Commit Graph

  • fe90cbdab8 blah Chris Forbes 2011-03-12 21:13:23 +13:00
  • 8a14662bc1 remove unitinfluence debug, not needed anymore Chris Forbes 2011-03-12 19:48:47 +13:00
  • cf6a1583c6 fix bogosity in SupportPowerManager Chris Forbes 2011-03-12 19:48:25 +13:00
  • c3728ce674 blah Chris Forbes 2011-03-12 19:44:29 +13:00
  • 1e3f365cf2 move all the Game.Exts junk either down into FileFormats or into WorldUtils Chris Forbes 2011-03-12 19:33:16 +13:00
  • f4494d67b2 Kill chrome.xml. Paul Chote 2011-03-12 22:05:44 +13:00
  • 0cfbeab864 Export chrome.xml to yaml Paul Chote 2011-03-12 20:36:12 +13:00
  • 0084566478 Standalone radar widget for new sidebar Paul Chote 2011-03-09 00:07:57 +13:00
  • 631630fbff Custom button widget for new sidebar Paul Chote 2011-03-08 23:19:15 +13:00
  • 19b2e3e521 #601 fixed -- dont require explicit port on Direct Connect Chris Forbes 2011-03-12 18:52:35 +13:00
  • ed0ae15d49 fix interior boxes Chris Forbes 2011-03-09 22:04:54 +13:00
  • fbc7200472 fix #572 crash when switching mods while playing music Chris Forbes 2011-03-08 20:24:52 +13:00
  • 0770524c05 add support power charge bar Chris Forbes 2011-03-08 20:02:02 +13:00
  • 6d36272134 #597 fix crash when spawning mapactors if there is no player in the slot. said actors are not spawned now. Chris Forbes 2011-03-08 19:40:16 +13:00
  • e9a1c3f477 fix indent; make this work for Cg renderer too Chris Forbes 2011-03-08 19:28:57 +13:00
  • 16cb275a5f fix rendering of very large maps Chris Forbes 2011-03-08 19:24:15 +13:00
  • 682cfcd466 wire up BuildAnywhere so it actually works Chris Forbes 2011-03-07 20:25:05 +13:00
  • 14a2b68b7d add chrome + plumbing for BuildAnywhere devhack Chris Forbes 2011-03-07 20:20:44 +13:00
  • 7cf07f5765 make forcing evaluation of lazyness explicit Chris Forbes 2011-03-07 19:53:39 +13:00
  • ae58da10bf remove some silly allocation from InvisibleToOthers Chris Forbes 2011-03-06 11:35:31 +13:00
  • d7ed0233b0 fix crash with cloaking units and replays Chris Forbes 2011-03-06 11:34:19 +13:00
  • 020c2a8a4a fix a rare crash in cnc docking Chris Forbes 2011-03-06 11:31:54 +13:00
  • d4f58015c7 issue the right order for deploy Chris Forbes 2011-03-06 10:36:07 +13:00
  • 10a546d3ae remap tsla to 'u' to remove conflict Chris Forbes 2011-03-06 10:35:48 +13:00
  • 65a54ba13a add audio feedback to stop/scatter/deploy junk Chris Forbes 2011-03-06 10:22:40 +13:00
  • 1a6ff61836 clean up dumb mess of exit-flags in WorldInteractionControllerWidget Chris Forbes 2011-03-06 10:15:31 +13:00
  • d2d425731f change hotkey for ftur to 't' to free up 'f' for deploy/special Chris Forbes 2011-03-06 10:14:51 +13:00
  • 69ea44310b remove another 40M/min of boxing junk by specializing the key comparer on SpriteFont's dict Chris Forbes 2011-03-06 08:59:25 +13:00
  • 8d1a69e8ff enhance Cache to allow specializing the key comparer Chris Forbes 2011-03-06 08:56:39 +13:00
  • 516efa1dc8 remove another 11M/min from GainsExperience.ModifyRender Chris Forbes 2011-03-05 22:17:51 +13:00
  • 6971d6dbbb remove another 50M/min of delegates being constructed as part of the render Chris Forbes 2011-03-05 22:15:03 +13:00
  • 0480f1e984 Avoid constructing a delegate on every TraitDict query -- saving 250M/min Chris Forbes 2011-03-05 21:53:23 +13:00
