Simplify tileset-specific sequence definitions.

All magic behaviour for constructing sprite filenames
has been removed in favour of an explicit Filename
(and TilesetFilenames for tileset-specific sequences)
property.
This commit is contained in:
Paul Chote
2023-01-21 14:41:32 +00:00
committed by Pavel Penev
parent 04c3cd6ec5
commit 5b8f148c50
41 changed files with 8088 additions and 3718 deletions

View File

@@ -1,21 +1,29 @@
c17:
idle:
Filename: c17.shp
Facings: 32
UseClassicFacings: True
icon: c17icnh
icon:
Filename: c17icnh.shp
tran:
Defaults:
Filename: tran.shp
idle:
Facings: 32
UseClassicFacings: True
rotor: lrotor
rotor:
Filename: lrotor.shp
Length: 4
rotor2: rrotor
rotor2:
Filename: rrotor.shp
Length: 4
slow-rotor: lrotor
slow-rotor:
Filename: lrotor.shp
Start: 4
Length: 8
slow-rotor2: rrotor
slow-rotor2:
Filename: rrotor.shp
Start: 4
Length: 8
open:
@@ -23,40 +31,48 @@ tran:
Length: 4
unload:
Start: 35
icon: tranicnh.tem
AddExtension: False
icon:
Filename: tranicnh.tem
heli:
idle:
Filename: heli.shp
Facings: 32
UseClassicFacings: True
rotor: lrotor
rotor:
Filename: lrotor.shp
Length: 4
slow-rotor: lrotor
slow-rotor:
Filename: lrotor.shp
Start: 4
Length: 8
muzzle: minigun
muzzle:
Filename: minigun.shp
Length: 6
Facings: 8
icon: heliicnh.tem
AddExtension: False
icon:
Filename: heliicnh.tem
orca:
Defaults:
Filename: orca.shp
idle:
Facings: 32
UseClassicFacings: True
move:
Start: 32
Facings: 32
icon: orcaicnh.tem
AddExtension: False
icon:
Filename: orcaicnh.tem
a10:
idle:
Filename: a10.shp
Facings: 32
UseClassicFacings: True
muzzle: minigun
muzzle:
Filename: minigun.shp
Length: 6
Facings: 8
icon: a10icnh.tem
AddExtension: False
icon:
Filename: a10icnh.tem

View File

@@ -1,12 +1,15 @@
lst:
idle: lst
idle:
Filename: lst.shp
Start: 0
Facings: 1
ZOffset: -1024
icon: lsticnh.tem
AddExtension: False
icon:
Filename: lsticnh.tem
boat:
Defaults:
Filename: boat.shp
left:
Facings: 32
damaged-left:
@@ -15,7 +18,8 @@ boat:
critical-left:
Start: 64
Facings: 32
wake-left: wake
wake-left:
Filename: wake.shp
Start: 6
Length: 6
Offset: 1,2
@@ -29,9 +33,10 @@ boat:
critical-right:
Start: 160
Facings: 32
wake-right: wake
wake-right:
Filename: wake.shp
Length: 6
Offset: -1,2
Tick: 120
icon: boaticnh.tem
AddExtension: False
icon:
Filename: boaticnh.tem

View File

@@ -1,4 +1,6 @@
c1:
Defaults:
Filename: c1.shp
stand:
Facings: 8
panic-stand:
@@ -44,43 +46,65 @@ c1:
Start: 182
Length: 4
Tick: 80
die-crushed: e1rot
die-crushed:
Filename: e1rot.shp
Start: 16
Length: 4
Tick: 1600
c2:
Defaults:
Filename: c2.shp
Inherits: c1
c3:
Defaults:
Filename: c3.shp
Inherits: c1
c4:
Defaults:
Filename: c4.shp
Inherits: c1
c5:
Defaults:
Filename: c5.shp
Inherits: c1
c6:
Defaults:
Filename: c6.shp
Inherits: c1
c7:
Defaults:
Filename: c7.shp
Inherits: c1
c8:
Defaults:
Filename: c8.shp
Inherits: c1
c9:
Defaults:
Filename: c9.shp
Inherits: c1
c10:
Defaults:
Filename: c10.shp
Inherits: c1
delphi:
Defaults:
Filename: delphi.shp
Inherits: c1
moebius:
Defaults:
Filename: moebius.shp
Tick: 80
stand:
Facings: 8
@@ -115,10 +139,13 @@ moebius:
die6:
Start: 214
Length: 3
die-crushed: e1rot
die-crushed:
Filename: e1rot.shp
Start: 16
Length: 4
Tick: 1600
chan:
Defaults:
Filename: chan.shp
Inherits: moebius

File diff suppressed because it is too large Load Diff

View File

@@ -1,4 +1,6 @@
steg:
Defaults:
Filename: steg.shp
stand:
Facings: 8
stand2:
@@ -15,9 +17,12 @@ steg:
die:
Start: 176
Length: 22
icon: stegicnh
icon:
Filename: stegicnh.shp
trex:
Defaults:
Filename: trex.shp
stand:
Facings: 8
stand2:
@@ -34,9 +39,12 @@ trex:
die:
Start: 144
Length: 40
icon: trexicnh
icon:
Filename: trexicnh.shp
tric:
Defaults:
Filename: tric.shp
stand:
Facings: 8
stand2:
@@ -53,9 +61,12 @@ tric:
die:
Start: 176
Length: 20
icon: tricicnh
icon:
Filename: tricicnh.shp
rapt:
Defaults:
Filename: rapt.shp
stand:
Facings: 8
stand2:
@@ -72,4 +83,5 @@ rapt:
die:
Start: 144
Length: 40
icon: rapticnh
icon:
Filename: rapticnh.shp

