Paul Chote
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000a5eaa56
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Pass WorldRenderer to IRenderModifiers and replace more palette lookups.
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2013-02-24 15:45:03 +13:00 |
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Paul Chote
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48d713aafd
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Pass a PaletteReference to RenderPreview.
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2013-02-24 15:43:20 +13:00 |
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Paul Chote
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f0ba0ce2e8
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Wrap palette references with a PaletteRef object.
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2013-02-24 15:43:15 +13:00 |
|
Scott_NZ
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11c45e4388
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Start unbreaking ScaredyCat
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2013-01-08 22:44:08 +13:00 |
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Matthias Mailänder
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85678de9f0
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made silos more flexible for d2k mod
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2012-07-24 08:29:18 +12:00 |
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Chris Forbes
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3dc39b2c9d
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fixed #2167 -- silly inconsistency between InfDeath and dieN sequence numbering
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2012-07-02 09:42:20 +12:00 |
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Matthias Mailänder
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d498ff1085
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+RenderBuildingSeparateTurret
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2012-06-28 13:10:40 +12:00 |
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James Dunne
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9c49143534
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New types for cell and pixel coordinate position/vectors.
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2012-06-21 15:36:59 -05:00 |
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Chris Forbes
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2cdd1f7376
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fix #2126 - crash on spawning a corpse for an actor which has already been destroyed
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2012-06-21 09:50:02 +12:00 |
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unknown
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21ab0b461c
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Added straightforward hover behavior for all units. Give a unit a nonzero Altitude: in its Mobile: block and the WithShadow: trait to make it hover.
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2012-06-18 20:53:38 +12:00 |
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Chris Forbes
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ff32864b47
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#2160 fixed - RenderCargo support for relative altitude
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2012-05-22 19:42:51 +12:00 |
|
Chris Forbes
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10c1b996ed
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tidy up disabled handling
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2012-04-06 19:34:43 +12:00 |
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Chris Forbes
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11f322a758
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Fix smoke being triggered by healing as well as damage
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2012-03-04 12:54:35 +13:00 |
|
Chris Forbes
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9279161de6
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tidy in OreRefinery, Harvester, CncLobbyLogic, ScaredyCat
|
2011-10-31 09:11:33 +13:00 |
|
Chris Forbes
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35b0231746
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fixed #669 -- helicopters bob slightly in flight
|
2011-10-24 17:12:23 +13:00 |
|
Chris Forbes
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bc6af1841b
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fix indents everywhere
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2011-10-18 15:10:17 +13:00 |
|
Chris Forbes
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2bc260c833
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move Activity from OpenRA.Traits.Activities namespace to OpenRA.Traits
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2011-10-06 23:11:58 +13:00 |
|
Chris Forbes
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05ce48b732
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tidy in RenderBuildingWarFactory
|
2011-10-04 22:44:23 +13:00 |
|
Chris Forbes
|
55036cd58c
|
fix trailing whitespace everywhere
|
2011-09-26 08:40:39 +13:00 |
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Chris Forbes
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a74fd17d39
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remove a Turreted lookup every render for RenderBuildingTurreted
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2011-08-15 14:32:10 +12:00 |
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Chris Forbes
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fa78793927
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fix #1057 -- bogus trait lookup in RenderUnitSpinner
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2011-08-09 08:51:35 +12:00 |
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Chris Forbes
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ddc1311d87
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Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init
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2011-08-09 08:51:35 +12:00 |
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Chris Forbes
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833533b4c3
|
fix #1056
|
2011-08-09 08:51:35 +12:00 |
|
Chris Forbes
|
7429c8ef89
|
don't look up IFacing (twice!) every frame for every actor with RenderUnit; fixes #1054
|
2011-08-09 08:51:35 +12:00 |
|
Paul Chote
|
5fe5addc0c
|
Make Harvester.Fullness an int
|
2011-07-27 20:00:23 +12:00 |
|
Paul Chote
|
d9174b7e3b
|
Kill RenderSimple.OverrideTileset/OverrideImage.
