c29733da63
move global defaults to a trait (half done)
alzeih
2010-04-02 01:42:41 +13:00
939ec0408e
range circles for base defenses
Chris Forbes
2010-03-31 18:00:27 +13:00
9270a85619
fix units disappearing if their topleftmost cell was not in the map (proc at top edge, etc)
Chris Forbes
2010-03-30 22:08:37 +13:00
6423c04983
hard edge-of-table again
Chris Forbes
2010-03-30 21:37:21 +13:00
1c408f635a#114 fixed
Chris Forbes
2010-03-30 19:17:14 +13:00
20c4d3ef61#37 enemy actors can be selected under shroud
Chris Forbes
2010-03-30 19:07:12 +13:00
d211056082
remove dead crap from ShroudRenderer
Chris Forbes
2010-03-30 18:57:56 +13:00
e0ff264a7e
proper dirty handling in new Shroud trait
Chris Forbes
2010-03-30 18:56:45 +13:00
c159300ecf
wire up hide-map crate properly
Chris Forbes
2010-03-30 18:40:37 +13:00
a71ba665a7
pre-explore a little bit around the mcv at start
Chris Forbes
2010-03-30 18:26:52 +13:00
ef761abd94
don't render enemy units under fog
Chris Forbes
2010-03-30 18:26:35 +13:00
16e78b7cbe
shroud support for cnc too
Chris Forbes
2010-03-29 21:06:35 +13:00
3a97f806fc
rename old Shroud => ShroudRenderer
Chris Forbes
2010-03-29 21:02:40 +13:00
1f86540bad
inline some fail
Chris Forbes
2010-03-29 20:36:31 +13:00
7baaf60eff
sortof works
Chris Forbes
2010-03-29 20:05:54 +13:00
9bdcd17db8
blah
Chris Forbes
2010-03-29 19:45:20 +13:00
78aff19fa2
hooked into Mobile
Chris Forbes
2010-03-29 19:41:58 +13:00
4154543005
AddActor and GetVisOrigins done; exploration done
Chris Forbes
2010-03-29 19:35:39 +13:00
83a40e5039
RemoveActor impl in Shroud trait
Chris Forbes
2010-03-29 19:25:28 +13:00
f701048310
make it actually correct...
Chris Forbes
2010-03-29 19:18:30 +13:00
9e44306ec4
no nonlocal shroud; beginning of Shroud trait; fog switch on shroud palette hack
Chris Forbes
2010-03-29 19:14:21 +13:00
8e0e776a9a
remove path debug; convert all other chat abuses to Game.Debug()
Chris Forbes
2010-03-30 07:54:23 +13:00
3e45ed6133
directional path cost hack for smoother flows
Chris Forbes
2010-03-29 17:43:43 +13:00
4844c82051
add a noob little path cache
Chris Forbes
2010-03-28 17:19:54 +13:00
d5a9c76d42
unhack that a bit
Chris Forbes
2010-03-28 16:56:13 +13:00
c6804dff9c
moar
Chris Forbes
2010-03-28 16:54:53 +13:00
b677f3cb56
made Expand a bit more sensible
Chris Forbes
2010-03-28 16:49:28 +13:00
6b7d824b9b
having a look at this perf stuff...
Chris Forbes
2010-03-28 10:34:43 +13:00
e1f6a741b8
Merge remote branch 'beedee/playtest'
Chris Forbes
2010-03-27 23:23:20 +13:00
d00037322b
fix crash in SpatialBins with lack of clamping
Chris Forbes
2010-03-27 23:16:50 +13:00
c512626ab0
Fixed crash on large palette indexes.
Matthew Bowra-Dean
2010-03-27 23:16:16 +13:00
006ccbc59c
fix dumb crash in ProductionQueue
Chris Forbes
2010-03-27 23:10:57 +13:00
ebb65a92d6
all spread in pixels now.
Chris Forbes
2010-03-27 20:49:59 +13:00
e15fc6a425
only retaliate if idle
Chris Forbes
2010-03-27 20:41:37 +13:00
f6a52f4e50#117 off-map planes should spawn at cruise altitude
Chris Forbes
2010-03-27 18:07:01 +13:00
17b135926d
net tick interval is now 120ms; local tick is still 40ms
Chris Forbes
2010-03-27 14:43:23 +13:00
9afdf5459e
remove redundant sequences
Chris Forbes
2010-03-27 13:33:13 +13:00
3c8b5c1a3f
update cnc to use same, but with slight recolor
Chris Forbes
2010-03-27 13:29:14 +13:00
55e18408c8
art tweak
Chris Forbes
2010-03-27 11:38:34 +13:00
088de9dcb7
use rgba buttons for sell/repair/etc
Chris Forbes
2010-03-27 11:35:48 +13:00
86e86fbd07
added rgba versions of chrome buttons to dialog.png [there's space there]; also new powerdown button art.
Chris Forbes
2010-03-27 11:26:42 +13:00
74a5f2e4d4
fix idle handling. that was dumb.
Chris Forbes
2010-03-27 10:52:51 +13:00
2f02b5c453
a pile of plane simplifications
Chris Forbes
2010-03-27 10:40:14 +13:00
d2ad90aa5b
saner planes, part 1
Chris Forbes
2010-03-27 00:23:24 +13:00
092c9bede0
unhack mine inherits
Chris Forbes
2010-03-27 10:15:54 +13:00
13e6711a3b
further unhacking to localise extended damage state stuff to JUST WALLS
Chris Forbes
2010-03-27 10:11:24 +13:00