Chris Forbes
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3a5682a1f7
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remove Quit option from ingame menu; rename Disconnect to Abort Mission
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2011-08-21 20:56:37 +12:00 |
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Chris Forbes
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da4811abe8
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rip out ActorStance garbage
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2011-08-21 18:59:20 +12:00 |
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Curtis S
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8e9045d7f4
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Removed ra maps fire alley, isle wars 3, ore isle
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2011-08-21 18:51:22 +12:00 |
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Chris Forbes
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0e3d07f0b2
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adjust size of mcv husk
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2011-08-21 18:49:54 +12:00 |
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Chris Forbes
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42ab7908d0
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adjust size of harvester husk
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2011-08-21 18:49:06 +12:00 |
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Chris Forbes
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67b4ef3084
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#1108 changed BuildingInfo.WaterBound to a list of terraintypes. makes it possible to have buildings with custom terrain requirements
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2011-08-17 07:52:35 +12:00 |
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Chris Forbes
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55ec88316a
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#1050 Extract generic PlayMusicOnMapLoad trait from cnc shellmap script
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2011-08-17 07:52:34 +12:00 |
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Curtis S
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c47833e9a0
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Fixed a frame in harvempty.shp
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2011-08-15 19:15:57 -06:00 |
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Curtis S
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499d9736cc
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Fix #802; BRIK health reduced to 500. Arty effectiveness remains the same.
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2011-08-13 15:01:42 +12:00 |
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Curtis S
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cc8a9552b5
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Made ATEK a prerequisite for Allied Longbow
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2011-08-13 15:01:42 +12:00 |
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Curtis S
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d420701e5a
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Split hellfire missiles into AA/AG definitions
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2011-08-13 15:01:42 +12:00 |
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Chris Forbes
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99f2f1bab2
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fixed #1098; idle animation speed for e2
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2011-08-13 15:01:42 +12:00 |
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Chris Forbes
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7902c9847e
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rename Technician -> Civilian
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2011-08-13 15:01:42 +12:00 |
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Chris Forbes
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54df44d43a
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split recoil into PrimaryRecoil/SecondaryRecoil; make recovery rate configurable per turret; #1069
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2011-08-13 15:01:41 +12:00 |
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Chris Forbes
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132ca5c667
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update text for instant charge time option
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2011-08-13 15:01:40 +12:00 |
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Chris Forbes
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8d9f7b715d
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remove Lock Teams checkbox from RA lobby
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2011-08-09 08:51:36 +12:00 |
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Chris Forbes
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5a9cb18881
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fix #1070; allow GiveCashCrateAction to generate a cashtick
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2011-08-09 08:51:35 +12:00 |
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Chris Forbes
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ddc1311d87
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Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init
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2011-08-09 08:51:35 +12:00 |
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Paul Chote
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c84f53c10d
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Extract tile overlays into a shp instead of rolling our own in code; Remove UIOverlay. Fixes #1061.
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2011-07-27 21:48:32 +12:00 |
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Paul Chote
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08ed7f0316
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Hook up empty/full harvester husk variants in RA.
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2011-07-27 20:09:37 +12:00 |
|
Paul Chote
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ad12352f41
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Add mcv husk by Daniel Hernandez
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2011-07-27 19:26:41 +12:00 |
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Paul Chote
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1c7a9ce08e
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Fix desert civ building animations (bug #1097).
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2011-07-27 16:59:44 +12:00 |
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Paul Chote
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4e68ad2b12
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Fix default civ building husk walkability
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2011-07-27 16:57:23 +12:00 |
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Paul Chote
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9df7348683
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Add two missing desert buildings
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2011-07-27 16:57:12 +12:00 |
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Paul Chote
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b216d73ac9
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Fix civ structure sequence ordering
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2011-07-27 16:34:46 +12:00 |
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Paul Chote
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2b3f58e3a4
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Fix hospital animation and add husk
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2011-07-27 13:36:49 +12:00 |
|
Paul Chote
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39a3dfffd1
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Disallow capturing hospitals until they give something useful
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2011-07-27 13:36:49 +12:00 |
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Paul Chote
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4c60639a0d
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Remove build radius from tech structures
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2011-07-27 13:36:49 +12:00 |
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Paul Chote
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8087f16df0
|
`The Sentinel' tweaks: replace blue tib fields with hospitals; move starting spawns closer to the center; remove excess tib trees.
