reaperrr
b491ec871c
Tweak TS sprite walker animations
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- replace WithInfantryBody with WithFacingSpriteBody + WithMoveAnimation on Titan
- rename all mech 'run' anims to 'walk'
- tweak walk anim rates to better match movement speed/original
- tweak Wolverine attack anim to play a little faster
2017-07-03 18:52:54 +02:00
reaperrr
9a25dd6a60
Add elite explosion to TS Sonic & Stealth Tanks
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Matching original TS.
2017-07-02 16:03:40 -05:00
reaperrr
faf9f7cede
Change Explodes.Weapon default to null
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FieldLoader.Require makes the default pointless, so it makes more sense to change it to null.
2017-07-02 16:03:40 -05:00
reaperrr
a6b9bab033
Make Explodes conditional
2017-07-02 16:03:40 -05:00
Mustafa Alperen Seki
6dca6b3740
Reimport 8PLAY3 and 5
2017-07-02 21:04:16 +02:00
Jean-Rémy Buchs
2e4cd8d820
Make SpawnActorOnDeath conditional
2017-07-02 10:00:08 -05:00
reaperrr
9e138178ad
WithAttackAnimation style fix
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Looks better this way.
2017-07-01 12:33:51 +01:00
reaperrr
9c2e3aaa05
Make WithMoveAnimation conditional and modify only a single assigned sprite body
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The latter to match what we do on WithAttackAnimation already.
2017-07-01 12:33:51 +01:00
reaperrr
8a5a8a1646
RA yaml style fix
2017-07-01 11:11:51 +01:00
reaperrr
ff268eee44
Remove comments on explosion sequences in TD
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We don't ship comments for explosions in the other mods, and every modder will either already know or can look them up in the asset browser.
2017-07-01 11:11:51 +01:00
reaperrr
ec5c218ac4
TD yaml style fixes
2017-07-01 11:11:51 +01:00
Paul Chote
fdafbd9f15
Remove hardcoded references to FacingInit and TurretFacingInit.
2017-07-01 10:35:22 +01:00
Paul Chote
2a2bd676a3
Remove hardcoded references to HideBibPreviewInit.
2017-07-01 10:35:22 +01:00
Paul Chote
b2c3a55c12
Add IActorPreviewInitInfo interface.
2017-07-01 10:35:22 +01:00
Paul Chote
e10b64d62c
Add command bar to D2K.
2017-07-01 00:35:47 +02:00
Paul Chote
f801fc502f
Adjust UI spritesheet to make more usable space.
2017-07-01 00:35:47 +02:00
reaperrr
3f8efb1163
Remove ApplyToAllTargetablePositions hack from RectangleShape
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In its current form it is bad for performance due to the ITargetablePositions look-up, and fixing that only to remove the hack entirely a few weeks later would be kind of pointless, so let's get this over with.
2017-06-29 22:01:19 +02:00
rob-v
f75115a645
Remove unnecessary loading mod exceptions, log missing icon.png
2017-06-29 19:43:44 +02:00
abcdefg30
04033e5c79
Don't iterate over an array with only one element
2017-06-29 16:56:21 +02:00
abcdefg30
841798a0a8
Don't use a broken version string when git is not found
2017-06-29 16:56:21 +02:00
abcdefg30
057c201e85
Don't echo "Invalid command" when using the version command with a parameter
2017-06-29 16:56:21 +02:00
abcdefg30
83be37acaf
Try to bypass the security warning
2017-06-29 16:56:21 +02:00
abcdefg30
57af145c12
Don't let the launcher scripts close the console window
2017-06-29 16:56:21 +02:00
Markus Hartung
27ce2fcda9
Add some resharper rules
2017-06-27 22:47:50 +01:00
rob-v
78bedb0513
Fix IsSinglePlayer
2017-06-27 22:43:15 +01:00
C. Helmig
8a508ecafa
Change concrete radar color to match rock.
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This is/was problematic, because right now players can spot expansions through the fog-of-war instantly.
