Commit Graph

  • 2753d6d231 re-enable replay saving Chris Forbes 2010-04-24 23:34:58 +12:00
  • 587cd34b92 similar for HasUnitOnBuild. don't go digging through mod assemblies yourself, please Chris Forbes 2010-04-24 23:14:42 +12:00
  • 6732cd6c34 more unfailing: fix bug in prev, and use Game.CreateObject() instead of handrolling garbage Chris Forbes 2010-04-24 23:12:11 +12:00
  • 89b36764c6 ColorBlockWidget tweaks + Widget Refactoring Paul Chote 2010-04-25 13:46:21 +12:00
  • ca0a9b4930 Fix yaml Paul Chote 2010-04-24 21:58:43 +12:00
  • fe9b463c32 fix stupid regression in specialpowerbinwidget Chris Forbes 2010-04-24 22:25:43 +12:00
  • da86ce6fad fix broken layout of serverbrowser Chris Forbes 2010-04-24 21:51:48 +12:00
  • fa2624f447 + copyright info alzeih 2010-04-24 21:45:31 +12:00
  • 94df65c162 ColorBlockWidget instead of ColorButton + refactoring alzeih 2010-04-24 21:42:50 +12:00
  • 0be74556d0 ColorButtonWidget alzeih 2010-04-24 20:55:23 +12:00
  • 5f4a917677 tweak name baseline, Status => Ready alzeih 2010-04-24 20:20:04 +12:00
  • 429821f6c4 copy constructors alzeih 2010-04-24 20:14:33 +12:00
  • 53865f974e Lobby player listing working with widgets alzeih 2010-04-24 19:38:58 +12:00
  • bd4f66b433 fix cloning of checkboxen Chris Forbes 2010-04-24 19:03:34 +12:00
  • dfbf8eb813 checkbox is failing somehow? alzeih 2010-04-24 18:55:47 +12:00
  • 17ae43c036 fix diplomacy widget alzeih 2010-04-24 18:02:46 +12:00
  • 70ebec36eb oh hi Chris Forbes 2010-04-24 17:43:44 +12:00
  • 471a5c29c8 refactored a bit - something is still failing alzeih 2010-04-24 17:33:43 +12:00
  • 3d1d6f5e00 more stuff working alzeih 2010-04-24 16:41:11 +12:00
  • 9c916be94d less fail, still broken alzeih 2010-04-24 00:05:16 +12:00
  • 480d898efe it fails alzeih 2010-04-23 22:58:14 +12:00
  • 38c608b5f6 Lobby is made up of a few more widgets alzeih 2010-04-23 19:58:56 +12:00
  • 6249bbd897 fix 'Neutral has been defeated' crap Chris Forbes 2010-04-23 21:59:19 +12:00
  • 77b88729e6 fix crash in prev; fix broken pathing wrt crushables Chris Forbes 2010-04-23 21:30:13 +12:00
  • c0a851d4be convert 3tnk to have 1 weapon but a burst of 2 Chris Forbes 2010-04-23 21:18:12 +12:00
  • 3dd343f594 cleanup some redundant bits Chris Forbes 2010-04-23 21:04:11 +12:00
  • 13dbfae982 add an event for lobby info changing to Game Chris Forbes 2010-04-23 20:46:25 +12:00
  • b20a8d193e use a tag trait to determine what actors must be destroyed in order to win/lose Chris Forbes 2010-04-23 20:42:17 +12:00
  • 826373ae75 eliminate weird effects with rapid clicks in diplomacy window Chris Forbes 2010-04-23 19:57:58 +12:00
  • 3ad16742d7 file headers, removing dead crap Chris Forbes 2010-04-23 19:19:39 +12:00
  • 4f7d4e8bad world tooltips as widget Chris Forbes 2010-04-23 19:14:16 +12:00
  • 2a90634a7b widgetized radar/power bin Chris Forbes 2010-04-23 19:09:33 +12:00
  • c06b4b3c70 make radar bin into widgets Chris Forbes 2010-04-23 19:05:08 +12:00
  • 01e90e4068 fix invisible units with gps Chris Forbes 2010-04-23 18:26:46 +12:00
