36a6123dd2
Fix GPS/Disabled shroud
Paul Chote
2010-04-09 19:59:16 +12:00
5c978df9a4
Fix ingame ra <-> cnc transition. Mod syntax change to "/mods mod[ mod...] map"
Paul Chote
2010-04-09 19:08:54 +12:00
a683bddfea
Quick-fix for "Invisible chrome" bug
Paul Chote
2010-04-09 18:23:34 +12:00
a78b28d394
Fix map uids
Paul Chote
2010-04-09 18:14:05 +12:00
2fa93c74e4
Kill the static widget interface
Paul Chote
2010-04-09 18:13:11 +12:00
64a6ca2ef9
Only reload packages etc on gamestart. Needs testing.
Paul Chote
2010-04-04 18:31:41 +12:00
a8e23dfb1b
wtf??
Chris Forbes
2010-04-08 21:33:01 +12:00
ed08314ec0
clean up some messy GC behavior & needlessly longwinded code. slight perf cost on map save.
Chris Forbes
2010-04-08 21:07:50 +12:00
ba24ffc442
remove spurious leftovers from prev
Chris Forbes
2010-04-10 14:31:53 +12:00
f01bb9b767
removed the BS handling of supportpower sounds
Chris Forbes
2010-04-10 14:29:46 +12:00
4a15215e2a
select target sound etc for paratroopers
Chris Forbes
2010-04-10 14:25:27 +12:00
1e9f5199f8
don't cancel other players' input modes in IonCannon, Airstrike, etc
Chris Forbes
2010-04-10 14:15:04 +12:00
8819d798e5
set prereqs and proper charge time for airstrike
Chris Forbes
2010-04-10 12:52:49 +12:00
9a19cc99e2
convert nuke to use generic SelectTarget
Chris Forbes
2010-04-10 12:33:40 +12:00
d9da8be536
convert spy plane to generic SelectTarget
Chris Forbes
2010-04-10 12:31:46 +12:00
452db49546
convert Paratroopers to use generic SelectTarget
Chris Forbes
2010-04-10 12:30:35 +12:00
73399770c5
convert ion cannon to use generic SelectTarget
Chris Forbes
2010-04-10 12:28:24 +12:00
82835f1c8a
generic 'select target' order generator
Chris Forbes
2010-04-10 12:24:00 +12:00
ea892ed832
select target sound for airstrike
Chris Forbes
2010-04-10 11:38:45 +12:00
058bb1d2ad
WORKING airstrike
Chris Forbes
2010-04-10 11:32:53 +12:00
388e871da1
fix stupid crash
Chris Forbes
2010-04-10 11:24:44 +12:00
7084aa891c
napalm wiring
Chris Forbes
2010-04-10 11:20:37 +12:00
dd1415dda8
add CarpetBomb trait for 1-pass airstrikes etc
Chris Forbes
2010-04-10 11:17:52 +12:00
ee8f0fd04a
cleanup of GL usings
Chris Forbes
2010-04-10 11:00:49 +12:00
5e7c6b3a1c
added GravityBomb projectile type
Chris Forbes
2010-04-10 11:00:39 +12:00
6c56ebc7b4
actually make it work (except for napalm)
Chris Forbes
2010-04-09 22:35:06 +12:00
f849eb824c
fix desc/longdesc on airstrike
Chris Forbes
2010-04-09 22:12:27 +12:00
b01ce10a8e
added skeleton for cnc airstrike
Chris Forbes
2010-04-09 22:07:49 +12:00
982c9518ac#117 emit infantry on sell
Chris Forbes
2010-04-09 19:27:45 +12:00
7ade8e5ef8
fix issue in prev with mapchooser. also, fix long-standing bug in mapchooser with double-drawing of cancel button
Chris Forbes
2010-04-09 18:27:02 +12:00
93702c183a
improved batching behavior of text rendering
Chris Forbes
2010-04-09 18:21:15 +12:00
7fa6ba6ddd
Fixed offset on OBLI.
Matthew
2010-04-09 21:06:23 +12:00
55ee313f6c
LaserZap rendering and damage wired up.
Matthew
2010-04-09 20:31:34 +12:00
4f9fb8f08d
use .net's Stopwatch instead of sdl's broken timer
Bob
2010-04-09 14:51:56 +12:00
d53212ff00
unfail maplist timing
Chris Forbes
2010-04-09 12:09:47 +12:00
73dc63886a
Use SHA1 for map uids
Paul Chote
2010-04-08 20:41:22 +12:00
f5787476f7
Load map smudges
Paul Chote
2010-04-08 19:59:07 +12:00
60bc0c3f69
Convert and store smudges in map
Paul Chote
2010-04-08 19:38:53 +12:00
bae27fc165
Ints are 4 bytes always (apparently), and Order's ToString is no longer broken
alzeih
2010-04-08 19:20:02 +12:00
6d2f2378e9
Tidy up OutOfSync, Blaming of Tick, ToString in Order
alzeih
2010-04-08 17:30:10 +12:00
c8bc0c51cd
that was stupid
alzeih
2010-04-08 16:36:58 +12:00
cfa3ef1475
OutOfSync is more verbose
alzeih
2010-04-08 16:27:14 +12:00
05f28bca23
Arbitrary smudge types
Paul Chote
2010-04-08 18:44:20 +12:00
916706fa75
runtime smudge support
Paul Chote
2010-04-08 18:03:22 +12:00
ff7204d79d
Fix gems
Paul Chote
2010-04-05 21:51:44 +12:00
a0ad3d76b3
Fix map preview aspect ratio
Paul Chote
2010-04-04 17:42:34 +12:00
2885b25ec7
Fix NRE
Paul Chote
2010-04-04 14:29:03 +12:00
656ba93546
Unhardcode starting maps
Paul Chote
2010-04-04 11:16:40 +12:00
6d602b1acb
Fix duplicate-conversion crash. Include 3 maps for ra and cnc. Begin new style map preview.
