Commit Graph

  • 0047b961b3 Set the viewport on world load Paul Chote 2010-04-09 23:41:43 +12:00
  • 803076caf9 Basic (zomg hacked) shellmap script [commit hacked by chrisf to remove 3MB AUD] Paul Chote 2010-04-09 23:20:18 +12:00
  • 0e459877c2 fix installer to cope with mod/maps trees Chris Forbes 2010-04-10 20:30:03 +12:00
  • 3bb69c448d Draw shellmap actors Paul Chote 2010-04-09 21:49:30 +12:00
  • f116455ef6 Shellmap unselectable for multiplayer Paul Chote 2010-04-09 21:23:22 +12:00
  • 44981f50a4 don't crash when enabling spatial index debug Chris Forbes 2010-04-09 20:32:27 +12:00
  • 1078fc380a Render shellmap / don't assume Game.Localplayer exists Paul Chote 2010-04-09 20:11:29 +12:00
  • 36a6123dd2 Fix GPS/Disabled shroud Paul Chote 2010-04-09 19:59:16 +12:00
  • 5c978df9a4 Fix ingame ra <-> cnc transition. Mod syntax change to "/mods mod[ mod...] map" Paul Chote 2010-04-09 19:08:54 +12:00
  • a683bddfea Quick-fix for "Invisible chrome" bug Paul Chote 2010-04-09 18:23:34 +12:00
  • a78b28d394 Fix map uids Paul Chote 2010-04-09 18:14:05 +12:00
  • 2fa93c74e4 Kill the static widget interface Paul Chote 2010-04-09 18:13:11 +12:00
  • 64a6ca2ef9 Only reload packages etc on gamestart. Needs testing. Paul Chote 2010-04-04 18:31:41 +12:00
  • a8e23dfb1b wtf?? Chris Forbes 2010-04-08 21:33:01 +12:00
  • ed08314ec0 clean up some messy GC behavior & needlessly longwinded code. slight perf cost on map save. Chris Forbes 2010-04-08 21:07:50 +12:00
  • ba24ffc442 remove spurious leftovers from prev Chris Forbes 2010-04-10 14:31:53 +12:00
  • f01bb9b767 removed the BS handling of supportpower sounds Chris Forbes 2010-04-10 14:29:46 +12:00
  • 4a15215e2a select target sound etc for paratroopers Chris Forbes 2010-04-10 14:25:27 +12:00
  • 1e9f5199f8 don't cancel other players' input modes in IonCannon, Airstrike, etc Chris Forbes 2010-04-10 14:15:04 +12:00
  • 8819d798e5 set prereqs and proper charge time for airstrike Chris Forbes 2010-04-10 12:52:49 +12:00
  • 9a19cc99e2 convert nuke to use generic SelectTarget Chris Forbes 2010-04-10 12:33:40 +12:00
  • d9da8be536 convert spy plane to generic SelectTarget Chris Forbes 2010-04-10 12:31:46 +12:00
  • 452db49546 convert Paratroopers to use generic SelectTarget Chris Forbes 2010-04-10 12:30:35 +12:00
  • 73399770c5 convert ion cannon to use generic SelectTarget Chris Forbes 2010-04-10 12:28:24 +12:00
  • 82835f1c8a generic 'select target' order generator Chris Forbes 2010-04-10 12:24:00 +12:00
  • ea892ed832 select target sound for airstrike Chris Forbes 2010-04-10 11:38:45 +12:00
  • 058bb1d2ad WORKING airstrike Chris Forbes 2010-04-10 11:32:53 +12:00
  • 388e871da1 fix stupid crash Chris Forbes 2010-04-10 11:24:44 +12:00
  • 7084aa891c napalm wiring Chris Forbes 2010-04-10 11:20:37 +12:00
  • dd1415dda8 add CarpetBomb trait for 1-pass airstrikes etc Chris Forbes 2010-04-10 11:17:52 +12:00
  • ee8f0fd04a cleanup of GL usings Chris Forbes 2010-04-10 11:00:49 +12:00
  • 5e7c6b3a1c added GravityBomb projectile type Chris Forbes 2010-04-10 11:00:39 +12:00