  • 4cb6c8bacc upgrade cnc menus to support diplomacy stuff Chris Forbes 2010-04-23 17:31:56 +12:00
  • 0e18d4e050 fix lane bias in PathSearch Chris Forbes 2010-04-23 17:20:10 +12:00
  • 12db5e7939 server messages FROM correct players Chris Forbes 2010-04-20 21:00:13 +12:00
  • 57c6997cda team selector UI alzeih 2010-04-23 15:33:42 +12:00
  • 60f5e4d13e diplomacy menu & stance changes Chris Forbes 2010-04-20 20:13:03 +12:00
  • 71f79d322d upgrade cnc menus Chris Forbes 2010-04-19 21:00:49 +12:00
  • eed59a49f9 fix paul's hacky direct connect button Chris Forbes 2010-04-19 21:00:16 +12:00
  • bc71b21aca hack paul's d/c button back in Chris Forbes 2010-04-19 20:54:58 +12:00
  • 595dd57b6f HasSight -> RevealsShroud and used everywhere Chris Forbes 2010-04-19 20:49:32 +12:00
  • 95ede55179 added HasSight for hax cases where we wouldnt normally do sight for a unit [plane,heli] Chris Forbes 2010-04-19 19:09:19 +12:00
  • be75cabe1e suppress control characters in text input Chris Forbes 2010-04-19 18:55:42 +12:00
  • c77397df65 #170 ra-ng fixed water crates Chris Forbes 2010-04-19 18:53:51 +12:00
  • 44bb7fa546 reduced mine damage to 500/700 Chris Forbes 2010-04-19 18:45:43 +12:00
  • faea3d33e3 async server browser Chris Forbes 2010-04-19 18:06:48 +12:00
  • d8c525d39c loop order change in ResourceLayer Chris Forbes 2010-04-18 21:47:35 +12:00
  • df661fec03 similar perf wins in BibLayer/ResourceLayer Chris Forbes 2010-04-18 18:23:47 +12:00
  • 9e705a3bcd ridiculous perf win in SmudgeLayer Chris Forbes 2010-04-18 18:22:44 +12:00
  • 1bd9e4b395 only compute a new drawlist on tick, not render Chris Forbes 2010-04-18 16:29:03 +12:00
  • 18250b8849 remove some BS casts Chris Forbes 2010-04-18 17:59:00 +12:00
  • f1ca0a70b7 same for SmudgeLayer Chris Forbes 2010-04-18 17:55:40 +12:00
  • 9dbed9ed50 changed ResourceLayer to work the same as BibLayer Chris Forbes 2010-04-18 17:52:34 +12:00
  • 1f3f25de87 don't leak information about actors under fog etc Chris Forbes 2010-04-18 17:36:24 +12:00
  • 720f475060 remove dead rect arg in WorldRenderer.DrawSpriteList Chris Forbes 2010-04-18 16:22:01 +12:00
  • 28a40c0f5b dont crash on missing maps/ dirs Chris Forbes 2010-04-18 16:11:16 +12:00
  • 5211499143 fix old wrong comment Chris Forbes 2010-04-18 16:09:57 +12:00
  • f027843ac1 hack SelectedSize so it's (1) lazy and (2) viewer-independent, unless some tard writes a really stupid custom render trait, in which case they deserve to desync Chris Forbes 2010-04-18 15:47:31 +12:00
  • c3cd2442d8 file header for SpatialBins Chris Forbes 2010-04-18 14:38:05 +12:00
  • 9200803b94 AttackTesla cleanup Chris Forbes 2010-04-18 14:29:22 +12:00
  • 690664d9bd move HiddenUnderFog, WithMuzzleFlash into modifiers where they belong Chris Forbes 2010-04-18 14:19:37 +12:00
  • 688b05042e fix breakage caused by paul's changes Chris Forbes 2010-04-17 21:57:55 +12:00
  • acefd2a28d Tweak base speed, and ore values to be more correct as a multiplier Paul Chote 2010-04-17 21:09:36 +12:00
  • fcf8eb2726 Terrain speed modifiers Paul Chote 2010-04-17 20:42:42 +12:00
