Commit Graph

  • a13ce8cd40 Merge pull request #3439 from Mailaender/kill-cargo Paul Chote 2013-06-21 00:43:07 -07:00
  • ed8f6d9691 Attack the center of the cell instead of the top left corner Matthias Mailänder 2013-06-20 20:37:04 +02:00
  • 29c93182f1 remove some plenks Matthias Mailänder 2013-06-20 20:12:55 +02:00
  • c5a8af9885 Merge pull request #3450 from pchote/offset-sprites Matthias Mailänder 2013-06-20 09:46:39 -07:00
  • c40fd80ae1 Remove obsolete SpriteRenderable ctor. Paul Chote 2013-06-20 22:29:36 +12:00
  • 90d7f230ed Move RallyPoint offset into sequences. Paul Chote 2013-06-20 22:29:21 +12:00
  • 88fd5ba094 Move SatelliteLaunch offsets into sequences. Paul Chote 2013-06-20 22:28:57 +12:00
  • 3095c6ea5f Move WithFire, Burns offsets into sequences. Paul Chote 2013-06-20 22:01:59 +12:00
  • fc33c56d61 Use NormalizeSequence in RenderBuildingWall. Paul Chote 2013-06-20 21:48:00 +12:00
  • 5084b30f3f Simplify RenderGunboat. Paul Chote 2013-06-20 21:42:48 +12:00
  • 5ee9b5cab4 Support additional render damage states for buildings. Paul Chote 2013-06-20 21:41:17 +12:00
  • 1a3a4bd7ba Remove unnecessary parameter from RenderSprites ctor. Paul Chote 2013-06-20 21:39:12 +12:00
  • ac0094176a Reduce C&C silo pip count to a reasonable number. Paul Chote 2013-06-20 18:39:27 +12:00
  • 5734131310 Remove unnecessary fields from RenderBuilding*. Paul Chote 2013-06-20 18:29:20 +12:00
  • e99d0a0b43 RenderBuildingRefinery -> WithResources. Paul Chote 2013-06-20 18:16:14 +12:00
  • f376eb9b2a Move proc light offset into sequences. Fixes #3391. Paul Chote 2013-06-20 17:59:27 +12:00
  • 98039abf1b Allow sequences to define a pixel offset. Fixes #3287. Paul Chote 2013-06-20 17:58:32 +12:00
  • 9a6b5e21dc Account for sprite offsets in RenderDebugGeometry. Paul Chote 2013-06-20 17:57:23 +12:00
  • 979ac4f91f Merge pull request #3407 from pchote/voxel-fbo Chris Forbes 2013-06-19 14:57:17 -07:00
  • 425aa46476 kill the cargo instead of just destroying it Matthias Mailänder 2013-06-18 20:17:18 +02:00
  • 5a0bd24a4e Merge pull request #3411 from Mailaender/save-the-gnomes Chris Forbes 2013-06-18 19:57:24 -07:00
  • d60b33b159 Merge pull request #3442 from pchote/credits-menu Chris Forbes 2013-06-18 19:19:51 -07:00
  • 74ddb432aa Update AUTHORS for display in the credits panel. Paul Chote 2013-06-19 13:13:14 +12:00
  • a0e224ec71 Add a Credits menu. Fixes #2864. Paul Chote 2013-06-17 01:57:07 +12:00
  • b7f1711497 remove some plenks Matthias Mailänder 2013-06-18 20:00:56 +02:00
  • 66383a57d1 Merge pull request #3435 from chrisforbes/revert-sniper-hotkey Paul Chote 2013-06-17 22:16:43 -07:00
  • d7bafdf0c8 Merge pull request #3428 from ScottNZ/maps Chris Forbes 2013-06-17 22:12:43 -07:00
  • 698efb4995 fix sniper hotkey conflict AGAIN Chris Forbes 2013-06-18 11:32:16 +12:00
  • 321ed4ea3d Merge pull request #3432 from chrisforbes/remove-BuiltAt Matthias Mailänder 2013-06-17 14:08:16 -07:00
  • 6c1d4efb07 remove useless Buildable.BuiltAt Chris Forbes 2013-06-18 08:54:57 +12:00
  • 708e91145c log exception thrown when the handshake fails Matthias Mailänder 2013-06-17 21:25:11 +02:00
  • 6b261534d8 remove some plenks Matthias Mailänder 2013-06-17 20:46:38 +02:00
  • 627a892097 Merge pull request #3430 from Mailaender/csc-target-x86 Chris Forbes 2013-06-17 13:37:45 -07:00
