Commit Graph

  • 4ea9cdb003 allow FlyAttack to work without AttackPlane Chris Forbes 2011-04-19 18:28:35 +12:00
  • ca379ce007 Remove some needless allocations Paul Chote 2011-04-18 10:50:17 +12:00
  • 24908b7269 Split Harvest activity into saner chunks; fix pathfinding. Paul Chote 2011-04-18 10:47:10 +12:00
  • eff37461d8 Pull Visible crap out of Harvester Paul Chote 2011-04-18 09:34:58 +12:00
  • 63e40aec68 Remove some crap from OreRefinery Paul Chote 2011-04-18 09:16:16 +12:00
  • 73352937ff fix 705 for cnc Chris Forbes 2011-04-18 09:09:20 +12:00
  • 9d10bb6c69 fix 705 for ra Chris Forbes 2011-04-18 09:08:26 +12:00
  • 9481408136 remove some duplication from HackyAI Chris Forbes 2011-04-18 08:23:16 +12:00
  • 2317325591 add a lint pass to catch Mirey's bogus autotarget wiring cases Chris Forbes 2011-04-18 07:37:29 +12:00
  • a0941db61b Fix warfactory roof glitch Paul Chote 2011-04-17 20:02:02 +12:00
  • 5adc90a76e Fix map-placed SAM sites Paul Chote 2011-04-17 19:35:49 +12:00
  • 76b3e2325b make RenderBuildingOre slightly more robust; remove some junk Chris Forbes 2011-04-17 19:17:41 +12:00
  • ae645bbafe fix missing explosion on war factory; remove some nonsense Chris Forbes 2011-04-17 18:57:19 +12:00
  • 4f76876f05 remove one of the Move constructors Chris Forbes 2011-04-17 18:51:04 +12:00
  • 9541023456 664 fixed Chris Forbes 2011-04-17 18:19:14 +12:00
  • 5e0f57d730 tabify Chris Forbes 2011-04-17 13:34:43 +12:00
  • e4dcf256aa quick fix for 702 Chris Forbes 2011-04-17 13:32:27 +12:00
  • 5a0aea7eb1 *.exe should remain executable Paul Chote 2011-04-17 13:51:35 +12:00
  • 3f06d6b867 Fix version string order Paul Chote 2011-04-17 13:02:00 +12:00
  • 35c925bcbe Update the description Paul Chote 2011-04-17 12:54:35 +12:00
  • f0df830b69 Put the openra binary in /usr/games Paul Chote 2011-04-17 12:34:46 +12:00
  • 5862c795a9 Fix changelog format (still not compliant because it doesn't have * before the entries, but close enough...) Paul Chote 2011-04-17 12:14:43 +12:00
  • a93ed12ce0 Put the changelog and copyright files in the correct location Paul Chote 2011-04-17 11:45:54 +12:00
  • 561eda4ba9 Remove postinst and postrm scripts Paul Chote 2011-04-17 11:34:18 +12:00
  • 952cd47e7a Update copyright, make myself maintainer, remove nonstandard Uploaders field. Paul Chote 2011-04-17 11:33:11 +12:00
  • e7b71e7c66 Fonts are provided by ttf-freefont Paul Chote 2011-04-17 11:15:02 +12:00
  • 9bc0ad5605 Remove the packages directory from the repo/packages (running a source build should now do the correct thing wrt package downloading) Paul Chote 2011-04-17 10:52:36 +12:00
  • aa9eb6058d Make built files nonexecutable Paul Chote 2011-04-17 10:46:58 +12:00
  • 72a783a647 Remove executable bit from files Paul Chote 2011-04-17 10:40:04 +12:00
  • b2167adf1a Kill QueuedActivity Paul Chote 2011-04-16 15:37:31 +12:00
  • bfceced8a0 Update changelog Paul Chote 2011-04-16 14:15:31 +12:00
  • 6b5f455c38 Rename CancelableActivity.cs -> Activity.cs Paul Chote 2011-04-16 13:24:34 +12:00
  • 4f83e994d0 Tidy up Activity.Cancel(), make Tick abstract Paul Chote 2011-04-16 13:18:22 +12:00
  • 0a67c68c45 GetTargetQueue -> GetTargets + Exts alzeih 2011-04-05 21:40:52 +12:00