View File

@@ -1,43 +1,58 @@
vice:
idle:
Filename: vice.shp
Length: *
muzzle:
Combine:
chem-n:
0:
Filename: chem-n.shp
Length: *
Offset: 1,2
chem-nw:
1:
Filename: chem-nw.shp
Length: *
Offset: 8,2
chem-w:
2:
Filename: chem-w.shp
Length: *
Offset: 8,-3
chem-sw:
3:
Filename: chem-sw.shp
Length: *
Offset: 7,-6
chem-s:
4:
Filename: chem-s.shp
Length: *
Offset: 1,-6
chem-se:
5:
Filename: chem-se.shp
Length: *
Offset: -5,-6
chem-e:
6:
Filename: chem-e.shp
Length: *
Offset: -7,-3
chem-ne:
7:
Filename: chem-ne.shp
Length: *
Offset: -3,2
Facings: 8
Length: 13
die: chemball
die:
Filename: chemball.shp
Length: *
ZOffset: 2047
icon: viceicnh
icon:
Filename: viceicnh.shp
pvice:
Defaults:
Filename: pvice.shp
Inherits: vice
e1:
Defaults:
Filename: e1.shp
stand:
Facings: 8
stand2:
@@ -131,15 +146,18 @@ e1:
Start: 366
Length: 11
Tick: 80
die-crushed: e1rot
die-crushed:
Filename: e1rot.shp
Start: 16
Length: 4
Tick: 1600
ZOffset: -511
icon: e1icnh.tem
AddExtension: False
icon:
Filename: e1icnh.tem
e2:
Defaults:
Filename: e2.shp
stand:
Facings: 8
stand2:
@@ -224,15 +242,18 @@ e2:
Start: 494
Length: 11
Tick: 80
die-crushed: e2rot
die-crushed:
Filename: e2rot.shp
Start: 16
Length: 4
Tick: 1600
ZOffset: -511
icon: e2icnh.tem
AddExtension: False
icon:
Filename: e2icnh.tem
e3:
Defaults:
Filename: e3.shp
stand:
Facings: 8
stand2:
@@ -317,15 +338,18 @@ e3:
Start: 382
Length: 11
Tick: 80
die-crushed: e3rot
die-crushed:
Filename: e3rot.shp
Start: 16
Length: 4
Tick: 1600
ZOffset: -511
icon: e3icnh.tem
AddExtension: False
icon:
Filename: e3icnh.tem
e4:
Defaults:
Filename: e4.shp
stand:
Facings: 8
stand2:
@@ -410,43 +434,55 @@ e4:
Start: 494
Length: 10
Tick: 80
die-crushed: e4rot
die-crushed:
Filename: e4rot.shp
Start: 16
Length: 4
Tick: 1600
ZOffset: -511
muzzle:
Filename:
Combine:
flame-n:
0:
Filename: flame-n.shp
Length: *
Offset: 1,6
flame-nw:
1:
Filename: flame-nw.shp
Length: *
Offset: 8,7
flame-w:
2:
Filename: flame-w.shp
Length: *
Offset: 8,2
flame-sw:
3:
Filename: flame-sw.shp
Length: *
Offset: 7,-2
flame-s:
4:
Filename: flame-s.shp
Length: *
Offset: 1,-2
flame-se:
5:
Filename: flame-se.shp
Length: *
Offset: -5,-2
flame-e:
6:
Filename: flame-e.shp
Length: *
Offset: -7,2
flame-ne:
7:
Filename: flame-ne.shp
Length: *
Offset: -7,8
Facings: 8
Length: 13
icon: e4icnh.tem
AddExtension: False
icon:
Filename: e4icnh.tem
e5:
Defaults:
Filename: e5.shp
stand:
Facings: 8
stand2:
@@ -531,43 +567,55 @@ e5:
Start: 494
Length: 10
Tick: 80
die-crushed: e4rot
die-crushed:
Filename: e4rot.shp
Start: 16
Length: 4
Tick: 1600
ZOffset: -511
muzzle:
Filename:
Combine:
chem-n:
0:
Filename: chem-n.shp
Length: *
Offset: 1,2
chem-nw:
1:
Filename: chem-nw.shp
Length: *
Offset: 8,2
chem-w:
2:
Filename: chem-w.shp
Length: *
Offset: 8,-3
chem-sw:
3:
Filename: chem-sw.shp
Length: *
Offset: 7,-6
chem-s:
4:
Filename: chem-s.shp
Length: *
Offset: 1,-6
chem-se:
5:
Filename: chem-se.shp
Length: *
Offset: -5,-6
chem-e:
6:
Filename: chem-e.shp
Length: *
Offset: -7,-3
chem-ne:
7:
Filename: chem-ne.shp
Length: *
Offset: -3,2
Facings: 8
Length: 13
icon: e5icnh.tem
AddExtension: False
icon:
Filename: e5icnh.tem
e6:
Defaults:
Filename: e6.shp
stand:
Facings: 8
stand2:
@@ -644,15 +692,18 @@ e6:
Start: 130
Length: 4
Tick: 80
die-crushed: e1rot
die-crushed:
Filename: e1rot.shp
Start: 16
Length: 4
Tick: 1600
ZOffset: -511
icon: e6icnh.tem
AddExtension: False
icon:
Filename: e6icnh.tem
rmbo:
Defaults:
Filename: rmbo.shp
stand:
Facings: 8
stand2:
@@ -741,10 +792,11 @@ rmbo:
Start: 308
Length: 4
Tick: 80
die-crushed: e1rot
die-crushed:
Filename: e1rot.shp
Start: 16
Length: 4
Tick: 1600
ZOffset: -511
icon: rmboicnh.tem
AddExtension: False
icon:
Filename: rmboicnh.tem

