Commit Graph

5417 Commits

Author SHA1 Message Date
hacker
50277c59d7 Updated version
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2025-11-02 03:08:22 +00:00
test1232156
bcb953309a Remove unnecessary punctuation from descriptions 2025-03-02 18:58:41 +02:00
JovialFeline
82ee3d779c Fix soviet-06 harvester production crash 2025-02-26 23:40:44 +02:00
Gustas
3f4e4db836 vs seems more standard 2025-02-19 21:01:44 +00:00
Gustas
85020bc2af Adjust to a 4 space standard 2025-02-19 20:55:30 +00:00
Gustas
70bb01a2c7 Tooltips should not have punctuation 2025-02-16 14:12:44 +02:00
JovialFeline
ad7e5d62cd Fix unrepairable desert bridge 2025-01-30 14:10:15 +02:00
JovialFeline
944bc7667a Fix some campaign Fluent keys 2025-01-28 18:57:43 +02:00
JovialFeline
0ac28e1f5f Restore StartGameNotification in missions 2025-01-28 16:23:29 +02:00
Pavel Penev
cc064d0dad Added descriptions to ContentInstallerFileSystemLoader
(cherry picked from commit 955bf96a84af425da48963c79c43c5d3adca8cac)
2024-12-21 16:04:36 +02:00
Pavel Penev
8b997a5656 Just some package definition reordering
Mostly superficial, but in case of file name collisions we want the mod-specific files to override the common ones.

(cherry picked from commit f210b39bbcc427bb6c36dfadb71cc15cb1fec2f9)
2024-12-21 16:04:32 +02:00
Pavel Penev
0855a9e5bf Fixed whitespace issues in mod.yaml files
An oversight from PR 21598.

(cherry picked from commit 640aa6545b1f592415a153fea005c2518c550dcb)
2024-12-21 16:04:24 +02:00
Gustas
34c29f872a Fix unit descriptions having incorrect indentation
(cherry picked from commit 0bd139b061c735d79d6e79bf1d2adcdf39b1eb81)
2024-12-20 22:00:56 +02:00
test1232156
48e72c62f3 Translation key fixes
Co-Authored-By: Gustas <37534529+punkpun@users.noreply.github.com>
2024-12-04 22:10:37 +02:00
Gustas
c639905119 Add BI 4.3 balance 2024-11-03 15:29:47 +00:00
Paul Chote
147cb566f2 Remove "en" from fluent file paths. 2024-11-03 16:52:47 +02:00
Paul Chote
8452f71481 Rename Lua UserInterface.Translate to .GetFluentMessage. 2024-11-03 16:52:47 +02:00
Paul Chote
8b11b499ed Rename Translations yaml keys to FluentMessages. 2024-11-03 16:52:47 +02:00
test1232156
63e8835fa0 Miscellaneous lua translation fixups
Co-Authored-By: Gustas <37534529+punkpun@users.noreply.github.com>
2024-10-23 19:08:12 +03:00
test1232156
70f62dba4b Fix spelling errors and add naming consistency in en.ftl files
Co-Authored-By: Gustas <37534529+punkpun@users.noreply.github.com>
2024-10-23 19:08:12 +03:00
Paul Chote
b57be1cc08 Rework mod content installation. 2024-10-20 15:04:25 +03:00
test1232156
631cf4ba74 Fix spelling errors and add naming consistency to campaign
Co-Authored-By: Gustas <37534529+punkpun@users.noreply.github.com>
2024-10-18 18:48:37 +03:00
test1232156
02e1c7444b Mission briefing rewording and fact checking
Co-Authored-By: Gustas <37534529+punkpun@users.noreply.github.com>
2024-10-18 18:48:37 +03:00
Gustas
52a605787b Fix defense spelling 2024-10-17 17:18:14 +01:00
RoosterDragon
6bd64677ec Use short context names in hotkey yaml, generate translation key at runtime. 2024-10-17 15:10:59 +03:00
RoosterDragon
559a76be8d Lowercase all hotkey-description- translation keys. 2024-10-17 15:10:59 +03:00
RoosterDragon
6f6fb5b393 Expose hotkeys to localisation.
Allows the Settings > Hotkeys screen to be localised, including hotkey decriptions, groups and contexts.

The hotkey names are exposed to localisation via KeycodeExts. Hotkey modifiers are similarly exposed via ModifersExts.

