Paul Chote
271ce5275c
Add starting cash option.
2013-08-17 14:43:52 +12:00
Paul Chote
eef941fd42
Track per-player frozen actors.
2013-08-12 21:34:18 +12:00
Paul Chote
b02fd0d002
Remove BibLayer and use sequences / RenderSprites instead.
2013-08-11 00:25:53 +12:00
Paul Chote
810a52af36
Remove BelowUnits from RA bibbed structures and crates.
2013-08-11 00:25:53 +12:00
Paul Chote
04e5edc811
Rewrite bib to match new FrozenUnderFog capabilities.
2013-08-04 19:42:16 +12:00
ScottNZ
c980d97027
Add RA starting units setup
2013-08-04 13:13:02 +12:00
Paul Chote
c08f602661
Add lobby options for Shroud and Fog.
2013-08-04 13:04:09 +12:00
ScottNZ
01fb04049e
Split Plane queue into a Plane queue and a Helicopter queue to stop planes appearing on helipads etc
2013-08-03 10:50:39 +12:00
Paul Chote
c836374ae2
Enable FrozenUnderFog in C&C and RA.
2013-07-25 18:11:55 +12:00
Paul Chote
7376cccf4d
Smarter unit spawn logic. Fixes #3496 .
2013-07-13 19:18:27 +12:00
Andrew Aldridge
ba885907ba
Use MobileInfo.GetMovementClass for domain indexing, clearing path for caching and smarter behavior
...
* Move DomainIndex from being a manual hard-coded hook in World to an IWorldLoaded trait.
2013-07-12 09:40:55 -04:00
Matthias Mailänder
bad3bd5fbb
added the parabox animation when parabomb cates are collected
2013-06-15 08:35:21 +02:00
Paul Chote
c149898592
Separate IBodyOrientation from render traits.
2013-05-28 22:37:06 +12:00
Matthias Mailänder
90dc755ad4
fixed GPS dot shadow remapping, closes #3319
2013-05-25 19:11:12 +02:00
Matthias Mailänder
6aae5d2ad6
removed now redundant debug player-resource traits
2013-05-10 22:34:43 +02:00
Scott_NZ
48010197f4
Make mines targetable and removable.
...
Let AP mines do damage against vehicles.
Let all mines do damage against friendly units.
2013-05-10 21:04:02 +12:00
Matthias Mailänder
9c97623257
Red Alert AI configuration
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building >1 production buildings is bogus as it has no benefit
generic names that describe the build order not fake personality
2013-04-30 19:00:26 +02:00
Scott_NZ
ca80ac2d1f
Start moving towards saner RA widget logic. This switches players to observer mode after they have finished playing in RA/D2k and removes some legacy code.
2013-04-26 13:50:14 +12:00
Matthias Mailänder
478c54c187
disallow modifiers on the chrome palette
...
fixes #3123 when the build palette cycles on RA desert maps
2013-04-20 15:34:01 +02:00
Paul Chote
400ad49de0
Allow maps/mods to properly disable fog or shroud (or both).
2013-04-11 22:36:56 +12:00
Paul Chote
c428cad70c
Refactor per-player shrouds & fix shellmap shroud.
2013-04-10 19:36:03 +12:00
Matthias Mailänder
e7e74aac3c
allow the cloak palette to stay empty and use it for mines
2013-04-08 19:29:55 +02:00
Paul Chote
a5ec473a59
[Sync] the world pause state.
2013-04-07 23:40:34 +12:00
Chris Forbes
b9ecfa1e9a
make mines silent
2013-04-07 16:57:55 +12:00
Chris Forbes
6675903eb9
remove InvisibleToEnemy, use plain Cloak for mines
2013-04-07 16:13:00 +12:00
Matthias Mailänder
3e63751960
fix RA Desert palette rotation regressions
2013-03-23 22:13:35 +01:00
Matthias Mailänder
36e820308f
AI support power activation needs to go through order manager
...
fixes a desync whenever it will do so only on the host
+island map AI which will only build navy / air force to test
it and have a suitable bot for those map types (fixes pathfinder
eating up all CPU because it can't reach you with ground units)
2013-03-14 10:48:36 +01:00
Matthias Mailänder
7d0de5645f
Added QuadRenderer to render shaded/colored quads. Added DebugOverlay to World to show A* bidi search cost per cell.
