Commit Graph

5834 Commits

Author SHA1 Message Date
Paul Chote
6dcde3af72 Allow voxel-based aircraft to pitch and roll. 2020-06-21 18:05:40 +02:00
Paul Chote
43717a89b5 Add Orientation getter to IFacing. 2020-06-21 18:05:40 +02:00
Nikita Pozdeev
cb41be113a Fix map editor radar ignoring color from terrain 2020-06-20 14:37:23 +02:00
abcdefg30
f75afc6ee4 Fix a compilation error in WithInfantryBody.cs 2020-06-19 20:01:04 +02:00
Paul Chote
56739f87fb Allow plugs to be configured in the map editor. 2020-06-19 17:57:56 +02:00
Paul Chote
571eb7614f Support multiple turrets in the editor. 2020-06-19 17:57:56 +02:00
Paul Chote
c6c3a8c60d Make ActorPreview and EditorActorPreview wrap ActorReference. 2020-06-19 17:57:56 +02:00
Paul Chote
ae7cfa56b7 Restrict IActorPreviewInitInfo to ActorInit. 2020-06-19 17:57:56 +02:00
Paul Chote
b856613194 Add ISingleInstanceInit interface.
Inits that are logically singletons (e.g. actor
location or owner) should implement this interface
to avoid runtime inconsistencies.

Duplicate instances are rejected at init-time,
allowing simpler queries when they are used.
2020-06-19 17:57:56 +02:00
Paul Chote
27602a4a97 Add WAngle-compatible airstrike/paratrooper APIs. 2020-06-19 17:28:01 +02:00
Paul Chote
a98e460257 Expose WAngle to Lua API and deprecate old Facing. 2020-06-19 17:28:01 +02:00
Paul Chote
0349435650 Remove deprecated Paratrooper API methods. 2020-06-19 17:28:01 +02:00
Paul Chote
23561cd76b Add custom palette support to WithInfantryBody. 2020-06-19 17:09:13 +02:00
Paul Chote
d3ab3d7d78 Move IndexedPlayerPalette to Mods.Common and add a non-player version. 2020-06-19 17:09:13 +02:00
Matthias Mailänder
6130d5622c Add a panic function to the Lua API. 2020-06-19 16:50:28 +02:00
abcdefg30
9a3447d863 Fix airstrike and paratroopers power not removing cameras at the map edge 2020-06-19 16:04:54 +02:00
matjaeck
5280637adf Fix PickupUnit not validating cargo on first run. 2020-06-19 15:59:14 +02:00
Matthias Mailänder
3bce55ac44 Cancel the attack when no traits are active. 2020-06-19 13:43:03 +02:00
Curtis Shmyr
a3f79503ed Fix Lua DisplaySystemMessage writing twice 2020-06-16 13:11:02 +02:00
Paul Chote
803b930405 Change IFacing.TurnSpeed to WAngle. 2020-06-12 18:35:41 +02:00
Paul Chote
6adf45bcb4 Convert IFacing.Facing and TurnSpeed to WAngle. 2020-06-12 18:35:41 +02:00
Matthias Mailänder
01417c88c5 Add missing actor reference for lint testing. 2020-06-10 19:07:14 +02:00
Paul Chote
10aac03f75 Add CompositeActorInit and simplify chronoshift inits. 2020-06-08 19:18:38 +02:00
Paul Chote
0eb0041f90 Allow ActorInits to target a specific trait by matching the @ suffix. 2020-06-08 19:18:38 +02:00
Paul Chote
b38018af9c Replace IActorInit with an abstract class.
A shared ValueActorInit<T> is introduced to reduce duplication
in the most common init cases, and an ActorInitActorReference
allow actors to be referenced by map.yaml name.
2020-06-08 19:18:38 +02:00
Ivaylo Draganov
31a965b29a Add suffix to player name in shroud selector 2020-06-06 14:40:48 +01:00
Ivaylo Draganov
7a213338a2 Add helper method to add suffix to player name label 2020-06-06 14:40:48 +01:00
abcdefg30
fb27a25e52 Fix a crash with support powers and units without selection decorations 2020-06-06 13:46:27 +01:00
abcdefg30
534b09ae4a Fix bots not working after adminship was transferred 2020-06-03 18:30:18 +02:00
abcdefg30
507ce40ad2 Fix a crash in LegacyBridgeLayer 2020-06-02 19:22:19 +01:00
reaperrr
f58c3aed32 Use OccupiesSpace to save more trait look-ups
This time in Locomotor.IsBlockedBy.
2020-06-02 20:08:34 +02:00
reaperrr
55e85bd9ca Save Mobile look-up in BasePathSearch
By casting to OccupiesSpace and then
looking up Info.LocomotorInfo directly.
2020-06-02 20:08:34 +02:00
reaperrr
4bf614c5cd Use OccupiesSpace to avoid Mobile look-up in Move
While individual trait look-ups may be cheap,
if a large army that is currently standing still gets
its first move-including order, the look-ups of dozens
or even hundreds of actors may happen on the same tick.

Therefore this may help reducing that first-order lag spike,
at least a little bit.
2020-06-02 20:08:34 +02:00
abcdefg30
96b06c75d1 Make Resupply display target lines for all queued move activities 2020-06-02 18:23:54 +02:00
Matthias Mailänder
d261648ab0 Fix BeingCapturedCondition getting revoked from the wrong actor. 2020-06-02 10:45:49 +02:00
Paul Chote
7b81b9e806 Bullet Facing -> WAngle. 2020-06-01 21:34:32 +02:00
Paul Chote
a93aea3e4e AreaBeam Facing -> WAngle. 2020-06-01 21:34:32 +02:00
Paul Chote
2cfacc2c7d ProjectileArgs facing -> WAngle. 2020-06-01 21:34:32 +02:00
Paul Chote
6d6b21a0eb Convert Aircraft.Facing to WAngle. 2020-06-01 20:25:38 +02:00
Ivaylo Draganov
b8a9f41892 Add missing trait descriptions for cursors and unify the language 2020-05-31 00:12:04 +02:00
Ivaylo Draganov
227567dfe1 Formatting: wrap and indent long argument lists 2020-05-31 00:12:04 +02:00
Ivaylo Draganov
d5ff5c672b Add configurable cursors for entering allied actor targeters 2020-05-31 00:12:04 +02:00
Ivaylo Draganov
393f6eca3a Add configurable target cursors to various traits 2020-05-31 00:12:04 +02:00
abcdefg30
44d3691fa1 Assign Player.IsBot before calling INotifyCreated.Created 2020-05-30 19:47:29 +02:00
abcdefg30
27d0465891 Remove workarounds for querying the PlayerActor in Created 2020-05-30 19:47:29 +02:00
reaperrr
e1b7df8b6a Use OccupiesSpace to avoid Mobile look-ups
in PathFinder.FindUnitPath and FindUnitPathToRange.
2020-05-30 04:05:29 -05:00
Paul Chote
c999b2d778 Convert QuantizeFacing to WAngle facings. 2020-05-28 21:23:51 +02:00
Paul Chote
bfb6c671fb Change QuantizeFacing to return a facing instead of an index. 2020-05-28 21:23:51 +02:00
Paul Chote
7c6ec577dc Rewrite ActorInit queries. 2020-05-28 19:04:53 +02:00
Paul Chote
626b40f31b Account for ramps in terrain height calculations. 2020-05-28 09:41:55 -05:00