Commit Graph

1591 Commits

Author SHA1 Message Date
abcdefg30
5660b45690 Merge pull request #9267 from clemty/luadocs
Lua API documentation cleanup
2015-09-11 20:32:48 +02:00
reaperrr
0b9fb4420b Add margin to CreateEffectWarhead isAir check 2015-09-11 16:20:25 +02:00
abcdefg30
7573b53c7f Merge pull request #9300 from Mailaender/bot-debug-production
Removed a redundant bot production debug message
2015-09-11 14:40:34 +02:00
Pavel Penev
d74d50df52 Add an upgrade rule for D2k actor renaming 2015-09-10 19:26:52 +01:00
reaperrr
181e934ee8 Merge pull request #9311 from atlimit8/Fix9310
DeathType Count check in Explodes
2015-09-10 17:57:26 +02:00
atlimit8
33915fb271 DeathType Count check in Explodes 2015-09-09 18:35:55 -05:00
Matthias Mailänder
4b1bedd7dd use pre-multiplied alpha for cloak effects 2015-09-09 23:07:24 +02:00
Matthias Mailänder
dae3b62d2a add a simple in-game IRC client 2015-09-09 20:56:05 +02:00
Pavel Penev
4bc8a60fb9 Merge pull request #9231 from reaperrr/bye-rendersimple4
Remove RenderSimple
2015-09-09 18:51:08 +03:00
Pavel Penev
20fe9a9ff2 Merge pull request #9255 from pchote/gamespeed
Add a game speed dropdown to the lobby options.
2015-09-09 18:14:05 +03:00
Pavel Penev
14defdea6c Merge pull request #9258 from Mailaender/editor-mousewheel
Added stepless mouse wheel actor rotation to the editor
2015-09-09 17:33:52 +03:00
Pavel Penev
9e6c664f30 Merge pull request #9290 from RoosterDragon/fix-tileset-dispose
Dispose earlier in FixClassicTilesets.
2015-09-09 17:23:50 +03:00
atlimit8
6ab32d75bf Make AttackBase.GetMinimumRange() return WDist.Zero if there are no available armaments 2015-09-08 23:36:05 -05:00
atlimit8
3e211232a3 Create abstract class AffectsShroud[Info] with RevealsShroud core logic also used by CreatesShroud 2015-09-08 17:24:49 -05:00
reaperrr
c272e790e5 Remove RenderSimple
All traits inheriting from it have been removed, and WithSpriteBody can
now take its place.
2015-09-09 00:16:21 +02:00
deniz1a
07c0f489e3 Adds IncludeAllies option to hide-map crate. 2015-09-08 04:06:15 +03:00
Matthias Mailänder
088f56d181 remove redundant bot debug message 2015-09-07 20:58:52 +02:00
reaperrr
60359cc6f5 Use HashSets for AI 2015-09-06 22:59:49 +02:00
RoosterDragon
a1f6b83653 Speed up RepairIndicator.Render.
Check repairer count first, as this is quicker than checking fog visibility.
2015-09-06 21:06:02 +01:00
Matthias Mailänder
a8d4bc2cef Merge pull request #9292 from obrakmann/fix-silo-infinite-loop
Fix an infinite loop that occurs when a silo is captured
2015-09-06 21:54:14 +02:00
Oliver Brakmann
caa0e1678e Fix an infinite loop that occurs when a silo is captured 2015-09-06 21:46:20 +02:00
RoosterDragon
662077a47e Merge pull request #9103 from reaperrr/water-rot
Refactored WaterPaletteRotation into RotationPaletteEffect
2015-09-06 20:19:09 +01:00
reaperrr
fabdefeaf1 Use HashSets for tileset checks, check in constructor for better performance 2015-09-06 20:58:24 +02:00
RoosterDragon
286372fedf Dispose earlier in FixClassicTilesets.
Ensure we dispose the stream we opened right away to avoid leaving it open when an exception occurs.
2015-09-06 19:55:00 +01:00
TheRaffy
1fc2158f2e Added a WeatherOverlay 2015-09-06 20:25:29 +02:00
reaperrr
ea7811a076 Rename temp to rotationBuffer and remove comment 2015-09-06 19:28:16 +02:00
reaperrr
cd9effaa35 Added positive palette/tileset properties to RotationPaletteEffect 2015-09-06 19:28:15 +02:00
reaperrr
96c7d4345e Renamed WaterPaletteRotation to RotationPaletteEffect 2015-09-06 19:25:12 +02:00
reaperrr
ca055eb7bb Refactored WaterPaletteRotation
Moved RotationBase from tileset definition to WaterPaletteRotation effect.
Unhardcoded rotation range and rotation rate.
Added possibility to exclude Tilesets from effect.

