamageState to conditions.
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2016-12-13 19:30:39 +00:00 |
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Paul Chote
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e0583af663
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Convert PrimaryBuilding to conditions.
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2016-12-13 19:30:39 +00:00 |
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Paul Chote
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a846e484c7
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Convert Disguise to conditions.
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2016-12-13 19:30:38 +00:00 |
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Paul Chote
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60cd12874e
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Convert Aircraft to conditions.
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2016-12-13 19:30:37 +00:00 |
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Paul Chote
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45af024b15
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Convert Cargo to conditions.
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2016-12-12 19:43:57 +00:00 |
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Paul Chote
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32f0d570bf
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Rework UpgradeActorsNear -> ProximityExternalCondition.
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2016-12-12 14:28:54 +00:00 |
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Paul Chote
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f4f2030b29
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Port scripts to new api.
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2016-12-11 00:40:17 +00:00 |
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Paul Chote
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ea7ad2e337
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Migrate lua upgrades to conditions.
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2016-12-11 00:40:14 +00:00 |
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reaperrr
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20439975d7
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Disable Explodes trait on TS bridge huts
They would fail Lint otherwise, because they have no Health trait.
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2016-12-10 14:20:11 +01:00 |
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reaperrr
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5046855a7d
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Use Explodes instead of WithBuildingExplosion in TS
Additionally, make Refinery and Tib Silo spawn tiberium on destruction unless empty.
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2016-12-10 13:45:12 +01:00 |
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Paul Chote
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73a0f470c8
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Implement TS bridge rendering.
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2016-12-10 11:52:05 +00:00 |
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Paul Chote
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0d769383e2
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Add playable category back to A River Runs Near.
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2016-12-10 11:52:04 +00:00 |
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Paul Chote
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69e3c538d9
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Implement ground-level bridge destruction and repair.
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2016-12-10 11:52:04 +00:00 |
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Paul Chote
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1101218962
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Fix TS goldwrench cursor.
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2016-12-10 11:36:41 +00:00 |
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Paul Chote
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f91307f4be
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Rename LowBridge to GroundLevelBridge.
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2016-12-10 11:36:40 +00:00 |
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Paul Chote
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7a9174e7fc
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Fix aircraft defaults.
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2016-12-08 18:23:25 +00:00 |
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Paul Chote
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e166cd3222
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Update TS rules.
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2016-12-06 17:21:14 +00:00 |
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Paul Chote
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983a24199a
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Remove notmobile condition from TS.
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2016-12-06 17:21:12 +00:00 |
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Paul Chote
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02e7b1ebfb
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Fix Carryall interaction with sensor array and tick tanks.
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2016-11-30 19:24:44 +00:00 |
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reaperrr
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848cf19ba8
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Merge pull request #12381 from pchote/upgrade-conditions
Upgrades overhaul part 1: EnabledCondition
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2016-11-30 19:42:34 +01:00 |
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Zimmermann Gyula
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bf810cd934
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Enable missile snapping in TS.
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2016-11-28 17:14:43 +01:00 |
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Paul Chote
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7e428d2c91
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Add CliffBackImpassabilityLayer to TS.
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2016-11-26 20:56:18 +00:00 |
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Paul Chote
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12d31cd09e
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Replace UpgradeTypes -> RequiresCondition across TS.
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2016-11-19 17:19:26 +00:00 |
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reaperrr
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56fdfb1ec8
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Merge pull request #12370 from pchote/heightmap-shroud-reveal
Implement heightmap-visibility blocking
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2016-11-18 14:23:53 +01:00 |
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abcdefg30
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c12cfbcc18
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Merge pull request #12374 from reaperrr/fix-ts-depot
Fix TS service depot depth sorting
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2016-11-17 21:53:08 +01:00 |
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reaperrr
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29355129d2
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Fix TS service depot depth sorting
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2016-11-12 12:56:37 +01:00 |
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Paul Chote
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d68c705512
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Block actor sight above cliffs.
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2016-11-11 17:46:53 +00:00 |
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Paul Chote
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988778fe1f
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Add an introduction dialog for non-{DEV_VERSION} TS builds.
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2016-11-11 17:03:18 +00:00 |
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Paul Chote
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c62870cc30
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Merge pull request #12004 from reaperrr/projectile-cleanup2
More projectile property streamlining and cleanups
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2016-10-29 14:21:29 +01:00 |
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Oliver Brakmann
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443d35f240
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Merge pull request #11984 from reaperrr/upgradable-tooltip
Make Tooltip upgradable
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2016-10-26 20:48:19 +02:00 |
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reaperrr
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5e8849abd1
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Fix TS crate effect depth sorting
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2016-10-23 18:21:21 +02:00 |
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reaperrr
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a7e3bfb95c
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Fix Tiberium veins and vein attack depth sorting
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2016-10-23 18:21:21 +02:00 |
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reaperrr
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35a84546fb
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Fix Titan muzzle depth sorting
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2016-10-23 18:19:05 +02:00 |
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reaperrr
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3c698d3d68
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Fix Tick Tank muzzle depth sorting and offset
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2016-10-23 18:19:05 +02:00 |
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reaperrr
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829f612a04
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Fix Nod Buggy muzzle depth sorting
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2016-10-23 18:19:05 +02:00 |
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reaperrr
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11ba90c690
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Fix Vulcan Tower muzzle depth sorting
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2016-10-23 18:19:05 +02:00 |
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reaperrr
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f8a410204d
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Fix Harpy rotor depth sorting
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2016-10-23 18:19:05 +02:00 |
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Paul Chote
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a3f1287acf
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Merge pull request #12135 from reaperrr/ts-misc04
TS polishing pass: More depth sorting and starting units
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2016-10-23 17:06:28 +01:00 |
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reaperrr
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677fcefb34
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Fix deployed sensor array depth sorting and snow sprite
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2016-10-23 17:04:30 +02:00 |
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reaperrr
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11d2ee80dc
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Upgrade tooltip when Mobile Sensor Array is deployed
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2016-10-23 16:16:26 +02:00 |
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reaperrr
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4f1e7435c2
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Update tooltip when Tick Tank is deployed
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2016-10-23 14:59:20 +02:00 |
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abcdefg30
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d5ed7b5588
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Merge pull request #12223 from reaperrr/ts-polish06
Add sprite placeholder for TS ClusterMissile
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2016-10-22 19:47:54 +02:00 |
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abcdefg30
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86220bb9f9
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Merge pull request #12134 from reaperrr/ts-missiles
TS polishing pass: Overhauled missiles.yaml
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2016-10-22 19:42:48 +02:00 |
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abcdefg30
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42559f2358
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Merge pull request #12133 from reaperrr/ts-misc02
TS polishing pass: Ion Cannon, z-sorting, offsets, explosions
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2016-10-22 19:32:01 +02:00 |
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reaperrr
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20cd2aa4ab
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Rename Bullet Angle to LaunchAngle
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2016-10-22 17:57:32 +02:00 |
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reaperrr
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271cdcf8a8
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Resize TS starting forces
-changed light starting forces to be equally balanced
-slightly increased medium starting forces
-moderately increased heavy starting forces
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2016-10-22 03:08:41 +02:00 |
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reaperrr
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67d5df9da5
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Fix TS snow civ buildings depth sorting
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2016-10-22 03:08:40 +02:00 |
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reaperrr
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41dc76ef06
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Fix Kodiak, Montauk, hospital & deployed ICBM depth sorting
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2016-10-22 03:08:38 +02:00 |
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