Paul Chote
2010-04-04 01:41:02 +13:00
b135a059ee
Map converter saves to package
Paul Chote
2010-04-03 21:50:03 +13:00
70dad96ad6
Map chooser
Paul Chote
2010-04-03 20:11:51 +13:00
4e0170a437
Maps as packages. Disable broken map selector.
Paul Chote
2010-04-03 18:33:32 +13:00
fd5539d110
Reimplement Bibs
Paul Chote
2010-04-02 19:43:22 +13:00
25c95982d7
Bring bridge support back to the level of upstream/master
Paul Chote
2010-04-02 14:18:19 +13:00
a493577c8b
Remove obsolete files
Paul Chote
2010-04-02 02:25:16 +13:00
586266d2dc
Fix for loading yaml from a mounted package/folder
Paul Chote
2010-04-02 02:21:27 +13:00
1af84c9b1b
Fix cnc support
Paul Chote
2010-04-02 01:43:09 +13:00
8c15a4f6f4
Convert overlays (wall, field, crate) to actors. Untested cnc support.
Paul Chote
2010-04-02 00:44:51 +13:00
3b15aec294
perf fixes
Paul Chote
2010-04-01 23:21:01 +13:00
c366b7c7fc
Fixes & Resources support
Paul Chote
2010-04-01 22:02:04 +13:00
705e3eb2f6
More fixes
Paul Chote
2010-04-01 21:16:58 +13:00
b8702e494b
Fix most of the x/y issues
Paul Chote
2010-04-01 20:57:53 +13:00
f7e2f414c0
Game uses new format. Missing bridges/resources/smudges. Buggy map bounds, actor placement and tile images.
Paul Chote
2010-04-01 19:13:26 +13:00
382efbcdfb
Map saving
Paul Chote
2010-04-01 17:37:46 +13:00
585f15d4ca
Converter for ra maps -> new format.
Paul Chote
2010-04-01 16:13:09 +13:00
8a64209d89
Reorganise FileFormats
Paul Chote
2010-04-01 14:25:08 +13:00
5a95c8a071
Better map format; First half of a loader for it.
Paul Chote
2010-04-01 13:22:20 +13:00
da2f919e8f
Saves enough data for a functional multiplayer map. Waypoint and Actor definitions will want refactoring at some point.
Paul Chote
2010-04-01 00:40:52 +13:00
06537d86f7
Save tile and resource data as a binary blob
Paul Chote
2010-03-31 23:23:20 +13:00
db654c1517
Dump a bunch of stuff into yaml; not optimal.
Paul Chote
2010-03-30 22:07:26 +13:00
00288e19a4
Skeleton for a map converter
Paul Chote
2010-03-30 20:18:07 +13:00
d469fdad94
use Tao dlls in thirdparty
Chris Forbes
2010-04-07 17:34:07 +12:00
5055b465c9
linear inaccuracy model
Chris Forbes
2010-04-06 18:53:08 +12:00
ff67140f01
update data solution
Chris Forbes
2010-04-05 16:07:49 +12:00
c14654fc6c#87 CNC buildings should show Critical anim while dying
Chris Forbes
2010-04-05 12:41:16 +12:00
ed33684cd5
removing the verifier (broken security is worse than no security.)
Bob
2010-04-04 16:08:34 +12:00
8f1102016c
split RA yaml into categories, like CNC
Chris Forbes
2010-04-05 12:22:38 +12:00
71340811ef#65 CNC Ion Cannon - 3 minute cooldown, narrow effect, still PerCell damage for massive building damage
Chris Forbes
2010-04-02 21:57:56 +13:00
93632f6c6c#115 New construction options
Chris Forbes
2010-04-05 08:44:46 +12:00
2f982c7eea#68 Inaccurate weapons (2/2)
Chris Forbes
2010-04-05 07:49:27 +12:00
7dc765d120#68 Inaccurate weapons (1/2)
Chris Forbes
2010-04-05 07:39:02 +12:00
aa9d07261c#136 ra afld animation was too fast
Chris Forbes
2010-04-04 21:21:19 +12:00
8cf2b75f94
fix linebuild bugs (2/2)
Chris Forbes
2010-04-04 14:10:36 +12:00
85010834de
fix linebuild bugs (1/2)
Chris Forbes
2010-04-04 14:01:12 +12:00
3caa0a3431
fix linebuild
Bob
2010-04-03 00:15:12 +12:00
2a5d756191
update web download link
alzeih
2010-04-04 14:25:31 +12:00
def6eee63c
fix half of the "range-2" bug.
Bob
2010-04-03 00:49:42 +12:00
f0d9ad8727
Fix makefile
Paul Chote
2010-04-04 11:18:46 +12:00
fae9f7f0ae
fixed demotruck
Chris Forbes
2010-04-02 23:52:03 +13:00
a22ec0fd81
move the harvest-related traits and activities into the mod dll.
Bob
2010-04-02 23:37:32 +12:00
1d38825299
changed 'download-content' options to be subitems, to avoid interruptions in install
Chris Forbes
2010-04-02 21:07:57 +13:00
57085acf33
moved OreRefinery into mod dll.
Bob
2010-04-02 23:01:46 +12:00
8234b7ce23
ditto; should have been in -1
Bob
2010-04-04 14:25:28 +12:00