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57d812c78d
mcv.starport requires heavy -- ordos
psydev
2013-04-15 16:40:33 -07:00
03861d3fbe
mcv.starport requires heavy -- atreides
psydev
2013-04-15 16:39:59 -07:00
494481c7e5
changed missile artillery
psydev
2013-04-15 16:33:33 -07:00
de683ea9a2
changed artillery
psydev
2013-04-15 16:30:17 -07:00
655038fa2c
e1 vs. light inc. 30% -> 40%
psydev
2013-04-15 16:25:20 -07:00
91e5a8ba04
shroud removed! :)
psydev
2013-04-15 16:12:31 -07:00
ec50df79f7
Merge branch 'bleed' of https://github.com/psydev/OpenRA into bleed
psydev
2013-04-15 16:09:23 -07:00
bffdec2252
e1 vs. heavy 15% -> 20%
psydev
2013-04-15 16:08:16 -07:00
6e0ab1f955
increased mcv and harvester speed from 6 -> 7
psydev
2013-04-15 16:03:22 -07:00
8488a7980f
lower power use of repair pad
psydev
2013-04-15 16:00:59 -07:00
a6238b2da0
change prereq of mcv
psydev
2013-04-15 15:59:50 -07:00
8b498d93b6
rocket turret visual range increased
psydev
2013-04-15 15:54:55 -07:00
4a26ad7c30
gun turret visual range increased
psydev
2013-04-15 15:52:34 -07:00
a2097b7640
fixed typo in queue build speed
psydev
2013-04-15 15:51:01 -07:00
1819be392d
remove mcv prereq
psydev
2013-04-15 15:49:42 -07:00
cec2033274
remove prereqs for combat tank, mcv
psydev
2013-04-15 15:48:48 -07:00
5b199ce7ea
removed prerequisites for combat tank, trike
psydev
2013-04-15 15:47:21 -07:00
58d9a2839a
Merge pull request #3072 from ScottNZ/balance
Matthias Mailänder
2013-04-15 09:28:24 -07:00
e6507b6acf
Adjust ctnk prerequisites to atek,pdox. Let ctnk crush the same things normal tanks can. Adjust ctnk/ttnk tooltip descriptions
Scott_NZ
2013-04-16 03:52:58 +12:00
bd1995e89d
Increased mammoth tank turret ROT from 1 to 2
Scott_NZ
2013-04-16 02:27:03 +12:00
86fc743862
Increased price of ctnk to 1350
Scott_NZ
2013-04-16 02:22:15 +12:00
6d0d7ca764
Buff mechanic repair from -10 to -13
Scott_NZ
2013-04-15 15:56:13 +12:00
8839d1f441
Buff medium tank 90MM damage from 30 to 40
Scott_NZ
2013-04-15 15:44:30 +12:00
f6955eabc1
Buff ctnk and ttnk HP values to 400
Scott_NZ
2013-04-15 15:37:48 +12:00
eee36c90b5
Merge pull request #3071 from psydev/bleed
Matthias Mailänder
2013-04-15 05:58:15 -07:00
72553ae388
reduced tank & quad dmg. vs wood & concrete
psydev
2013-04-15 05:55:15 -07:00
b7b8177b99
Merge pull request #3063 from pchote/repairable-bridges
Matthias Mailänder
2013-04-15 05:49:56 -07:00
ce26750051
remove high-tech as pre-requisite for Missile Tank
psydev
2013-04-15 05:47:22 -07:00
d47d541bba
increase spread of turrets; gun dmg vs infantry
psydev
2013-04-15 05:44:49 -07:00
d08af21df2
increase turret sight/detection range
psydev
2013-04-15 05:41:15 -07:00
4e7807d6d4
make starport faster in exchange for costing more
psydev
2013-04-15 05:37:19 -07:00
96da2fbf9e
fix combat tank to have no pre-reqs
psydev
2013-04-15 05:34:24 -07:00
8579f83e63
updated two maps, dune_boogie & dead_in_motion rdx
psydev
2013-04-15 05:30:19 -07:00
921c7b4fb1
Add invisible repair zones to bridges.