  • c862ba6e03 Merge pull request #3431 from Mailaender/chronoshift-shellmap Chris Forbes 2013-06-17 13:36:44 -07:00
  • 7e39b2546b corflags OpenRA.Utility.exe /32BITREQ+ Matthias Mailänder 2013-06-17 22:04:16 +02:00
  • 659600db23 let the cruiser jump in earlier and nearer to friendly harbor Matthias Mailänder 2013-06-17 21:50:05 +02:00
  • 875ac468d3 log the catched exception when a client is dropped Matthias Mailänder 2013-06-17 20:46:02 +02:00
  • b01d55f1f6 Don't crash when the player to drop can't be found. Matthias Mailänder 2013-06-17 19:42:56 +02:00
  • 734f12bbc6 Merge pull request #3426 from chrisforbes/ra_perf_removal Matthias Mailänder 2013-06-17 09:34:02 -07:00
  • 6f3cd5dff2 Remove hotzone, mjolnir-2, seaside ScottNZ 2013-06-17 20:55:42 +12:00
  • 787fde31ed Merge pull request #3405 from Mailaender/fort-bugstar Chris Forbes 2013-06-16 21:37:07 -07:00
  • c273a02b94 remove ra_perf mod Chris Forbes 2013-06-17 13:23:32 +12:00
  • 6735fd593b Merge pull request #3425 from wuschel/bleed Chris Forbes 2013-06-16 17:18:53 -07:00
  • 154cdc8709 Added wuschel to contributors wuschel 2013-06-17 01:41:56 +02:00
  • cec62bd356 Merge pull request #3424 from wuschel/bleed Chris Forbes 2013-06-16 15:53:49 -07:00
  • b34a31b5be Updating 7 wuschel maps wuschel 2013-06-16 23:48:50 +02:00
  • 5d733b8e45 Merge pull request #3414 from Mailaender/sound.rs Chris Forbes 2013-06-16 14:00:41 -07:00
  • 2deef04095 Merge pull request #3418 from Mailaender/no-husk-reservation Chris Forbes 2013-06-16 13:56:19 -07:00
  • e03734f2b4 Merge pull request #3423 from Mailaender/imperial-basin Chris Forbes 2013-06-16 13:53:53 -07:00
  • ce01eca4d7 clean up d2k map folder Matthias Mailänder 2013-06-16 22:39:42 +02:00
  • ae8c556187 added Imperial Basin Matthias Mailänder 2013-06-16 22:34:03 +02:00
  • 11755798cc Don't reserve airfields/helipads for husks that just fall down Matthias Mailänder 2013-06-16 11:24:03 +02:00
  • e229194b62 Change extension check to EXT_fbo. Paul Chote 2013-06-16 19:50:52 +12:00
  • 82059dca6d Add BeamRenderable for lasers. Paul Chote 2013-06-16 19:25:05 +12:00
  • 1eb04a70a5 Add TextRenderable for CashTick. Make ticks consistent. Paul Chote 2013-06-16 19:10:38 +12:00
  • 886099a948 Merge pull request #3415 from pchote/remove-dead-external-connect Matthias Mailänder 2013-06-15 10:44:30 -07:00
  • 71616201ff Ignore unknown wav chunks instead of throwing. Paul Chote 2013-06-16 05:12:05 +12:00
  • 2eeabfe668 Fixup: Use ReadASCIIZ in D2kSoundResources. Paul Chote 2013-06-16 05:07:48 +12:00
  • 0c4df26ed0 Add Stream.ReadASCIIZ for d2k. Paul Chote 2013-06-16 05:07:25 +12:00
  • cdeea80037 replaced Dune 2000 AUD with original WAV Matthias Mailänder 2013-06-15 17:40:36 +02:00
  • 9fb98f04d4 implement the fact chunk for WAVE files Matthias Mailänder 2013-06-15 16:51:34 +02:00
  • 85da51ca09 added a Dune 2000 SOUND.RS parser Matthias Mailänder 2013-06-15 10:28:40 +02:00
  • d98a766362 Merge pull request #3403 from wuschel/bleed Matthias Mailänder 2013-06-15 10:40:02 -07:00
  • 659e56f0fa Remove Bitrotted JoinExternalGame. Fixes #3406. Closes #2153. Paul Chote 2013-06-16 04:16:43 +12:00
  • 924aba49ea Merge pull request #3413 from pchote/install-modchooser Matthias Mailänder 2013-06-15 02:34:54 -07:00
  • 0e21107694 Add "Change Mod" buttons to RA and D2K. Fixes #3401. Paul Chote 2013-06-15 21:24:49 +12:00
