Paul Chote
966fad7af3
Add upgrade rules and update d2k.
2016-11-30 19:24:44 +00:00
Paul Chote
2dc70146c8
Replace Upgrades with Conditions in Carryable.
2016-11-30 19:24:43 +00:00
Paul Chote
dc7fa14992
Add GrantCondition trait.
2016-11-30 19:24:43 +00:00
reaperrr
848cf19ba8
Merge pull request #12381 from pchote/upgrade-conditions
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Upgrades overhaul part 1: EnabledCondition
2016-11-30 19:42:34 +01:00
reaperrr
c45c51f95d
Merge pull request #12431 from pchote/heightmap-cliff-blocking
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Add CliffBackImpassabilityLayer to TS.
2016-11-27 13:52:04 +01:00
Paul Chote
b1f99dd601
Add GroundPosition VisibilityType.
2016-11-26 21:10:44 +00:00
Paul Chote
ef8a7a535d
Fix string comparison in CheckRevealFootprint.
2016-11-26 21:10:28 +00:00
Paul Chote
7e428d2c91
Add CliffBackImpassabilityLayer to TS.
2016-11-26 20:56:18 +00:00
Paul Chote
0ba0470390
Remove upgrades lint check.
2016-11-20 13:55:47 +00:00
Paul Chote
3f0b33992c
Rewrite UpgradeManager implementation to suit conditions.
2016-11-20 13:55:47 +00:00
Paul Chote
05187f5828
Remove legacy UpgradeTypes consumer code.
2016-11-20 13:38:41 +00:00
Paul Chote
326cc0bf5b
Add upgrade rule for migrating UpgradeTypes to RequiresCondition.
2016-11-19 17:19:27 +00:00
Paul Chote
5fbdd78f41
Add an RequiresCondition field to UpgradeableMultiplierTrait.
2016-11-19 17:19:26 +00:00
Paul Chote
5192c27199
Add an RequiresCondition field to UpgradeableTrait.
2016-11-19 17:19:26 +00:00
Paul Chote
1cc7944437
Add FieldLoader and linter support for BooleanExpression.
2016-11-19 17:19:25 +00:00
Paul Chote
23f4ae5027
Replace UpgradeMinEnabledLevel checks with an EnabledByDefault shim.
2016-11-19 17:19:25 +00:00
reaperrr
c4b5b745ef
Merge pull request #12307 from pchote/passive-visibility
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Add plumbing for improved RA gap generator behaviour.
2016-11-18 14:34:35 +01:00
reaperrr
56fdfb1ec8
Merge pull request #12370 from pchote/heightmap-shroud-reveal
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Implement heightmap-visibility blocking
2016-11-18 14:23:53 +01:00
reaperrr
f550c3b762
Merge pull request #12315 from obrakmann/activities-pt1
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Activities re-write, part 1 (aka the boring bits)
2016-11-18 13:52:06 +01:00
Oliver Brakmann
fd22b19183
Use consistent spelling of 'interrupt[a|i]ble'
2016-11-13 15:50:22 +01:00
reaperrr
0479b7ffb5
Merge pull request #12341 from reaperrr/no-overlay-delayedaction
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Remove hardcoded buildComplete delay in some overlays
2016-11-13 13:24:42 +01:00
reaperrr
0c78527ae8
Merge pull request #12354 from pchote/fix-smudge-out-of-bounds
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Add map bounds checks to TerrainSpriteLayer and SmudgeLayer.
2016-11-13 13:08:51 +01:00
Paul Chote
d68c705512
Block actor sight above cliffs.
2016-11-11 17:46:53 +00:00
reaperrr
7ba0c22346
Merge pull request #12096 from pchote/game-timer-tooltip
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Show replay percentage as a tooltip.
2016-11-06 16:59:07 +01:00
Paul Chote
983d8ac39e
Add passive visibility type.
2016-11-06 15:40:22 +00:00
Paul Chote
fdac5a6d8a
Rework internal shroud plumbing.
