Commit Graph

  • 73fa306719 Bringing the docs up to date. Matthew 2010-09-05 21:52:47 +12:00
  • 8d0cea6fe4 (RobotCaleb) fix shok death crash Chris Forbes 2010-09-05 18:32:06 +12:00
  • 273b57ee69 Fixing screenshots on index page. Matthew 2010-09-05 15:37:36 +12:00
  • c1578b92e1 Made mirroring script parameters more specific. Matthew 2010-09-05 16:42:30 +12:00
  • c69a741c90 Expanded mirroring script to all dependencies, added new mirror (mirumu.jp) and updated download scripts. Matthew 2010-09-05 16:34:05 +12:00
  • f8d537c0c5 notes Chris Forbes 2010-09-05 16:18:10 +12:00
  • e371159826 minor tidy-up in CrateAction Chris Forbes 2010-09-05 16:07:35 +12:00
  • 7d912715bc add ToString() for Pair, to make debug saner. Chris Forbes 2010-09-05 15:20:01 +12:00
  • d6449c2902 Stupid arguments ordering. Matthew 2010-09-05 00:27:28 +12:00
  • 8a3868abd0 Updated web pages and fixed OS X download script. Matthew Bowra-Dean 2010-09-05 00:10:07 +12:00
  • 112047d2b3 Changed downloading scripts to point to mirror script. Added open-ra.org to mirror list. Matthew 2010-09-04 22:42:55 +12:00
  • cd9f584729 Mod package mirroring scripts. Matthew 2010-09-04 22:26:11 +12:00
  • 31741a1ab3 Fix rebuilding of project in packaging. Matthew 2010-09-02 23:55:02 +12:00
  • eb6440694a Packaging script updated to use sub-packaging scripts in freshly checkedout copy of repo. Matthew 2010-09-02 23:38:32 +12:00
  • 2c388308c7 avoid calling Viewport.Scroll on every ScreenShaker.Tick Paolo Chiodi 2010-09-04 10:35:33 +02:00
  • 1c8f744719 allow camera shaking to exit map borders Paolo Chiodi 2010-09-03 20:13:51 +02:00
  • dfdc893d63 Fix incorrect sequence + cnc support Paul Chote 2010-09-03 22:14:11 +12:00
  • 669aaab6b4 change mouse sequence to blocked whene map borders are reached Paolo Chiodi 2010-09-02 20:28:17 +02:00
  • 73017d3f5c lock viewport scrolling into map size Paolo Chiodi 2010-09-02 19:14:44 +02:00
  • 38fa809656 added .DS_Store to gitignore Paolo Chiodi 2010-09-02 07:11:13 +02:00
  • 0ed21a4acb Fix ra defenses Paul Chote 2010-09-03 21:45:01 +12:00
  • 9ae7d98193 Fix ra spawns Paul Chote 2010-09-03 21:43:56 +12:00
  • 07e60286f2 whoops Paul Chote 2010-09-01 20:25:43 +12:00
  • 7f918b8a69 fix FIX footprint Paul Chote 2010-09-01 20:24:56 +12:00
  • 4e0ace6ec5 Tidy production exits, cnc only Paul Chote 2010-09-01 20:22:06 +12:00
  • dca5f8d27b Tidy up Mobile yaml / loading Paul Chote 2010-08-31 23:40:33 +12:00
  • 6478276064 make cnc nuke leave full area of smudge alzeih 2010-08-31 18:40:59 +12:00
  • 7d603f97fe cnc bib and footprint fixes (some of #83) alzeih 2010-08-31 17:50:36 +12:00
  • 112fdb32af Another dead actor crashfix Paul Chote 2010-09-03 17:20:30 +12:00
  • 5a78df0318 Fix flashtarget crash Paul Chote 2010-09-03 16:37:02 +12:00
  • 6ac4266847 Allow people to join mp games Paul Chote 2010-09-03 16:13:03 +12:00
  • 91487b85d0 gunboat wake Paul Chote 2010-08-30 22:29:47 +12:00
  • 178af8b849 cnc afld polish Paul Chote 2010-08-30 21:56:05 +12:00