View File

@@ -1,19 +1,24 @@
fb4:
idle:
Filename: fb4.shp
Length: 4
ZOffset: 1023
fire:
1: fire1
1:
Filename: fire1.shp
Length: *
Offset: 0,-3
ZOffset: 1023
2: fire2
2:
Filename: fire2.shp
Length: *
Offset: 0,-3
ZOffset: 1023
burn-l:
Defaults:
Filename: burn-l.shp
idle:
Length: *
ZOffset: 512
@@ -27,6 +32,8 @@ burn-l:
ZOffset: 512
burn-m:
Defaults:
Filename: burn-m.shp
idle:
Length: *
ZOffset: 512
@@ -40,6 +47,8 @@ burn-m:
ZOffset: 512
burn-s:
Defaults:
Filename: burn-s.shp
idle:
Length: *
ZOffset: 512
@@ -54,9 +63,12 @@ burn-s:
120mm:
idle:
Filename: 120mm.shp
ZOffset: 1023
smoke_m:
Defaults:
Filename: smoke_m.shp
idle:
Length: *
Offset: 2, -5
@@ -73,32 +85,38 @@ smoke_m:
ZOffset: 512
laserfire:
idle: veh-hit3
idle:
Filename: veh-hit3.shp
Length: *
ZOffset: 511
dragon:
idle:
Filename: dragon.shp
Facings: 32
ZOffset: 1023
smokey:
idle:
Filename: smokey.shp
Length: *
ZOffset: 1023
bomb:
idle:
Filename: bomb.shp
Length: *
ZOffset: 1023
missile:
idle:
Filename: missile.shp
Facings: 32
ZOffset: 1023
patriot:
idle:
Filename: patriot.shp
Facings: 32
ZOffset: 1023
@@ -106,25 +124,41 @@ explosion:
Defaults:
Length: *
ZOffset: 2047
nuke_explosion: atomsfx
piff: piff
piffs: piffpiff
chemball: chemball
small_napalm: napalm1
med_napalm: napalm2
big_napalm: napalm3
small_frag: veh-hit3
med_frag: frag1
big_frag: frag3
small_poof: veh-hit2
poof: art-exp1
small_building: veh-hit1
building: fball1
building_napalm: napalm2
nuke_explosion:
Filename: atomsfx.shp
piff:
Filename: piff.shp
piffs:
Filename: piffpiff.shp
chemball:
Filename: chemball.shp
small_napalm:
Filename: napalm1.shp
med_napalm:
Filename: napalm2.shp
big_napalm:
Filename: napalm3.shp
small_frag:
Filename: veh-hit3.shp
med_frag:
Filename: frag1.shp
big_frag:
Filename: frag3.shp
small_poof:
Filename: veh-hit2.shp
poof:
Filename: art-exp1.shp
small_building:
Filename: veh-hit1.shp
building:
Filename: fball1.shp
building_napalm:
Filename: napalm2.shp
FlipX: true
rank:
Defaults:
Filename: rank.shp
Offset: 0, 3
rank-veteran-1:
rank-veteran-2:
@@ -136,67 +170,82 @@ rank:
Offset: 1, 3
rallypoint:
flag: flagfly
flag:
Filename: flagfly.shp
Length: *
Offset: 10,-5
ZOffset: 2535
circles: fpls
circles:
Filename: fpls.shp
Length: *
ZOffset: 2047
beacon:
Defaults:
ZOffset: 2535
arrow: mouse2
arrow:
Filename: mouse2.shp
Start: 5
Offset: 1,-12
circles: fpls
circles:
Filename: fpls.shp
Length: *
ZOffset: 2047
airstrike: bombicon
airstrike:
Filename: bombicon.shp
Offset: 0,-42
atomic: atomicon
atomic:
Filename: atomicon.shp
Offset: 0,-42
clock: beaconclock
clock:
Filename: beaconclock.shp
Length: *
Offset: 0,-42
select:
repair:
Filename: select.shp
Start: 2
allyrepair:
repair:
Filename: allyrepair.shp
Length: *
Tick: 160
ZOffset: 2047
scrate:
idle:
Filename: scrate.shp
Start: 1
ZOffset: -511
wcrate:
idle:
Filename: wcrate.shp
Start: 1
ZOffset: -511
xcratea:
idle: xcrate
idle:
Filename: xcrate.shp
ZOffset: -511
xcrateb:
idle: xcrate
idle:
Filename: xcrate.shp
Start: 1
ZOffset: -511
xcratec:
idle: xcrate
idle:
Filename: xcrate.shp
Start: 2
ZOffset: -511
xcrated:
idle: xcrate
idle:
Filename: xcrate.shp
Start: 3
ZOffset: -511
@@ -204,56 +253,79 @@ crate-effects:
Defaults:
Length: *
ZOffset: 2047
airstrike: deviator
nuke: missile2
dollar: dollar
reveal-map: radarcrate
hide-map: empulse
heal: healcrate
mine: mine
redskull: rapid
cloak: cloakcrate
levelup: levelup
airstrike:
Filename: deviator.shp
nuke:
Filename: missile2.shp
dollar:
Filename: dollar.shp
reveal-map:
Filename: radarcrate.shp
hide-map:
Filename: empulse.shp
heal:
Filename: healcrate.shp
mine:
Filename: mine.shp
redskull:
Filename: rapid.shp
cloak:
Filename: cloakcrate.shp
levelup:
Filename: levelup.shp
Tick: 200
firepowerup: firepowercrate
armorup: armorcrate
speedup: speedcrate
firepowerup:
Filename: firepowercrate.shp
armorup:
Filename: armorcrate.shp
speedup:
Filename: speedcrate.shp
atomic:
Defaults:
Length: *
ZOffset: 1023
up: atomicup
down: atomicdn
up:
Filename: atomicup.shp
down:
Filename: atomicdn.shp
ionsfx:
idle:
Filename: ionsfx.shp
Length: *
Offset: 0, -78
ZOffset: 1023
bomblet:
idle:
Filename: bomblet.shp
Length: *
ZOffset: 1023
mpspawn:
idle:
Filename: mpspawn.shp
Length: *
waypoint:
idle:
Filename: waypoint.shp
Length: *
camera:
idle:
Filename: camera.shp
Length: *
clock:
idle: hclock
idle:
Filename: hclock.shp
Length: *
pips:
Defaults:
Filename: pips.shp
pip-empty:
pip-green:
Start: 1
@@ -265,18 +337,21 @@ pips:
Start: 4
pip-blue:
Start: 5
pip-heal: pip-heal
pip-heal:
Filename: pip-heal.shp
Offset: -1, 1
groups: pdigits
groups:
Filename: pdigits.shp
Length: *
Offset: 9, 5
Frames: 1, 2, 3, 4, 5, 6, 7, 8, 9, 0
pip-hazmat: pip-hazmat
pip-hazmat:
Filename: pip-hazmat.shp
Offset: -3, 0
overlay:
Defaults: trans.icn
AddExtension: False
Defaults:
Filename: trans.icn
build-valid:
build-invalid:
Start: 2
@@ -287,146 +362,285 @@ overlay:
Start: 2
editor-overlay:
Defaults: trans.icn
AddExtension: False
Defaults:
Filename: trans.icn
copy:
paste:
Start: 2
poweroff:
offline:
Filename: poweroff.shp
Length: *
Tick: 160
ZOffset: 2047
icon:
Defaults:
AddExtension: False
airstrike: bombicnh.tem
ioncannon: ionicnh.tem
abomb: atomicnh.tem
airstrike:
Filename: bombicnh.tem
ioncannon:
Filename: ionicnh.tem
abomb:
Filename: atomicnh.tem
moveflsh:
idle:
Filename: moveflsh.shp
Length: *
Tick: 80
ZOffset: 2047
resources:
Defaults:
UseTilesetExtension: true
Length: *
ti1: ti1
ti2: ti2
ti3: ti3
ti4: ti4
ti5: ti5
ti6: ti6
ti7: ti7
ti8: ti8
ti9: ti9
ti10: ti10
ti11: ti11
ti12: ti12
bti1: rtib1
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti2: rtib2
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti3: rtib3
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti4: rtib4
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti5: rtib5
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti6: rtib6
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti7: rtib7
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti8: rtib8
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti9: rtib9
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti10: rtib10
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti11: rtib11
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti12: rtib12
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
ti1:
TilesetFilenames:
DESERT: ti1.des
WINTER: ti1.win
SNOW: ti1.sno
TEMPERAT: ti1.tem
JUNGLE: ti1.jun
ti2:
TilesetFilenames:
DESERT: ti2.des
WINTER: ti2.win
SNOW: ti2.sno
TEMPERAT: ti2.tem
JUNGLE: ti2.jun
ti3:
TilesetFilenames:
DESERT: ti3.des
WINTER: ti3.win
SNOW: ti3.sno
TEMPERAT: ti3.tem
JUNGLE: ti3.jun
ti4:
TilesetFilenames:
DESERT: ti4.des
WINTER: ti4.win
SNOW: ti4.sno
TEMPERAT: ti4.tem
JUNGLE: ti4.jun
ti5:
TilesetFilenames:
DESERT: ti5.des
WINTER: ti5.win
SNOW: ti5.sno
TEMPERAT: ti5.tem
JUNGLE: ti5.jun
ti6:
TilesetFilenames:
DESERT: ti6.des
WINTER: ti6.win
SNOW: ti6.sno
TEMPERAT: ti6.tem
JUNGLE: ti6.jun
ti7:
TilesetFilenames:
DESERT: ti7.des
WINTER: ti7.win
SNOW: ti7.sno
TEMPERAT: ti7.tem
JUNGLE: ti7.jun
ti8:
TilesetFilenames:
DESERT: ti8.des
WINTER: ti8.win
SNOW: ti8.sno
TEMPERAT: ti8.tem
JUNGLE: ti8.jun
ti9:
TilesetFilenames:
DESERT: ti9.des
WINTER: ti9.win
SNOW: ti9.sno
TEMPERAT: ti9.tem
JUNGLE: ti9.jun
ti10:
TilesetFilenames:
DESERT: ti10.des
