Commit Graph

  • 57d812c78d mcv.starport requires heavy -- ordos psydev 2013-04-15 16:40:33 -07:00
  • 03861d3fbe mcv.starport requires heavy -- atreides psydev 2013-04-15 16:39:59 -07:00
  • 494481c7e5 changed missile artillery psydev 2013-04-15 16:33:33 -07:00
  • de683ea9a2 changed artillery psydev 2013-04-15 16:30:17 -07:00
  • 655038fa2c e1 vs. light inc. 30% -> 40% psydev 2013-04-15 16:25:20 -07:00
  • 91e5a8ba04 shroud removed! :) psydev 2013-04-15 16:12:31 -07:00
  • ec50df79f7 Merge branch 'bleed' of https://github.com/psydev/OpenRA into bleed psydev 2013-04-15 16:09:23 -07:00
  • bffdec2252 e1 vs. heavy 15% -> 20% psydev 2013-04-15 16:08:16 -07:00
  • 6e0ab1f955 increased mcv and harvester speed from 6 -> 7 psydev 2013-04-15 16:03:22 -07:00
  • 8488a7980f lower power use of repair pad psydev 2013-04-15 16:00:59 -07:00
  • a6238b2da0 change prereq of mcv psydev 2013-04-15 15:59:50 -07:00
  • 8b498d93b6 rocket turret visual range increased psydev 2013-04-15 15:54:55 -07:00
  • 4a26ad7c30 gun turret visual range increased psydev 2013-04-15 15:52:34 -07:00
  • a2097b7640 fixed typo in queue build speed psydev 2013-04-15 15:51:01 -07:00
  • 1819be392d remove mcv prereq psydev 2013-04-15 15:49:42 -07:00
  • cec2033274 remove prereqs for combat tank, mcv psydev 2013-04-15 15:48:48 -07:00
  • 5b199ce7ea removed prerequisites for combat tank, trike psydev 2013-04-15 15:47:21 -07:00
  • 58d9a2839a Merge pull request #3072 from ScottNZ/balance Matthias Mailänder 2013-04-15 09:28:24 -07:00
  • e6507b6acf Adjust ctnk prerequisites to atek,pdox. Let ctnk crush the same things normal tanks can. Adjust ctnk/ttnk tooltip descriptions Scott_NZ 2013-04-16 03:52:58 +12:00
  • bd1995e89d Increased mammoth tank turret ROT from 1 to 2 Scott_NZ 2013-04-16 02:27:03 +12:00
  • 86fc743862 Increased price of ctnk to 1350 Scott_NZ 2013-04-16 02:22:15 +12:00
  • 6d0d7ca764 Buff mechanic repair from -10 to -13 Scott_NZ 2013-04-15 15:56:13 +12:00
  • 8839d1f441 Buff medium tank 90MM damage from 30 to 40 Scott_NZ 2013-04-15 15:44:30 +12:00
  • f6955eabc1 Buff ctnk and ttnk HP values to 400 Scott_NZ 2013-04-15 15:37:48 +12:00
  • eee36c90b5 Merge pull request #3071 from psydev/bleed Matthias Mailänder 2013-04-15 05:58:15 -07:00
  • 72553ae388 reduced tank & quad dmg. vs wood & concrete psydev 2013-04-15 05:55:15 -07:00
  • b7b8177b99 Merge pull request #3063 from pchote/repairable-bridges Matthias Mailänder 2013-04-15 05:49:56 -07:00
  • ce26750051 remove high-tech as pre-requisite for Missile Tank psydev 2013-04-15 05:47:22 -07:00
  • d47d541bba increase spread of turrets; gun dmg vs infantry psydev 2013-04-15 05:44:49 -07:00
  • d08af21df2 increase turret sight/detection range psydev 2013-04-15 05:41:15 -07:00
  • 4e7807d6d4 make starport faster in exchange for costing more psydev 2013-04-15 05:37:19 -07:00
  • 96da2fbf9e fix combat tank to have no pre-reqs psydev 2013-04-15 05:34:24 -07:00
  • 8579f83e63 updated two maps, dune_boogie & dead_in_motion rdx psydev 2013-04-15 05:30:19 -07:00
  • 921c7b4fb1 Add invisible repair zones to bridges. Paul Chote 2013-04-15 05:47:18 +12:00
  • 59afc46ab5 separate ra chrome for better reusability in d2k Matthias Mailänder 2013-04-15 12:49:06 +02:00
  • 194f8b0dfc don't package the PhotoShop files Matthias Mailänder 2013-04-15 12:19:20 +02:00
  • f71dbca8e7 removed blood splatter idle animation for d2k rifle infantry Matthias Mailänder 2013-04-15 12:11:48 +02:00
  • 4a2473a1a5 customisable icon size in build palette for d2k, fixes #2521 Matthias Mailänder 2013-04-15 12:11:30 +02:00
