RoosterDragon
82bea961ba
Checked LINQ queries and collections for inefficiencies.
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- Made Array.IndexOf available via extension method.
- Made ToHashSet extension method.
- Change collections queried often via Contains into sets.
- Avoid Count() extension if Count or Length property exist.
- Made Count() > 0 checks and variations calls to Any() instead.
- Don't call ToList/ToArray if there is no benefit to materializing the sequence.
- If the sequence does benefit from materialization, follow this general pattern:
- Collection queried often via Contains use ToHashSet to speed up lookups.
- Short lived variables use ToList. This is because ToArray requires an extra copy to output the final size.
- Collections persisted into fields or for a long time use ToArray to minimize memory overhead.
2015-01-29 19:20:11 +00:00
Matthias Mailänder
24deec2a7b
fix CodeLineMustNotEndWithWhitespace
2015-01-25 18:41:29 +01:00
penev92
502ed6a0e7
Add SpriteHarvesterDockSequence and VoxelHarvesterDockSequence
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Pass drag-related info from Refinery to HarvesterDockSequence
2015-01-25 17:17:34 +02:00
penev92
c18da7abb0
Fix harvester dock sequence names
2015-01-25 16:58:04 +02:00
penev92
202e280551
Fix OreRefinery and TiberiumRefinery names
2015-01-25 16:58:03 +02:00
penev92
6a40dfd0db
Changed IAcceptOre to IAcceptResources
2015-01-25 16:58:02 +02:00
penev92
52cc69fd1f
Move Crate, CrateSpawner and all CrateActions to Mods.Common
2015-01-18 16:40:55 +02:00
penev92
f1a0f6e2a5
Move Parachute, Parachutable and ParaDrop to Mods.Common
2015-01-18 16:15:14 +02:00
reaperrr
e8fbfc366a
Moves some misc traits/activities to Mods.Common, moves some RA traits into the Traits folder
2015-01-15 13:18:12 +01:00
reaperrr
be9d37f30e
Moves SupportPowers and related Widgets to Mods.Common
2015-01-15 13:18:11 +01:00
reaperrr
f897a9ff01
Moves Upgrades and Invulnerable trait to Mods.Common
2015-01-15 00:07:27 +01:00
abcdefg30
a4f051ad6b
Added a lua function for paratroopers
2015-01-13 17:48:11 +01:00
reaperrr
c431545a44
Wrap up Render traits move
2015-01-11 03:04:42 +01:00
reaperrr
0e1773ac5d
Move Production to Mods.Common
2015-01-11 03:04:39 +01:00
abcdefg30
8ca61aa917
Updated all year numbers
2015-01-09 21:18:05 +01:00
penev92
8504c233d9
Move everything Repair-related to Mods.Common
2015-01-08 01:49:14 +02:00
penev92
bcd5160604
Move everything Bridge-related to Mods.Common
2015-01-08 01:47:20 +02:00
RoosterDragon
a6cda967c2
Formatted all files.
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Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
2015-01-06 21:28:50 +00:00
reaperrr
573c26145e
Move Render*Circle, ThrowsParticle and ParatroopersPower to appropriate locations
2015-01-04 18:12:11 +01:00
reaperrr
7a8826f5e0
Move Targetable*, Seeds/StoresResource(s) and two RenderBuilding traits to Mods.Common
2015-01-04 18:12:10 +01:00
reaperrr
d07db9c6a9
Move Guard, CashTrickler, Explodes, SelfHealing, Sellable and Crushable to Mods.Common.
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Extract Guardable trait from Guard into own file.
2015-01-04 18:12:08 +01:00
Matthias Mailänder
1b0e3a7a7f
StyleCop clean OpenRA.Mods.RA
2015-01-04 17:02:46 +01:00
Matthias Mailänder
bc3acfeee7
StyleCop clean OpenRA.Game
2015-01-04 15:38:54 +01:00
Matthias Mailänder
d2d715765c
Merge pull request #7263 from reaperrr/ra-common26
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Moved Armament, Attack, Move, Air features and dependencies to Mods.Common
2015-01-04 15:33:16 +01:00
Oliver Brakmann
4cdf1b73c4
Merge pull request #7167 from MatthijsBenschop/d2k-carryall-extras
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Some carryall fixes
2015-01-04 14:11:13 +01:00
reaperrr
654f56c5d5
Moves Attack, Armament, Move, Air traits and activities as well as anything required by them to Mods.Common.