This replicates original game behavior, too. Concrete in original dune2k doesn't show up on the radar.
2017-06-27 23:31:09 +02:00
Paul Chote
dbe16bfdb5
Add faction tooltips to TS.
2017-06-27 23:27:53 +02:00
Paul Chote
88ab77ce0f
Polish Random faction tooltips.
2017-06-27 23:27:53 +02:00
Paul Chote
714b24329c
Use standard button tooltip for faction descriptions.
2017-06-27 23:27:53 +02:00
Paul Chote
3996aadcb6
Add description yaml to D2K button tooltip.
2017-06-27 23:27:53 +02:00
reaperrr
2650973d51
Add ForceDisplayAtGroundLevel to CreateEffectWarhead
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Allows to force the effect to always play at ground level, regardless of explosion altitude.
2017-06-27 23:19:32 +02:00
reaperrr
d283231d94
Fix TS Cyborg explosion and Tiberium explosion palette
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Otherwise these would appear darker than the other explosions on maps with darker ambient color and have now translucency.
2017-06-27 23:19:32 +02:00
reaperrr
f7aac24c43
Fix TS Grenade explosion size
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Now matches original.
2017-06-27 23:19:32 +02:00
rob-v
3e7bf1880f
Fix Map editor total ore money
2017-06-27 22:05:40 +01:00
reaperrr
266b5d194f
Fix TS visceroid and tib floater weapons
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They'll need to target closest targetable position to be able to attack larger buildings, which conflicts with the TargetDamage warhead.
2017-06-27 21:07:39 +01:00
ltem
115c72aa4b
Fixed the positioning of the performance graph.
2017-06-26 23:11:32 +01:00
Paul Chote
d81a07931f
Fix D2K units not auto-targeting defenses in Defend stance.
2017-06-25 22:49:37 +02:00
reaperrr
ba1279aa93
Disable some effect warhead victim scans in TS
2017-06-25 22:40:12 +02:00
reaperrr
32e7ab7a30
Disable effect warhead victim scans in TD
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They are meant to play regardless of whether an actor was hit anyway.
2017-06-25 22:40:12 +02:00
reaperrr
4823d5454d
Disable effect warhead victim scans in D2k
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They are always displayed unconditionally anyway.
2017-06-25 22:40:12 +02:00
reaperrr
e0abf8ed27
Disable effect WH victim scans in RA where sensible
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AA missiles, flame weapons and nukes, pretty much, because they always
display the effect regardless of what they hit.
2017-06-25 22:40:12 +02:00
reaperrr
1d2361cdd3
Change default and auto-calc of victim scans to -1
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For all projectiles and warheads.
Not really a must for everything else, but for CreateEffectWarhead, the
ImpactTypes refactor (separate PR) makes it a bit harder to make the
warhead valid in every situation, so setting the victim scan to zero is the easiest way to disable scanning for actors completely.
2017-06-25 22:40:12 +02:00
reaperrr
ca475fe133
Projectile style fixes
2017-06-25 22:40:12 +02:00
reaperrr
dc5818d035
Warhead style fixes
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Implement interfaces explicitly
2017-06-25 22:40:12 +02:00
Paul Chote
a755070d76
Fix VisualHeight of RA commandbar buttons.
2017-06-25 22:37:36 +02:00
rob-v
f29d2028fe
Fix missing-failing logging of Ruleset (Yaml)Exceptions
2017-06-25 18:45:12 +02:00
rob-v
6e1b2333f3
Fix ClientTooltip disables tooltip delay
2017-06-24 11:52:27 +01:00
rob-v
1b3422db2d
Fix flickering tooltip
2017-06-24 11:52:27 +01:00
rob-v
7772ebedf4
Check for Carryall, RevealOnFire FrozenActor.Actor is null
2017-06-24 11:42:50 +01:00
rob-v
78bf530a4e
Check for EnterTunnel FrozenActor.Actor is null
2017-06-24 11:42:50 +01:00