Chris Forbes
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1bf649d27d
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Merge remote-tracking branch 'matt/bleed'
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2012-06-24 21:34:37 +12:00 |
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James Dunne
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9c49143534
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New types for cell and pixel coordinate position/vectors.
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2012-06-21 15:36:59 -05:00 |
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Matthias Mailänder
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f4cb798c8b
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small code optimisations as suggested
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2012-06-20 09:51:00 +02:00 |
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Matthias Mailänder
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84d623397b
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made PaletteFormat configurable
as suggested in issue #2219
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2012-06-19 21:36:10 +02:00 |
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Curtis Shmyr
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891cba456b
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give Gap Generator to allies
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2012-04-06 18:23:30 +12:00 |
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Chris Forbes
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9581595a3d
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remove spurious null checks in Shroud -- all actors have an owner, always.
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2011-12-27 21:53:31 +13:00 |
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Chris Forbes
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4c26710ccb
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swap args to PlayerColorRemap
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2011-10-21 22:15:51 +13:00 |
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Chris Forbes
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bc6af1841b
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fix indents everywhere
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2011-10-18 15:10:17 +13:00 |
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Chris Forbes
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1e32014190
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add CountryInfo.Selectable
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2011-10-15 13:00:19 +13:00 |
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Chris Forbes
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55036cd58c
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fix trailing whitespace everywhere
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2011-09-26 08:40:39 +13:00 |
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Chris Forbes
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663a323f29
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remove trait lookup spam everywhere for IOccupySpace.
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2011-08-13 15:01:41 +12:00 |
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Chris Forbes
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ddc1311d87
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Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init
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2011-08-09 08:51:35 +12:00 |
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Paul Chote
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fc783ddf80
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Support custom zoom levels
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2011-07-25 22:23:17 +12:00 |
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Chris Forbes
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fc15aa47ad
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dont really need to setup palettes every frame in ResourceLayer
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2011-07-25 22:23:11 +12:00 |
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Paul Chote
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5e220a9ac7
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Fix #306
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2011-06-21 20:35:08 +12:00 |
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Paul Chote
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532bd42aed
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Remove obsolete Player index cruft
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2011-06-20 22:50:26 +12:00 |
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Chris Forbes
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9b3e6c5c4a
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remove FP sillyness from FindUnits & friends
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2011-05-22 20:38:52 +12:00 |
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Chris Forbes
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ccc245ded4
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reintroduce Cached<T>; use for Actor.Bounds, Actor.ExtendedBounds, which replace Actor.GetBounds(bool)
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2011-05-22 20:38:48 +12:00 |
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Paul Chote
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d4baf2d757
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Refactor UnitInfluence trait -> world.ActorMap
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2011-05-22 19:32:53 +12:00 |
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Chris Forbes
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de8180f217
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moar
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2011-05-04 19:30:11 +12:00 |
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Chris Forbes
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64782fb254
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use ToList rather than List<T>.ctor
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2011-05-02 22:23:36 +12:00 |
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Chris Forbes
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a3994df925
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queries dies
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2011-03-17 22:09:10 +13:00 |
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Chris Forbes
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149324ea92
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remove most of the crap from queries
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2011-03-17 22:09:08 +13:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Paul Chote
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73020a9419
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Make binary info loading lazy
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2011-02-11 21:50:11 +13:00 |
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Paul Chote
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afcb724793
|
Fix subcell crushing properly.
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2011-02-05 08:47:53 +13:00 |
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Paul Chote
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639a7e316b
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Fix crates
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2011-02-04 21:49:18 +13:00 |
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Paul Chote
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c79ac2f504
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Fix dead actor crash
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2011-02-04 20:05:42 +13:00 |
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Paul Chote
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45e89491d7
|
Work around a crash.
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2011-02-04 18:39:04 +13:00 |
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Paul Chote
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9c63292a83
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Allow units to move between subcells. Visually not quite right.
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2011-02-04 18:39:03 +13:00 |
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Paul Chote
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7c2a7db794
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Fold SharesCell into Mobile
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2011-02-04 18:39:03 +13:00 |
|
Paul Chote
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4b3c6cc62a
|
Add a SubCell field to UIM. Allow UIM to query for units by subcell.
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2011-02-04 18:39:03 +13:00 |
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Chris Forbes
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848622054d
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unstatic SpriteLoader
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2011-01-26 21:09:07 +13:00 |
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Chris Forbes
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1d7f57941e
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rename SpriteSheetBuilder to SpriteLoader; it's dumb otherwise
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2011-01-26 21:07:54 +13:00 |
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Chris Forbes
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3426b52247
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add ColorRamp type; change everything to use it; maps not yet upgraded
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2011-01-08 18:17:18 +13:00 |
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Chris Forbes
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93a56f9a18
|
#250 resources should have a list of allowed terrain types
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2011-01-08 09:31:36 +13:00 |
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Paul Chote
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60e3f7621f
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Remove fp from CenterLocation and aircraft.
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2011-01-07 20:14:22 +13:00 |
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Chris Forbes
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3f47715c36
|
harvesters show colors for each resource type
|
2010-12-05 12:10:52 +13:00 |
|
Paul Chote
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971287e989
|
Fix shroud crash
|
2010-12-01 18:22:46 +13:00 |
|
Paul Chote
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3b0810a096
|
Simply the localplayer hack, and prevent vis dirtying when shroud is disabled.
|
2010-11-27 11:28:17 +13:00 |
|
Paul Chote
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1d81e71bcb
|
Allow vis to extend outside the map, but not explored.
|
2010-11-27 11:20:04 +13:00 |
|
Paul Chote
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29ac9a594a
|
Add a hack to support our old "no player means total vis" behavior.
|
2010-11-27 11:20:04 +13:00 |
|
Paul Chote
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fb0e399ab9
|
Consolidate viewport clip calculations into one place (except for TerrainRenderer, but changing that calculation crashes my gfx card).
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2010-11-27 11:20:04 +13:00 |
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Paul Chote
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7c5c989eb2
|
Introduce World.LocalShroud. Breaks targeting stealth tanks. Probably breaks FrozenUnderFog.
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2010-11-27 11:20:04 +13:00 |
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Paul Chote
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41fd19c766
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Begin refactoring Shroud. ShroudRenderer is now internal to WorldRenderer; all traits interact with Shroud directly. Gives soft-edges at the map border for free, but breaks shellmap and observers.
|
2010-11-27 11:20:03 +13:00 |
|
Paul Chote
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de8603832f
|
Use Map.Bounds instead.
|
2010-11-24 11:12:37 +13:00 |
|
Paul Chote
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f11bcd27cc
|
Kill Map.XOffset / Map.YOffset.
|
2010-11-24 10:26:38 +13:00 |
|
Bob
|
8a96c5f7b5
|
fix infantry entering buildings
|
2010-11-06 22:27:28 +13:00 |
|
Chris Forbes
|
dd7ce2d45e
|
fix dumb crash in UIM
|
2010-11-06 16:56:50 +13:00 |
|
Bob
|
3dd27fcb77
|
fix crash involving crushing and dead walls
|
2010-11-06 16:35:51 +13:00 |
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