Commit Graph

230 Commits

Author SHA1 Message Date
Chris Forbes
1bf649d27d Merge remote-tracking branch 'matt/bleed' 2012-06-24 21:34:37 +12:00
James Dunne
9c49143534 New types for cell and pixel coordinate position/vectors. 2012-06-21 15:36:59 -05:00
Matthias Mailänder
f4cb798c8b small code optimisations as suggested 2012-06-20 09:51:00 +02:00
Matthias Mailänder
84d623397b made PaletteFormat configurable
as suggested in issue #2219
2012-06-19 21:36:10 +02:00
Curtis Shmyr
891cba456b give Gap Generator to allies 2012-04-06 18:23:30 +12:00
Chris Forbes
9581595a3d remove spurious null checks in Shroud -- all actors have an owner, always. 2011-12-27 21:53:31 +13:00
Chris Forbes
4c26710ccb swap args to PlayerColorRemap 2011-10-21 22:15:51 +13:00
Chris Forbes
bc6af1841b fix indents everywhere 2011-10-18 15:10:17 +13:00
Chris Forbes
1e32014190 add CountryInfo.Selectable 2011-10-15 13:00:19 +13:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Chris Forbes
663a323f29 remove trait lookup spam everywhere for IOccupySpace. 2011-08-13 15:01:41 +12:00
Chris Forbes
ddc1311d87 Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init 2011-08-09 08:51:35 +12:00
Paul Chote
fc783ddf80 Support custom zoom levels 2011-07-25 22:23:17 +12:00
Chris Forbes
fc15aa47ad dont really need to setup palettes every frame in ResourceLayer 2011-07-25 22:23:11 +12:00
Paul Chote
5e220a9ac7 Fix #306 2011-06-21 20:35:08 +12:00
Paul Chote
532bd42aed Remove obsolete Player index cruft 2011-06-20 22:50:26 +12:00
Chris Forbes
9b3e6c5c4a remove FP sillyness from FindUnits & friends 2011-05-22 20:38:52 +12:00
Chris Forbes
ccc245ded4 reintroduce Cached<T>; use for Actor.Bounds, Actor.ExtendedBounds, which replace Actor.GetBounds(bool) 2011-05-22 20:38:48 +12:00
Paul Chote
d4baf2d757 Refactor UnitInfluence trait -> world.ActorMap 2011-05-22 19:32:53 +12:00
Chris Forbes
de8180f217 moar 2011-05-04 19:30:11 +12:00
Chris Forbes
64782fb254 use ToList rather than List<T>.ctor 2011-05-02 22:23:36 +12:00
Chris Forbes
a3994df925 queries dies 2011-03-17 22:09:10 +13:00
Chris Forbes
149324ea92 remove most of the crap from queries 2011-03-17 22:09:08 +13:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Paul Chote
73020a9419 Make binary info loading lazy 2011-02-11 21:50:11 +13:00
Paul Chote
afcb724793 Fix subcell crushing properly. 2011-02-05 08:47:53 +13:00
Paul Chote
639a7e316b Fix crates 2011-02-04 21:49:18 +13:00
Paul Chote
c79ac2f504 Fix dead actor crash 2011-02-04 20:05:42 +13:00
Paul Chote
45e89491d7 Work around a crash. 2011-02-04 18:39:04 +13:00
Paul Chote
9c63292a83 Allow units to move between subcells. Visually not quite right. 2011-02-04 18:39:03 +13:00
Paul Chote
7c2a7db794 Fold SharesCell into Mobile 2011-02-04 18:39:03 +13:00
Paul Chote
4b3c6cc62a Add a SubCell field to UIM. Allow UIM to query for units by subcell. 2011-02-04 18:39:03 +13:00
Chris Forbes
848622054d unstatic SpriteLoader 2011-01-26 21:09:07 +13:00
Chris Forbes
1d7f57941e rename SpriteSheetBuilder to SpriteLoader; it's dumb otherwise 2011-01-26 21:07:54 +13:00
Chris Forbes
3426b52247 add ColorRamp type; change everything to use it; maps not yet upgraded 2011-01-08 18:17:18 +13:00
Chris Forbes
93a56f9a18 #250 resources should have a list of allowed terrain types 2011-01-08 09:31:36 +13:00
Paul Chote
60e3f7621f Remove fp from CenterLocation and aircraft. 2011-01-07 20:14:22 +13:00
Chris Forbes
3f47715c36 harvesters show colors for each resource type 2010-12-05 12:10:52 +13:00
Paul Chote
971287e989 Fix shroud crash 2010-12-01 18:22:46 +13:00
Paul Chote
3b0810a096 Simply the localplayer hack, and prevent vis dirtying when shroud is disabled. 2010-11-27 11:28:17 +13:00
Paul Chote
1d81e71bcb Allow vis to extend outside the map, but not explored. 2010-11-27 11:20:04 +13:00
Paul Chote
29ac9a594a Add a hack to support our old "no player means total vis" behavior. 2010-11-27 11:20:04 +13:00
Paul Chote
fb0e399ab9 Consolidate viewport clip calculations into one place (except for TerrainRenderer, but changing that calculation crashes my gfx card). 2010-11-27 11:20:04 +13:00
Paul Chote
7c5c989eb2 Introduce World.LocalShroud. Breaks targeting stealth tanks. Probably breaks FrozenUnderFog. 2010-11-27 11:20:04 +13:00
Paul Chote
41fd19c766 Begin refactoring Shroud. ShroudRenderer is now internal to WorldRenderer; all traits interact with Shroud directly. Gives soft-edges at the map border for free, but breaks shellmap and observers. 2010-11-27 11:20:03 +13:00
Paul Chote
de8603832f Use Map.Bounds instead. 2010-11-24 11:12:37 +13:00
Paul Chote
f11bcd27cc Kill Map.XOffset / Map.YOffset. 2010-11-24 10:26:38 +13:00
Bob
8a96c5f7b5 fix infantry entering buildings 2010-11-06 22:27:28 +13:00
Chris Forbes
dd7ce2d45e fix dumb crash in UIM 2010-11-06 16:56:50 +13:00
Bob
3dd27fcb77 fix crash involving crushing and dead walls 2010-11-06 16:35:51 +13:00