The Settings > Input screen has a Zoom Modifier dropdown, which shows the localised modifier name.

The --check-yaml utility command is taught to recognise all hotkey translation, so it can validate their usage.
2024-10-17 15:10:59 +03:00
Ivaylo Draganov
79ae71a517 Rename *_RIGHT to *_WIDTH and *_BOTTOM to *_HEIGHT in integer expressions for widgets
The terms "width" and "height" are clearer and they match what the values actually represent (window or parent width/height). The YAML changes are generated with the update rule.
2024-10-07 12:59:25 +03:00
RoosterDragon
bb17cfa179 Expose mod.yaml content to localisation.
Mod metadata, load screens and mod content is all now sourced from ftl files, allowing these items to be translated.

Translations are now initialized as part of ModData creation, as currently they are made available too late for the usage we need here.

The "modcontent" mod learns a new parameter for "Content.TranslationFile" - this allows a mod to provide the path of a translation file to the mod which it can load. This allows mods such as ra, cnc, d2k, ts to own the translations for their ModContent, yet still make them accessible to the modcontent mod.

CheckFluentReference learns to validate all these new fields to ensure translations have been set.
2024-10-07 12:38:40 +03:00
Gustas
00f504f6aa Don't create an unnecessary HPF layer 2024-10-04 21:02:29 +01:00
Gustas
014bca449f Automated fixup 2024-10-04 20:54:23 +01:00
Paul Chote
720b925fd5 Move file system mounting into mod code. 2024-10-02 18:37:46 +03:00
Paul Chote
014cbc0cbd Remove FileSystem.ResolveAssemblyPath 2024-10-02 18:37:46 +03:00
Ivaylo Draganov
806f0fd270 Fix being able to click through some areas of the production palette in RA
The production palette in RA is assembled from a foreground and a background. The foreground provides most of the visible graphics (such as the metallic chrome) but it has to let clicks go through to the production icons. The background is the one that has to stop the clicks then but it was not wide enough (because the art is only for the background behind production icons and not the whole chrome). Trying to fix that by wrapping the image in wider container that has `ClickThrough` set to `false` revealed that there is a bug with the cloning logic for `ContainerWidget`. It simply did not copy the `ClickThrough` field and it was always `true` for cloned widgets. So the value in YAML was lost when the template was cloned.
2024-10-02 11:44:03 +03:00
Ivaylo Draganov
4e9ef7a334 Adjust width of command bar widget so it matches the artwork and the mouse cursor cannot click through it 2024-10-02 11:44:03 +03:00
Smittytron
e1db0b89bd Assign bleep5 in notifications 2024-09-29 12:16:11 +03:00
Smittytron
168d5171f4 Add Allies13 2024-09-29 12:16:11 +03:00
Gustas
0e438dd508 Automated fixup 2024-09-19 17:53:43 +02:00
Gustas
b0899d0ee4 Added RenameOnDeath update rule 2024-09-19 17:53:43 +02:00
Gustas
87850378c7 Make brush rendering self-contained 2024-09-16 12:00:41 +01:00
Gustas
b070c0818f Add sounds on joining and leaving skirmish menu 2024-09-08 16:41:22 +02:00
Paul Chote
0a7e802d4b Fix TFD asset installation. 2024-08-29 21:22:11 +03:00
test1232156
536ffb3f31 Fix spelling errors and add naming consistency to translation keys
Co-Authored-By: Gustas <37534529+punkpun@users.noreply.github.com>
2024-08-20 17:34:09 +02:00
David Wilson
77eba309b2 Fix sizing of exported ts/ra/d2k glyphs-3x.png and cnc chrome-3x.png from ArtSrc 2024-08-15 19:44:15 +03:00
JovialFeline
00203201f4 Lock starting units in Fort Lonestar & Oil Spill 2024-08-11 15:59:38 +02:00
Matthias Mailänder
fc8c533129 Fix click through for disabled command bar buttons. 2024-08-11 12:33:20 +03:00
JovialFeline
723ba5a507 Adjust difficulty, add speeches to allies-06a 2024-08-11 12:28:01 +03:00
Matthias Mailänder
c24913ea24 Add a UI indicator for bot players. 2024-08-05 12:55:59 +03:00
Matthias Mailänder
4e5556dccc Expose player names to localization. 2024-08-05 12:55:59 +03:00
JovialFeline
6bc613e93f Fix editor crash from added mission fencing 2024-08-04 18:56:59 +02:00