2013-03-10 07:32:35 +01:00
Chris Forbes
b39f540e4b
Merge pull request #2736 from Mailaender/better-bots
...
Better AI Bots
2013-03-09 21:11:29 -08:00
Matthias Mailänder
de30f0a917
make fog of war rendering optional for classic mods
2013-03-08 09:40:12 +01:00
Matthias Mailänder
d0f61faf4a
add generalized ai variables
2013-03-06 11:49:45 +01:00
Matthias Mailänder
e0b7242f1b
adding new ai functional
2013-03-06 11:17:02 +01:00
Matthias Mailänder
8358597fd2
render crystals in a different color on the mini-map
2013-03-01 21:06:09 +01:00
Paul Chote
2d10f6b739
Remove unnecessary indirection from palette creation.
2013-02-22 17:06:29 +13:00
Paul Chote
db7887687b
Remove hardcoded list of palette mod exclusions.
2013-02-22 15:04:41 +13:00
Paul Chote
f593807617
Rework color picker palette modification.
...
The old method had the lobby code dig around inside
the palette modification machinery, which was a giant
hack preventing necessary streamlining.
2013-02-22 15:04:41 +13:00
Scott_NZ
9753808936
Renamed OrderCounter to PlayerStatistics. Simplify income to simply earned/min.
2013-01-08 22:42:43 +13:00
Scott_NZ
36f349ecba
Add Order counter for rough APM estimation. Rename Support to Production and move the production icons there
2013-01-08 22:42:42 +13:00
Kenny
f41fb32d60
Introducing per-player shrouds.
...
- Each player has their own shroud and their visibility does not extend outside of the shroud.
- Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored.
- GPS will provide visibility in the fog-of-war.
- Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
2012-12-13 15:16:56 -08:00
Matthias Mailänder
c859fb1186
fix the remaining issues with the ra desert terrain
...
- extract mix file as it is easier to work with SHPs
- light palette rotator now excludes terrain palette
- water palette rotator now excludes player palette
- use wire fence, sand bags and brick wall from cnc
- draw ressources with player palette (workaround)
- delete all test maps
2012-11-17 13:15:16 +01:00
Matthias Mailänder
f3dc31be40
add PlayerPaletteFromCurrentTileset and desert tileset for RA
...
some things left to do:
ore, walls and silo/hbox need some work
2012-11-17 13:15:06 +01:00
Matthias Mailänder
2e7908366a
fixes #2465
...
gpsdot.shp shadow uses index 3
2012-11-13 09:26:59 +13:00
Scott_NZ
43e99bf9f5
Add heal animation for the heal crate
2012-10-02 21:52:42 +13:00
Scott_NZ
56f36e45db
New crate type 'HealUnitsCrateAction' which heals all of the units that the collecting player has. Very rare. New 'ContainsCrate' trait which goes along with this - could be used to hide crates inside churches for example like in the original RA missions.
2012-10-02 21:52:38 +13:00
Chris Forbes
65227c3c09
remove nuke crate
2012-09-24 21:03:33 +12:00
Matthias Mailänder
9ce8c90d25
added Harissons high-quality temperate terrain expansion
...
new brigdes, fjords, debris, cliffs
2012-08-15 08:51:01 +12:00
Matthias Mailänder
f2c630731e
added some files from content.open-ra.org, fixes #2182
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adds Volkov with some minor changes (no C4, range fixes)
adds soviet forward command center build animation
adds icon for mines (not visible in-game yet)
2012-07-23 09:33:46 +12:00
Matthias Mailänder
36fbddbb5c
fix d2k production queues
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ClassicProductionQueue gets support for new notification system
d2k now uses the ClassicProductionQueue system to avoid spamming
Starport has cheaper threshold prices
adds a new production queue but has long delivery times
also no starport price fluctuation to improve balancing
2012-07-20 23:05:28 +02:00
Matthias Mailänder
c75c72b525
made palette shadowindex configurable
2012-07-01 19:37:57 +12:00
Matthias Mailänder
7a578a0679
notifications (formerly EVAalerts) centralized and race specific
...
outsourced into notifications.yaml
triggered with PlayNotification(...)
(v2: less redundant code for PlayVoice/Notifications)
added harvester under attack and battlecontrol terminated
2012-07-01 14:39:30 +12:00