  • 820f67e46b more for Activity alzeih 2011-04-05 20:45:58 +12:00
  • 255bac6aff QueuedActivity's Insert is broken alzeih 2011-03-18 00:18:57 +13:00
  • 4e89326134 Fix #701 - cannot select spawnpoints > 8. Paul Chote 2011-04-16 12:10:45 +12:00
  • e5506f2455 Rename RenderWarFactory -> RenderBuildingWarFactory Paul Chote 2011-04-16 12:05:02 +12:00
  • 9bd5c153ad interfaces cleanup Chris Forbes 2011-04-16 11:26:43 +12:00
  • 8a4f49485b remove defunct IOrderCursor interface Chris Forbes 2011-04-16 11:24:18 +12:00
  • 447fd05723 unify handling of order expose + issue for plane/heli; was identical Chris Forbes 2011-04-16 11:04:09 +12:00
  • 865f3e1b74 factor out resupply activity queueing for plane/heli into aircraft Chris Forbes 2011-04-16 10:59:33 +12:00
  • 0cb133e038 Bug Fix: GPS is shared across owned ATEKs Mike Bundy 2011-04-13 01:22:36 +01:00
  • 794dcac4d2 Create INotifyDamageStateChanged for nearly everything else that used INotifyDamage. Paul Chote 2011-04-16 11:48:28 +12:00
  • 8b00e1cfa5 Remove some bogus duplication in Sell (caused the double-sell bug). Paul Chote 2011-04-16 11:26:51 +12:00
  • 7b0a9136ab Remove some bogosity from RenderBuilding Paul Chote 2011-04-16 11:19:37 +12:00
  • 1c2574f4f4 Add an INotifyKilled interface, which is what most things that used INotifyDamaged actually cared about. Paul Chote 2011-04-16 10:58:35 +12:00
  • d9fc84b55e cleanup InflictDamage a bit Chris Forbes 2011-04-14 22:44:32 +12:00
  • 7109428058 Fix double-sell fail Paul Chote 2011-04-13 19:43:54 +12:00
  • f45ec6f918 691,697 fixed Chris Forbes 2011-04-14 12:13:08 +12:00
  • d221cb1902 report maxplayers to master server Chris Forbes 2011-04-13 20:33:10 +12:00
  • 93a2e478f9 fix 'exploit detected' spam when selecting someone else's units and pressing s/f/x Chris Forbes 2011-04-13 20:13:54 +12:00
  • 005d0a6a32 split out aircraft and ships into their own files for cnc too Chris Forbes 2011-04-13 19:59:05 +12:00
  • 5f76f1ca7f split ships out into their own yaml too Chris Forbes 2011-04-13 14:39:49 +12:00
  • 33815eaa4e split aircraft out into their own yaml file Chris Forbes 2011-04-13 13:27:09 +12:00
  • 7be167b4fd fix crash in SatelliteLaunch ctor Chris Forbes 2011-04-13 11:37:15 +12:00
  • 5adda21b28 fix build Caleb Anderson 2011-04-12 02:56:03 -05:00
  • c19881cae3 694 fixed -- the same building can now do both repair and rearm for aircraft Chris Forbes 2011-04-12 08:48:32 +12:00
  • e4d2839254 spacing nit Chris Forbes 2011-04-12 08:47:55 +12:00
  • 61db3b3965 Kill HPFraction Paul Chote 2011-04-11 10:47:55 +12:00
  • cd64d62b7e Fix bogus silo/wall rendering Paul Chote 2011-04-11 10:16:23 +12:00
  • 715425d821 Capturable husks for cnc Paul Chote 2011-04-10 13:07:37 +12:00
  • 362170ee67 Tweak capturing traits Paul Chote 2011-04-10 12:34:54 +12:00
  • a31ef3d8e2 Use MakeAnimation activity for make animations Paul Chote 2011-04-10 11:27:57 +12:00
  • 394ee0dfe6 add seru's 'Pressure' map Chris Forbes 2011-04-12 08:30:11 +12:00
  • 3fe4d32674 helis don't fail to attack on diagonal approach Caleb Anderson 2011-04-09 14:02:58 -05:00
  • bca2797bb4 Bug Fix: Helicopters spawning under each other Mike Bundy 2011-04-10 23:36:49 +01:00