WINTER: ti10.win
SNOW: ti10.sno
TEMPERAT: ti10.tem
JUNGLE: ti10.jun
ti11:
TilesetFilenames:
DESERT: ti11.des
WINTER: ti11.win
SNOW: ti11.sno
TEMPERAT: ti11.tem
JUNGLE: ti11.jun
ti12:
TilesetFilenames:
DESERT: ti12.des
WINTER: ti12.win
SNOW: ti12.sno
TEMPERAT: ti12.tem
JUNGLE: ti12.jun
bti1:
Filename: rtib1.tem
TilesetFilenames:
DESERT: rtib1.des
bti2:
Filename: rtib2.tem
TilesetFilenames:
DESERT: rtib2.des
bti3:
Filename: rtib3.tem
TilesetFilenames:
DESERT: rtib3.des
bti4:
Filename: rtib4.tem
TilesetFilenames:
DESERT: rtib4.des
bti5:
Filename: rtib5.tem
TilesetFilenames:
DESERT: rtib5.des
bti6:
Filename: rtib6.tem
TilesetFilenames:
DESERT: rtib6.des
bti7:
Filename: rtib7.tem
TilesetFilenames:
DESERT: rtib7.des
bti8:
Filename: rtib8.tem
TilesetFilenames:
DESERT: rtib8.des
bti9:
Filename: rtib9.tem
TilesetFilenames:
DESERT: rtib9.des
bti10:
Filename: rtib10.tem
TilesetFilenames:
DESERT: rtib10.des
bti11:
Filename: rtib11.tem
TilesetFilenames:
DESERT: rtib11.des
bti12:
Filename: rtib12.tem
TilesetFilenames:
DESERT: rtib12.des
shroud:
Defaults:
Length: 12
typea: shadow
typeb: shadow
typea:
Filename: shadow.shp
typeb:
Filename: shadow.shp
Start: 12
typec: shadow
typec:
Filename: shadow.shp
Start: 24
typed: shadow
typed:
Filename: shadow.shp
Start: 36
full: fullshroud
full:
Filename: fullshroud.shp
Length: 1
# Note: The order of smudges and craters determines
# the index that is mapped to them in maps
scorches:
Defaults:
UseTilesetExtension: true
Length: *
sc1: sc1
sc2: sc2
sc3: sc3
sc4: sc4
sc5: sc5
sc6: sc6
sc1:
TilesetFilenames:
DESERT: sc1.des
WINTER: sc1.win
SNOW: sc1.sno
TEMPERAT: sc1.tem
JUNGLE: sc1.jun
sc2:
TilesetFilenames:
DESERT: sc2.des
WINTER: sc2.win
SNOW: sc2.sno
TEMPERAT: sc2.tem
JUNGLE: sc2.jun
sc3:
TilesetFilenames:
DESERT: sc3.des
WINTER: sc3.win
SNOW: sc3.sno
TEMPERAT: sc3.tem
JUNGLE: sc3.jun
sc4:
TilesetFilenames:
DESERT: sc4.des
WINTER: sc4.win
SNOW: sc4.sno
TEMPERAT: sc4.tem
JUNGLE: sc4.jun
sc5:
TilesetFilenames:
DESERT: sc5.des
WINTER: sc5.win
SNOW: sc5.sno
TEMPERAT: sc5.tem
JUNGLE: sc5.jun
sc6:
TilesetFilenames:
DESERT: sc6.des
WINTER: sc6.win
SNOW: sc6.sno
TEMPERAT: sc6.tem
JUNGLE: sc6.jun
craters:
Defaults:
UseTilesetExtension: true
Length: *
cr1: cr1
cr2: cr2
cr3: cr3
cr4: cr4
cr5: cr5
cr6: cr6
cr1:
TilesetFilenames:
DESERT: cr1.des
WINTER: cr1.win
SNOW: cr1.sno
TEMPERAT: cr1.tem
JUNGLE: cr1.jun
cr2:
TilesetFilenames:
DESERT: cr2.des
WINTER: cr2.win
SNOW: cr2.sno
TEMPERAT: cr2.tem
JUNGLE: cr2.jun
cr3:
TilesetFilenames:
DESERT: cr3.des
WINTER: cr3.win
SNOW: cr3.sno
TEMPERAT: cr3.tem
JUNGLE: cr3.jun
cr4:
TilesetFilenames:
DESERT: cr4.des
WINTER: cr4.win
SNOW: cr4.sno
TEMPERAT: cr4.tem
JUNGLE: cr4.jun
cr5:
TilesetFilenames:
DESERT: cr5.des
WINTER: cr5.win
SNOW: cr5.sno
TEMPERAT: cr5.tem
JUNGLE: cr5.jun
cr6:
TilesetFilenames:
DESERT: cr6.des
WINTER: cr6.win
SNOW: cr6.sno
TEMPERAT: cr6.tem
JUNGLE: cr6.jun
smokland:
Defaults:
Filename: smokland.shp
open:
Length: 72
Tick: 120
@@ -438,27 +652,35 @@ smokland:
ZOffset: 1023
airstrikedirection:
arrow-t: mouse2
arrow-t:
Filename: mouse2.shp
Start: 1
Offset: 0, -15, 0
arrow-tr: mouse2
arrow-tr:
Filename: mouse2.shp
Start: 2
Offset: 7, -7, 0
arrow-r: mouse2
arrow-r:
Filename: mouse2.shp
Start: 3
Offset: 12, 0, 0
arrow-br: mouse2
arrow-br:
Filename: mouse2.shp
Start: 4
Offset: 7, 7, 0
arrow-b: mouse2
arrow-b:
Filename: mouse2.shp
Start: 5
Offset: 0, 15, 0
arrow-bl: mouse2
arrow-bl:
Filename: mouse2.shp
Start: 6
Offset: -7, 7, 0
arrow-l: mouse2
arrow-l:
Filename: mouse2.shp
Start: 7
Offset: -12, 0, 0
arrow-tl: mouse2
arrow-tl:
Filename: mouse2.shp
Start: 8
Offset: -7, -7, 0

