70ebec36eb
oh hi
Chris Forbes
2010-04-24 17:43:44 +12:00
471a5c29c8
refactored a bit - something is still failing
alzeih
2010-04-24 17:33:43 +12:00
3d1d6f5e00
more stuff working
alzeih
2010-04-24 16:41:11 +12:00
9c916be94d
less fail, still broken
alzeih
2010-04-24 00:05:16 +12:00
480d898efe
it fails
alzeih
2010-04-23 22:58:14 +12:00
38c608b5f6
Lobby is made up of a few more widgets
alzeih
2010-04-23 19:58:56 +12:00
6249bbd897
fix 'Neutral has been defeated' crap
Chris Forbes
2010-04-23 21:59:19 +12:00
77b88729e6
fix crash in prev; fix broken pathing wrt crushables
Chris Forbes
2010-04-23 21:30:13 +12:00
c0a851d4be
convert 3tnk to have 1 weapon but a burst of 2
Chris Forbes
2010-04-23 21:18:12 +12:00
3dd343f594
cleanup some redundant bits
Chris Forbes
2010-04-23 21:04:11 +12:00
13dbfae982
add an event for lobby info changing to Game
Chris Forbes
2010-04-23 20:46:25 +12:00
b20a8d193e
use a tag trait to determine what actors must be destroyed in order to win/lose
Chris Forbes
2010-04-23 20:42:17 +12:00
826373ae75
eliminate weird effects with rapid clicks in diplomacy window
Chris Forbes
2010-04-23 19:57:58 +12:00
3ad16742d7
file headers, removing dead crap
Chris Forbes
2010-04-23 19:19:39 +12:00
4f7d4e8bad
world tooltips as widget
Chris Forbes
2010-04-23 19:14:16 +12:00
2a90634a7b
widgetized radar/power bin
Chris Forbes
2010-04-23 19:09:33 +12:00
c06b4b3c70
make radar bin into widgets
Chris Forbes
2010-04-23 19:05:08 +12:00
01e90e4068
fix invisible units with gps
Chris Forbes
2010-04-23 18:26:46 +12:00
4cb6c8bacc
upgrade cnc menus to support diplomacy stuff
Chris Forbes
2010-04-23 17:31:56 +12:00
0e18d4e050
fix lane bias in PathSearch
Chris Forbes
2010-04-23 17:20:10 +12:00
12db5e7939
server messages FROM correct players
Chris Forbes
2010-04-20 21:00:13 +12:00
57c6997cda
team selector UI
alzeih
2010-04-23 15:33:42 +12:00
60f5e4d13e
diplomacy menu & stance changes
Chris Forbes
2010-04-20 20:13:03 +12:00
71f79d322d
upgrade cnc menus
Chris Forbes
2010-04-19 21:00:49 +12:00
eed59a49f9
fix paul's hacky direct connect button
Chris Forbes
2010-04-19 21:00:16 +12:00
bc71b21aca
hack paul's d/c button back in
Chris Forbes
2010-04-19 20:54:58 +12:00
595dd57b6f
HasSight -> RevealsShroud and used everywhere
Chris Forbes
2010-04-19 20:49:32 +12:00
95ede55179
added HasSight for hax cases where we wouldnt normally do sight for a unit [plane,heli]
Chris Forbes
2010-04-19 19:09:19 +12:00
be75cabe1e
suppress control characters in text input
Chris Forbes
2010-04-19 18:55:42 +12:00
c77397df65#170 ra-ng fixed water crates
Chris Forbes
2010-04-19 18:53:51 +12:00
44bb7fa546
reduced mine damage to 500/700
Chris Forbes
2010-04-19 18:45:43 +12:00
faea3d33e3
async server browser
Chris Forbes
2010-04-19 18:06:48 +12:00
d8c525d39c
loop order change in ResourceLayer
Chris Forbes
2010-04-18 21:47:35 +12:00
df661fec03
similar perf wins in BibLayer/ResourceLayer
Chris Forbes
2010-04-18 18:23:47 +12:00
9e705a3bcd
ridiculous perf win in SmudgeLayer
Chris Forbes
2010-04-18 18:22:44 +12:00
1bd9e4b395
only compute a new drawlist on tick, not render
Chris Forbes
2010-04-18 16:29:03 +12:00
18250b8849
remove some BS casts
Chris Forbes
2010-04-18 17:59:00 +12:00
f1ca0a70b7
same for SmudgeLayer
Chris Forbes
2010-04-18 17:55:40 +12:00
9dbed9ed50
changed ResourceLayer to work the same as BibLayer
Chris Forbes
2010-04-18 17:52:34 +12:00
1f3f25de87
don't leak information about actors under fog etc
Chris Forbes
2010-04-18 17:36:24 +12:00
720f475060
remove dead rect arg in WorldRenderer.DrawSpriteList
Chris Forbes
2010-04-18 16:22:01 +12:00
28a40c0f5b
dont crash on missing maps/ dirs
Chris Forbes
2010-04-18 16:11:16 +12:00
5211499143
fix old wrong comment
Chris Forbes
2010-04-18 16:09:57 +12:00
f027843ac1