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2011-07-27 13:36:49 +12:00 |
|
Paul Chote
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0946bf52c3
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Tweak tib and add oil derricks to Chokepoint.
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2011-07-27 13:36:49 +12:00 |
|
Paul Chote
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e62ec6caa1
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Remove extra tib trees from `Instant Karma'
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2011-07-27 13:36:49 +12:00 |
|
Paul Chote
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86bc01cf65
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Fix tib trees in `dead in motion' (bug #1072)
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2011-07-27 13:36:49 +12:00 |
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Paul Chote
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8a6a3eac85
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Make nod airfield fly the width of the map instead of spawning a fixed distance outside the map. Increase aircraft speed to compensate. Fixes #283.
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2011-07-27 13:36:49 +12:00 |
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Paul Chote
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d98649e7e1
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Switch `minus two' to desert variants.
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2011-07-27 13:36:48 +12:00 |
|
Paul Chote
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2778752a17
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Switch `instant karma' to desert variants.
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2011-07-27 13:36:48 +12:00 |
|
Paul Chote
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a0d1686fd1
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Fix bogus desert variant in shellmap
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2011-07-27 13:36:48 +12:00 |
|
Paul Chote
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e1691a4a70
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Switch `chokepoint' to desert variants.
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2011-07-27 13:36:48 +12:00 |
|
Paul Chote
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6fecb82c98
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Switch `break of day' to desert variants.
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2011-07-27 13:36:48 +12:00 |
|
Paul Chote
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7211cd10c6
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Define desert variants of civilian buildings as real actors instead of visual hacks.
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2011-07-27 13:36:48 +12:00 |
|
Paul Chote
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9f7c5791f9
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Make vehicle husks unselectable
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2011-07-27 13:36:47 +12:00 |
|
Paul Chote
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f9017567c1
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Implement dead civilian buildings ask husks. Fixes #149.
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2011-07-27 13:36:47 +12:00 |
|
Paul Chote
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d6ab8b2456
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Fix tech structures: cannot sell, can repair, fix husks.
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2011-07-27 13:36:47 +12:00 |
|
Paul Chote
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d9bd49bac3
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Tweak East vs West 3. Fixes #921.
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2011-07-27 13:36:47 +12:00 |
|
Paul Chote
|
304601b5ca
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Split some useful bits from CncIngameMenuLogic into CncWidgetUtils for use elsewhere
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2011-07-27 13:36:46 +12:00 |
|
Paul Chote
|
59116fc5b8
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Include mod version on the ingame menu (Feature #1075)
|
2011-07-26 01:19:02 +12:00 |
|
Paul Chote
|
8ad3f47608
|
Further resource tweaks:
- Resource value reduced by 25%
- Resource spawn rate increased by 15%
- Unload rate decreased by 50%
- Harvest rate increased by 25%
|
2011-07-25 22:23:21 +12:00 |
|
Paul Chote
|
eba178a427
|
Resource changes (Feature #970):
- Harvester capacity ~halved
- Harvester harvesting rate halved
- Resource value ~doubled
- Silo/Refinery capacity increased slightly
|
2011-07-25 22:23:21 +12:00 |
|
Paul Chote
|
eadf6fe6cf
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Rename RenderBuildingOre -> RenderBuildingSilo
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2011-07-25 22:23:21 +12:00 |
|
Paul Chote
|
a5b2ff4c75
|
Remove unused proc sequences
|
2011-07-25 22:23:21 +12:00 |
|
Paul Chote
|
996a5407a9
|
Use proc tower lights as a fullness indicator (Feature #1035).
|
2011-07-25 22:23:20 +12:00 |
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