Commit Graph

  • 8178894234 tanks get buff vs. light armor psydev 2013-04-18 16:44:34 -07:00
  • 05e6581a4a increase turret strenght vs. vehicles a bit psydev 2013-04-18 16:43:08 -07:00
  • ef20009310 1 net tick is 120 ms and good order latency should be 2-3 Matthias Mailänder 2013-04-18 23:42:32 +02:00
  • f87375422b Merge pull request #3103 from ScottNZ/missions Chris Forbes 2013-04-18 14:34:00 -07:00
  • 0f519cf747 Merge pull request #3093 from Mailaender/ralint-sequences Chris Forbes 2013-04-18 14:32:10 -07:00
  • d2a6781e7e set dynamic order lag when client with highest latency leaves Matthias Mailänder 2013-04-18 17:09:51 +02:00
  • f8e44b792f adjust order latency dynamically by client ping, closes #2990 Matthias Mailänder 2013-04-07 22:22:42 +02:00
  • 7f835cf438 display ping when player joins lobby, closes #2124 Matthias Mailänder 2013-04-07 21:54:35 +02:00
  • 493811c0d0 Add Required slot checking in lobby logic. Set up needed player slots as Required for missions Scott_NZ 2013-04-19 00:16:13 +12:00
  • fafe723841 tanks get increased spread, 3 -> 6 psydev 2013-04-18 01:47:24 -07:00
  • e24608ff31 A Drop Zone map for C&C dan9550 2013-04-18 17:41:54 +10:00
  • ebe9805e5b separate UPnP from Game/Server into it's own class Matthias Mailänder 2013-04-18 00:02:14 +02:00
  • 1db4cb1867 Merge pull request #3096 from Mailaender/make-docs Chris Forbes 2013-04-17 14:34:54 -07:00
  • 47cef088c2 Merge pull request #3097 from Mailaender/disable-mono-nat Chris Forbes 2013-04-17 14:34:36 -07:00
  • fc6918a67b don't try discover routers by default and expose settings to GUI Matthias Mailänder 2013-04-17 23:27:18 +02:00
  • 9c331d1be5 add an extra tab to make docs output Matthias Mailänder 2013-04-17 22:44:45 +02:00
  • 28299d28dc Merge pull request #3088 from psydev/bleed Matthias Mailänder 2013-04-17 06:19:32 -07:00
  • 0b6d207810 updated map, no_escapism psydev 2013-04-17 04:51:29 -07:00
  • 12eff5141d reduced FIX cost from 600 to 500 psydev 2013-04-17 04:37:44 -07:00
  • 8fcef92537 making SAM site open a bit faster psydev 2013-04-17 04:27:49 -07:00
  • 8611a48396 nerf guard tower vs. heavy armor; misc. slight psydev 2013-04-17 04:25:01 -07:00
  • 22b5217c9b nerf GDI turrets psydev 2013-04-17 04:07:43 -07:00
  • b406b1d2e0 sniper range inreased 5 -> 6 psydev 2013-04-17 01:33:09 -07:00
  • 396a82987e increas TakeCover crawl speed 50% -> 60% psydev 2013-04-17 01:31:39 -07:00
  • e604ac44b2 mammoth missiles vs. infantry 30% -> 40% psydev 2013-04-17 01:17:57 -07:00
  • 8417d1d54a reduce conyard hp 1500 -> 1400 psydev 2013-04-17 01:15:56 -07:00
  • 7e2faa89af artillery adjustments psydev 2013-04-17 01:12:59 -07:00
  • a27e14b984 decreasing crush evasion from 75% -> 60% psydev 2013-04-17 00:59:36 -07:00
  • 1c5d2a4a52 reducing Adjacent from 5 -> 4 psydev 2013-04-17 00:58:58 -07:00
  • 43601cfb7e update the d2k missing content files readme text Matthias Mailänder 2013-04-17 14:10:13 +02:00
  • c35e27e841 add missing d2k sequences Matthias Mailänder 2013-04-17 13:19:08 +02:00
  • 2682dc8d83 added RALint check for missing sequence definitions Matthias Mailänder 2013-04-17 12:59:27 +02:00
