Commit Graph

  • 0d6f02abcc Merge pull request #3182 from Mailaender/d2k-font Paul Chote 2013-05-28 03:14:24 -07:00
  • cae9bef807 Merge pull request #3310 from psydev/bleed Paul Chote 2013-05-28 03:12:08 -07:00
  • 1a307b45e4 Merge pull request #3323 from psydev/cnc Paul Chote 2013-05-28 03:01:30 -07:00
  • e885e428ae removed debugretaliate and debugautotarget entries psydev 2013-05-27 15:22:22 -07:00
  • f22216aeb5 bring temp shellmap allied color in line with desert shellmap/original RA. reaperrr 2013-05-27 22:02:34 +02:00
  • 7a4d06efb7 make allied color on desert shellmap slightly more vibrant. reaperrr 2013-05-27 22:01:50 +02:00
  • d4b21ce206 removing tech center sequence duplicate. reaperrr 2013-05-27 21:23:51 +02:00
  • 592c76eb6e sequences.yaml split-up reaperrr 2013-05-27 21:03:12 +02:00
  • 5ef3a49485 Splits sequences.yaml into multiple files. reaperrr 2013-05-27 19:35:22 +02:00
  • f31912aa42 reduce orca reload time, similar to earlier levels psydev 2013-05-21 00:57:56 -06:00
  • 84ab4ec854 gave SAM missile a spread, to match MSAM. psydev 2013-05-20 23:04:15 -06:00
  • beb73befa3 return orca range to 5 psydev 2013-05-18 02:19:55 -06:00
  • a0fa99037b increase viceroid sight & scan range psydev 2013-05-18 02:07:35 -06:00
  • 1c6a98ba93 Merge pull request #3337 from Mailaender/auto-target-buildings Chris Forbes 2013-05-26 13:24:07 -07:00
  • 2958c80e51 Merge pull request #3342 from baxtor/setup-z-fix Chris Forbes 2013-05-26 13:23:51 -07:00
  • 33376b52bd Merge pull request #3312 from ScottNZ/forcemove Chris Forbes 2013-05-26 13:23:14 -07:00
  • 5af277d20e Merge pull request #3338 from Mailaender/gps-dots Chris Forbes 2013-05-26 13:21:47 -07:00
  • a863f556a6 Merge pull request #3339 from reaperrr/laserzap Chris Forbes 2013-05-26 13:20:15 -07:00
  • 629fe95ebd Fixes issue #2216 InstallShield .Z package decompression baxtor 2013-05-26 21:51:37 +02:00
  • 547e64724f Changes name of LaserZap Explosion trait to HitAnim. reaperrr 2013-05-26 16:47:23 +02:00
  • afb67f8595 Replaces BeamRadius with BeamWidth. reaperrr 2013-05-26 16:45:16 +02:00
  • 413b476c01 this is not the repository for the open-ra.org website Matthias Mailänder 2013-05-25 19:13:03 +02:00
  • 113968aaa7 PNGs are not artsrc Matthias Mailänder 2013-05-25 19:12:39 +02:00
  • 770477f7a5 removed hard-coded GPS dot upscaling Matthias Mailänder 2013-05-25 19:12:22 +02:00
  • 90dc755ad4 fixed GPS dot shadow remapping, closes #3319 Matthias Mailänder 2013-05-25 19:11:12 +02:00
  • c74fa90305 don't auto-target unarmed buildings in ra mod Matthias Mailänder 2013-05-25 15:39:04 +02:00
  • 93c89a6ef5 Merge pull request #3286 from pchote/renderable-refactoring Chris Forbes 2013-05-24 20:26:29 -07:00
  • 9d074c6721 Merge pull request #3305 from pchote/mixdatabase Chris Forbes 2013-05-24 20:25:38 -07:00
  • 835dfd0780 Merge pull request #3320 from reaperrr/improved_visuals_v2 Chris Forbes 2013-05-24 20:24:18 -07:00
  • bd360dab54 Merge pull request #3330 from ScottNZ/balance Chris Forbes 2013-05-24 20:23:22 -07:00
  • 81563ee5d6 Add capture bonus to OILB Scott_NZ 2013-05-25 03:16:58 +12:00
  • 0dd8d7f7b6 Distinguish between classic and crc file hashes. Fixes #3306, #3328. Paul Chote 2013-05-24 20:15:36 +12:00