Paul Chote
2013-04-15 05:47:18 +12:00
59afc46ab5
separate ra chrome for better reusability in d2k
Matthias Mailänder
2013-04-15 12:49:06 +02:00
194f8b0dfc
don't package the PhotoShop files
Matthias Mailänder
2013-04-15 12:19:20 +02:00
f71dbca8e7
removed blood splatter idle animation for d2k rifle infantry
Matthias Mailänder
2013-04-15 12:11:48 +02:00
4a2473a1a5
customisable icon size in build palette for d2k, fixes #2521
Matthias Mailänder
2013-04-15 12:11:30 +02:00
f80180509c
added Jes suggestions on d2k R8 to SHP conversion
Matthias Mailänder
2012-12-10 20:00:10 +01:00
18b457af37
overhauled d2k buttons and alternate splash by Sardaukar
Matthias Mailänder
2012-09-02 11:05:46 +02:00
a7ace54ecb
BuildingCapture, ActorLost now use notifications.yaml
Matthias Mailänder
2013-04-15 12:06:50 +02:00
8fa1fc2345
mapped DATA.R8 completely, fixes #2341
Matthias Mailänder
2013-04-15 12:59:08 +02:00
08cf941fef
Add BridgeHut and repair activities.
Paul Chote
2013-04-15 00:11:36 +12:00
115da5c770
Make bridges repairable.
Paul Chote
2013-04-15 00:08:40 +12:00
d3959d21ca
Add a ParentActorInit for FreeActor spawns.
Paul Chote
2013-04-15 00:10:07 +12:00
4ca777597f
Replace UnitTraitOrderTargeter with TargetTypeOrderTargeter.
Paul Chote
2013-04-15 22:31:09 +12:00
7470189be1
Merge pull request #3066 from psydev/bleed
Matthias Mailänder
2013-04-15 03:29:45 -07:00
89fc587731
fix siege tank, combat, trike again
psydev
2013-04-15 03:24:07 -07:00
8b0cfaaeb1
fixed trikes, unit stats.
psydev
2013-04-15 03:07:25 -07:00
b4db72702c
updated weapons with better values.
psydev
2013-04-15 02:57:55 -07:00
357b6a8e77
changed unit costs at starport; fix starport
psydev
2013-04-15 02:54:59 -07:00
2e31f9318c
modified custom pre-requisites for buildings
psydev
2013-04-15 02:40:56 -07:00
234f32860e
Merge pull request #3068 from twhitney11/twhitneyKeyboardScrollFix
Matthias Mailänder
2013-04-15 02:27:12 -07:00
b8e96b1957
Merge pull request #3069 from psydev/patch-1
Matthias Mailänder
2013-04-15 02:22:53 -07:00
ee43227fcf
Merge pull request #3067 from ScottNZ/dog
Matthias Mailänder
2013-04-15 02:20:25 -07:00
ad9aef635b
fix artillery explode
psydev
2013-04-15 00:31:59 -07:00
953bda65de
changed cost of various structures. money is limited, shouldnt be wasted on pointless things that take extra time building for no reason. Like, power stations, barracks. Some changes inspired by original dune 2000 stats. Other buildings left as is, because we're not trying to copy the original game. Light factory made super cheap to distinguish it from heavy factory. It should make poor-man's units, relatively quickly. Things that sort of suffice at countering better heavy units like tanks, while pursuing a different strategy. No buildings cost more than $2000, because it's not really necessary to have things be that expensive (from what I can tell). It just wastes time and cuts down possibilities for strategy by making certain things out of reach and forcing everyone into similar strategies. Research facilities that unlock units (outpost, high tech factory, research facility) all ~1000. Starport made 2000 so that it's not too cheap since it's good, but not inaccessible as a mid-game strategy.
psydev
2013-04-14 23:34:28 -07:00
9728992997
re-ordered structures list
psydev
2013-04-14 23:27:19 -07:00
881e8f705a
Update ViewportScrollControllerWidget.cs
Tyler Whitney
2013-04-15 03:08:22 -03:00
306fc98917
Fixed attack dog voice
Scott_NZ
2013-04-15 16:03:01 +12:00
264ffcba32
Gave buildings except turrets AutoTargetIgnore Doesn't really make much sense to auto-target buildings that are no threat. Units should fire at units or turrets.
psydev
2013-04-14 17:38:02 -07:00
d1796a17d4
necessary fix for mod.yaml... was broken
psydev
2013-04-14 16:05:52 -07:00
dc5d7747df
rename e3 weapon 'bazooka'; removing aa for now
psydev
2013-04-14 15:59:01 -07:00
a3458735fc
cleaning up pre-requisites: refinery
psydev
2013-04-14 13:45:12 -07:00
24a09b1eb7
explosions added in weapons/ folder; defaults l8r
psydev
2013-04-14 13:42:06 -07:00
43dc5bbf70
added separate explosions.yaml for weapons
psydev
2013-04-14 13:37:40 -07:00
e545865599
Add Selectable field to Selectable.