View File

@@ -1,4 +1,6 @@
fact:
Defaults:
Filename: fact.shp
build:
Start: 4
Length: 20
@@ -17,15 +19,24 @@ fact:
dead:
Start: 48
Tick: 800
make: factmake
make:
Filename: factmake.shp
Length: *
Tick: 80
bib: bib2
UseTilesetExtension: true
bib:
TilesetFilenames:
DESERT: bib2.des
WINTER: bib2.win
SNOW: bib2.sno
TEMPERAT: bib2.tem
JUNGLE: bib2.jun
Length: *
icon: facticnh
icon:
Filename: facticnh.shp
nuke:
Defaults:
Filename: nuke.shp
idle:
Length: 4
Tick: 1000
@@ -36,16 +47,24 @@ nuke:
dead:
Start: 8
Tick: 800
make: nukemake
make:
Filename: nukemake.shp
Length: *
Tick: 80
bib: bib3
UseTilesetExtension: true
bib:
TilesetFilenames:
DESERT: bib3.des
WINTER: bib3.win
SNOW: bib3.sno
TEMPERAT: bib3.tem
JUNGLE: bib3.jun
Length: *
icon: nukeicnh.tem
AddExtension: False
icon:
Filename: nukeicnh.tem
proc:
Defaults:
Filename: proc.shp
idle:
Length: 6
Tick: 120
@@ -59,24 +78,34 @@ proc:
Start: 60
Tick: 800
Offset: 2,4
make: procmake
make:
Filename: procmake.shp
Length: *
Tick: 80
Offset: 2,4
resources: proctwr
resources:
Filename: proctwr.shp
Length: 6
Offset: -30,-17
damaged-resources: proctwr
damaged-resources:
Filename: proctwr.shp
Start: 6
Length: 6
Offset: -30,-17
bib: bib2
UseTilesetExtension: true
bib:
TilesetFilenames:
DESERT: bib2.des
WINTER: bib2.win
SNOW: bib2.sno
TEMPERAT: bib2.tem
JUNGLE: bib2.jun
Length: *
icon: procicnh.tem
AddExtension: False
icon:
Filename: procicnh.tem
silo:
Defaults:
Filename: silo.shp
idle:
Offset: 0,-1
damaged-idle:
@@ -93,23 +122,23 @@ silo:
Start: 5
Length: 5
Offset: 0,-1
make: silomake
make:
Filename: silomake.shp
Length: *
Tick: 80
Offset: 0,-1
bib: mbSILO
UseTilesetExtension: true
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bib:
Filename: mbSILO.tem
TilesetFilenames:
DESERT: mbSILO.des
Length: *
Offset: 0,1
icon: siloicnh.tem
AddExtension: False
icon:
Filename: siloicnh.tem
hand:
Defaults:
Filename: hand.shp
Offset: 0,-8
idle:
damaged-idle:
@@ -117,18 +146,26 @@ hand:
dead:
Start: 2
Tick: 800
make: handmake
make:
Filename: handmake.shp
Length: *
Tick: 80
bib: bib3
UseTilesetExtension: true
bib:
TilesetFilenames:
DESERT: bib3.des
WINTER: bib3.win
SNOW: bib3.sno
TEMPERAT: bib3.tem
JUNGLE: bib3.jun
Length: *
Offset: 0,0
icon: handicnh.tem
AddExtension: False
icon:
Filename: handicnh.tem
Offset: 0,0
pyle:
Defaults:
Filename: pyle.shp
idle:
Length: 10
Tick: 100
@@ -141,17 +178,24 @@ pyle:
dead:
Start: 20
Tick: 800
make: pylemake
make:
Filename: pylemake.shp
Length: *
Tick: 80
bib: bib3
UseTilesetExtension: true
bib:
TilesetFilenames:
DESERT: bib3.des
WINTER: bib3.win
SNOW: bib3.sno
TEMPERAT: bib3.tem
JUNGLE: bib3.jun
Length: *
icon: pyleicnh.tem
AddExtension: False
icon:
Filename: pyleicnh.tem
weap:
Defaults:
Filename: weap.shp
Offset: 0,-12
idle:
ZOffset: -511
@@ -161,27 +205,38 @@ weap:
dead:
Start: 2
Tick: 800
build-top: weap2
build-top:
Filename: weap2.shp
Length: 10
ZOffset: -1024
damaged-build-top: weap2
damaged-build-top:
Filename: weap2.shp
Start: 10
Length: 10
ZOffset: -1024
place: weapmake
place:
Filename: weapmake.shp
Start: 19
make: weapmake
make:
Filename: weapmake.shp
Length: *
Tick: 80
bib: bib2
UseTilesetExtension: true
bib:
TilesetFilenames:
DESERT: bib2.des
WINTER: bib2.win
SNOW: bib2.sno
TEMPERAT: bib2.tem
JUNGLE: bib2.jun
Length: *
Offset: 0,0
icon: weapicnh.tem
AddExtension: False
icon:
Filename: weapicnh.tem
Offset: 0,0
afld:
Defaults:
Filename: afld.shp
idle:
Tick: 120
ZOffset: -1023
@@ -198,10 +253,12 @@ afld:
Length: 16
Tick: 120
ZOffset: -1023
idle-dish: afld_d
idle-dish:
Filename: afld_d.shp
Length: 16
Tick: 160
damaged-idle-dish: afld_d
damaged-idle-dish:
Filename: afld_d.shp
Start: 16
Length: 16
Tick: 160
@@ -209,16 +266,24 @@ afld:
Start: 32
ZOffset: -1023
Tick: 800
make: afldmake
make:
Filename: afldmake.shp
Length: *
Tick: 80
bib: bib1
UseTilesetExtension: true
bib:
TilesetFilenames:
DESERT: bib1.des
WINTER: bib1.win
SNOW: bib1.sno
TEMPERAT: bib1.tem
JUNGLE: bib1.jun
Length: *
icon: afldicnh.tem
AddExtension: False
icon:
Filename: afldicnh.tem
hq:
Defaults:
Filename: hq.shp
idle:
Length: 16
Tick: 100
@@ -229,16 +294,24 @@ hq:
dead:
Start: 32
Tick: 800
make: hqmake
make:
Filename: hqmake.shp
Length: *
Tick: 80
bib: bib3
UseTilesetExtension: true
bib:
TilesetFilenames:
DESERT: bib3.des
WINTER: bib3.win
SNOW: bib3.sno
TEMPERAT: bib3.tem
JUNGLE: bib3.jun
Length: *
icon: hqicnh.tem
AddExtension: False
icon:
Filename: hqicnh.tem
nuk2:
Defaults:
Filename: nuk2.shp
idle:
Length: 4
Tick: 1000
@@ -249,16 +322,24 @@ nuk2:
dead:
Start: 8
Tick: 800
make: nuk2make
make:
Filename: nuk2make.shp
Length: *
Tick: 80
bib: bib3
UseTilesetExtension: true
bib:
TilesetFilenames:
DESERT: bib3.des
WINTER: bib3.win
SNOW: bib3.sno
TEMPERAT: bib3.tem
JUNGLE: bib3.jun
Length: *
icon: nuk2icnh.tem
AddExtension: False
icon:
Filename: nuk2icnh.tem
hpad:
Defaults:
Filename: hpad.shp
idle:
ZOffset: -1023
damaged-idle:
@@ -278,13 +359,16 @@ hpad:
Start: 14
ZOffset: -1023
Tick: 800
make: hpadmake
make:
Filename: hpadmake.shp
Length: *
Tick: 80
icon: hpadicnh.tem
AddExtension: False
icon:
Filename: hpadicnh.tem
fix:
Defaults:
Filename: fix.shp
idle:
ZOffset: -1c511
damaged-idle:
@@ -301,21 +385,22 @@ fix:
Start: 14
ZOffset: -1c511
Tick: 800
make: fixmake
make:
Filename: fixmake.shp
Length: 14
Tick: 60
bib: mbFIX
UseTilesetExtension: true
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bib:
Filename: mbFIX.tem
TilesetFilenames:
DESERT: mbFIX.des
Length: *
Offset: 0,-9
icon: fixicnh.tem
AddExtension: False
icon:
Filename: fixicnh.tem
eye:
Defaults:
Filename: eye.shp
idle:
Length: 16
Tick: 100
@@ -326,17 +411,24 @@ eye:
dead:
Start: 32
Tick: 800
make: eyemake
make:
Filename: eyemake.shp
Length: *
Tick: 80
bib: bib3
UseTilesetExtension: true
bib:
TilesetFilenames:
DESERT: bib3.des
WINTER: bib3.win
SNOW: bib3.sno
TEMPERAT: bib3.tem
JUNGLE: bib3.jun
Length: *
icon: eyeicnh.tem
AddExtension: False
icon:
Filename: eyeicnh.tem
tmpl:
Defaults:
Filename: tmpl.shp
Offset: 0,-12
idle:
damaged-idle:
@@ -344,7 +436,8 @@ tmpl:
active:
Length: 5
Tick: 200
smoke: atomdoor
smoke:
Filename: atomdoor.shp
Length: *
Offset: -1,-47
damaged-active:
@@ -353,19 +446,26 @@ tmpl:
dead:
Start: 10
Tick: 800
make: tmplmake
make:
Filename: tmplmake.shp
Length: *
Tick: 60
bib: bib2
UseTilesetExtension: true
bib:
TilesetFilenames:
DESERT: bib2.des
WINTER: bib2.win
SNOW: bib2.sno
TEMPERAT: bib2.tem
JUNGLE: bib2.jun
Length: *
Offset: 0,0
icon: tmplicnh.tem
AddExtension: False
icon:
Filename: tmplicnh.tem
Offset: 0,0
obli:
Defaults:
Filename: obli.shp
Offset: 0,-12
idle:
damaged-idle:
@@ -380,22 +480,23 @@ obli:
dead:
Start: 8
Tick: 800
make: oblimake
make:
Filename: oblimake.shp
Length: 13
Tick: 80
bib: mbOBLI
UseTilesetExtension: true
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bib:
Filename: mbOBLI.tem
TilesetFilenames:
DESERT: mbOBLI.des
Length: *
Offset: -1,-3
icon: obliicnh.tem
AddExtension: False
icon:
Filename: obliicnh.tem
Offset: 0,0
brik:
Defaults:
Filename: brik.shp
idle:
Length: 16
scratched-idle:
@@ -404,25 +505,30 @@ brik:
damaged-idle:
Start: 32
Length: 16
icon: brikicnh.tem
AddExtension: False
icon:
Filename: brikicnh.tem
sbag:
idle:
Filename: sbag.shp
Length: 16
icon: sbagicnh.tem
AddExtension: False
icon:
Filename: sbagicnh.tem
cycl:
Defaults:
Filename: cycl.shp
idle:
Length: 16
damaged-idle:
Start: 16
Length: 16
icon: cyclicnh.tem
AddExtension: False
icon:
Filename: cyclicnh.tem
barb:
Defaults:
Filename: barb.shp
idle:
Length: 16
damaged-idle:
@@ -430,6 +536,8 @@ barb:
Length: 16
wood:
Defaults:
Filename: wood.shp
idle:
Length: 16
damaged-idle:
@@ -437,7 +545,10 @@ wood:
Length: 16
gun:
idle: gunmake # Empty first frame. We need WithSpriteBody for the make anim, and WSB needs at least a placeholder default sequence to work
Defaults:
Filename: gun.shp
idle: # Empty first frame. We need WithSpriteBody for the make anim, and WSB needs at least a placeholder default sequence to work
Filename: gunmake.shp
turret:
Facings: 32
UseClassicFacings: True
@@ -453,23 +564,25 @@ gun:
Start: 96
Facings: 32
UseClassicFacings: True
make: gunmake
make:
Filename: gunmake.shp
Length: *
Tick: 80
muzzle: gunfire2
muzzle:
Filename: gunfire2.shp
Length: *
bib: mbGUN
UseTilesetExtension: true
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bib:
Filename: mbGUN.tem
TilesetFilenames:
DESERT: mbGUN.des
Length: *
Offset: -1,-1
icon: gunicnh.tem
AddExtension: False
icon:
Filename: gunicnh.tem
sam:
Defaults:
Filename: sam.shp
closed-idle:
Start: 0
opening:
@@ -503,16 +616,20 @@ sam:
Tick: 800
place:
Start: 0
make: sammake
make:
Filename: sammake.shp
Length: 20
Tick: 50
muzzle: samfire
muzzle:
Filename: samfire.shp
Length: 18
Facings: 8
icon: samicnh.tem
AddExtension: False
icon:
Filename: samicnh.tem
gtwr:
Defaults:
Filename: gtwr.shp
idle:
damaged-idle:
Start: 1
@@ -520,29 +637,32 @@ gtwr:
Start: 2
Tick: 800
make:
Filename:
Combine:
gtwrmake:
0:
Filename: gtwrmake.shp
Length: 17
gtwrmake:
1:
Filename: gtwrmake.shp
Start: 19
Length: 18
Tick: 80
muzzle: minigun
muzzle:
Filename: minigun.shp
Length: 6
Facings: 8
bib: mbGTWR
UseTilesetExtension: true
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bib:
Filename: mbGTWR.tem
TilesetFilenames:
DESERT: mbGTWR.des
Length: *
Offset: 0,-2
icon: gtwricnh.tem
AddExtension: False
icon:
Filename: gtwricnh.tem
atwr:
Defaults:
Filename: atwr.shp
Offset: 0,-13
idle:
damaged-idle:
@@ -550,24 +670,26 @@ atwr:
dead:
Start: 2
Tick: 800
make: atwrmake
make:
Filename: atwrmake.shp
Length: *
Tick: 80
muzzle: gunfire2
muzzle:
Filename: gunfire2.shp
Length: *
bib: mbGTWR
UseTilesetExtension: true
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bib:
Filename: mbGTWR.tem
TilesetFilenames:
DESERT: mbGTWR.des
Length: *
Offset: -3,0
icon: atwricnh.tem
AddExtension: False
icon:
Filename: atwricnh.tem
Offset: 0,0
hosp:
Defaults:
Filename: hosp.shp
idle:
Length: 4
Tick: 100
@@ -576,71 +698,74 @@ hosp:
Start: 4
Length: 4
Offset: 0,-2
make: hospmake
make:
Filename: hospmake.shp
Length: *
Tick: 80
Offset: 0,-2
bib: mbHOSP
UseTilesetExtension: true
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bib:
Filename: mbHOSP.tem
TilesetFilenames:
DESERT: mbHOSP.des
Length: *
Offset: 0,1
hosp.husk:
idle: hosp
idle:
Filename: hosp.shp
Start: 8
bib: mbHOSP
UseTilesetExtension: true
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bib:
Filename: mbHOSP.tem
TilesetFilenames:
DESERT: mbHOSP.des
Length: *
Offset: 0,1
bio:
Defaults:
Filename: bio.shp
idle:
damaged-idle:
Start: 1
make: biomake
make:
Filename: biomake.shp
Length: *
Tick: 80
bio.husk:
idle: bio
idle:
Filename: bio.shp
Start: 2
miss:
Defaults:
Filename: miss.shp
idle:
Offset: 0,-1
damaged-idle:
Start: 1
Offset: 0,-1
make: missmake
make:
Filename: missmake.shp
Length: *
Tick: 80
Offset: 0,-1
bib: mbMISS
UseTilesetExtension: true
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bib:
Filename: mbMISS.tem
TilesetFilenames:
DESERT: mbMISS.des
Length: *
Offset: 0,1
icon: missicnh
icon:
Filename: missicnh.shp
miss.husk:
idle: miss
idle:
Filename: miss.shp
Start: 2
bib: mbMISS
UseTilesetExtension: true
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bib:
Filename: mbMISS.tem
TilesetFilenames:
DESERT: mbMISS.des
Length: *
Offset: 0,1