  • 282268c2a0 Merge pull request #3086 from psydev/bleed Matthias Mailänder 2013-04-17 00:23:05 -07:00
  • 12814371b1 Ix research now requires Hi-tech-fac as pre-req psydev 2013-04-16 17:26:25 -07:00
  • 6fb1c4879a Merge pull request #3070 from Mailaender/d2k-assets-completion Chris Forbes 2013-04-16 12:15:24 -07:00
  • a23a1718f5 Merge pull request #3083 from psydev/cnc Chris Forbes 2013-04-16 12:15:05 -07:00
  • 17478c858a APC gun was overpowered vs. heavy. Back at 30% psydev 2013-04-16 04:49:02 -07:00
  • e17ca5a27c Merge pull request #3081 from psydev/cnc Matthias Mailänder 2013-04-16 03:51:34 -07:00
  • 3b8f31f992 Merge pull request #3080 from psydev/d2k Matthias Mailänder 2013-04-16 03:49:03 -07:00
  • 456b225c42 map updated & mcv speed 6 psydev 2013-04-16 03:10:58 -07:00
  • b688b268a0 added Brimstone map by sanedisruption psydev 2013-04-16 03:03:46 -07:00
  • faa04e9788 added new map, The Hourglass, by Dan9550 psydev 2013-04-16 02:10:42 -07:00
  • ab5082a9cb updated dune_boogie.oramap psydev 2013-04-16 01:27:32 -07:00
  • a66bcad133 changed tank speeds & rotations psydev 2013-04-16 01:19:19 -07:00
  • 810d995661 weapon balance stick quad slightly buffed vs. wood artillery buffed vs. wood firedelay removed for artillery rifle man vs. heavy reduced to 15% psydev 2013-04-16 01:04:24 -07:00
  • f3e867c5c7 changed spice regeneration speed. psydev 2013-04-16 00:58:14 -07:00
  • 19d1211705 Merge pull request #3077 from psydev/bleed Matthias Mailänder 2013-04-16 00:31:30 -07:00
  • d4d627263a turret gun "high"=yes psydev 2013-04-15 22:03:26 -07:00
  • ac5378e41a modified aircraft & airstrike + misc chgs psydev 2013-04-15 22:01:43 -07:00
  • 2304f3e6cc sped up air units psydev 2013-04-15 21:45:52 -07:00
  • 617d66a5f7 buffed devastator gun psydev 2013-04-15 21:27:41 -07:00
  • 53e0f52763 reduced atomic damage vs. heavy & concrete psydev 2013-04-15 21:20:03 -07:00
  • 7157cbdf49 reduced ordos tank spd 10 -> 9 psydev 2013-04-15 21:09:57 -07:00
  • 939cd8a942 fixed devastator prerequisite psydev 2013-04-15 21:09:07 -07:00
  • 28c1075334 buff nuke some more psydev 2013-04-15 21:04:44 -07:00
  • 4b4a1a8b86 removed turret from burning turret husk psydev 2013-04-15 20:56:01 -07:00
  • 255ea6249a husk burn times shortened psydev 2013-04-15 20:53:15 -07:00
  • b0f16b0de6 units do not detect cloaked by default anymore. psydev 2013-04-15 20:45:14 -07:00
  • 7f9b22a17f gave quad better scout range; reduced trike's. psydev 2013-04-15 20:44:07 -07:00
  • 66a3cae31c updated veh speeds on rock, sand, dunes. psydev 2013-04-15 20:42:00 -07:00
  • 086df23140 reduced trike, milssiletank & e1 dmg vs. wood psydev 2013-04-15 20:30:21 -07:00
  • 30e07e027d increased harvester & mcv HP psydev 2013-04-15 20:18:47 -07:00
  • 5f07988e97 removed "InitialStance: Defend" If people want this, put it in the defaults.yaml. Artillery units still have "Defend" as initial stance. psydev 2013-04-15 20:16:37 -07:00
  • e25f3b7504 removed InitialStance: Defend from infantry psydev 2013-04-15 20:13:47 -07:00
  • 7b79ad92a3 added 7% odds cloak crate. Changed money crate psydev 2013-04-15 20:02:06 -07:00