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2011-07-27 13:36:48 +12:00 |
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Paul Chote
|
eadf6fe6cf
|
Rename RenderBuildingOre -> RenderBuildingSilo
|
2011-07-25 22:23:21 +12:00 |
|
Chris Forbes
|
b3bdc2df85
|
declare RenderUnitTurreted -> Turreted,AttackBase deps; remove spurious TraitOrDefault on AttackBase which just failed later; fixes #1053
|
2011-07-25 22:23:12 +12:00 |
|
Chris Forbes
|
0bca88d9d3
|
remove silly trait lookup in RenderBuildingCharge
|
2011-07-25 22:23:11 +12:00 |
|
Chris Forbes
|
4a0b7bb003
|
put AnimationWithOffset in its own file
|
2011-07-17 17:55:52 +12:00 |
|
Chris Forbes
|
fe6a99c993
|
fixed #42 -- show harvester fullness in sprites
|
2011-07-17 17:55:51 +12:00 |
|
Chris Forbes
|
5f315bc404
|
split unit smoke out into WithSmoke trait; remove duplication
|
2011-07-17 11:27:20 +12:00 |
|
Chris Forbes
|
d6819a19b8
|
declare WithRotor -> RenderSimple dep
|
2011-07-17 11:08:02 +12:00 |
|
Paul Chote
|
7173d193cf
|
Pass the sequence name to the Corpse effect instead of an InfDeath number. Only play death animations for standard deaths.
|
2011-07-15 20:10:21 +12:00 |
|
Chris Forbes
|
a3601b1214
|
drop redundant virtuals from WithMuzzleFlash
|
2011-06-25 18:12:05 +12:00 |
|
Paul Chote
|
fd2d15c0fe
|
Work around #937. May have negative perf impact.
|
2011-06-25 16:43:51 +12:00 |
|
Paul Chote
|
81d1444b4a
|
Fix turreted muzzleflashes.
|
2011-06-25 13:54:30 +12:00 |
|
Chris Forbes
|
6be55b61aa
|
fixed #934 -- convert all AttackBase.MuzzleFlash uses to WithMuzzleFlash
|
2011-06-25 11:51:04 +12:00 |
|
Paul Chote
|
64497c9b2f
|
Fix exploding walls
|
2011-06-20 13:03:23 +12:00 |
|
Chris Forbes
|
0ba41acf4a
|
add muzzle flashes to pbox/hbox
|
2011-05-30 20:50:45 +12:00 |
|
Chris Forbes
|
9b3e6c5c4a
|
remove FP sillyness from FindUnits & friends
|
2011-05-22 20:38:52 +12:00 |
|
Paul Chote
|
d4baf2d757
|
Refactor UnitInfluence trait -> world.ActorMap
|
2011-05-22 19:32:53 +12:00 |
|
Chris Forbes
|
433fc27744
|
fix capitalization of playerResources in RenderBuildingOre
|
2011-05-04 18:46:17 +12:00 |
|
Chris Forbes
|
d86e0ec522
|
rename ITraitPrerequisite<T> to Requires<T>
|
2011-05-04 18:02:35 +12:00 |
|
Paul Chote
|
8f962853f9
|
Support arbitrary per-player palettes. Will crash if I missed any cases that don't explicitly set the Renderable palette.
|
2011-05-03 22:21:31 +12:00 |
|
Paul Chote
|
a0941db61b
|
Fix warfactory roof glitch
|
2011-04-17 20:02:02 +12:00 |
|
Chris Forbes
|
76b3e2325b
|
make RenderBuildingOre slightly more robust; remove some junk
|
2011-04-17 19:22:21 +12:00 |
|
Chris Forbes
|
ae645bbafe
|
fix missing explosion on war factory; remove some nonsense
|
2011-04-17 19:22:21 +12:00 |
|
Paul Chote
|
e5506f2455
|
Rename RenderWarFactory -> RenderBuildingWarFactory
|
2011-04-16 12:05:02 +12:00 |
|
Paul Chote
|
794dcac4d2
|
Create INotifyDamageStateChanged for nearly everything else that used INotifyDamage.
|
2011-04-16 11:51:34 +12:00 |
|