  • 853ef12c8f Don't flash if already dead alzeih 2010-08-30 13:51:21 +12:00
  • 62cc2fa4cb unbitrot cnc wrt Projectile alzeih 2010-08-30 13:20:51 +12:00
  • 1f4991833d use LoadAttribute in WeaponInfo Bob 2010-08-28 15:57:08 +12:00
  • 9fedeefdbc attribute individual fields, not the class Bob 2010-08-27 19:13:42 +12:00
  • 29a77f7c5c removed FieldLoader.LoadFields Bob 2010-08-27 18:12:56 +12:00
  • a751b8c49d FieldLoader can run arbitrary code while loading fields Bob 2010-08-27 17:06:49 +12:00
  • baacfc96bb remove unused map overrides Bob 2010-08-27 15:24:37 +12:00
  • 8dcd1e8fd1 line numbers work in MiniYaml.Merge, too Bob 2010-08-27 14:13:19 +12:00
  • 2a7857570a line numbers in yaml Bob 2010-08-27 14:02:51 +12:00
  • 2f92b873e8 make yaml into a list, rather than a dict Bob 2010-08-26 21:59:43 +12:00
  • bce52e989f Revert "make WeaponInfo suck a bit less" Chris Forbes 2010-08-30 12:21:53 +12:00
  • a917086969 cnc: fix htnk not being able to collect crates Chris Forbes 2010-08-28 13:56:32 +12:00
  • 34913ab077 polish both rocket trucks Chris Forbes 2010-08-28 13:54:03 +12:00
  • 9de22add08 Fix ra queue visibility Paul Chote 2010-08-28 01:29:23 +12:00
  • b2f535d2e0 Fix ProductionQueue-on-player init Paul Chote 2010-08-28 00:56:15 +12:00
  • 3e7b9a7b5a Fix developer menu yaml Paul Chote 2010-08-28 00:55:46 +12:00
  • 29d03fb133 ra buildable/tooltip/valued fixes Paul Chote 2010-08-28 00:34:14 +12:00
  • d4aeb157cc ra Category fixes Paul Chote 2010-08-28 00:03:51 +12:00
  • 853e60f76e Tech tree changes to support non-buildable prerequisites, capturable superweapons, "hidden tech" for tech buildings, scripted tech unlocks, "build everything" developer toggle. Paul Chote 2010-08-27 23:51:12 +12:00
  • 7f3e491ecc Fix AI attacking Paul Chote 2010-08-27 11:46:54 +12:00
  • 88dfbe657c Route "Can i build X" queries via the appropriate ProductionQueue Paul Chote 2010-08-27 01:18:09 +12:00
  • 226fd167e7 Category dies in a fire Paul Chote 2010-08-27 00:32:00 +12:00
  • cedfeab63c PrimaryBuilding is no longer necessary in cnc; remove cruft from BuildPaletteWidget Paul Chote 2010-08-26 23:49:14 +12:00
  • a882735deb Fix build tab selection Paul Chote 2010-08-26 23:47:03 +12:00
  • 61ebe0d0a0 Per-structure queues for cnc Paul Chote 2010-08-26 22:10:21 +12:00
  • ee546750b2 Remove some duplication Paul Chote 2010-08-26 21:43:14 +12:00
  • 267d89a459 Remove BS from ProductionQueue. Move ProductionQueue onto a structure for queue-per-building. Paul Chote 2010-08-26 21:16:39 +12:00
  • 3b59afcd4f Fix ralint Paul Chote 2010-08-26 19:24:45 +12:00
  • 8b98448090 Restricted GDI01 tech tree Paul Chote 2010-08-26 18:03:55 +12:00
  • 1d7ca206f4 Clean up Buildable vs Tooltip vs Valued. cnc only. Paul Chote 2010-08-26 18:00:48 +12:00
  • 7b7b9d3319 make WeaponInfo suck a bit less Chris Forbes 2010-08-26 22:12:08 +12:00
  • e5d45a6961 fix spurious extra spawn in ra:Equal Opportunity Chris Forbes 2010-08-26 21:33:07 +12:00