hack SelectedSize so it's (1) lazy and (2) viewer-independent, unless some tard writes a really stupid custom render trait, in which case they deserve to desync
Chris Forbes
2010-04-18 15:47:31 +12:00
c3cd2442d8
file header for SpatialBins
Chris Forbes
2010-04-18 14:38:05 +12:00
9200803b94
AttackTesla cleanup
Chris Forbes
2010-04-18 14:29:22 +12:00
690664d9bd
move HiddenUnderFog, WithMuzzleFlash into modifiers where they belong
Chris Forbes
2010-04-18 14:19:37 +12:00
688b05042e
fix breakage caused by paul's changes
Chris Forbes
2010-04-17 21:57:55 +12:00
acefd2a28d
Tweak base speed, and ore values to be more correct as a multiplier
Paul Chote
2010-04-17 21:09:36 +12:00
fcf8eb2726
Terrain speed modifiers
Paul Chote
2010-04-17 20:42:42 +12:00
4a6c32bd9c
Fix ICustomTerrain to also work for resources
Paul Chote
2010-04-17 20:06:14 +12:00
70e26bb047
Custom path/move costs for resources
Paul Chote
2010-04-17 16:18:39 +12:00
7c1406bf4a
added engineer for cnc
Chris Forbes
2010-04-17 19:03:50 +12:00
56496960c2
added c4 ability to RMBO
Chris Forbes
2010-04-17 19:00:57 +12:00
250924fd9e
added RMBO
Chris Forbes
2010-04-17 18:59:14 +12:00
6d14f86625
tib poisoning is now resourcetype-specific
Chris Forbes
2010-04-17 18:26:32 +12:00
97bd7ddcd1
add tiberium poisoning
Chris Forbes
2010-04-17 18:14:54 +12:00
8d145c8ae0
Fix map placed buildings with INotifyBuildComplete
Paul Chote
2010-04-17 14:56:35 +12:00
e3c9097971
cnc e5 [chem] support
Chris Forbes
2010-04-17 13:33:12 +12:00
22494d7e8b
made muzzleflash a lot saner; implemented E4 for cnc
Chris Forbes
2010-04-17 13:13:18 +12:00
ac449e4b66
visibility fix for prev, so mod code can use it.
Chris Forbes
2010-04-17 12:30:48 +12:00
645362fe93
map actor id -> live actor dict for map scripting purposes
Chris Forbes
2010-04-17 12:28:32 +12:00
4b70fa6594#8 hardcoded refs to afld/hpad/fix
Chris Forbes
2010-04-17 10:01:42 +12:00
e3ac2a4e88#164 engineer cursor on friendly critical buildings
Chris Forbes
2010-04-17 09:52:00 +12:00
d00cc78dea
UI Tweaks
Paul Chote
2010-04-17 15:09:54 +12:00
935551e44a
Fix icons
Paul Chote
2010-04-17 14:25:29 +12:00
cd7b4de529
Launch the game with argv *and* a dock icon
Paul Chote
2010-04-17 02:36:31 +12:00
47ccd80b14
Move the osx-packaging script inside the launcher xcode project
Paul Chote
2010-04-17 02:00:26 +12:00
df521bc9ed
Fix the launch process
Paul Chote
2010-04-17 00:44:40 +12:00
623b12f5fb
Use a tableview for the mod list
Paul Chote
2010-04-17 00:11:55 +12:00
b964524ea7
Fix osx packaging script
Paul Chote
2010-04-16 23:34:14 +12:00
0f474d0f7c
blah
Chris Forbes
2010-04-16 21:32:20 +12:00
4d46c2bb22
fix broken vis of units in shellmap
Chris Forbes
2010-04-16 21:31:30 +12:00
b6dbc8d6c4
clear chat hsitory at gamestart
Chris Forbes
2010-04-16 21:25:51 +12:00
2fb0467e5f
moved ingame chat box
Chris Forbes
2010-04-16 21:24:54 +12:00
d384bfab5c
beef up range on cnc civilian pistol so it works
Chris Forbes
2010-04-16 21:21:45 +12:00
d2f69b2797
setup civilians for cnc
Chris Forbes
2010-04-16 21:20:34 +12:00
0cd17d15fa
emit civilians and engineers when selling too
Chris Forbes
2010-04-16 21:12:29 +12:00
ab6961733a
emit civilians and engineers when selling too
Chris Forbes
2010-04-16 21:11:58 +12:00
1af1b30395
add Valued to construction yard [fixes tooltip] and crate
Chris Forbes
2010-04-16 21:09:09 +12:00
150a83852e
introduce 'Valued' trait, which is almost Buildable without being buildable.
Chris Forbes
2010-04-16 21:06:54 +12:00
11c2be29bf#135 civilian infantry for ra
Chris Forbes
2010-04-16 21:01:17 +12:00
0664a34465#155 captured buildings confusing queries
Chris Forbes
2010-04-16 20:54:33 +12:00
a4e2407d8e#156, #151 fixed: splash damage against invalid targets is now ignored
Chris Forbes
2010-04-16 20:50:48 +12:00