  • a11e403084 Draw turrets, spinners, rotors at ZOffset +1 relative to the body. Paul Chote 2013-05-24 18:18:47 +12:00
  • d048d083c4 Convert px z offsets to world coords. Paul Chote 2013-05-24 17:41:55 +12:00
  • 437de8e884 Fix FTRK turret position. Paul Chote 2013-05-23 21:39:57 +12:00
  • 25dd8d9fa7 Fix aircraft shadow render order. Paul Chote 2013-05-23 21:25:11 +12:00
  • debfdfbad2 fix bialystok map--removed viceroids. && renamed. psydev 2013-05-20 20:14:52 -07:00
  • 923df5eafe dd: changed to 1vs1. dd+: added more land psydev 2013-05-20 19:58:37 -07:00
  • 38fcfe9a83 fixed map: the_hourglass. Creeps & biolab problems. psydev 2013-05-20 19:20:31 -07:00
  • f85fce2ed1 adding myself to AUTHORS reaperrr 2013-05-20 21:34:00 +02:00
  • e1669ecd70 construction yard with shadow reaperrr 2013-05-20 15:48:59 +02:00
  • 3cc3a7dd65 crates with shadow and wood crate palette fix reaperrr 2013-05-20 02:14:02 +02:00
  • 2abb6421fe gap gen & mgg with shadows reaperrr 2013-05-20 02:03:53 +02:00
  • 579bafd439 Yak shp fix reaperrr 2013-05-20 02:01:09 +02:00
  • 0719b89cdf adjusting explosion position reaperrr 2013-05-20 01:58:53 +02:00
  • e3391d1535 changes light tank bullet to 50cal.shp reaperrr 2013-05-20 01:54:54 +02:00
  • 04fd2e6d0f changes civ pistol explosion to single piff reaperrr 2013-05-20 01:53:07 +02:00
  • fbe06df9e6 silo gfx improvements reaperrr 2013-05-20 01:49:28 +02:00
  • 4e7f04da5f airfield gfx improvements reaperrr 2013-05-20 01:47:42 +02:00
  • 4e3da1c081 updated & renamed rock_canyon. && Fewer players. psydev 2013-05-19 00:43:27 -07:00
  • d9fab238d5 Show individual packages in the asset browser list. Paul Chote 2013-05-19 19:16:15 +12:00
  • de3d4da000 Allow mounted IFolders to be queried. Paul Chote 2013-05-19 19:14:20 +12:00
  • 9067c2c842 updated 2 maps to allow for fewer players psydev 2013-05-18 23:39:21 -07:00
  • 69ae57b246 removed old version of east vs. west psydev 2013-05-18 23:12:53 -07:00
  • 6d3cf83052 update & rename east vs. west; made expanded ver. psydev 2013-05-18 23:10:58 -07:00
  • e6745f80ce new map: expansion of east vs. west redux psydev 2013-05-17 19:07:16 -07:00
  • f7aca32e0e Fix unit turret vs War Factory roof rendering. Paul Chote 2013-05-19 11:09:28 +12:00
  • ac430bd3bc Add force-move Scott_NZ 2013-05-18 17:52:36 +12:00
  • be3b18057a replace PackageContent yamls with XCC database Matthias Mailänder 2013-05-18 07:33:15 +02:00
  • 9772f9b770 Merge pull request #3311 from chrisforbes/placebuilding-resolve Curtis Shmyr 2013-05-17 21:14:53 -07:00
  • 4d85605cca fix validation of startgame order Chris Forbes 2013-05-18 15:58:16 +12:00
  • 96ecb7c232 validate building placement in ResolveOrder as well Chris Forbes 2013-05-18 15:44:16 +12:00
  • 112034a41d Allow hashes to be accepted as valid mix filenames. Paul Chote 2013-05-18 03:59:46 +12:00
  • 9dc3f4bf2d Add IFolder.AllFileNames() for listing the filenames in a package. Paul Chote 2013-05-17 23:44:33 +12:00
  • 974e9b3325 Write XCC compatible mix files. Paul Chote 2013-05-17 22:50:04 +12:00
  • 47f078ec3a Parse XCC global mix database. Paul Chote 2013-05-17 21:25:04 +12:00
  • 8817fd2cc5 Parse XCC local mix database. Paul Chote 2013-05-17 20:49:47 +12:00