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Extracts Exit from Production into its own trait.
2015-01-04 05:24:28 +01:00
Oliver Brakmann
158517c09f
Merge pull request #7251 from Mailaender/stylecop-clean-game
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StyleCop cleaned OpenRA.Game Part 1
2015-01-04 01:00:56 +01:00
reaperrr
eb33d72a70
Merge pull request #7254 from penev92/bleed_moveFiles
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Moving more files to Common
2015-01-04 00:46:11 +01:00
Matthijs Benschop
3c49364b57
Fix harvesters doing nothing after being dropped of by a carryall
2015-01-03 22:44:41 +01:00
RoosterDragon
c7b4eff89a
Ensure the whole path search cache is initialized.
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The region covered by map.Cells may not cover the whole map size, but we need the whole cache initialized so it can be used correctly when a different map is used, because that map may have the same size but a different offset which means a different region is covered.
2015-01-03 20:07:04 +00:00
Matthias Mailänder
44cd174a8d
StyleCop clean OpenRA.Game
2015-01-03 19:00:48 +01:00
penev92
62601491ad
Move Enter and Repair Building activities, EngineerRepair trait and ActorExts to Mods.Common and extract IgnoresDisguise trait to its own file
2015-01-03 07:03:41 +02:00
penev92
5e1af58bbe
Move Gives/Gains Experience and Bounty to Mods.Common
2015-01-03 07:03:28 +02:00
penev92
04c09dda31
Add a delay before wandering, use it on viceroids
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Add a Min and Max delay and make it random
2015-01-03 06:56:20 +02:00
penev92
ded8ae9345
Add Wanders trait and make AttackWander inherit that
2015-01-03 06:52:49 +02:00
Matthias Mailänder
9dd607c846
Merge pull request #7230 from RoosterDragon/occupied-cells-arrays
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Make OccupiedCells implementations return arrays.
2015-01-02 17:38:56 +01:00
Matthias Mailänder
167ba72119
Merge pull request #7246 from Hellhake/stylecop-ra
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Fix StyleCop warnings in OpenRA.Mods.RA
2015-01-02 16:38:22 +01:00
Hellhake
b6410bc1e0
Fix StyleCop warnings in OpenRA.Mods.RA
2015-01-02 14:39:49 +01:00
Hellhake
fa72e04042
Remove BOM
2015-01-01 22:51:12 +01:00
RoosterDragon
fe24304a21
Make OccupiedCells implementations return arrays.
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Since there are only one or two items, it's cheaper to return a concrete collection and avoid the overhead of the compiler generated state machine.
This in particular speeds up Shroud.GetVisOrigins when dealing with Mobile.OccupiedCells, as the expensive CanEnterCell call is made only once rather than twice.
2014-12-30 17:25:04 +00:00
reaperrr
311e347ad2
Style fixes
2014-12-26 22:10:52 +01:00
reaperrr
9dfd369446
Move some Building traits and related elements to Mods.Common
2014-12-26 21:38:49 +01:00
reaperrr
2054e41552
Dissolve Render namespace
2014-12-26 21:38:47 +01:00
reaperrr
d58807cdb8
Dissolve RA.Buildings namespace.
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Move a handfull related, loose traits to RA.Traits as well.
2014-12-26 21:38:46 +01:00
penev92
681042caec
Further RA project cleanup
2014-12-23 15:18:07 +02:00
reaperrr
370c3c65b6
Moved AttackLeap to Mods.RA.Traits, moved AttackPopupTurreted to
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Mods.Cnc.Traits
2014-12-22 18:13:30 +01:00
reaperrr
65a140afa5
Dissolve Crates namespace, move CrateActions and Crate trait to Traits/Crates
2014-12-22 18:13:29 +01:00
reaperrr
52219b1c7a
Dissolve Infiltration namespace
2014-12-22 18:13:28 +01:00
reaperrr
5c5210f5e3
Dissolve Move namespace into Activities & Traits
2014-12-22 17:32:08 +01:00
RoosterDragon
c37a691c33
Convert some keys users of CellLayer to index via map-coords for efficiency.
2014-12-20 23:39:03 +00:00