  • c7f8921cea fix crash in Missile.Tick when the target is killed while the missile is enroute Chris Forbes 2010-08-26 21:22:23 +12:00
  • 58ebd68478 fail to deliver ore to a proc which has just died. Chris Forbes 2010-08-26 20:30:44 +12:00
  • 6234f53e2c hack around the buggy AI. Chris Forbes 2010-08-26 20:12:29 +12:00
  • ce0e671ac5 fix obvious failures. Chris Forbes 2010-08-26 19:53:21 +12:00
  • 739c38d3d8 more. doesn't run. may not compile Bob 2010-08-20 09:02:18 +12:00
  • 5561ac458b finished TraitDictionary. Refactored permanent actor-removal. Bob 2010-08-15 01:14:06 +12:00
  • c0d0636e08 store traits differently (index on trait class rather than actor) Bob 2010-08-14 20:11:54 +12:00
  • f4da83e920 start cleaning up IWorldLoadHook vs IGameStarted -- IGameStarted dies. Chris Forbes 2010-08-25 21:53:54 +12:00
  • 50066ec238 merge CreateMapPlayers into CreateMPPlayers Chris Forbes 2010-08-25 21:44:54 +12:00
  • dbd076543b Low level loadscreen displays earlier Paul Chote 2010-08-25 21:16:27 +12:00
  • 2d4ed56f76 make it work, but there's some issues Chris Forbes 2010-08-25 20:35:22 +12:00
  • 03cdcdd4aa Start cleaning up sp player init; doesn't work Paul Chote 2010-08-25 20:15:21 +12:00
  • 0cc440aa1f Fix ralint Paul Chote 2010-08-25 20:04:33 +12:00
  • f635835b1c Refactor common fmv playing code Paul Chote 2010-08-22 11:15:32 +12:00
  • 3f08f16b9b some Nod triggers alzeih 2010-08-22 00:54:28 +12:00
  • c433ca77c4 Scripted lose condition alzeih 2010-08-22 00:27:37 +12:00
  • 70a92b80cf Gunboat non-orderable (move) alzeih 2010-08-22 00:17:58 +12:00
  • b3fbefe968 Victory conditions Paul Chote 2010-08-21 22:34:21 +12:00
  • f38e4d27be Disable lane bias on gunboat and lst Paul Chote 2010-08-21 21:40:52 +12:00
  • c35e3b4bd7 Fix victory conditions Paul Chote 2010-08-21 21:03:17 +12:00
  • b0608936d8 Let Gunboat autotarget Paul Chote 2010-08-19 23:13:35 +12:00
  • 56b9d1add7 Fullscreen video Paul Chote 2010-08-19 01:09:26 +12:00
  • 5ce531f2d5 Begin fleshing out mission scriping Paul Chote 2010-08-17 22:11:14 +12:00
  • c7e76cc26d Visible cargo for LST Paul Chote 2010-08-17 15:25:58 +12:00
  • 142be86934 Import infantry subcell and actor stance Paul Chote 2010-08-17 14:00:01 +12:00
  • 73dadbc873 Fix gunboat Paul Chote 2010-08-16 21:17:19 +12:00
  • 50d5936846 Scripted gdi1 mission intro Paul Chote 2010-08-16 18:11:20 +12:00
  • 4e86f5b252 Unbreak cnc, defaultmod Paul Chote 2010-08-25 18:09:20 +12:00
  • b6b4df703a Shift loadscreen into mods Paul Chote 2010-08-25 18:04:01 +12:00
  • b17e6900ec Awesome loadscreen for ra; crashfixes Paul Chote 2010-08-25 01:27:52 +12:00
  • 08a60ca336 Initial loadscreen impl; draws a black screen. Paul Chote 2010-08-24 23:50:26 +12:00
  • d8c053253d wtf? Paul Chote 2010-08-24 23:24:36 +12:00
  • e4271b35dc shader params can stay inside Renderer Paul Chote 2010-08-24 23:08:10 +12:00
  • 95c34c30ba Don't die after render if the world doesn't exist Paul Chote 2010-08-24 22:48:12 +12:00
  • 8e42dd95fc RGBASpriteRender doesn't care about palettes Paul Chote 2010-08-24 22:44:44 +12:00