Matthias Mailänder
742aa01284
Merge pull request #9666 from pchote/fix-startingmusic-clash
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Fix map StartingMusic overriding BackgroundMusic initialization.
2015-10-18 19:36:39 +02:00
Oliver Brakmann
c1dda97836
Merge pull request #9586 from pchote/irc-common
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Overhaul IRC in preparation for the global chat UI
2015-10-18 19:31:07 +02:00
abcdefg30
674b1672f5
Merge pull request #9488 from atlimit8/MapMusic
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Map Music
2015-10-18 17:47:26 +02:00
Paul Chote
fb631367ea
Fix map StartingMusic overriding BackgroundMusic.
2015-10-18 09:56:12 +01:00
Matthias Mailänder
b14f5ca608
Merge pull request #9661 from pchote/editor-preview-fix
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Update the UID stored in the map file after saving.
2015-10-18 08:27:22 +02:00
reaperrr
380f30ed13
Merge pull request #9547 from pchote/aggregate-sequences
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Add support for aggregate sequences
2015-10-18 02:23:23 +02:00
Paul Chote
cf875c3db6
Update the UID stored in the map file after saving.
2015-10-17 23:25:52 +01:00
abcdefg30
4daf22e759
Merge pull request #9634 from pchote/fix-bridge-huts
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Fix bridge destruction and repair.
2015-10-17 23:51:14 +02:00
Paul Chote
9ce8544e34
Add support for aggregate sequences.
2015-10-17 22:50:22 +01:00
Paul Chote
83949b250a
Add a visualisation mode for depth sprites.
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For now this displays the raw sprites. It will
eventually be repurposed for rendering the proper
depth data.
2015-10-17 22:35:47 +01:00
Paul Chote
e819ff832b
Record the SheetType in each Sheet.
2015-10-17 22:28:19 +01:00
Paul Chote
4226370495
Fix bridge destruction and repair.
2015-10-17 22:23:44 +01:00
Paul Chote
a3fe2b3d35
Overhaul the IRC implementation.
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* Simplified UI plumbing.
* Improves handling of errors and kicks.
* Persists chat history between session.
* Fixes leaks of the old widget tree when exiting.
* A few small UI polish improvements.
2015-10-17 22:13:22 +01:00
Paul Chote
4ba78f65b9
Add Dispose support to widget logic objects.
2015-10-17 22:13:22 +01:00
Matthias Mailänder
eab5e474cb
Merge pull request #9637 from abcdefg30/newTDdelay
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Reduce InitialSpawnDelay for crates in TD
2015-10-17 15:15:54 +02:00
Matthias Mailänder
66a2512c21
Merge pull request #9638 from JoppyFurr/bleed
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Change mouse cursors while joystick scrolling
2015-10-17 09:07:56 +02:00
reaperrr
5778d1621a
Merge pull request #8987 from Mailaender/spiceblooms
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Added spice blooms
2015-10-16 19:38:21 +02:00
abcdefg30
7624256001
Set InitialSpawnDelay to 0
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and set the value to 1500 in the default mods.
2015-10-16 14:42:11 +02:00
Joppy Furr
6ded247d0c
Change mouse cursors while joystick scrolling
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This patch adds mouse cursors to the joystick scrolling feature.
On Tiberian Sun, which itself had joystick scrolling, the same cursors are
used as in the original game.
As the older games did not have joystick scrolling, I've had to make a
best-effort guess as to what were suitable cursors.
-> When scrolling in all directions is available, the default arrow
cursor is used.
-> When a direction is blocked, the edge-scrolling blocked direction
cursor is used.
2015-10-16 11:53:53 +13:00
RoosterDragon
a4338d9350
Remove a redundant check in FindAndDeployBackupMcv.
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This avoids enumerating the mcvs twice.
2015-10-14 21:06:37 +01:00
Oliver Brakmann
410f121a1e
Merge pull request #8717 from matija-hustic/missile
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Some work on the missile projectile
2015-10-13 19:02:25 +02:00
James
5000369463
Fixed TFD Not Creating Install Directory
2015-10-12 19:52:49 +01:00
Matija Hustić
cd8a15271c
Downward lookahead.
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Added downward lookahead capability.
2015-10-11 22:15:30 +02:00
Matija Hustić
b9e57d33c3
Added lookahead, launch speed & angle computation.
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The missiles should be more intelligent, avoiding cliffs,
surmounting inclines and flexibly selecting appropriate
launch speed and angle to avoid a close incline or miss
a close target.
2015-10-11 22:02:02 +02:00
Matija Hustić
41f57f2a15
Missile projectile refactor.