Paul Chote
2013-04-15 05:45:41 +12:00
e76c746b61
Rewrite Enter and related activities.
Paul Chote
2013-04-15 01:50:19 +12:00
8676562d47
Fix bogus pathability check.
Paul Chote
2013-04-15 01:41:12 +12:00
a1313b518d
Prevent multiple bridges spawning at the same location.
Paul Chote
2013-04-14 07:13:29 +12:00
ff282eafa2
Merge pull request #3061 from psydev/bleed
Matthias Mailänder
2013-04-14 05:54:13 -07:00
3855c84e89
renaming some weapons to their original d2k names
psydev
2013-04-13 19:33:52 -07:00
e0697771a5
(reset spice bloom for now) & refinery tickrate
psydev
2013-04-13 19:31:28 -07:00
a35be26feb
Merge pull request #3059 from cjshmyr/master
Chris Forbes
2013-04-13 19:30:29 -07:00
53a75ac794
Merge pull request #3060 from psydev/bleed
Chris Forbes
2013-04-13 19:30:04 -07:00
03504c28f9
slight mod. harv's unload rate & display of $ amt.
psydev
2013-04-13 19:14:58 -07:00
7babb1b96c
Added a faction superpower icon for armor airdrop
Curtis Shmyr
2013-04-13 20:06:44 -06:00
10ead15023
Update mech.shp to be the HIRES sprite
Curtis Shmyr
2013-04-13 20:03:23 -06:00
3df51ed601
Merge pull request #3058 from Mailaender/maintenance
Matthias Mailänder
2013-04-13 12:12:36 -07:00
4c4acde590
removed unneccessary dependencies from Travis configuration
Matthias Mailänder
2013-04-13 21:09:19 +02:00
711aa60562
Merge pull request #3057 from Mailaender/maintenance
Matthias Mailänder
2013-04-13 09:49:06 -07:00
50a6ed7d0e
Merge pull request #3056 from psydev/bleed
Matthias Mailänder
2013-04-13 09:48:50 -07:00
7c062a7f45
removed bib from towers
psydev
2013-04-13 09:36:55 -07:00
22cf0c7de6
new map, dune_boogie
psydev
2013-04-13 09:13:23 -07:00
40ac4d52a2
remove executable bits from map.yaml files
Matthias Mailänder
2013-04-13 18:00:29 +02:00
7921bed1d7
remove duplicate SHP
Matthias Mailänder
2013-04-13 17:57:35 +02:00
fbfa209de9
d2k balance changes
psydev
2013-04-13 08:25:55 -07:00
f7f4170ba9
Merge pull request #3052 from chrisforbes/husk-render-order
Curtis Shmyr
2013-04-13 01:16:36 -07:00
e66ea6060f
render husks under other actors
Chris Forbes
2013-04-13 20:04:23 +12:00
c9d5f42dce
Merge pull request #2996 from Mailaender/serverbrowser-usability
Chris Forbes
2013-04-13 00:55:41 -07:00
51fa777018
Merge pull request #3050 from chrisforbes/bug-3042
Curtis Shmyr
2013-04-13 00:54:39 -07:00
cbd8032acf
Merge pull request #3051 from chrisforbes/fix-bogus-shroud-disable
Curtis Shmyr
2013-04-13 00:43:38 -07:00
1e5e092aec
Merge pull request #3044 from chrisforbes/mapchooser-random
Curtis Shmyr
2013-04-13 00:40:44 -07:00
73483877af
fix bogus shroud disable
Chris Forbes
2013-04-13 19:35:31 +12:00
405975bd6e
fix enemies showing on minimap under fog
Chris Forbes
2013-04-13 19:15:53 +12:00
3eed67c61b
Merge pull request #2945 from bidifx/syncrep
Chris Forbes
2013-04-12 12:10:48 -07:00
27aae11d9f
Merge pull request #3048 from psydev/patch-1
Matthias Mailänder
2013-04-12 10:38:04 -07:00
a29d4759b6
making FIX cheaper, since no one uses it. Lower HP
psydev
2013-04-12 10:28:53 -07:00
4804b9d460
Merge pull request #3045 from psydev/patch-1
ScottNZ
2013-04-12 06:51:37 -07:00
eae10973c2
shortened conyard cooldown 5 -> 4 secs
psydev
2013-04-12 05:26:33 -07:00