Paul Chote
0b03d7ea31
Enable player color for crushed sequences.
2025-04-01 20:23:05 +03:00
Paul Chote
ee24d0539a
Replace custom oil derrick sprite with palette.
2025-04-01 20:23:05 +03:00
Paul Chote
25188e849e
Move TileSize definition to terrain info.
2025-04-01 20:10:39 +03:00
Pavel Penev
0f7b24a8c0
Made SupportPower abstract
...
Because it really needs to be.
2025-04-01 19:28:56 +03:00
Pavel Penev
fc8103098e
Formatted .csproj files according to editorconfig
2025-04-01 19:28:56 +03:00
RoosterDragon
79454d8fd2
Fix IDE0028, IDE0300, IDE0301, IDE0302, IDE0303, IDE0304.
...
Silence IDE0305.
2025-03-31 12:02:41 +03:00
Gustas
0740991c12
Increase perf for parsing remote maps
2025-03-30 18:32:00 +01:00
Gustas
117a47f81f
Add a backup for unloaded bots
2025-03-30 18:16:53 +01:00
Gustas
299c9b5506
Make lobby names dynamic, incase players don't have maps
2025-03-30 18:16:53 +01:00
Gustas
30300d18bf
Fix game browser tooltips being untranslated
2025-03-30 18:16:53 +01:00
Gustas
665bebc460
Fix custom bot names being untranslated in lobby
2025-03-30 10:20:35 +01:00
Gustas
385999dce9
Add sound to capturable blink
2025-03-30 03:37:48 +02:00
Gustas
13991f12c4
Fix resource area calculation
2025-03-29 16:54:48 +02:00
Gustas
b623c5aa72
Fix rallypoints not showing full target lines
2025-03-29 16:41:52 +02:00
Gustas
37b8912a91
Add missing dispose calls
2025-03-29 13:58:11 +00:00
Gustas
e7d49723ea
Fix camera being in an incorrect position of first frame
2025-03-28 21:18:16 +00:00
Gustas
e2cb83436c
Fix telemetry data description
2025-03-28 21:12:51 +00:00
Gustas
2b28da97f9
Fix alignment regressions
2025-03-28 21:12:51 +00:00
Paul Chote
5da2f1ba8a
Implement sonic blast rendering effect.
2025-03-28 18:36:16 +02:00
N.N
3111d06fcf
SonicBlast projectile
...
-add sonicblast projectile
- Adjust Sonic tank to match original D2k
2025-03-27 23:38:42 +02:00
JovialFeline
6340379e3d
Get Fluent bot names in server list
2025-03-27 23:05:51 +02:00
N.N
e78ab81b26
Fix wrong Spread in Warheads
2025-03-23 16:11:23 +02:00
Paul Chote
e8391de36a
Work around Raspberry Pi GLSL bug.
2025-03-23 15:44:11 +02:00
JovialFeline
ad3caf7e00
Add explosion effects to RA bridges
2025-03-23 10:17:31 +00:00
Matthias Mailänder
7e669013d9
Avoid a thirdparty action.
2025-03-18 14:57:58 +02:00
N.N
d9425e4119
Fix crush anim
2025-03-18 14:26:46 +02:00
Matthias Mailänder
c4756b78ae
Avoid thirdparty action.
2025-03-18 14:18:26 +02:00
Paul Chote
b40b67242f
Fix FlashPostProcessEffect channel order.
2025-03-18 14:09:30 +02:00
Ashley Newson
37e5b0d74c
Fix CnC generated map oceans becoming debris-filled
...
Water is not playable in CnC, so, the map generator may fill it in if
it's not attributed to the largest playable region. This would often
happen for circular-in-water maps when DenyWalledAreas is enabled.
This change adds a step to adopt any neighboring partially playable
space (such as beaches and water) into the largest region, which is
exempt from debris filling.
The change is almost purely cosmetic, though the previous debris filling
could slightly reduce playable space (due to filling playable beach
tiles), possibly causing generation to fail. As such, map generation is
now a very tiny bit more reliable.
2025-03-18 13:58:04 +02:00
RoosterDragon
cf3e213e7d
Harvesters prefer ore near to the refinery.
...
When searching for ore, harvesters will prefer ore close to their refinery, the dockPos. However this only works when this is set, and is was not being set when expected. Fixing this prevents harvesters moving in straight lines, particularly when the ore is to the left of the refinery, which is the default path search direction.
Fixes a regression from d0974cfdd2 .
2025-03-16 10:39:15 +00:00
Gustas
f679bb1e2e
Fix a potential crash when cancelling capture
2025-03-16 10:29:34 +00:00
Gustas
9c6ee3ad02
Fix tree husks on jungle tileset
2025-03-16 10:25:55 +00:00
N.N
a584bd8598
Fix frame on 1141 tile
2025-03-12 16:48:19 +02:00
JovialFeline
efce78179f
Add civilian idle sequences
2025-03-05 21:43:21 +02:00
JovialFeline
cdef6413e7
Add AutoTarget & Selectable to CnC civilians
2025-03-05 10:23:52 +02:00
Paul Chote
9913ecb42f
Remove save dialog when creating a new map.
2025-03-05 09:31:11 +02:00
Paul Chote
1707dbd92b
Add support for in-memory ReadWriteZipFiles.
2025-03-05 09:31:11 +02:00
Paul Chote
fceb8a479d
Allow maps to be loaded directly, bypassing the MapCache.
2025-03-05 09:31:11 +02:00
Paul Chote
e186dc428e
Rework MapCache API.
...
This clarifies the ownership of the underlying
IReadOnlyPackage objects, and avoids passing
around some unnecessary state.
2025-03-05 09:31:11 +02:00
Paul Chote
5c0b82e65b
Remove unused MapPreview ctor.
2025-03-05 09:31:11 +02:00
Matthias Mailänder
d379258afb
Define app brand colors.
2025-03-04 09:22:04 +02:00
Matthias Mailänder
e4ec2dfb4a
Quiet the chocolatey install.
2025-03-04 09:10:35 +02:00
Paul Chote
e06d74b417
Simplify map generator naming.
2025-03-04 09:05:59 +02:00
Paul Chote
ab3b6a0e43
Cache Fluent queries.
2025-03-04 09:05:59 +02:00
Paul Chote
e022744b0a
Remove Map requirement from IMapGeneratorInfo.GetSettings.
2025-03-04 09:05:59 +02:00
Paul Chote
23b7b56c28
Combine IMapGenerator interfaces.
...
This removes the need to instantiate a dummy
trait instance and is more idiomatic.
2025-03-04 09:05:59 +02:00
Gustas
7ee79a0e64
Additional punctuation fixup
2025-03-03 21:01:46 +00:00
test1232156
8f59ddff5d
Remove unnecessary punctuation from descriptions
2025-03-02 18:58:18 +02:00
RoosterDragon
db90cfb259
Show current pan behaviour & zoom modifier in input settings.
...
Fixes regression from 0338258b45 .
2025-03-02 11:04:05 +02:00
JovialFeline
c892666b8f
Fix soviet-06 harvester production crash
2025-02-26 23:40:34 +02:00