Scott_NZ
1ed0d80348
Fix static readonly field capitalisation conventions
2012-08-16 21:47:17 +12:00
Scott_NZ
c41fcb15b0
Fail Allies01/Allies02 if the extraction helicopter is destroyed
2012-08-16 21:47:16 +12:00
Scott_NZ
610e40b8d6
Give Allies2 player some cash when they receive reinforcements
2012-08-16 21:47:15 +12:00
Scott_NZ
5038018aa5
Give the Soviets money as they need it.
2012-08-16 21:47:14 +12:00
Scott_NZ
cce12e781f
Kill the allied players if they fail the mission. Also fail the mission if the Allies2 player loses all of their buildings.
2012-08-16 21:47:13 +12:00
Scott_NZ
11f9fa1942
Some code polish
2012-08-16 21:47:11 +12:00
Scott_NZ
85fa7eb8c4
Modify tech tree, disable bots
2012-08-16 21:47:10 +12:00
Scott_NZ
2a053daa2e
Add Soviet attacks, scrap chinook timer since we might have pathing issues if Tanya is on the island and we have off-map attacks. Counter this by bringing back reinforcements timer
2012-08-16 21:47:09 +12:00
Scott_NZ
21a903fe2d
Remove an ai activation check, we want it to always activate even if the host is a spectator
2012-08-16 21:47:08 +12:00
Scott_NZ
f648223c39
Improve the deploy routine so that baseCenter is still set even if the mcv is a fact
2012-08-16 21:47:06 +12:00
Scott_NZ
583c3f9a64
Produce dogs, adjust allied building positions
2012-08-16 21:47:05 +12:00
Scott_NZ
0d9c78670e
Basic Soviet AI. This is flawed right now as it will just charge all of its starting units towards Tanya
2012-08-16 21:47:04 +12:00
Scott_NZ
32a37d8c0f
Stop the hacky AI unpacking the fact into a mcv if it starts with a fact instead of a mcv
2012-08-16 21:47:03 +12:00
Scott_NZ
168ff6dc82
Remove "timer started" conflict
2012-08-16 21:47:03 +12:00
Scott_NZ
03f904155e
Reinforcements voice with chopper extraction
2012-08-16 21:47:02 +12:00
Scott_NZ
f479f9a32d
Have reinforcements come immediately..
2012-08-16 21:47:01 +12:00
Scott_NZ
60fb45c909
Move the sam site around to make a new outpost on the top left, add engineer rescue
2012-08-16 21:46:56 +12:00
Scott_NZ
9ccfb2c322
Make the mission actually winnable
2012-08-16 21:46:55 +12:00
Scott_NZ
0c9f39df78
Clean up allies01/allies02 code by storing world object
2012-08-16 21:46:54 +12:00
Scott_NZ
7fffb71ac4
Clean up timer code, add chinook extraction of Einstein
2012-08-16 21:46:53 +12:00
Scott_NZ
55b17f70a8
Adjust to 6 mins
2012-08-16 21:46:51 +12:00
Scott_NZ
c9318cd2dd
Chinook timer
2012-08-16 21:46:50 +12:00
Scott_NZ
c3b9b37122
Bit of cleanup, add position parameter
2012-08-16 21:46:48 +12:00
Scott_NZ
a30d82b333
Convert timer actions to be properties
2012-08-16 21:46:47 +12:00
Scott_NZ
81e2c1d2d7
Implement basic reinforcements for allies2
2012-08-16 21:46:46 +12:00
Scott_NZ
5f2ffc0508
Clean up the timer widget code
2012-08-16 21:46:45 +12:00
Scott_NZ
00297b607b
Add drawing widget for reinforcements
2012-08-16 21:46:45 +12:00
Scott_NZ
1c702048a1
Make allies 01 less loud
2012-08-16 21:46:44 +12:00
Scott_NZ
1e64a63fa4
Have the starting camera viewport position be determined by the local player
2012-08-16 21:46:42 +12:00
Scott_NZ
05f079758a
Begin building basic Allies 02 framework
2012-08-16 21:46:41 +12:00
Scott_NZ
b220bbeda2
Wire up SAM 4
2012-08-16 21:46:40 +12:00
Scott_NZ
c505954b07
bleh, tabify
2012-08-16 21:46:38 +12:00
Scott_NZ
d5279d123f
Start work on Allies 02 script, reveal sam site locations
2012-08-16 21:46:37 +12:00
Scott_NZ
9be501fc3d
Improve the objective text in Allies 01 - Einstein/Tanya can't be killed
2012-08-16 21:46:36 +12:00
Scott_NZ
43d0363a55
Formatting improvements from Husk/Allies01
2012-08-16 21:46:30 +12:00
Chris Forbes
ecc2a7241f
fix case on WastedAfterwards
2012-08-15 08:51:14 +12:00
Matthias Mailänder
affa9ca336
revert CaptureActor.Range, PascalCase conventions, compatibilty
...
the hardcoded Range=3 was crap for smaller/bigger buildings
try not to break TransformOnCapture as it is used for cnc husks
2012-08-15 08:49:49 +12:00
Matthias Mailänder
45fbecbcd0
sniper can go into pillbox and garrision church
2012-08-15 08:49:16 +12:00
Matthias Mailänder
81f035904e
remove TODO list, use bug-tracker
2012-08-15 08:48:48 +12:00
Chris Forbes
82eddfdf98
#2354 fixed - multiple collection of crates
2012-08-09 10:25:45 +12:00
Curtis Shmyr
3fc6f62aea
Conflicts:
...
OpenRA.Mods.RA/SupportPowers/IronCurtainPower.cs
2012-07-31 09:20:22 +12:00
Scott_NZ
48f934f188
Set up tran husks, and stop husk placement causing crashes
2012-07-31 09:12:22 +12:00
Matthias Mailänder
85678de9f0
made silos more flexible for d2k mod
2012-07-24 08:29:18 +12:00
Matthias Mailänder
36fbddbb5c
fix d2k production queues
...
ClassicProductionQueue gets support for new notification system
d2k now uses the ClassicProductionQueue system to avoid spamming
Starport has cheaper threshold prices
adds a new production queue but has long delivery times
also no starport price fluctuation to improve balancing
2012-07-20 23:05:28 +02:00
Matthias Mailänder
25fae5d109
fixed d2k harvester dock animation
2012-07-17 22:03:30 +02:00
James Dunne
ba1a36f26e
Units heading in generally opposite directions are now considered blockers; this fixes pathing deadlocks.
2012-07-05 23:53:31 -05:00
James Dunne
9c9a16d80e
Path planning no longer considers moving friendly units as blockers.
2012-07-05 23:52:34 -05:00
Chris Forbes
3d8e215598
Merge pull request #2296 from ScottNZ/bleed
...
Allies 01 fixes
2012-07-05 20:06:44 -07:00
James Dunne
59e1703b41
Added mouse-wheel support for flipping tabs in build palette.
2012-07-06 14:32:26 +12:00
ScottNZ
4a101cf1b1
Convert line endings
2012-07-02 16:19:57 +12:00