Commit Graph

342 Commits

Author SHA1 Message Date
Paul Chote
000a5eaa56 Pass WorldRenderer to IRenderModifiers and replace more palette lookups. 2013-02-24 15:45:03 +13:00
Paul Chote
48d713aafd Pass a PaletteReference to RenderPreview. 2013-02-24 15:43:20 +13:00
Paul Chote
f0ba0ce2e8 Wrap palette references with a PaletteRef object. 2013-02-24 15:43:15 +13:00
Scott_NZ
11c45e4388 Start unbreaking ScaredyCat 2013-01-08 22:44:08 +13:00
Matthias Mailänder
85678de9f0 made silos more flexible for d2k mod 2012-07-24 08:29:18 +12:00
Chris Forbes
3dc39b2c9d fixed #2167 -- silly inconsistency between InfDeath and dieN sequence numbering 2012-07-02 09:42:20 +12:00
Matthias Mailänder
d498ff1085 +RenderBuildingSeparateTurret 2012-06-28 13:10:40 +12:00
James Dunne
9c49143534 New types for cell and pixel coordinate position/vectors. 2012-06-21 15:36:59 -05:00
Chris Forbes
2cdd1f7376 fix #2126 - crash on spawning a corpse for an actor which has already been destroyed 2012-06-21 09:50:02 +12:00
unknown
21ab0b461c Added straightforward hover behavior for all units. Give a unit a nonzero Altitude: in its Mobile: block and the WithShadow: trait to make it hover. 2012-06-18 20:53:38 +12:00
Chris Forbes
ff32864b47 #2160 fixed - RenderCargo support for relative altitude 2012-05-22 19:42:51 +12:00
Chris Forbes
10c1b996ed tidy up disabled handling 2012-04-06 19:34:43 +12:00
Chris Forbes
11f322a758 Fix smoke being triggered by healing as well as damage 2012-03-04 12:54:35 +13:00
Chris Forbes
9279161de6 tidy in OreRefinery, Harvester, CncLobbyLogic, ScaredyCat 2011-10-31 09:11:33 +13:00
Chris Forbes
35b0231746 fixed #669 -- helicopters bob slightly in flight 2011-10-24 17:12:23 +13:00
Chris Forbes
bc6af1841b fix indents everywhere 2011-10-18 15:10:17 +13:00
Chris Forbes
2bc260c833 move Activity from OpenRA.Traits.Activities namespace to OpenRA.Traits 2011-10-06 23:11:58 +13:00
Chris Forbes
05ce48b732 tidy in RenderBuildingWarFactory 2011-10-04 22:44:23 +13:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Chris Forbes
a74fd17d39 remove a Turreted lookup every render for RenderBuildingTurreted 2011-08-15 14:32:10 +12:00
Chris Forbes
fa78793927 fix #1057 -- bogus trait lookup in RenderUnitSpinner 2011-08-09 08:51:35 +12:00
Chris Forbes
ddc1311d87 Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init 2011-08-09 08:51:35 +12:00
Chris Forbes
833533b4c3 fix #1056 2011-08-09 08:51:35 +12:00
Chris Forbes
7429c8ef89 don't look up IFacing (twice!) every frame for every actor with RenderUnit; fixes #1054 2011-08-09 08:51:35 +12:00
Paul Chote
5fe5addc0c Make Harvester.Fullness an int 2011-07-27 20:00:23 +12:00
Paul Chote
d9174b7e3b Kill RenderSimple.OverrideTileset/OverrideImage. 2011-07-27 13:36:48 +12:00
Paul Chote
eadf6fe6cf Rename RenderBuildingOre -> RenderBuildingSilo 2011-07-25 22:23:21 +12:00
Chris Forbes
b3bdc2df85 declare RenderUnitTurreted -> Turreted,AttackBase deps; remove spurious TraitOrDefault on AttackBase which just failed later; fixes #1053 2011-07-25 22:23:12 +12:00
Chris Forbes
0bca88d9d3 remove silly trait lookup in RenderBuildingCharge 2011-07-25 22:23:11 +12:00
Chris Forbes
4a0b7bb003 put AnimationWithOffset in its own file 2011-07-17 17:55:52 +12:00
Chris Forbes
fe6a99c993 fixed #42 -- show harvester fullness in sprites 2011-07-17 17:55:51 +12:00
Chris Forbes
5f315bc404 split unit smoke out into WithSmoke trait; remove duplication 2011-07-17 11:27:20 +12:00
Chris Forbes
d6819a19b8 declare WithRotor -> RenderSimple dep 2011-07-17 11:08:02 +12:00
Paul Chote
7173d193cf Pass the sequence name to the Corpse effect instead of an InfDeath number. Only play death animations for standard deaths. 2011-07-15 20:10:21 +12:00
Chris Forbes
a3601b1214 drop redundant virtuals from WithMuzzleFlash 2011-06-25 18:12:05 +12:00
Paul Chote
fd2d15c0fe Work around #937. May have negative perf impact. 2011-06-25 16:43:51 +12:00
Paul Chote
81d1444b4a Fix turreted muzzleflashes. 2011-06-25 13:54:30 +12:00
Chris Forbes
6be55b61aa fixed #934 -- convert all AttackBase.MuzzleFlash uses to WithMuzzleFlash 2011-06-25 11:51:04 +12:00
Paul Chote
64497c9b2f Fix exploding walls 2011-06-20 13:03:23 +12:00
Chris Forbes
0ba41acf4a add muzzle flashes to pbox/hbox 2011-05-30 20:50:45 +12:00
Chris Forbes
9b3e6c5c4a remove FP sillyness from FindUnits & friends 2011-05-22 20:38:52 +12:00
Paul Chote
d4baf2d757 Refactor UnitInfluence trait -> world.ActorMap 2011-05-22 19:32:53 +12:00
Chris Forbes
433fc27744 fix capitalization of playerResources in RenderBuildingOre 2011-05-04 18:46:17 +12:00
Chris Forbes
d86e0ec522 rename ITraitPrerequisite<T> to Requires<T> 2011-05-04 18:02:35 +12:00
Paul Chote
8f962853f9 Support arbitrary per-player palettes. Will crash if I missed any cases that don't explicitly set the Renderable palette. 2011-05-03 22:21:31 +12:00
Paul Chote
a0941db61b Fix warfactory roof glitch 2011-04-17 20:02:02 +12:00
Chris Forbes
76b3e2325b make RenderBuildingOre slightly more robust; remove some junk 2011-04-17 19:22:21 +12:00
Chris Forbes
ae645bbafe fix missing explosion on war factory; remove some nonsense 2011-04-17 19:22:21 +12:00
Paul Chote
e5506f2455 Rename RenderWarFactory -> RenderBuildingWarFactory 2011-04-16 12:05:02 +12:00
Paul Chote
794dcac4d2 Create INotifyDamageStateChanged for nearly everything else that used INotifyDamage. 2011-04-16 11:51:34 +12:00