  • ea022a0e06 change PlayThen and PlayRepeating definitions to not allocate Action objects like crazy Chris Forbes 2011-03-05 21:52:34 +13:00
  • 269347ef01 specialize pair's comparison to do something sensible with <char,Color> saving 16M. Chris Forbes 2011-03-05 21:51:49 +13:00
  • feecc70a4f remove another bit of insignificant but silly allocation Chris Forbes 2011-03-05 18:49:50 +13:00
  • 03bda8b511 strip all the allocation out of WaterPaletteRotation too (saves ~25M/min) Chris Forbes 2011-03-05 18:34:52 +13:00
  • c1ad99bb99 dont allocate a full new palette texture every frame in HardwarePalette.Update Chris Forbes 2011-03-05 18:29:30 +13:00
  • 533df844d8 pool CellInfo[,] to save massive amounts of memory (now uses only 512K for CellInfos on default-sized maps) Chris Forbes 2011-03-05 18:28:59 +13:00
  • 9f92f50597 fix missing unload on jeep Chris Forbes 2011-03-05 14:03:33 +13:00
  • 94766263c5 add one passenger slot to jeep Chris Forbes 2011-03-05 13:23:37 +13:00
  • 298baac061 add rollovers for health/production Chris Forbes 2011-03-05 13:19:13 +13:00
  • d9881885aa fix bots getting stuck in ra Chris Forbes 2011-03-05 13:10:43 +13:00
  • a1f1b5882e fix crates dropping on buildings etc Chris Forbes 2011-03-05 12:00:28 +13:00
  • a676bdae71 grenadiers have a 50% chance of exploding on death Chris Forbes 2011-03-05 11:27:24 +13:00
  • d6c8bbd52a use Target stuff for Reservables Chris Forbes 2011-03-05 11:16:33 +13:00
  • b7b9b68cc0 add Chance (%) value to Explodes: Chris Forbes 2011-03-05 11:14:43 +13:00
  • 85fe83d608 ignore reservations being collected in worlds other than the one the OM is attached to. Chris Forbes 2011-03-05 11:09:56 +13:00
  • 7c6d35e318 remove productionbar info leak Chris Forbes 2011-03-05 10:10:42 +13:00
  • 68de6a8f8b fix cnc tab art Chris Forbes 2011-03-02 23:23:09 +13:00
  • 43dccb073d support ProductionBar properly in cnc too Chris Forbes 2011-03-02 23:22:57 +13:00
  • 0bfcb4585c fix glitchy vis on exiting a transport Chris Forbes 2011-03-02 23:13:32 +13:00
  • d1b632a4a0 normalize the handling of flares in paradrop and airstrike cases Chris Forbes 2011-03-02 23:05:58 +13:00
  • 9b2fe9fead make ftur suck less Chris Forbes 2011-03-02 22:59:45 +13:00
  • 604c8c590b fix vehicle speed on ore being insane Chris Forbes 2011-03-02 22:51:05 +13:00
  • df5cb1ddf8 slightly reduce cost of 3tnk Chris Forbes 2011-03-02 22:49:36 +13:00
  • 1a599cb8c2 dont give ground control with defenses Chris Forbes 2011-03-02 22:48:55 +13:00
  • 89a96a9fe7 make ProductionBar actually work for all RA stuff Chris Forbes 2011-03-02 22:35:44 +13:00
  • c62e025c45 add temp hacked ProductionBar -- not wired to ProductionQueue properly yet. Chris Forbes 2011-03-02 22:20:34 +13:00
  • 770dbcee52 tweak; save a bit of memory Chris Forbes 2011-03-02 22:18:16 +13:00
  • 036800531c add support for aux. bars in selection Chris Forbes 2011-03-02 22:16:47 +13:00
  • 338cff3c45 adjust DisplayHp EWMA Chris Forbes 2011-03-02 22:11:00 +13:00
  • e122debc7a remove tent prereq on apc (made it useless) Chris Forbes 2011-03-02 22:03:39 +13:00
  • 0da7009eea shiny healthbars Chris Forbes 2011-03-02 22:03:10 +13:00
  • 4a71672a5f fix ftrk not firing over walls Chris Forbes 2011-03-02 21:39:57 +13:00
  • 9d91dba2d6 fix AA not firing over walls Chris Forbes 2011-03-02 21:39:33 +13:00