  • 7a63858812 Bug Fix: Cash ticks for TRUK and Bounties only show for allies Mike Bundy 2011-04-10 20:57:25 +01:00
  • d2d0e4be96 better support for contrail coloring everywhere Chris Forbes 2011-04-10 10:37:09 +12:00
  • 79079ebe07 working missile trails Chris Forbes 2011-04-09 19:37:11 +12:00
  • 5fd3cc7977 internal machinery for contrails on missiles Chris Forbes 2011-04-09 17:57:00 +12:00
  • 6710ad975e split out ContrailHistory from the trait machinery Chris Forbes 2011-04-09 17:48:38 +12:00
  • c4a72f016a remove some more bits Chris Forbes 2011-04-10 10:22:01 +12:00
  • c2966978f3 start trimming down prox code Chris Forbes 2011-04-10 10:11:16 +12:00
  • fe4fd8cab0 Use MakeAnimation for selling; Support selling non-buildings Paul Chote 2011-04-10 11:03:42 +12:00
  • e4d8680bd5 Pull the make animation crap out of Transforms Paul Chote 2011-04-10 10:53:04 +12:00
  • 43f81501a8 Split Capturable into its own trait Paul Chote 2011-04-10 10:07:00 +12:00
  • 40f6c4e332 clean up unnecessary junk from MoveAdjacentTo Chris Forbes 2011-04-09 15:21:16 +12:00
  • 3325739035 fix pathing to repair pad being bogus Chris Forbes 2011-04-09 15:20:18 +12:00
  • f851e6a212 fix a silly glitch in unit repairing Chris Forbes 2011-04-09 15:14:19 +12:00
  • 260b95f96d fix utility crashing on windows (hack) Chris Forbes 2011-04-09 14:25:22 +12:00
  • abb895d8be fix logfile opening to be sensible Chris Forbes 2011-04-09 12:52:30 +12:00
  • 19ad0bf0cc improve util arg parsing Chris Forbes 2011-04-09 12:28:49 +12:00
  • ba72276b83 some more sanity in util Chris Forbes 2011-04-09 12:20:44 +12:00
  • fddfdd5073 remove some crap code in Util Chris Forbes 2011-04-09 12:14:23 +12:00
  • b633802ec2 remove one use of Path.DirectorySeparatorChar Chris Forbes 2011-04-09 12:07:55 +12:00
  • 48a359e202 cleanup header of FileSystem.cs Chris Forbes 2011-04-09 12:05:34 +12:00
  • 6105859b25 remove some junk from GameInitDelegate Chris Forbes 2011-04-09 12:04:11 +12:00
  • 110f1aacc2 Normalize yaml lineendings Paul Chote 2011-04-09 12:14:33 +12:00
  • 4c92293814 Remove UnitInfluenceDebug checkbox Paul Chote 2011-04-09 11:59:25 +12:00
  • c99be90548 remove an unused OT Chris Forbes 2011-03-25 19:11:08 +13:00
  • 3e04b17b46 Feature: Bounties added to Buildings/Units at 10% of value + 1.25 for each lvl Mike Bundy 2011-04-07 01:24:22 +01:00
  • 7d29d90338 from mirey: pilot parachutes from shot down plane, sometimes Chris Forbes 2011-04-09 11:01:17 +12:00
  • ca81871b7b fix broken merging of yaml overrides in maps; we now have a strict mode and a liberal mode. Chris Forbes 2011-04-09 10:54:49 +12:00
  • 7cd983a83b fix line endings on various yamls Chris Forbes 2011-04-09 10:48:31 +12:00
  • c775b5ba68 Remove some dead code from UOG. Paul Chote 2011-04-09 10:32:36 +12:00
  • c87188e93f Fix ownership of deb contents Paul Chote 2011-04-08 19:11:06 +12:00
  • f47c2a678c remove some unnecessary semantics-muddying Chris Forbes 2011-04-06 17:06:07 +12:00
  • aba14eec23 Squash compiler warnings Paul Chote 2011-04-07 21:26:57 +12:00
  • b0425aff3b Renormalize line endings and fix copyright headers again. Paul Chote 2011-04-07 21:15:42 +12:00