Fixed RA water palette rotation for actors on desert maps (#8872).
2015-09-06 19:25:10 +02:00
Paul Chote
1109ec53d1 Update UI timers for variable game speed. 2015-09-06 17:48:42 +01:00
Paul Chote
301b698c81 Add game speed dropdown to the lobby. 2015-09-06 17:48:41 +01:00
Matthias Mailänder
0df8b3ba39 bring back AI search for new resource patches avoiding enemies 2015-09-06 12:56:23 +02:00
Matthias Mailänder
0e5fcc1756 Merge pull request #9279 from atlimit8/SemanticallySets
More HashSet trait fields & Lint support
2015-09-06 10:23:20 +02:00
Matthias Mailänder
154225d9ee rotate actors freely with mouse wheel and remove the facing hack 2015-09-06 08:54:14 +02:00
Matthias Mailänder
d20e93495e Merge pull request #9272 from pchote/remove-dps-table
Remove the broken actor stats export command.
2015-09-06 08:24:55 +02:00
RoosterDragon
6b14d400ce Merge pull request #9259 from atlimit8/AI_countsAllAircraftRearmBuildings
AI counts all aircraft rearm buildings
2015-09-05 23:17:28 +01:00
atlimit8
8250f223c4 More HashSet trait fields & Lint support 2015-09-05 16:59:30 -05:00
Paul Chote
a11ffa5135 Remove the bitrotted actor stats command. 2015-09-05 18:01:32 +01:00
RoosterDragon
592004e738 Unify the player dictionaries in FrozenUnderFog.
This improves the performance of FrozenUnderFog.Tick as only one lookup needs to be done rather than two.
2015-09-05 16:10:00 +01:00
reaperrr
e74c0d6c13 Merge pull request #9141 from RoosterDragon/pathfinder-perf
Improve pathfinder performance (paths may change)
2015-09-05 16:49:51 +02:00
clemty
ea71620f47 Lua API documentation cleanup
also reduces amount of headings with only a single entry

SendAirStrike() - now listed under "Support Powers"
Guard() - now listed under "Combat"
FindResources() - now listed under "Movement"
Deploy() - now listed under "General"
SendParaTroopers() - now listed under "Support Powers"
Paradrop() - no listed under "Transports"

Teleport() should probably be listd under "Movement", but I don't know how to change that (currently listed under "General").

note that I changed "ScriptGlobal" to "ScriptPropertyGroup" for SendAirStrike() - I hope that does not screw up anything
2015-09-05 15:01:14 +02:00
reaperrr
e0e31d89b1 Merge pull request #9264 from penev92/appearsOnRadar
Make AppearsOnRadar implement INotifyCreated
2015-09-05 00:39:33 +02:00
Pavel Penev
c323046ed0 Make AppearsOnRadar implement INotifyCreated
Cache the IRadarColorModifier so we don't look for it on every render tick.
2015-09-05 01:18:45 +03:00
atlimit8
dbae16b7a0 AI counts all aircraft rearm buildings 2015-09-04 10:45:58 -05:00
Matthias Mailänder
f785c5d03f Merge pull request #9246 from RoosterDragon/array-to-set
Change some arrays to sets
2015-09-04 08:56:44 +02:00
Matthias Mailänder
02460a16b4 Merge pull request #9240 from penev92/fixAnims
Fix crash when aircraft is rearming at a helipad in TS
2015-09-04 08:46:23 +02:00
RoosterDragon
901e604cf3 Replace arrays with sets.
In places where arrays were being treated as a set, just create a set directly. This reveals the intention of such collections better, and also improves performance by allowing set based methods to be used.
2015-09-03 20:09:24 +01:00
atlimit8
7e31a249ab Load HashSets in OpenRA.Mods.Common/Warheads/Warhead.cs directly from MiniYaml 2015-09-03 13:27:58 -05:00
Pavel Penev
27e16d0730 Don't try to play a rearming animation if it doesn't exist 2015-09-03 15:55:20 +03:00
atlimit8
5f079f2463 Add MinAirborneAltitude to Aircraft trait to set airborne threshold 2015-09-02 23:19:00 -05:00