  • f918d1d0b2 removed spurious tabs Matthias Mailänder 2013-06-15 11:02:46 +02:00
  • 52de4e1796 made ore mines indestructible Matthias Mailänder 2013-06-15 10:50:25 +02:00
  • 52335a37bf Allow/require renderers to enable alpha blending when needed. Fixes voxel shadow issues. Paul Chote 2013-06-14 06:35:38 +12:00
  • 4c22193446 Remove obsolete Stencil Buffer functions. Paul Chote 2013-06-13 05:24:00 +12:00
  • c5337cdcf3 Reimplement voxel rendering with a FBO. Paul Chote 2013-06-12 16:28:01 +12:00
  • 2215f74959 Support rendering sprites into non-rectangular quads. Paul Chote 2013-06-13 05:07:47 +12:00
  • 7a71f87d9f Introduce Renderable.BeforeRender(). Paul Chote 2013-06-11 19:07:50 +12:00
  • 18311be3ae Remove nearest-int position rounding from SpriteRenderer. Paul Chote 2013-06-13 02:23:17 +12:00
  • 7d09e78655 Add WorldRgbaSpriteRenderer. Paul Chote 2013-06-13 00:16:40 +12:00
  • 7beef85a64 Use PaletteReferences everywhere. Paul Chote 2013-06-13 00:07:47 +12:00
  • e5bcb88b0e Support sprites with an internal offset. Paul Chote 2013-06-12 00:45:19 +12:00
  • 9b576d3fdd Add a visualization layer for renderable geometry. Paul Chote 2013-06-09 22:37:44 +12:00
  • 4152f61999 Move MakeFloatMatrix to Graphics.Util. Paul Chote 2013-06-08 18:19:23 +12:00
  • 5f0ab1f62d Add functions for calculating voxel bounding boxes. Paul Chote 2013-06-08 14:13:47 +12:00
  • 37770a4e47 Extract voxel transform matrix into a function. Paul Chote 2013-06-08 13:15:54 +12:00
  • 013ad0617e Allow sheets to wrap an ITexture directly. Paul Chote 2013-06-07 17:55:11 +12:00
  • 22e6966c8e Texture changes: Paul Chote 2013-06-08 11:39:27 +12:00
  • 4c8c010506 Expose FBOs to engine code. Paul Chote 2013-06-07 22:20:19 +12:00
  • 0e1c12131a Generalize SheetBuilder overflow behavior. Paul Chote 2013-06-07 17:06:16 +12:00
  • cd268c11ee Move IsPowerOf2 to Exts. Paul Chote 2013-06-08 11:46:44 +12:00
  • da8202a15e Clean up LineRenderer whitespace (no code changes). Paul Chote 2013-06-11 18:48:11 +12:00
  • ef95faa9b9 Fix LaserZap LineRenderer flushing. Paul Chote 2013-06-09 23:31:32 +12:00
  • b2201a0463 fixed conflicting sniper hotkey and too much damage vs walls Matthias Mailänder 2013-06-14 12:47:52 +02:00
  • ebe0b0323e make the snipers fire at targets in Fort Lonestar Matthias Mailänder 2013-06-14 12:12:18 +02:00
  • 2b8319090e fixed Mig bombers crashing to earth when entering Fort Lonestar Matthias Mailänder 2013-06-14 12:10:52 +02:00
  • bad3bd5fbb added the parabox animation when parabomb cates are collected Matthias Mailänder 2013-06-14 12:04:28 +02:00
  • 06b797fd14 Rename FortScript.cs to match the name of the map it's for ScottNZ 2013-06-14 20:40:40 +12:00
  • 5d37438561 Unbreak Fort Lonestar ScottNZ 2013-06-14 20:33:33 +12:00
  • 1593c94d90 Add some debugging information to LoadYamlRules ScottNZ 2013-06-14 20:33:26 +12:00
  • c2e450986f Add license notice to FortScript.cs ScottNZ 2013-06-14 20:20:55 +12:00
  • 6b44d232e7 Add Nukem's maps to the csproj ScottNZ 2013-06-14 20:20:33 +12:00
  • 01a625691a Merge pull request #3389 from ScottNZ/infil Matthias Mailänder 2013-06-14 00:08:24 -07:00
  • 5334589922 Infiltration code cleanup ScottNZ 2013-06-14 18:58:39 +12:00
  • 17a3c0773b Merge pull request #3404 from cjshmyr/prodqueue Chris Forbes 2013-06-13 17:37:57 -07:00