Commit Graph

  • 20bf86f851 fixes MethodAccessException in sync Bob 2010-04-04 14:13:15 +12:00
  • 8a3c1e137e moved other chrono-related stuff into the mod dll. Bob 2010-04-02 22:45:01 +12:00
  • 9cbfd3914a moved Nuke, Chronoshift into the mod dll. Bob 2010-04-02 22:34:00 +12:00
  • 4bfed9be43 projectile info lookup the same way Chris Forbes 2010-04-04 13:06:04 +12:00
  • 3d0b0dc82b clean that up... Chris Forbes 2010-04-04 13:04:39 +12:00
  • 7ff04ee333 add ALL namespaces found in mod dlls - no more stupid assumption Chris Forbes 2010-04-04 12:57:54 +12:00
  • 93bdba6ca4 I don't care if that "breaks linebuild", that's not how to fix it; a couple of missing [Sync]s Bob 2010-04-02 22:16:05 +12:00
  • b4298a445e fixed units forgetting their orders while near enemies. Bob 2010-04-02 21:57:16 +12:00
  • fa4c5c3fea cleaning up pip colors on APC/LST/TRAN Bob 2010-04-02 21:27:48 +12:00
  • 5abffd3c2c civilian sequences for cnc Chris Forbes 2010-04-02 18:13:59 +13:00
  • a8b65ba62a added civilian sequences for RA Chris Forbes 2010-04-02 18:00:28 +13:00
  • ec37a07539 aftermath config Chris Forbes 2010-04-02 17:50:29 +13:00
  • edb6a5e812 aftermath upgraded to new weaponmodel Chris Forbes 2010-04-02 17:47:33 +13:00
  • 256e8c09ae LegacyRules is dead. Long live.. yaml? Chris Forbes 2010-04-02 17:21:01 +13:00
  • 37fd8f7c28 fix units being visible under fog Chris Forbes 2010-04-02 17:09:20 +13:00
  • ca0d993c1a add radius to Selectable, used to adjust distance for damage calculation Chris Forbes 2010-04-02 16:03:24 +13:00
  • b2cb4dcc29 ... the change that this was all FOR Chris Forbes 2010-04-02 15:49:37 +13:00
  • 0596b08f2c rules-based terrain cost, part 1 Chris Forbes 2010-04-02 15:14:58 +13:00
  • 45f9ec2f7e upgraded cnc to use the new weaponmodel Chris Forbes 2010-04-02 12:31:34 +13:00
  • ef73720f79 put buildspeed, nuke, etc back to normal... oops Chris Forbes 2010-04-02 11:59:16 +13:00
  • 08dda12328 naming fixes Chris Forbes 2010-04-02 11:43:13 +13:00
  • ca3c6ee5fe damage stuff in any part of the cell; don't put smudge in water Chris Forbes 2010-04-02 11:40:51 +13:00
  • 03a037a84f nuke damage generalized (DamageModel=PerCell) Chris Forbes 2010-04-02 11:24:15 +13:00
  • c63697e181 explode crates wired up again Chris Forbes 2010-04-02 10:53:15 +13:00
  • fb8549aa36 fix up mines Chris Forbes 2010-04-02 10:43:45 +13:00
  • 10e7afc10c wired up Explodes again; categories != targettypes Chris Forbes 2010-04-01 22:25:15 +13:00
  • 268c714ac2 fixed up weapon validity stuff Chris Forbes 2010-04-01 22:21:04 +13:00
  • 9fa9ec6b5a added list of valid target categories to WeaponInfo Chris Forbes 2010-04-01 22:04:22 +13:00
  • e3ec2f2925 laser zap gets an IProjectileInfo Chris Forbes 2010-04-01 21:59:45 +13:00
  • 37398ab275 remove dead bits of rules.ini Chris Forbes 2010-04-01 21:49:55 +13:00
  • 38605faecf much simpler rules loader Chris Forbes 2010-04-01 21:31:15 +13:00
  • c5fdda9141 more cleanup Chris Forbes 2010-04-01 21:00:33 +13:00
  • 1f1e748f1b removed old WeaponInfo Chris Forbes 2010-04-01 19:16:46 +13:00