  • 6c56ebc7b4 actually make it work (except for napalm) Chris Forbes 2010-04-09 22:35:06 +12:00
  • f849eb824c fix desc/longdesc on airstrike Chris Forbes 2010-04-09 22:12:27 +12:00
  • b01ce10a8e added skeleton for cnc airstrike Chris Forbes 2010-04-09 22:07:49 +12:00
  • 982c9518ac #117 emit infantry on sell Chris Forbes 2010-04-09 19:27:45 +12:00
  • 7ade8e5ef8 fix issue in prev with mapchooser. also, fix long-standing bug in mapchooser with double-drawing of cancel button Chris Forbes 2010-04-09 18:27:02 +12:00
  • 93702c183a improved batching behavior of text rendering Chris Forbes 2010-04-09 18:21:15 +12:00
  • 7fa6ba6ddd Fixed offset on OBLI. Matthew 2010-04-09 21:06:23 +12:00
  • 55ee313f6c LaserZap rendering and damage wired up. Matthew 2010-04-09 20:31:34 +12:00
  • 4f9fb8f08d use .net's Stopwatch instead of sdl's broken timer Bob 2010-04-09 14:51:56 +12:00
  • d53212ff00 unfail maplist timing Chris Forbes 2010-04-09 12:09:47 +12:00
  • 73dc63886a Use SHA1 for map uids Paul Chote 2010-04-08 20:41:22 +12:00
  • f5787476f7 Load map smudges Paul Chote 2010-04-08 19:59:07 +12:00
  • 60bc0c3f69 Convert and store smudges in map Paul Chote 2010-04-08 19:38:53 +12:00
  • bae27fc165 Ints are 4 bytes always (apparently), and Order's ToString is no longer broken alzeih 2010-04-08 19:20:02 +12:00
  • 6d2f2378e9 Tidy up OutOfSync, Blaming of Tick, ToString in Order alzeih 2010-04-08 17:30:10 +12:00
  • c8bc0c51cd that was stupid alzeih 2010-04-08 16:36:58 +12:00
  • cfa3ef1475 OutOfSync is more verbose alzeih 2010-04-08 16:27:14 +12:00
  • 05f28bca23 Arbitrary smudge types Paul Chote 2010-04-08 18:44:20 +12:00
  • 916706fa75 runtime smudge support Paul Chote 2010-04-08 18:03:22 +12:00
  • ff7204d79d Fix gems Paul Chote 2010-04-05 21:51:44 +12:00
  • a0ad3d76b3 Fix map preview aspect ratio Paul Chote 2010-04-04 17:42:34 +12:00
  • 2885b25ec7 Fix NRE Paul Chote 2010-04-04 14:29:03 +12:00
  • 656ba93546 Unhardcode starting maps Paul Chote 2010-04-04 11:16:40 +12:00
  • 6d602b1acb Fix duplicate-conversion crash. Include 3 maps for ra and cnc. Begin new style map preview. Paul Chote 2010-04-04 01:41:02 +13:00
  • b135a059ee Map converter saves to package Paul Chote 2010-04-03 21:50:03 +13:00
  • 70dad96ad6 Map chooser Paul Chote 2010-04-03 20:11:51 +13:00
  • 4e0170a437 Maps as packages. Disable broken map selector. Paul Chote 2010-04-03 18:33:32 +13:00
  • fd5539d110 Reimplement Bibs Paul Chote 2010-04-02 19:43:22 +13:00
  • 25c95982d7 Bring bridge support back to the level of upstream/master Paul Chote 2010-04-02 14:18:19 +13:00
  • a493577c8b Remove obsolete files Paul Chote 2010-04-02 02:25:16 +13:00
  • 586266d2dc Fix for loading yaml from a mounted package/folder Paul Chote 2010-04-02 02:21:27 +13:00
  • 1af84c9b1b Fix cnc support Paul Chote 2010-04-02 01:43:09 +13:00
  • 8c15a4f6f4 Convert overlays (wall, field, crate) to actors. Untested cnc support. Paul Chote 2010-04-02 00:44:51 +13:00
  • 3b15aec294 perf fixes Paul Chote 2010-04-01 23:21:01 +13:00
  • c366b7c7fc Fixes & Resources support Paul Chote 2010-04-01 22:02:04 +13:00