  • f80180509c added Jes suggestions on d2k R8 to SHP conversion Matthias Mailänder 2012-12-10 20:00:10 +01:00
  • 18b457af37 overhauled d2k buttons and alternate splash by Sardaukar Matthias Mailänder 2012-09-02 11:05:46 +02:00
  • a7ace54ecb BuildingCapture, ActorLost now use notifications.yaml Matthias Mailänder 2013-04-15 12:06:50 +02:00
  • 8fa1fc2345 mapped DATA.R8 completely, fixes #2341 Matthias Mailänder 2013-04-15 12:59:08 +02:00
  • 08cf941fef Add BridgeHut and repair activities. Paul Chote 2013-04-15 00:11:36 +12:00
  • 115da5c770 Make bridges repairable. Paul Chote 2013-04-15 00:08:40 +12:00
  • d3959d21ca Add a ParentActorInit for FreeActor spawns. Paul Chote 2013-04-15 00:10:07 +12:00
  • 4ca777597f Replace UnitTraitOrderTargeter with TargetTypeOrderTargeter. Paul Chote 2013-04-15 22:31:09 +12:00
  • 7470189be1 Merge pull request #3066 from psydev/bleed Matthias Mailänder 2013-04-15 03:29:45 -07:00
  • 89fc587731 fix siege tank, combat, trike again psydev 2013-04-15 03:24:07 -07:00
  • 8b0cfaaeb1 fixed trikes, unit stats. psydev 2013-04-15 03:07:25 -07:00
  • b4db72702c updated weapons with better values. psydev 2013-04-15 02:57:55 -07:00
  • 357b6a8e77 changed unit costs at starport; fix starport psydev 2013-04-15 02:54:59 -07:00
  • 2e31f9318c modified custom pre-requisites for buildings psydev 2013-04-15 02:40:56 -07:00
  • 234f32860e Merge pull request #3068 from twhitney11/twhitneyKeyboardScrollFix Matthias Mailänder 2013-04-15 02:27:12 -07:00
  • b8e96b1957 Merge pull request #3069 from psydev/patch-1 Matthias Mailänder 2013-04-15 02:22:53 -07:00
  • ee43227fcf Merge pull request #3067 from ScottNZ/dog Matthias Mailänder 2013-04-15 02:20:25 -07:00
  • ad9aef635b fix artillery explode psydev 2013-04-15 00:31:59 -07:00
  • 953bda65de changed cost of various structures. money is limited, shouldnt be wasted on pointless things that take extra time building for no reason. Like, power stations, barracks. Some changes inspired by original dune 2000 stats. Other buildings left as is, because we're not trying to copy the original game. Light factory made super cheap to distinguish it from heavy factory. It should make poor-man's units, relatively quickly. Things that sort of suffice at countering better heavy units like tanks, while pursuing a different strategy. No buildings cost more than $2000, because it's not really necessary to have things be that expensive (from what I can tell). It just wastes time and cuts down possibilities for strategy by making certain things out of reach and forcing everyone into similar strategies. Research facilities that unlock units (outpost, high tech factory, research facility) all ~1000. Starport made 2000 so that it's not too cheap since it's good, but not inaccessible as a mid-game strategy. psydev 2013-04-14 23:34:28 -07:00
  • 9728992997 re-ordered structures list psydev 2013-04-14 23:27:19 -07:00
  • 881e8f705a Update ViewportScrollControllerWidget.cs Tyler Whitney 2013-04-15 03:08:22 -03:00
  • 306fc98917 Fixed attack dog voice Scott_NZ 2013-04-15 16:03:01 +12:00
  • 264ffcba32 Gave buildings except turrets AutoTargetIgnore Doesn't really make much sense to auto-target buildings that are no threat. Units should fire at units or turrets. psydev 2013-04-14 17:38:02 -07:00
  • d1796a17d4 necessary fix for mod.yaml... was broken psydev 2013-04-14 16:05:52 -07:00
  • dc5d7747df rename e3 weapon 'bazooka'; removing aa for now psydev 2013-04-14 15:59:01 -07:00
  • a3458735fc cleaning up pre-requisites: refinery psydev 2013-04-14 13:45:12 -07:00
