Commit Graph

10421 Commits

Author SHA1 Message Date
N.N
08de346e31 fix worm spawn in campaing 2022-10-30 14:32:25 +01:00
Matthias Mailänder
efe65701e4 Expose game speeds to localisation. 2022-10-27 23:30:19 +02:00
penev92
425c678cd9 Fix TD missions file not using package syntax 2022-10-24 11:45:36 +02:00
Matthias Mailänder
34ccaf6e9d Fix a crash in Fall of Greece 1: Personal War 2022-10-21 10:42:48 -05:00
Matthias Mailänder
5c8a537efd Fix a crash in Allies 06a. 2022-10-21 10:42:48 -05:00
abcdefg30
c100e64c8e Update Tiberium Forest 2022-10-21 10:35:52 -05:00
Matthias Mailänder
8f415bc7af Localize developer debug cheats. 2022-10-21 17:08:16 +02:00
Matthias Mailänder
44aaf4dd07 Localise text notifications. 2022-10-21 17:08:16 +02:00
Orb370
d9a8a0619c TD-Fall-2022-Balance-Commit 2022-10-19 20:23:19 +03:00
Gustas
686f158117 Refactor BindButtonIcon 2022-10-19 18:26:24 +02:00
abcdefg30
3de0b7982e Adjust the ZOffset of pyle to avoid clipping through the flagpole 2022-10-19 12:23:35 +02:00
abcdefg30
3f5e5e43b3 Make the exit cells of the GDI Barracks transient 2022-10-19 12:23:35 +02:00
Gustas
347148e02f Allow cash ticking sound to overlap 2022-10-18 22:36:44 +02:00
abcdefg30
df484633f7 Update the TD map pool 2022-10-14 21:22:42 -05:00
abcdefg30
9498f067bc Remove crate crushing from Visceroids 2022-10-14 20:56:47 -05:00
abcdefg30
625dca6435 Fix dinos not being able to crush crates 2022-10-14 20:56:47 -05:00
Matthias Mailänder
eb897d755e Add observer vision stats. 2022-10-03 20:48:18 +02:00
Ivaylo Draganov
e7dcbb3c2d Improve translation of power/silo usage tooltip
- Fix an instance where "silo-usage" translation was used without
arguments
- Use the same translation reference for the "Power usage"
- Make the ResourceBarWidget accept a cached transform with the tooltip
text
so it won't have to build the string itself
- Display an infinity symbol when the infinite power cheat is used
- Removes a magic number that is no longer used (>1000000 to check for
unlimited power)
2022-10-03 12:00:42 +02:00
Gustas
ba763ac0f0 Add highlighted state to GetCachedStatefulImage 2022-10-01 16:52:04 +03:00
abcdefg30
757c4d84c7 Change the incompatible replay dialogue text from "Cancel" to "OK" 2022-09-29 23:34:59 +03:00
abcdefg30
b2498fec7d Fix a crash when version or mod of a replay are null 2022-09-29 23:34:59 +03:00
abcdefg30
0d6a7b3c52 Add line breaks to the incompatible replay translations 2022-09-29 23:34:59 +03:00
Gustas
899298442a Rename the remaining properties in ScrollItemWidget
BaseName: to BackGround:
2022-09-26 13:33:21 +02:00
Gustas
fe72dd4140 Remove a ScrollItem header hack
with the merge of #20218 headers no longer need to be selected
2022-09-24 16:23:59 +02:00
Gustas
6b63114aaa Rename ScrollWidget BaseName to Background
To match button
2022-09-24 16:23:59 +02:00
Gustas
5e6f14c9ee Polish TD ScrollItemWidget 2022-09-24 16:23:59 +02:00
Gustas
1809817b3f Add ContrailEndColor and Contrail transparency control 2022-09-24 13:19:22 +02:00
Gustas
c781eb0cab Add pressed state to RA and TS ScrollItemWidget 2022-09-22 17:11:33 +02:00
N.N
ae7fc11472 Minor adjustment into the D2k
Minor adjustment into the D2k