  • 705e3eb2f6 More fixes Paul Chote 2010-04-01 21:16:58 +13:00
  • b8702e494b Fix most of the x/y issues Paul Chote 2010-04-01 20:57:53 +13:00
  • f7e2f414c0 Game uses new format. Missing bridges/resources/smudges. Buggy map bounds, actor placement and tile images. Paul Chote 2010-04-01 19:13:26 +13:00
  • 382efbcdfb Map saving Paul Chote 2010-04-01 17:37:46 +13:00
  • 585f15d4ca Converter for ra maps -> new format. Paul Chote 2010-04-01 16:13:09 +13:00
  • 8a64209d89 Reorganise FileFormats Paul Chote 2010-04-01 14:25:08 +13:00
  • 5a95c8a071 Better map format; First half of a loader for it. Paul Chote 2010-04-01 13:22:20 +13:00
  • da2f919e8f Saves enough data for a functional multiplayer map. Waypoint and Actor definitions will want refactoring at some point. Paul Chote 2010-04-01 00:40:52 +13:00
  • 06537d86f7 Save tile and resource data as a binary blob Paul Chote 2010-03-31 23:23:20 +13:00
  • db654c1517 Dump a bunch of stuff into yaml; not optimal. Paul Chote 2010-03-30 22:07:26 +13:00
  • 00288e19a4 Skeleton for a map converter Paul Chote 2010-03-30 20:18:07 +13:00
  • d469fdad94 use Tao dlls in thirdparty Chris Forbes 2010-04-07 17:34:07 +12:00
  • 5055b465c9 linear inaccuracy model Chris Forbes 2010-04-06 18:53:08 +12:00
  • ff67140f01 update data solution Chris Forbes 2010-04-05 16:07:49 +12:00
  • c14654fc6c #87 CNC buildings should show Critical anim while dying Chris Forbes 2010-04-05 12:41:16 +12:00
  • ed33684cd5 removing the verifier (broken security is worse than no security.) Bob 2010-04-04 16:08:34 +12:00
  • 8f1102016c split RA yaml into categories, like CNC Chris Forbes 2010-04-05 12:22:38 +12:00
  • 71340811ef #65 CNC Ion Cannon - 3 minute cooldown, narrow effect, still PerCell damage for massive building damage Chris Forbes 2010-04-02 21:57:56 +13:00
  • 93632f6c6c #115 New construction options Chris Forbes 2010-04-05 08:44:46 +12:00
  • 2f982c7eea #68 Inaccurate weapons (2/2) Chris Forbes 2010-04-05 07:49:27 +12:00
  • 7dc765d120 #68 Inaccurate weapons (1/2) Chris Forbes 2010-04-05 07:39:02 +12:00
  • aa9d07261c #136 ra afld animation was too fast Chris Forbes 2010-04-04 21:21:19 +12:00
  • 8cf2b75f94 fix linebuild bugs (2/2) Chris Forbes 2010-04-04 14:10:36 +12:00
  • 85010834de fix linebuild bugs (1/2) Chris Forbes 2010-04-04 14:01:12 +12:00
  • 3caa0a3431 fix linebuild Bob 2010-04-03 00:15:12 +12:00
  • 2a5d756191 update web download link alzeih 2010-04-04 14:25:31 +12:00
  • def6eee63c fix half of the "range-2" bug. Bob 2010-04-03 00:49:42 +12:00
  • f0d9ad8727 Fix makefile Paul Chote 2010-04-04 11:18:46 +12:00
  • fae9f7f0ae fixed demotruck Chris Forbes 2010-04-02 23:52:03 +13:00
  • a22ec0fd81 move the harvest-related traits and activities into the mod dll. Bob 2010-04-02 23:37:32 +12:00
  • 1d38825299 changed 'download-content' options to be subitems, to avoid interruptions in install Chris Forbes 2010-04-02 21:07:57 +13:00
  • 57085acf33 moved OreRefinery into mod dll. Bob 2010-04-02 23:01:46 +12:00
  • 8234b7ce23 ditto; should have been in -1 Bob 2010-04-04 14:25:28 +12:00