  • 24a09b1eb7 explosions added in weapons/ folder; defaults l8r psydev 2013-04-14 13:42:06 -07:00
  • 43dc5bbf70 added separate explosions.yaml for weapons psydev 2013-04-14 13:37:40 -07:00
  • e545865599 Add Selectable field to Selectable. Paul Chote 2013-04-15 05:45:41 +12:00
  • e76c746b61 Rewrite Enter and related activities. Paul Chote 2013-04-15 01:50:19 +12:00
  • 8676562d47 Fix bogus pathability check. Paul Chote 2013-04-15 01:41:12 +12:00
  • a1313b518d Prevent multiple bridges spawning at the same location. Paul Chote 2013-04-14 07:13:29 +12:00
  • ff282eafa2 Merge pull request #3061 from psydev/bleed Matthias Mailänder 2013-04-14 05:54:13 -07:00
  • 3855c84e89 renaming some weapons to their original d2k names psydev 2013-04-13 19:33:52 -07:00
  • e0697771a5 (reset spice bloom for now) & refinery tickrate psydev 2013-04-13 19:31:28 -07:00
  • a35be26feb Merge pull request #3059 from cjshmyr/master Chris Forbes 2013-04-13 19:30:29 -07:00
  • 53a75ac794 Merge pull request #3060 from psydev/bleed Chris Forbes 2013-04-13 19:30:04 -07:00
  • 03504c28f9 slight mod. harv's unload rate & display of $ amt. psydev 2013-04-13 19:14:58 -07:00
  • 7babb1b96c Added a faction superpower icon for armor airdrop Curtis Shmyr 2013-04-13 20:06:44 -06:00
  • 10ead15023 Update mech.shp to be the HIRES sprite Curtis Shmyr 2013-04-13 20:03:23 -06:00
  • 3df51ed601 Merge pull request #3058 from Mailaender/maintenance Matthias Mailänder 2013-04-13 12:12:36 -07:00
  • 4c4acde590 removed unneccessary dependencies from Travis configuration Matthias Mailänder 2013-04-13 21:09:19 +02:00
  • 711aa60562 Merge pull request #3057 from Mailaender/maintenance Matthias Mailänder 2013-04-13 09:49:06 -07:00
  • 50a6ed7d0e Merge pull request #3056 from psydev/bleed Matthias Mailänder 2013-04-13 09:48:50 -07:00
  • 7c062a7f45 removed bib from towers psydev 2013-04-13 09:36:55 -07:00
  • 22cf0c7de6 new map, dune_boogie psydev 2013-04-13 09:13:23 -07:00
  • 40ac4d52a2 remove executable bits from map.yaml files Matthias Mailänder 2013-04-13 18:00:29 +02:00
  • 7921bed1d7 remove duplicate SHP Matthias Mailänder 2013-04-13 17:57:35 +02:00
  • fbfa209de9 d2k balance changes psydev 2013-04-13 08:25:55 -07:00
  • f7f4170ba9 Merge pull request #3052 from chrisforbes/husk-render-order Curtis Shmyr 2013-04-13 01:16:36 -07:00
  • e66ea6060f render husks under other actors Chris Forbes 2013-04-13 20:04:23 +12:00
  • c9d5f42dce Merge pull request #2996 from Mailaender/serverbrowser-usability Chris Forbes 2013-04-13 00:55:41 -07:00
  • 51fa777018 Merge pull request #3050 from chrisforbes/bug-3042 Curtis Shmyr 2013-04-13 00:54:39 -07:00
  • cbd8032acf Merge pull request #3051 from chrisforbes/fix-bogus-shroud-disable Curtis Shmyr 2013-04-13 00:43:38 -07:00
  • 1e5e092aec Merge pull request #3044 from chrisforbes/mapchooser-random Curtis Shmyr 2013-04-13 00:40:44 -07:00
  • 73483877af fix bogus shroud disable Chris Forbes 2013-04-13 19:35:31 +12:00
  • 405975bd6e fix enemies showing on minimap under fog Chris Forbes 2013-04-13 19:15:53 +12:00
  • 3eed67c61b Merge pull request #2945 from bidifx/syncrep Chris Forbes 2013-04-12 12:10:48 -07:00
  • 27aae11d9f Merge pull request #3048 from psydev/patch-1 Matthias Mailänder 2013-04-12 10:38:04 -07:00
  • a29d4759b6 making FIX cheaper, since no one uses it. Lower HP psydev 2013-04-12 10:28:53 -07:00
  • 4804b9d460 Merge pull request #3045 from psydev/patch-1 ScottNZ 2013-04-12 06:51:37 -07:00
  • eae10973c2 shortened conyard cooldown 5 -> 4 secs psydev 2013-04-12 05:26:33 -07:00