2016-11-06 15:40:22 +00:00
reaperrr
162fef3da1
Fix style nit
2016-11-05 18:54:41 +01:00
Paul Chote
e187b985fe
Prevent smudges from spawning in bogus cells.
2016-11-05 17:45:27 +00:00
reaperrr
e8027a6fdf
Remove hardcoded buildComplete delay in some overlays
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There certainly was and possibly still is some issue this was trying to
work around, but unless it's a deal-breaker, we should rather try to fix that
issue directly instead of keeping some uncommented magical work-around.
2016-11-02 22:01:45 +01:00
reaperrr
03fd591a00
Remove some unused usings
2016-10-31 21:12:41 +01:00
Oliver Brakmann
2c66ee8c13
Add native support for uninterruptible activities
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This pattern occurs a few times throughout the code, so it makes sense to bake it into the Activity class itself.
2016-10-31 18:46:27 +01:00
Oliver Brakmann
3e9bf7aa4d
Turn Actor.GetCurrentActivity into a property
2016-10-31 18:46:27 +01:00
reaperrr
ad6ea52bff
Make IPowerModifier require explicit implementation
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Plus some 'collateral' explicit implementations on the affected traits.
2016-10-30 20:22:16 +01:00
reaperrr
2d0560dcb7
Make RangeModifier interfaces require explicit implementation
2016-10-30 20:22:16 +01:00
reaperrr
02f14f0761
Make IInaccuracyModifier require explicit implementation
2016-10-30 20:22:16 +01:00
reaperrr
80d9241bbe
Make IReloadModifier require explicit implementation
2016-10-30 20:22:16 +01:00
reaperrr
fc2f006ec1
Make IFirepowerModifier require explicit implementation
2016-10-30 20:22:16 +01:00
reaperrr
4af7134115
Require explicit ISpeedModifier implementation
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Plus misc "collateral" explicit interfaces.
2016-10-30 20:22:16 +01:00
reaperrr
97c2c24e8d
Require explicit implementation of IDamageModifier
2016-10-30 20:22:16 +01:00
reaperrr
f8077dc113
Move combat modifier interfaces (damage, speed etc.) to mod code
2016-10-30 20:22:16 +01:00
reaperrr
9dfddaf5d9
Move IRenderInfantrySequenceModifier to mod code and require explicit...
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implementation.
2016-10-30 20:22:16 +01:00
Paul Chote
6b29d70520
Merge pull request #12284 from reaperrr/interface-cleanups02
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More explicit interface cleanups
2016-10-30 18:40:43 +00:00
reaperrr
3fca63e9a2
Make Armament implement interfaces explicitly
2016-10-30 19:17:45 +01:00
reaperrr
ce52bc9d7b
Some more misc explicit interface implementations
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'Fallout' from working on other things.
2016-10-30 19:17:41 +01:00
reaperrr
61779bf02a
Make WithSpriteTurret ITick implementation explicit
2016-10-30 19:17:39 +01:00
abcdefg30
89187d1557
Merge pull request #12309 from reaperrr/DelayedAction-riddance2
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Get rid of DelayedAction in Beacons and PlaceBuilding
2016-10-30 18:05:46 +01:00
abcdefg30
2125799e3a
Merge pull request #12308 from reaperrr/refactor-shroud-traits
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Refactor Shroud and shroud-modifying traits
2016-10-30 17:55:59 +01:00
Paul Chote
04dbda6dcd
Merge pull request #12274 from abcdefg30/bodyPreview
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Fully support unhardcoded sequences in the voxel render traits
2016-10-29 14:53:47 +01:00
Paul Chote
c62870cc30
Merge pull request #12004 from reaperrr/projectile-cleanup2
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More projectile property streamlining and cleanups
2016-10-29 14:21:29 +01:00
reaperrr
2d69f1104f
Replace DelayedAction with Tick-based solution in PlaceBuilding
2016-10-26 20:54:51 +02:00