Commit Graph

1436 Commits

Author SHA1 Message Date
Paul Chote
b5ee30345b Convert Pluggable to conditions. 2016-12-13 19:30:40 +00:00
Paul Chote
29d7d42638 Convert UpgradeOnTerrain to conditions. 2016-12-13 19:30:40 +00:00
Paul Chote
b9bc6eba16 Convert UpgradeOnDamageState to conditions. 2016-12-13 19:30:39 +00:00
Paul Chote
e0583af663 Convert PrimaryBuilding to conditions. 2016-12-13 19:30:39 +00:00
Paul Chote
a846e484c7 Convert Disguise to conditions. 2016-12-13 19:30:38 +00:00
Paul Chote
60cd12874e Convert Aircraft to conditions. 2016-12-13 19:30:37 +00:00
Paul Chote
45af024b15 Convert Cargo to conditions. 2016-12-12 19:43:57 +00:00
Paul Chote
32f0d570bf Rework UpgradeActorsNear -> ProximityExternalCondition. 2016-12-12 14:28:54 +00:00
Paul Chote
f4f2030b29 Port scripts to new api. 2016-12-11 00:40:17 +00:00
Paul Chote
ea7ad2e337 Migrate lua upgrades to conditions. 2016-12-11 00:40:14 +00:00
reaperrr
20439975d7 Disable Explodes trait on TS bridge huts
They would fail Lint otherwise, because they have no Health trait.
2016-12-10 14:20:11 +01:00
reaperrr
5046855a7d Use Explodes instead of WithBuildingExplosion in TS
Additionally, make Refinery and Tib Silo spawn tiberium on destruction unless empty.
2016-12-10 13:45:12 +01:00
Paul Chote
73a0f470c8 Implement TS bridge rendering. 2016-12-10 11:52:05 +00:00
Paul Chote
0d769383e2 Add playable category back to A River Runs Near. 2016-12-10 11:52:04 +00:00
Paul Chote
69e3c538d9 Implement ground-level bridge destruction and repair. 2016-12-10 11:52:04 +00:00
Paul Chote
1101218962 Fix TS goldwrench cursor. 2016-12-10 11:36:41 +00:00
Paul Chote
f91307f4be Rename LowBridge to GroundLevelBridge. 2016-12-10 11:36:40 +00:00
Paul Chote
7a9174e7fc Fix aircraft defaults. 2016-12-08 18:23:25 +00:00
Paul Chote
e166cd3222 Update TS rules. 2016-12-06 17:21:14 +00:00
Paul Chote
983a24199a Remove notmobile condition from TS. 2016-12-06 17:21:12 +00:00
Paul Chote
02e7b1ebfb Fix Carryall interaction with sensor array and tick tanks. 2016-11-30 19:24:44 +00:00
reaperrr
848cf19ba8 Merge pull request #12381 from pchote/upgrade-conditions
Upgrades overhaul part 1: EnabledCondition
2016-11-30 19:42:34 +01:00
Zimmermann Gyula
bf810cd934 Enable missile snapping in TS. 2016-11-28 17:14:43 +01:00
Paul Chote
7e428d2c91 Add CliffBackImpassabilityLayer to TS. 2016-11-26 20:56:18 +00:00
Paul Chote
12d31cd09e Replace UpgradeTypes -> RequiresCondition across TS. 2016-11-19 17:19:26 +00:00
reaperrr
56fdfb1ec8 Merge pull request #12370 from pchote/heightmap-shroud-reveal
Implement heightmap-visibility blocking
2016-11-18 14:23:53 +01:00
abcdefg30
c12cfbcc18 Merge pull request #12374 from reaperrr/fix-ts-depot
Fix TS service depot depth sorting
2016-11-17 21:53:08 +01:00
reaperrr
29355129d2 Fix TS service depot depth sorting 2016-11-12 12:56:37 +01:00
Paul Chote
d68c705512 Block actor sight above cliffs. 2016-11-11 17:46:53 +00:00
Paul Chote
988778fe1f Add an introduction dialog for non-{DEV_VERSION} TS builds. 2016-11-11 17:03:18 +00:00
Paul Chote
c62870cc30 Merge pull request #12004 from reaperrr/projectile-cleanup2
More projectile property streamlining and cleanups
2016-10-29 14:21:29 +01:00
Oliver Brakmann
443d35f240 Merge pull request #11984 from reaperrr/upgradable-tooltip
Make Tooltip upgradable
2016-10-26 20:48:19 +02:00
reaperrr
5e8849abd1 Fix TS crate effect depth sorting 2016-10-23 18:21:21 +02:00
reaperrr
a7e3bfb95c Fix Tiberium veins and vein attack depth sorting 2016-10-23 18:21:21 +02:00
reaperrr
35a84546fb Fix Titan muzzle depth sorting 2016-10-23 18:19:05 +02:00
reaperrr
3c698d3d68 Fix Tick Tank muzzle depth sorting and offset 2016-10-23 18:19:05 +02:00
reaperrr
829f612a04 Fix Nod Buggy muzzle depth sorting 2016-10-23 18:19:05 +02:00
reaperrr
11ba90c690 Fix Vulcan Tower muzzle depth sorting 2016-10-23 18:19:05 +02:00
reaperrr
f8a410204d Fix Harpy rotor depth sorting 2016-10-23 18:19:05 +02:00
Paul Chote
a3f1287acf Merge pull request #12135 from reaperrr/ts-misc04
TS polishing pass: More depth sorting and starting units
2016-10-23 17:06:28 +01:00
reaperrr
677fcefb34 Fix deployed sensor array depth sorting and snow sprite 2016-10-23 17:04:30 +02:00
reaperrr
11d2ee80dc Upgrade tooltip when Mobile Sensor Array is deployed 2016-10-23 16:16:26 +02:00
reaperrr
4f1e7435c2 Update tooltip when Tick Tank is deployed 2016-10-23 14:59:20 +02:00
abcdefg30
d5ed7b5588 Merge pull request #12223 from reaperrr/ts-polish06
Add sprite placeholder for TS ClusterMissile
2016-10-22 19:47:54 +02:00
abcdefg30
86220bb9f9 Merge pull request #12134 from reaperrr/ts-missiles
TS polishing pass: Overhauled missiles.yaml
2016-10-22 19:42:48 +02:00
abcdefg30
42559f2358 Merge pull request #12133 from reaperrr/ts-misc02
TS polishing pass: Ion Cannon, z-sorting, offsets, explosions
2016-10-22 19:32:01 +02:00
reaperrr
20cd2aa4ab Rename Bullet Angle to LaunchAngle 2016-10-22 17:57:32 +02:00
reaperrr
271cdcf8a8 Resize TS starting forces
-changed light starting forces to be equally balanced
-slightly increased medium starting forces
-moderately increased heavy starting forces
2016-10-22 03:08:41 +02:00
reaperrr
67d5df9da5 Fix TS snow civ buildings depth sorting 2016-10-22 03:08:40 +02:00
reaperrr
41dc76ef06 Fix Kodiak, Montauk, hospital & deployed ICBM depth sorting 2016-10-22 03:08:38 +02:00