  • 662cf91bdc improve accuracy of arty Chris Forbes 2011-03-02 21:37:38 +13:00
  • 46987e1688 2/3/4tnk require fix Chris Forbes 2011-03-02 21:30:09 +13:00
  • aec1724387 arty requires dome; apc buffed and goes to soviet Chris Forbes 2011-03-02 21:28:50 +13:00
  • 9ebf880158 increase dome cost to 1.4k Chris Forbes 2011-03-02 21:27:40 +13:00
  • 8dba72ecfa increase fix cost to 1k Chris Forbes 2011-03-02 21:27:09 +13:00
  • a954d21210 tweaks to heli/hind Chris Forbes 2011-03-02 21:20:11 +13:00
  • ad72c80bab actors without Health are not dead. Chris Forbes 2011-03-02 20:56:46 +13:00
  • 11384f692b remove bogus resx Chris Forbes 2011-02-28 22:47:23 +13:00
  • 772b3a2f9d only add Neutral player if it doesnt exist in the map definition. Chris Forbes 2011-02-28 22:46:24 +13:00
  • 8aaaf1e44c center error dialog Chris Forbes 2011-02-28 22:36:45 +13:00
  • b878bde331 add graceful handling of bogus actor types in import Chris Forbes 2011-02-28 22:36:23 +13:00
  • ea40cb015d fix dumb bug in map importer Chris Forbes 2011-02-28 22:29:11 +13:00
  • 12f8200a0b rename another handler in editor Chris Forbes 2011-02-28 22:24:02 +13:00
  • 4b853ca9e8 fix another issue with the importer -- it didnt bother to restore the current directory if canceled Chris Forbes 2011-02-28 22:23:16 +13:00
  • 88436bda45 add ability to throw nonfatal errors in the map importer, and display them. Chris Forbes 2011-02-28 22:19:02 +13:00
  • c2b0cec2ea add a sensible error when trying to save a map using a bogus tileset Chris Forbes 2011-02-28 22:18:44 +13:00
  • ba949126ab fix the other half of the prox desync Chris Forbes 2011-02-28 20:39:24 +13:00
  • 8d99652eea add option to show actor names in the editor Chris Forbes 2011-02-27 11:00:54 +13:00
  • e1c0c24a47 fix lobby showing Closed with bot in some cases Chris Forbes 2011-02-26 11:42:36 +13:00
  • 42b88276b1 blah Chris Forbes 2011-02-28 20:36:12 +13:00
  • 39fef604c2 fix desync in ProximityCapturable Chris Forbes 2011-02-28 20:36:02 +13:00
  • c5684fcba5 fix crash on startup Chris Forbes 2011-02-28 20:35:09 +13:00
  • ced2247af8 Add more info to Reservable dispose exception. Paul Chote 2011-02-26 13:05:58 +13:00
  • f74d2318d8 Unreserve helipads on heli death. Paul Chote 2011-02-26 12:57:25 +13:00
  • 2ffc66416b Update INSTALL. Paul Chote 2011-02-26 00:58:55 +13:00
  • 05979a7a72 Remove cnc Wargames and Yellowstone II maps. Paul Chote 2011-02-25 11:29:15 +13:00
  • e5ef334941 fix noob error in TakeCover Chris Forbes 2011-02-24 20:01:26 +13:00
  • 8e8b80ba85 Update seaside map by nudalz. Paul Chote 2011-02-24 20:08:32 +13:00
  • 252d3e7981 move DefaultShellmapScript.cs into Missions/ Chris Forbes 2011-02-23 21:15:01 +13:00
  • ad2ae8b763 report memory usage for textures Chris Forbes 2011-02-23 07:32:56 +13:00
  • a8d849a1cb support TrailInterval on bullets too Chris Forbes 2011-02-21 22:27:00 +13:00
  • 551c94b77c add TrailInterval support for Missile Chris Forbes 2011-02-21 22:14:11 +13:00
  • b90a90f8cc refactor texture code a bit Chris Forbes 2011-02-21 22:13:47 +13:00
  • 869448296a Sync RTB path hash. Paul Chote 2011-02-24 17:51:41 +13:00
  • 7f39909dc8 Throw an exception if a reservation is eaten by the GC. Better to die early with a known error than to desync later. Paul Chote 2011-02-24 17:26:14 +13:00