  • 50b87b580a Remove 12 character limit from mix content names (XCC compatibility). Paul Chote 2013-05-17 20:49:24 +12:00
  • 170e14546a Convert NukeLaunch to world coordinates. Paul Chote 2013-04-04 20:22:31 +13:00
  • 4b4c1b71df Convert GpsSatellite to world coordinates. Paul Chote 2013-05-16 01:41:28 +12:00
  • e122797a68 Convert CrateEffect to world coordinates. Paul Chote 2013-05-16 01:17:54 +12:00
  • 4d8dd2db7d Convert Corpse to world coordinates. Paul Chote 2013-05-16 01:08:07 +12:00
  • 3e1c1096c2 Convert Smoke to world coordinates. Paul Chote 2013-05-16 01:03:54 +12:00
  • c6e6977bf6 Convert RallyPoint to world coordinates. Paul Chote 2013-05-16 00:52:35 +12:00
  • 85056e1c6c Convert bridges to world coordinates. Paul Chote 2013-05-16 00:35:09 +12:00
  • 57142fbb8d Convert indicator overlays to world coordinates. Paul Chote 2013-05-15 23:48:00 +12:00
  • e382dc9b71 Remove obsolete functions from WorldRenderer. Paul Chote 2013-05-15 21:16:09 +12:00
  • e1290dca47 Round PxPosition to the nearest pixel. Paul Chote 2013-05-15 21:07:15 +12:00
  • ca5f2c3785 Split Renderable into an IRenderable interface and SpriteRenderable implementation. Paul Chote 2013-05-12 23:07:39 +12:00
  • 9b7aaebcbc Rewrite RenderCargo -> WithCargo. Paul Chote 2013-05-15 00:58:10 +12:00
  • 462478afdf Convert building rendering to world coordinates. Paul Chote 2013-05-14 22:21:54 +12:00
  • d7e6125dd7 Convert ChronoshiftPower to world coords. Paul Chote 2013-05-14 22:06:27 +12:00
  • 79cbb7f729 Convert Parachute to world coords. Paul Chote 2013-05-14 21:53:26 +12:00
  • fe716e76a7 Convert AnimationWithOffset to world coords. Paul Chote 2013-05-14 21:02:46 +12:00
  • fb17654ea0 Convert Renderable to World Coordinates internally. Paul Chote 2013-05-14 19:14:03 +12:00
  • d878c96343 Change Renderable to take centered positions. Paul Chote 2013-05-12 17:32:37 +12:00
  • d103a187f6 Make the guts of Renderable private. Paul Chote 2013-05-12 03:01:11 +12:00
  • 7719ad1f2d Move Renderable into its own file. Paul Chote 2013-05-12 20:10:02 +12:00
  • cfcccb590d Merge pull request #3295 from reaperrr/patch-3 Chris Forbes 2013-05-16 15:46:30 -07:00
  • 8b4814e399 Merge pull request #3233 from ScottNZ/follow Chris Forbes 2013-05-16 14:02:32 -07:00
  • 3f1805c1ea Merge pull request #3192 from Mailaender/asset-browser Chris Forbes 2013-05-16 12:57:15 -07:00
  • 56067e4d4f Merge pull request #3281 from Mailaender/sdl-openal-mirrors Chris Forbes 2013-05-16 12:55:31 -07:00
  • 7e3f90ee1d sound and explosion changes reaperrr 2013-05-16 21:10:54 +03:00
  • c71bdf32e1 adds artillery_explosion reaperrr 2013-05-16 20:52:19 +03:00
  • 6e5d58379f Add unit guarding Scott_NZ 2013-05-16 21:23:58 +12:00
  • a2a3def685 Merge pull request #3291 from reaperrr/patch-2 Chris Forbes 2013-05-15 13:50:25 -07:00
  • 01e6c14025 Adjusting infantry run animations to speed reaperrr 2013-05-15 23:43:20 +03:00
  • 2d1bc7bac8 adapt asset browser for R8 files Matthias Mailänder 2013-05-01 20:18:11 +02:00
  • 6262aa846f wire up the import from PNG to SHP button Matthias Mailänder 2013-04-29 11:58:45 +02:00
  • 8f822f6cad game asset browser UI polishing Matthias Mailänder 2013-04-29 10:03:15 +02:00