View File

@@ -1,17 +1,21 @@
mcv:
idle:
Filename: mcv.shp
Facings: 32
UseClassicFacings: True
icon: mcvicnh.tem
AddExtension: False
icon:
Filename: mcvicnh.tem
mcv.destroyed:
idle: mcv
idle:
Filename: mcv.shp
Facings: 32
UseClassicFacings: True
ZOffset: -512
harv:
Defaults:
Filename: harv.shp
idle:
Facings: 32
UseClassicFacings: True
@@ -20,20 +24,25 @@ harv:
Length: 4
Facings: 8
Tick: 60
dock: harvdump
dock:
Filename: harvdump.shp
Length: 7
dock-loop: harvdump
dock-loop:
Filename: harvdump.shp
Start: 7
icon: harvicnh.tem
AddExtension: False
icon:
Filename: harvicnh.tem
harv.destroyed:
idle: harv
idle:
Filename: harv.shp
Facings: 32
UseClassicFacings: True
ZOffset: -512
bggy:
Defaults:
Filename: bggy.shp
idle:
Facings: 32
UseClassicFacings: True
@@ -41,24 +50,29 @@ bggy:
Start: 32
Facings: 32
UseClassicFacings: True
muzzle: minigun
muzzle:
Filename: minigun.shp
Length: 6
Facings: 8
icon: bggyicnh.tem
AddExtension: False
icon:
Filename: bggyicnh.tem
bggy.destroyed:
idle: bggy
idle:
Filename: bggy.shp
Facings: 32
UseClassicFacings: True
ZOffset: -512
turret: bggy
turret:
Filename: bggy.shp
Start: 32
Facings: 32
UseClassicFacings: True
ZOffset: -512
mtnk:
Defaults:
Filename: mtnk.shp
idle:
Facings: 32
UseClassicFacings: True
@@ -66,23 +80,28 @@ mtnk:
Start: 32
Facings: 32
UseClassicFacings: True
muzzle: gunfire2
muzzle:
Filename: gunfire2.shp
Length: *
icon: mtnkicnh.tem
AddExtension: False
icon:
Filename: mtnkicnh.tem
mtnk.destroyed:
idle: mtnk
idle:
Filename: mtnk.shp
Facings: 32
UseClassicFacings: True
ZOffset: -512
turret: mtnk
turret:
Filename: mtnk.shp
Start: 32
Facings: 32
UseClassicFacings: True
ZOffset: -512
ltnk:
Defaults:
Filename: ltnk.shp
idle:
Facings: 32
UseClassicFacings: True
@@ -90,23 +109,28 @@ ltnk:
Start: 32
Facings: 32
UseClassicFacings: True
muzzle: gunfire2
muzzle:
Filename: gunfire2.shp
Length: *
icon: ltnkicnh.tem
AddExtension: False
icon:
Filename: ltnkicnh.tem
ltnk.destroyed:
idle: ltnk
idle:
Filename: ltnk.shp
Facings: 32
UseClassicFacings: True
ZOffset: -512
turret: ltnk
turret:
Filename: ltnk.shp
Start: 32
Facings: 32
UseClassicFacings: True
ZOffset: -512
htnk:
Defaults:
Filename: htnk.shp
idle:
Facings: 32
UseClassicFacings: True
@@ -114,23 +138,28 @@ htnk:
Start: 32
Facings: 32
UseClassicFacings: True
muzzle: gunfire2
muzzle:
Filename: gunfire2.shp
Length: *
icon: htnkicnh.tem
AddExtension: False
icon:
Filename: htnkicnh.tem
htnk.destroyed:
idle: htnk
idle:
Filename: htnk.shp
Facings: 32
UseClassicFacings: True
ZOffset: -512
turret: htnk
turret:
Filename: htnk.shp
Start: 32
Facings: 32
UseClassicFacings: True
ZOffset: -512
jeep:
Defaults:
Filename: jeep.shp
idle:
Facings: 32
UseClassicFacings: True
@@ -138,18 +167,21 @@ jeep:
Start: 32
Facings: 32
UseClassicFacings: True
muzzle: minigun
muzzle:
Filename: minigun.shp
Length: 6
Facings: 8
icon: jeepicnh.tem
AddExtension: False
icon:
Filename: jeepicnh.tem
jeep.destroyed:
idle: jeep
idle:
Filename: jeep.shp
Facings: 32
UseClassicFacings: True
ZOffset: -512
turret: jeep
turret:
Filename: jeep.shp
Start: 32
Facings: 32
UseClassicFacings: True
@@ -157,68 +189,85 @@ jeep.destroyed:
bike:
idle:
Filename: bike.shp
Facings: 32
UseClassicFacings: True
icon: bikeicnh.tem
AddExtension: False
icon:
Filename: bikeicnh.tem
bike.destroyed:
idle: bike
idle:
Filename: bike.shp
Facings: 32
UseClassicFacings: True
ZOffset: -512
ftnk:
idle:
Filename: ftnk.shp
Facings: 32
UseClassicFacings: True
muzzle:
Combine:
flame-n:
0:
Filename: flame-n.shp
Length: *
Offset: 3,6
flame-nw:
1:
Filename: flame-nw.shp
Length: *
Offset: 8,7
flame-w:
2:
Filename: flame-w.shp
Length: *
Offset: 8,2
flame-sw:
3:
Filename: flame-sw.shp
Length: *
Offset: 7,-2
flame-s:
4:
Filename: flame-s.shp
Length: *
Offset: 3,-2
flame-se:
5:
Filename: flame-se.shp
Length: *
Offset: -5,-2
flame-e:
6:
Filename: flame-e.shp
Length: *
Offset: -7,2
flame-ne:
7:
Filename: flame-ne.shp
Length: *
Offset: -7,8
Facings: 8
Length: 13
icon: ftnkicnh.tem
AddExtension: False
icon:
Filename: ftnkicnh.tem
ftnk.destroyed:
idle: ftnk
idle:
Filename: ftnk.shp
Facings: 32
UseClassicFacings: True
ZOffset: -512
mhq:
Defaults:
Filename: mhq.shp
idle:
Facings: 32
UseClassicFacings: True
spinner:
Start: 32
Length: 32
icon: mhqicnh
icon:
Filename: mhqicnh.shp
msam:
Defaults:
Filename: msam.shp
idle:
Facings: 32
UseClassicFacings: True
@@ -234,21 +283,25 @@ msam:
Start: 64
Facings: 32
UseClassicFacings: True
icon: msamicnh.tem
AddExtension: False
icon:
Filename: msamicnh.tem
msam.destroyed:
idle: msam
idle:
Filename: msam.shp
Facings: 32
UseClassicFacings: True
ZOffset: -512
turret: msam
turret:
Filename: msam.shp
Start: 32
Facings: 32
UseClassicFacings: True
ZOffset: -512
mlrs:
Defaults:
Filename: mlrs.shp
idle:
Facings: 32
UseClassicFacings: True
@@ -264,15 +317,17 @@ mlrs:
Start: 96
Facings: 32
UseClassicFacings: True
icon: mlrsicnh.tem
AddExtension: False
icon:
Filename: mlrsicnh.tem
mlrs.destroyed:
idle: mlrs
idle:
Filename: mlrs.shp
Facings: 32
UseClassicFacings: True
ZOffset: -512
turret: mlrs
turret:
Filename: mlrs.shp
Start: 32
Facings: 32
UseClassicFacings: True
@@ -280,45 +335,56 @@ mlrs.destroyed:
stnk:
idle:
Filename: stnk.shp
Facings: 32
UseClassicFacings: True
icon: stnkicnh.tem
AddExtension: False
icon:
Filename: stnkicnh.tem
stnk.destroyed:
idle: stnk
idle:
Filename: stnk.shp
Facings: 32
UseClassicFacings: True
ZOffset: -512
arty:
idle:
Filename: arty.shp
Facings: 32
UseClassicFacings: True
muzzle: gunfire2
muzzle:
Filename: gunfire2.shp
Length: *
icon: artyicnh.tem
AddExtension: False
icon:
Filename: artyicnh.tem
arty.destroyed:
idle: arty
idle:
Filename: arty.shp
Facings: 32
UseClassicFacings: True
ZOffset: -512
apc:
Defaults:
Filename: apc.shp
idle:
Facings: 32
UseClassicFacings: True
turret: apctur
turret:
Filename: apctur.shp
Facings: 32
turret-air: apctur
turret-air:
Filename: apctur.shp
Start: 32
Facings: 32
muzzle: minigun
muzzle:
Filename: minigun.shp
Length: 6
Facings: 8
muzzle-air: apcmuz
muzzle-air:
Filename: apcmuz.shp
Length: 3
Stride: 6
Facings: 8
@@ -327,26 +393,31 @@ apc:
Length: 3
unload:
Start: 32
icon: apcicnh.tem
AddExtension: False
icon:
Filename: apcicnh.tem
apc.destroyed:
idle: apc
idle:
Filename: apc.shp
Facings: 32
UseClassicFacings: True
ZOffset: -512
turret: apctur
turret:
Filename: apctur.shp
Facings: 32
ZOffset: -512
truck:
idle:
Filename: truck.shp
Facings: 32
UseClassicFacings: True
icon: truckicon
icon:
Filename: truckicon.shp
truck.destroyed:
idle: truck
idle:
Filename: truck.shp
Facings: 32
UseClassicFacings: True
ZOffset: -512