  • a00abdab85 removed ProjectileInfo; WeaponValidForTarget is borked as a result, but nothing else Chris Forbes 2010-04-01 18:51:42 +13:00
  • 7532d635d6 tesla damage wired up Chris Forbes 2010-04-01 18:46:21 +13:00
  • a24c90d6ae wire up missiles Chris Forbes 2010-04-01 18:40:50 +13:00
  • dda6a939f1 unhack that a bit; delayed damage works Chris Forbes 2010-04-01 18:30:55 +13:00
  • cefee4b1d2 guts of Combat is on the new model Chris Forbes 2010-04-01 18:24:42 +13:00
  • 11121baf23 bullet/lobbed sortof work now Chris Forbes 2010-04-01 18:06:58 +13:00
  • d27e7e22e8 fix lowercase fail Chris Forbes 2010-04-01 17:50:37 +13:00
  • 35b354d54e flip that upside-down Chris Forbes 2010-04-01 00:07:55 +13:00
  • e773ecb290 wiring new weapon stuff into AttackBase.CheckFire Chris Forbes 2010-03-31 23:56:27 +13:00
  • 51ebf618f6 usings Chris Forbes 2010-03-31 23:38:14 +13:00
  • b4f5baf1a7 load ALL the weaponinfo properly Chris Forbes 2010-03-31 22:52:36 +13:00
  • 744eeabb3c half a loader Chris Forbes 2010-03-31 19:33:27 +13:00
  • 0f2d891f4b the rest of the weapons Chris Forbes 2010-03-31 19:12:42 +13:00
  • ee8a21ef7d some more Chris Forbes 2010-03-31 18:49:24 +13:00
  • 24de986d94 a bunch more weapons Chris Forbes 2010-03-31 18:43:38 +13:00
  • 4429d311c2 A good chunk of weapons.yaml done. Matthew Bowra-Dean 2010-03-31 18:11:45 +13:00
  • b5fb199c22 removed ShroudRate (unused) alzeih 2010-04-02 16:34:13 +13:00
  • dca052dbc8 FIX uses unit repair values with RepairsUnits trait, Buildings use right repair values, nuke unused GeneralInfo alzeih 2010-04-02 16:21:33 +13:00
  • c54d904e2b Some trait info moved from GlobalDefaults to sane places alzeih 2010-04-02 15:30:04 +13:00
  • df336aee70 Move default values into GlobalDefaultsInfo, add to cnc. alzeih 2010-04-02 13:03:59 +13:00
  • 3123b4d83b Migration to World.Defaults complete (for RA) alzeih 2010-04-02 02:16:20 +13:00
  • c29733da63 move global defaults to a trait (half done) alzeih 2010-04-02 01:42:41 +13:00
  • 939ec0408e range circles for base defenses Chris Forbes 2010-03-31 18:00:27 +13:00
  • 9270a85619 fix units disappearing if their topleftmost cell was not in the map (proc at top edge, etc) Chris Forbes 2010-03-30 22:08:37 +13:00
  • 6423c04983 hard edge-of-table again Chris Forbes 2010-03-30 21:37:21 +13:00
  • 1c408f635a #114 fixed Chris Forbes 2010-03-30 19:17:14 +13:00
  • 20c4d3ef61 #37 enemy actors can be selected under shroud Chris Forbes 2010-03-30 19:07:12 +13:00
  • d211056082 remove dead crap from ShroudRenderer Chris Forbes 2010-03-30 18:57:56 +13:00
  • e0ff264a7e proper dirty handling in new Shroud trait Chris Forbes 2010-03-30 18:56:45 +13:00
  • c159300ecf wire up hide-map crate properly Chris Forbes 2010-03-30 18:40:37 +13:00
  • a71ba665a7 pre-explore a little bit around the mcv at start Chris Forbes 2010-03-30 18:26:52 +13:00
  • ef761abd94 don't render enemy units under fog Chris Forbes 2010-03-30 18:26:35 +13:00
  • 16e78b7cbe shroud support for cnc too Chris Forbes 2010-03-29 21:06:35 +13:00
  • 3a97f806fc rename old Shroud => ShroudRenderer Chris Forbes 2010-03-29 21:02:40 +13:00