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Introduces:
Vertical rate of turn
Customizable vertical launch angle
Delayed activation of the homing mechanism / propulsion
Freefall while propulsion deactivated
Customizable explosion altitude (for airburst)
Customizable cruise altitude (when target out of range)
Height checks for terrain impact and shadow rendering
Acceleration (instead of constant speed from launch to impact)
2015-10-11 22:02:01 +02:00
Matthias Mailänder
a79b71c608
Merge pull request #9581 from matija-hustic/attackmove_defendstance
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Gets AttackMove to work with 'Defend' stance
2015-10-11 21:28:35 +02:00
Matthias Mailänder
40eb7fa074
Merge pull request #9588 from pchote/fix-recoil
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Fix sprite turret recoil.
2015-10-11 21:21:48 +02:00
abcdefg30
9e24d4ec79
Merge pull request #9590 from pchote/fix-debug-case
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Fix debug menu terminology.
2015-10-11 20:45:13 +02:00
Christopher Grant
246f85413f
document ThrowsShrapnel
2015-10-11 19:30:24 +02:00
Matija Hustić
1ba81d7c97
Fixes bad comment in UpgradeRules
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https://github.com/OpenRA/OpenRA/pull/8768/files#r41694572
2015-10-11 19:23:10 +02:00
Matija Hustić
2a0a7541ba
Gets AttackMove to work with 'Defend' stance
2015-10-11 19:23:08 +02:00
Christopher Grant
a378abe7c1
Moved RandomWalk to OpenRA.Traits.Util
2015-10-11 18:59:11 +02:00
Oliver Brakmann
42b04b8a6f
Merge pull request #9450 from atlimit8/SpreadDamageWarheadRangeOnRulesetLoaded
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SpreadDamageWarhead Range on ruleset loaded
2015-10-11 15:28:19 +02:00
Oliver Brakmann
244093834c
Merge pull request #9447 from atlimit8/CacheFireportsForAttackGarrisoned
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Cache AttackGarrisoned fire ports using IRulesetLoaded
2015-10-11 15:26:38 +02:00
Oliver Brakmann
63d1158f94
Merge pull request #8563 from matija-hustic/tesla_boost
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Tesla boost for RA2 mod
2015-10-11 14:33:13 +02:00
abcdefg30
b0c1f95ef2
Merge pull request #9486 from reaperrr/fix-9403
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Fix AI queueing structure build orders twice at higher game speeds due to lag
2015-10-11 13:51:02 +02:00
reaperrr
3711ef8eb5
Fix AI queueing build orders twice at higher game speeds due to lag
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Fixes #9403 .
2015-10-11 01:53:25 +02:00
Paul Chote
08df5b9d7d
Fix the server reporting for Debug Menu.
2015-10-10 21:41:27 +01:00
Paul Chote
8954ac585c
Merge pull request #9442 from Mailaender/ai-world-check
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Fixed AI bots trying to assign orders to units not in the world
2015-10-10 20:21:10 +01:00
Paul Chote
d70fbdf6ce
Fix sprite turret recoil.
2015-10-10 19:31:28 +01:00
Matthias Mailänder
4579e8af06
don't let the AI assign orders to units not in the world
2015-10-10 19:06:20 +02:00
Matthias Mailänder
f1b1df1428
Merge pull request #9537 from penev92/fixLaunch
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Fix crash when launching the game directly into a mod with missing assets
2015-10-10 18:59:19 +02:00
Matija Hustić
c55141c91c
Enabled multiple timed upgrades from single source.
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This makes the UpgradeManager support requests to grant a timed
upgrade multiple times from a single source.
GrantUpgradeWarhead modified to take advantage of this.
2015-10-09 22:41:23 +02:00
Matija Hustić
03c80fb9c6
Added tesla boost capabilities.
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Shock troopers and tesla tanks standing near a tesla coil
will charge it up, enhancing its range, modifying the zap
animation and allowing it to work even when player's power
is down.
The sound for charger weapons edited from
https://www.freesound.org/people/JoelAudio/sounds/136542/
2015-10-09 22:41:21 +02:00
Pavel Penev
db609b12a0
Add a CanDeployOnRamps property to DeployToUpgrade
2015-10-09 17:15:54 +03:00
Pavel Penev
6e1f461e9b
Move mod asset validation from BlankLoadScreen.StartGame() to Game.InitializeMod()
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This fixes a crash that happens when you try to launch a mod directly while its assets aren't installed.
Additionally should reduce the overhead for dedicated servers (in theory).
2015-10-09 12:34:58 +03:00
Oliver Brakmann
6274f2a47e
Merge pull request #8768 from matija-hustic/attackbase_refactor
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Some work on Attack*
2015-10-08 21:56:22 +02:00
Oliver Brakmann
d741c86ed8
Merge pull request #9549 from pchote/lobby-music
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Add a music player to the game lobby.
2015-10-08 21:40:04 +02:00
Matthias Mailänder
d199ba5048
Merge pull request #9520 from obrakmann/make-scroll-keys-remappable
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Add hotkey configuration for scroll keys
2015-10-08 20:15:55 +02:00
Oliver Brakmann
92d8c358b1
Merge pull request #9521 from pchote/produce-support
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Implement actor-producing support powers
2015-10-07 21:41:36 +02:00