  • 4a6c32bd9c Fix ICustomTerrain to also work for resources Paul Chote 2010-04-17 20:06:14 +12:00
  • 70e26bb047 Custom path/move costs for resources Paul Chote 2010-04-17 16:18:39 +12:00
  • 7c1406bf4a added engineer for cnc Chris Forbes 2010-04-17 19:03:50 +12:00
  • 56496960c2 added c4 ability to RMBO Chris Forbes 2010-04-17 19:00:57 +12:00
  • 250924fd9e added RMBO Chris Forbes 2010-04-17 18:59:14 +12:00
  • 6d14f86625 tib poisoning is now resourcetype-specific Chris Forbes 2010-04-17 18:26:32 +12:00
  • 97bd7ddcd1 add tiberium poisoning Chris Forbes 2010-04-17 18:14:54 +12:00
  • 8d145c8ae0 Fix map placed buildings with INotifyBuildComplete Paul Chote 2010-04-17 14:56:35 +12:00
  • e3c9097971 cnc e5 [chem] support Chris Forbes 2010-04-17 13:33:12 +12:00
  • 22494d7e8b made muzzleflash a lot saner; implemented E4 for cnc Chris Forbes 2010-04-17 13:13:18 +12:00
  • ac449e4b66 visibility fix for prev, so mod code can use it. Chris Forbes 2010-04-17 12:30:48 +12:00
  • 645362fe93 map actor id -> live actor dict for map scripting purposes Chris Forbes 2010-04-17 12:28:32 +12:00
  • 4b70fa6594 #8 hardcoded refs to afld/hpad/fix Chris Forbes 2010-04-17 10:01:42 +12:00
  • e3ac2a4e88 #164 engineer cursor on friendly critical buildings Chris Forbes 2010-04-17 09:52:00 +12:00
  • d00cc78dea UI Tweaks Paul Chote 2010-04-17 15:09:54 +12:00
  • 935551e44a Fix icons Paul Chote 2010-04-17 14:25:29 +12:00
  • cd7b4de529 Launch the game with argv *and* a dock icon Paul Chote 2010-04-17 02:36:31 +12:00
  • 47ccd80b14 Move the osx-packaging script inside the launcher xcode project Paul Chote 2010-04-17 02:00:26 +12:00
  • df521bc9ed Fix the launch process Paul Chote 2010-04-17 00:44:40 +12:00
  • 623b12f5fb Use a tableview for the mod list Paul Chote 2010-04-17 00:11:55 +12:00
  • b964524ea7 Fix osx packaging script Paul Chote 2010-04-16 23:34:14 +12:00
  • 0f474d0f7c blah Chris Forbes 2010-04-16 21:32:20 +12:00
  • 4d46c2bb22 fix broken vis of units in shellmap Chris Forbes 2010-04-16 21:31:30 +12:00
  • b6dbc8d6c4 clear chat hsitory at gamestart Chris Forbes 2010-04-16 21:25:51 +12:00
  • 2fb0467e5f moved ingame chat box Chris Forbes 2010-04-16 21:24:54 +12:00
  • d384bfab5c beef up range on cnc civilian pistol so it works Chris Forbes 2010-04-16 21:21:45 +12:00
  • d2f69b2797 setup civilians for cnc Chris Forbes 2010-04-16 21:20:34 +12:00
  • 0cd17d15fa emit civilians and engineers when selling too Chris Forbes 2010-04-16 21:12:29 +12:00
  • ab6961733a emit civilians and engineers when selling too Chris Forbes 2010-04-16 21:11:58 +12:00
  • 1af1b30395 add Valued to construction yard [fixes tooltip] and crate Chris Forbes 2010-04-16 21:09:09 +12:00
  • 150a83852e introduce 'Valued' trait, which is almost Buildable without being buildable. Chris Forbes 2010-04-16 21:06:54 +12:00
  • 11c2be29bf #135 civilian infantry for ra Chris Forbes 2010-04-16 21:01:17 +12:00
  • 0664a34465 #155 captured buildings confusing queries Chris Forbes 2010-04-16 20:54:33 +12:00
  • a4e2407d8e #156, #151 fixed: splash damage against invalid targets is now ignored Chris Forbes 2010-04-16 20:50:48 +12:00