reaperrr
0a53a2022e
Make SpiceBloom interfaces explicit
2017-02-04 12:31:17 +01:00
abcdefg30
19549a9068
Fix null being passed through the INotifyAttack interface
2017-01-29 11:07:20 +01:00
reaperrr
d05d7a6944
Remove Game.RunAfterDelay from SwallowActor
...
RunAfterDelay might be potentially problematic for savegame support.
2017-01-22 17:41:55 +01:00
Mustafa Alperen Seki
a1d349ee38
Make map importer use spicebloom.spawnpoint instead of spicebloom
2017-01-15 20:17:50 +02:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Paul Chote
268ed016ab
Rename UpgradableTrait to ConditionalTrait.
2016-12-23 23:28:34 +00:00
Paul Chote
f360c10569
Rename ConditionManager variables.
2016-12-23 15:02:52 +00:00
Paul Chote
dcad5c3f7c
Rename UpgradeManager to ConditionManager.
2016-12-23 14:57:56 +00:00
Oliver Brakmann
f15a81282e
Merge pull request #12477 from pchote/conditions-lint
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Add a conditions lint rule + other rules fixes.
2016-12-23 14:27:22 +01:00
Paul Chote
9ddfdc45b3
Introduce SoundType enum.
2016-12-23 11:34:23 +00:00
Paul Chote
024cc3db7e
Prepare condition attributes for new lint rule.
2016-12-23 11:29:24 +00:00
Paul Chote
5719e62c2c
Convert AttackSwallow to conditions.
2016-12-13 19:30:40 +00:00
Paul Chote
81113e07a6
Remove WithDecorationCarryable.
2016-11-30 19:24:43 +00:00
reaperrr
e8027a6fdf
Remove hardcoded buildComplete delay in some overlays
...
There certainly was and possibly still is some issue this was trying to
work around, but unless it's a deal-breaker, we should rather try to fix that
issue directly instead of keeping some uncommented magical work-around.
2016-11-02 22:01:45 +01:00
reaperrr
a6b09342bc
Make INotifyBuildComplete require explicit implementation
2016-10-22 18:21:52 +02:00
reaperrr
61284d73dd
Make interface implementations explicit where possible in traits that implement INotifySold
2016-10-20 19:02:30 +02:00
reaperrr
22dcb1c66f
Move INotifySold to Common and require explicit implementation
2016-10-20 19:02:28 +02:00
Paul Chote
f66883c925
Merge pull request #11973 from Phrohdoh/csproj-afterbuild-targets
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Fix AfterBuild tasks in csprojs
2016-10-11 02:51:47 +01:00
Paul Chote
abf837a934
Add InfiltrateForDecoration trait.
2016-09-29 22:58:00 +01:00
Paul Chote
365bd5b9bd
Rename ResourceType trait fields for consistency.
2016-09-25 17:04:18 +01:00
RoosterDragon
9f1c872340
Improve some exception types.
2016-09-11 15:14:44 +01:00
Taryn Hill
5308a25ab9
D2k csproj: Use MSBuild tasks instead of shelling out
2016-09-05 16:35:42 -05:00
reaperrr
39034b0de9
Allow keeping empty selection bars visible
2016-08-25 20:40:56 +02:00
reaperrr
f12e0d498c
Merge pull request #11771 from pchote/split-content-files
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Rework mod enumeration and split content metadata into their own files.
2016-08-18 14:59:51 +02:00
Paul Chote
3df9efb95d
Rework mod enumeration / caching.
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- Replaced ModMetadata.AllMods with Game.Mods.
- Store / reference mod Manifest instead of ModMetadata.
- Removes engine dependency on ModContent class.
2016-08-08 22:36:07 +01:00
Paul Chote
45a596953e
Add a Utility class and update command interface.
2016-08-08 22:23:16 +01:00
evgeniysergeev
e824a4afbd
Check that worm do not try to move at his current location
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check latest value after while loop too
2016-07-19 22:55:43 +03:00
Matthias Mailänder
8df4e9e04c
Merge PoisonedByTiberium and DamagedWithoutFoundations
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into DamagedByTerrain.
2016-07-10 19:44:19 +02:00
Oliver Brakmann
9ab2ce2362
Merge pull request #11520 from reaperrr/IdleWander
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Make civilians wander around when idle
2016-07-04 11:50:35 +02:00
abcdefg30
430b654460
Merge pull request #11428 from reaperrr/attack-delay
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Allow attack anims/overlays to start before weapons fire
2016-07-03 18:58:07 +02:00
reaperrr
75c49620d1
Introduce INotifyAttack.PreparingAttack
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And use it to allow triggering attack animations/overlays at a different point
than the actual weapon firing.
2016-07-02 16:02:00 +02:00
reaperrr
87537d9669
Move WithAttackOverlay to Mods.Common
2016-07-02 16:02:00 +02:00
Paul Chote
c706e68b73
Rework zip file updating.
2016-07-01 21:58:26 +01:00
reaperrr
09e365bc4a
Fix Wanders to be usable on its own
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Allows unarmed actors like civilians or harmless critters to wander around when idle.
Additionally made it upgradable.
2016-06-26 20:30:06 +02:00
Paul Chote
2355ad9dd1
Move carryall code to Mods.Common.
2016-06-21 21:38:19 +01:00
teees
8724ed29bc
Support dynamic offsets in ActorPreviews.
2016-06-15 20:36:08 +01:00
teees
b7bf7b6ec0
Move mod-level ActorInits out of the engine.
2016-06-15 20:35:22 +01:00
Matthias Mailänder
5029ac705f
Update to .NET 4.5
2016-05-19 21:24:21 +02:00
Paul Chote
c412e4e86c
Prepare MapCreeps code for trait-defined lobby options.
2016-05-14 18:54:44 +01:00
reaperrr
fd5a597966
Move Render traits to Traits.Render namespace
2016-04-15 20:43:04 +02:00
Paul Chote
2915db67c4
Add depth buffer support to sprites and sequences.
2016-04-15 09:42:29 -04:00
Paul Chote
7315ffbcb7
Fix outdated file headers.
2016-04-10 09:41:12 -04:00
Oliver Brakmann
500216937b
Move ProductionFromMapEdge from D2k to Common
2016-03-30 02:46:19 +02:00
Matthias Mailänder
dd0d8c86c6
Merge pull request #10942 from pchote/remove-map-lazyness
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Remove map lazyness.
2016-03-21 20:23:47 +01:00
Oliver Brakmann
b1fd74010f
Fix filename case of sandworm attack sound
2016-03-19 23:07:59 +01:00
Paul Chote
4a7ef68b39
Remove Map.SpawnPoints.
2016-03-18 20:16:25 +00:00
Paul Chote
65df25b1a4
Remove lazy loading of binary map data.
2016-03-18 20:16:24 +00:00
Paul Chote
602acabe47
Remove World.TileSet.
2016-03-12 19:47:07 +00:00
abcdefg30
d7bdc840d6
Merge pull request #10909 from pchote/remove-ruleset-cache
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Remove ruleset cache
2016-03-12 20:41:03 +01:00
Paul Chote
82a9d69a51
Remove RulesetCache and push rule parsing to background thread.
2016-03-11 21:18:32 +00:00