- Add rally point into the Palace
- removed harvester MustBeDestroyed in campaing
- Players can see they carryalls and ornothopers under the fog.
- Increased CameraRemoveDelay on Superweapons so player can see superweapon impact.
2022-09-21 18:06:18 +02:00
Gustas
bb2ee37cc0 Add pressed state to D2K ScrollItemWidget 2022-09-18 10:07:46 +02:00
Matthias Mailänder
3be0e9e8a5 Add an in-game encyclopedia to Dune 2000. 2022-09-11 20:19:58 +03:00
Matthias Mailänder
b8e261ff2f Code cleanup in the Tiberian Dawn Lua scripts.
Uppercase global variables.
Declare local variables.
Remove unused variable.
2022-09-11 19:44:38 +03:00
Ivaylo Draganov
3453d13188 Adjust faction label width in lobby to fit better when truncated 2022-09-10 18:26:40 +02:00
penev92
99b27bbe7b Added missing file extensions to asset browser
These are all file extensions used by the respective mods ingame, so they should be visible in the asset browser as well.
2022-09-09 16:57:22 +03:00
penev92
60b85c933e Reorder asset browser UI's asset list and filters 2022-09-09 16:57:22 +03:00
penev92
8a38ac0d24 Added an asset type filter to AssetBrowserLogic 2022-09-09 16:57:22 +03:00
Gustas
ee0d958cd1 Fixed incorect fluent name in MissionBrowserLogic 2022-09-08 23:45:11 +02:00
Ivaylo Draganov
56a9acd035 Extract a couple of untranslated strings 2022-09-08 23:45:11 +02:00
reaperrr
145f6abc09 Add option to limit render fps to game tick rate
This helps slow systems that struggle to render 2 frames per game tick.
2022-09-04 17:00:37 +03:00
penev92
df836620dc Added missing spacing to map editor dropdowns 2022-09-02 16:16:45 +02:00
Ivaylo Draganov
c1e1765c2f Move game speed lobby dropdown before time limit dropdown
Game speed is the more frequently changed option and with the current
layout it was buried below the fold.
2022-09-02 16:09:05 +02:00
Matthias Mailänder
0b67b5bfae Extract translation strings. 2022-09-02 14:41:24 +03:00
RoosterDragon
2d45e67bca Teach HierarchicalPathFinder about Immovable actors.
By tracking updates on the ActorMap the HierarchicalPathFinder can be aware of actors moving around the map. We track a subset of immovable actors that always block. These actors can be treated as impassable obstacles just like terrain. When a path needs to be found the abstract path will guide the search around this subset of immovable actors just like it can guide the search around impassable terrain. For path searches that were previously imperformant because some immovable actors created a bottleneck that needed to be routed around, these will now be performant instead. Path searches with bottlenecks created by items such as trees, walls and buildings should see a performance improvement. Bottlenecks created by other units will not benefit.

We now maintain two sets of HPFs. One is aware of immovable actors and will be used for path searches that request BlockedByActor.Immovable, BlockedByActor.Stationary and BlockedByActor.All to guide that around the immovable obstacles. The other is aware of terrain only and will be used for searches that request BlockedByActor.None, or if an ignoreActor is provided. A new UI dropdown when using the `/hpf` command will allow switching between the visuals of the two sets.
2022-08-31 23:12:42 +02:00
Gustas
fc1d8d2355 Update RA maps to format 12 2022-08-30 20:03:40 +02:00
Gustas
f98a74f70d Update TD maps to format 12 2022-08-30 20:03:40 +02:00
Gustas
89bb800dbf Update D2K maps to format 12 2022-08-30 20:03:40 +02:00
Gustas
09cb38bc6e Update TS maps to format 12 2022-08-30 20:03:40 +02:00
Gustas
539bb09d50 Fix shroud selector dropdown 2022-08-29 21:13:27 +03:00
Gustas
08dbfe0cbd Refactor ScrollItemWidget to use stateful image names 2022-08-29 13:45:38 +03:00
Gustas
ce254f8b46 Add per player mutes 2022-08-20 14:52:49 +02:00