Paul Chote
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ca8acee224
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Un-hardcode production audio
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2010-02-05 11:02:21 +13:00 |
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Paul Chote
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1038a9a7e8
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Fix bridges and trees
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2010-02-05 11:02:20 +13:00 |
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Paul Chote
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69aff6e0f0
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Basic mod works (can build up to PROC); disabled some features
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2010-02-05 11:02:18 +13:00 |
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Paul Chote
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08543876db
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Add cnc mod
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2010-02-05 11:02:16 +13:00 |
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Paul Chote
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ec849c19ab
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Load default packages from the default mod
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2010-02-05 11:02:15 +13:00 |
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Bob
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206e4fb558
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BIM/UIM become traits on World; Added World.WorldActor
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2010-01-29 19:57:41 +13:00 |
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Chris Forbes
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f89a40f2ca
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merged bob's interior support
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2010-01-29 19:09:10 +13:00 |
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Bob
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3cfcc97b7d
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changed defaults: ^Building how includes Building.{Dimensions,Footprint}, and RenderBuilding. Is that a bug in V20-V39 ?
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2010-01-29 19:04:47 +13:00 |
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Bob
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0e6fcdf64f
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trees work again.
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2010-01-29 19:00:02 +13:00 |
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Chris Forbes
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9c27651475
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specify some things in rules; defaults work but are not discoverable
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2010-01-28 22:05:07 +13:00 |
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Chris Forbes
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493ec984bf
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paratroopers
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2010-01-28 21:47:56 +13:00 |
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Chris Forbes
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3eee141b79
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added Parachute effect + sequences + cargo for BADR
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2010-01-28 18:14:12 +13:00 |
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Chris Forbes
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02ab0f5444
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start on paratroopers; fix bugs in chrono/invuln
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2010-01-28 17:50:30 +13:00 |
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Paul Chote
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cc4c137038
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Crates: Part 2
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2010-01-27 23:10:41 +13:00 |
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Paul Chote
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d474f06ea9
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Crates: Part 1
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2010-01-27 23:10:38 +13:00 |
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Chris Forbes
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19fadc3e0a
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fixed powerdown/blocked cursors
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2010-01-27 22:09:30 +13:00 |
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Bob
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f4cc21034f
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LayMine activity
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2010-01-27 12:48:46 +13:00 |
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Chris Forbes
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cb7448441c
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#50 initial facing of SAM fixed
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2010-01-25 23:24:22 +13:00 |
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Bob
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71c819a8c3
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fixed tree footprints.
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2010-01-25 22:37:25 +13:00 |
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Paul Chote
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f0ae162fb0
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New extendable mechanism for disabling units
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2010-01-25 20:19:02 +13:00 |
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Paul Chote
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e6ded0e491
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Mostly implemented Sonar Pulse
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2010-01-25 00:28:43 +13:00 |
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Paul Chote
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8ffb000e2e
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Half implemented Nuke
|
2010-01-24 23:49:58 +13:00 |
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Paul Chote
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c4ffd49add
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Fix RulesConverter for aftermath
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2010-01-24 16:48:45 +13:00 |
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Paul Chote
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c44679cc94
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Refactor chronosphere power
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2010-01-24 16:04:36 +13:00 |
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Chris Forbes
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da40ab449e
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spyplane works
|
2010-01-24 14:53:18 +13:00 |
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Bob
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67319eac11
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move McvDeploy from rules into yaml. fix buttons on chronoSelect. removed extraneous PlayAnimation order.
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2010-01-24 13:47:06 +13:00 |
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Chris Forbes
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a43787d0cb
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skeleton of SpyPlanePower
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2010-01-24 13:36:21 +13:00 |
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Chris Forbes
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6b84d102cd
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chrono uses traitinfo rather than general rules
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2010-01-24 13:07:09 +13:00 |
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Chris Forbes
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d7a2691db3
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new support power impl
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2010-01-24 12:25:46 +13:00 |
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Chris Forbes
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bbf94fef79
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fixed some cursor offsets
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2010-01-23 20:37:54 +13:00 |
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Chris Forbes
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0dfed4fc36
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added MP maplist to mods/ra/mod.yaml
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2010-01-23 12:42:25 +13:00 |
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Chris Forbes
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38e7590422
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MRJ works; moved ProvidesRadar.IsActive update to Tick to avoid desync if any other actor code relies on it.
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2010-01-23 10:37:53 +13:00 |
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Chris Forbes
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f969ab9bf5
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fixed regression in aftermath (ProjectileInfo.Animates -> Trail)
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2010-01-23 10:06:06 +13:00 |
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Chris Forbes
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bd412fa8ad
|
packed aftermath sounds
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2010-01-23 10:02:08 +13:00 |
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Chris Forbes
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a67fc5ba76
|
fixed flames; fixed ftur 'rotation'; fixed repair cursor hotspot
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2010-01-22 23:27:51 +13:00 |
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Chris Forbes
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6194791aab
|
aftermath packages get loaded that way too.
|
2010-01-20 21:55:15 +13:00 |
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Chris Forbes
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a2b6384f70
|
fix bug in prev
|
2010-01-20 21:51:14 +13:00 |
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Chris Forbes
|
19ff382b7f
|
mod manifest loading
|
2010-01-20 21:48:47 +13:00 |
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Chris Forbes
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9c78406f08
|
oops; we don't want mod binaries in the repo; demotruck in aftermath mod.
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2010-01-17 10:21:44 +13:00 |
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Chris Forbes
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a3ab1d77e7
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rename NewUnitInfo -> ActorInfo
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2010-01-17 10:00:46 +13:00 |
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Chris Forbes
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a2e1fe3d4f
|
minelayer works in mod dll
|
2010-01-17 09:57:58 +13:00 |
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