  • 2b9cc149f9 changed price of hi-tech and ix-research psydev 2013-04-15 19:41:33 -07:00
  • d0f261c6b9 changed missiletank to Hitech psydev 2013-04-15 19:32:44 -07:00
  • e59a61a747 removed slowdown for starport. Infantry slow 3-> 2 psydev 2013-04-15 19:17:40 -07:00
  • 7d81a1d814 removed prereqs for mcv in race*.yaml psydev 2013-04-15 19:14:47 -07:00
  • 745078945e changed palace to wood psydev 2013-04-15 19:02:05 -07:00
  • df6d9a17f3 reduce artillery dmg. vs concrete psydev 2013-04-15 18:58:57 -07:00
  • 8199cf275e buff nuke psydev 2013-04-15 18:55:35 -07:00
  • 40376234a7 inc. palace detection range; outpost renders detec psydev 2013-04-15 18:50:26 -07:00
  • b23a889a95 changed MCV pre-req to "repair" psydev 2013-04-15 18:46:22 -07:00
  • 9010bbacfb move over Stealth Trike in palette build order psydev 2013-04-15 18:44:02 -07:00
  • 5235004633 change palette build order psydev 2013-04-15 18:42:45 -07:00
  • 01b8579e59 changed palette build order psydev 2013-04-15 18:40:46 -07:00
  • ae5e5b6309 reduced Repair cost 800 -> 500 psydev 2013-04-15 18:36:03 -07:00
  • 6bfda746e9 added custom prereq: starport; radar detects cloak psydev 2013-04-15 18:34:03 -07:00
  • bc1bd9b10d remove dependency for starport's quad & harv psydev 2013-04-15 18:32:29 -07:00
  • b1b7e6b20f added "appear1" sound effect, for stealth trike psydev 2013-04-15 18:18:14 -07:00
  • ddbd25d8cc Merge branch 'bleed' of https://github.com/psydev/OpenRA into bleed psydev 2013-04-15 18:17:53 -07:00
  • 8b79910749 added Stealth Raider Trike unit psydev 2013-04-15 18:17:44 -07:00
  • e46498d77f increased raider trike cost & hp psydev 2013-04-15 18:04:20 -07:00
  • bc93081b98 ordos raider rike trike damage inreased vs heavy psydev 2013-04-15 17:59:39 -07:00
  • 20fb4353f5 quad refurbish; turretgun range increase psydev 2013-04-15 17:52:18 -07:00
  • 25b731cb50 increased damage of trikes vs. heavy 10% to 20% psydev 2013-04-15 17:37:27 -07:00
  • 3bb1a27d6f mcv and harv hp increased 600 -> 700 psydev 2013-04-15 17:30:44 -07:00
  • 5804e3908a Increased ROF of turrets psydev 2013-04-15 17:28:38 -07:00
  • 2bd9e23650 silo capacity inc. 1500 -> 2000 psydev 2013-04-15 17:22:26 -07:00
  • 49d4c2e66f outpost cost reduced 1000 -> 700 psydev 2013-04-15 17:18:45 -07:00
  • e8c4e913a3 Merge branch 'bleed' of https://github.com/psydev/OpenRA into bleed psydev 2013-04-15 17:14:37 -07:00
  • 9ec49d8a2b refinery capacity reduced from 3000 -> 2000 psydev 2013-04-15 17:11:09 -07:00
  • 6a2ce922b0 removed bib from silo psydev 2013-04-15 17:10:24 -07:00
  • 6baf7dbf24 missile tank HP lowered to 90 psydev 2013-04-15 17:09:03 -07:00
  • 2c561b220c added FireDelay to artillery units psydev 2013-04-15 17:05:26 -07:00
  • c776f8a1e2 rocket tank ROF inc. psydev 2013-04-15 17:03:22 -07:00
  • 79278c59a8 artillery-minrange=2, vs. wood=50% psydev 2013-04-15 16:55:25 -07:00
  • 1a816e73c3 Merge branch 'bleed' of https://github.com/psydev/OpenRA into bleed psydev 2013-04-15 16:42:56 -07:00
  • f8771d8300 mcv.starport requires heavy -- harkonnen psydev 2013-04-15 16:41:02 -07:00