  • 1f86540bad inline some fail Chris Forbes 2010-03-29 20:36:31 +13:00
  • 7baaf60eff sortof works Chris Forbes 2010-03-29 20:05:54 +13:00
  • 9bdcd17db8 blah Chris Forbes 2010-03-29 19:45:20 +13:00
  • 78aff19fa2 hooked into Mobile Chris Forbes 2010-03-29 19:41:58 +13:00
  • 4154543005 AddActor and GetVisOrigins done; exploration done Chris Forbes 2010-03-29 19:35:39 +13:00
  • 83a40e5039 RemoveActor impl in Shroud trait Chris Forbes 2010-03-29 19:25:28 +13:00
  • f701048310 make it actually correct... Chris Forbes 2010-03-29 19:18:30 +13:00
  • 9e44306ec4 no nonlocal shroud; beginning of Shroud trait; fog switch on shroud palette hack Chris Forbes 2010-03-29 19:14:21 +13:00
  • 8e0e776a9a remove path debug; convert all other chat abuses to Game.Debug() Chris Forbes 2010-03-30 07:54:23 +13:00
  • 3e45ed6133 directional path cost hack for smoother flows Chris Forbes 2010-03-29 17:43:43 +13:00
  • 4844c82051 add a noob little path cache Chris Forbes 2010-03-28 17:19:54 +13:00
  • d5a9c76d42 unhack that a bit Chris Forbes 2010-03-28 16:56:13 +13:00
  • c6804dff9c moar Chris Forbes 2010-03-28 16:54:53 +13:00
  • b677f3cb56 made Expand a bit more sensible Chris Forbes 2010-03-28 16:49:28 +13:00
  • 6b7d824b9b having a look at this perf stuff... Chris Forbes 2010-03-28 10:34:43 +13:00
  • e1f6a741b8 Merge remote branch 'beedee/playtest' Chris Forbes 2010-03-27 23:23:20 +13:00
  • d00037322b fix crash in SpatialBins with lack of clamping Chris Forbes 2010-03-27 23:16:50 +13:00
  • c512626ab0 Fixed crash on large palette indexes. Matthew Bowra-Dean 2010-03-27 23:16:16 +13:00
  • 006ccbc59c fix dumb crash in ProductionQueue Chris Forbes 2010-03-27 23:10:57 +13:00
  • ebb65a92d6 all spread in pixels now. Chris Forbes 2010-03-27 20:49:59 +13:00
  • e15fc6a425 only retaliate if idle Chris Forbes 2010-03-27 20:41:37 +13:00
  • f6a52f4e50 #117 off-map planes should spawn at cruise altitude Chris Forbes 2010-03-27 18:07:01 +13:00
  • 17b135926d net tick interval is now 120ms; local tick is still 40ms Chris Forbes 2010-03-27 14:43:23 +13:00
  • 9afdf5459e remove redundant sequences Chris Forbes 2010-03-27 13:33:13 +13:00
  • 3c8b5c1a3f update cnc to use same, but with slight recolor Chris Forbes 2010-03-27 13:29:14 +13:00
  • 55e18408c8 art tweak Chris Forbes 2010-03-27 11:38:34 +13:00
  • 088de9dcb7 use rgba buttons for sell/repair/etc Chris Forbes 2010-03-27 11:35:48 +13:00
  • 86e86fbd07 added rgba versions of chrome buttons to dialog.png [there's space there]; also new powerdown button art. Chris Forbes 2010-03-27 11:26:42 +13:00
  • 74a5f2e4d4 fix idle handling. that was dumb. Chris Forbes 2010-03-27 10:52:51 +13:00
  • 2f02b5c453 a pile of plane simplifications Chris Forbes 2010-03-27 10:40:14 +13:00
  • d2ad90aa5b saner planes, part 1 Chris Forbes 2010-03-27 00:23:24 +13:00
  • 092c9bede0 unhack mine inherits Chris Forbes 2010-03-27 10:15:54 +13:00
  • 13e6711a3b further unhacking to localise extended damage state stuff to JUST WALLS Chris Forbes 2010-03-27 10:11:24 +13:00