Matthias Mailänder
018f30c86e
capturable husks for Tiberian Dawn
2014-01-31 13:17:26 +01:00
Angusm3
d77614bf8b
obelisk health upgrade to same level as ATWR
2014-01-31 03:55:18 -07:00
ScottNZ
1a3ec26a1e
Unify ra and cnc main menu logic and clean up the main menus.
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Move a bunch of buttons into an Extras submenu and the server browser.
Move CncMenuPaletteEffect to ra so it can be used elsewhere and rename it to MenuPaletteEffect.
2014-01-31 23:47:15 +13:00
Paul Chote
a32d440b05
Show an error dialog if disconnected from the server.
2014-01-31 20:52:40 +13:00
Kanar
17cf890dce
Enables "insufficient power"-speech in RA and C&C when powered-down supportpowerwidget is clicked
2014-01-27 04:29:32 +01:00
Matthias Mailänder
b8740a3a47
test for a list of files when loading mods
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don't cache test file string arrays
2014-01-21 08:30:03 +01:00
Matthias Mailänder
18d8034153
added mods/cnc Lua scripts
2014-01-19 11:18:35 +01:00
Paul Chote
d2d29269d6
Add AttackMove to C&C helicopters.
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The other mods don't allow aircraft to AutoTarget.
2014-01-16 19:02:39 +13:00
Paul Chote
99cb698424
Generalise AttackMove to support anything with IMove and AutoTarget.
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Also removes the unnecessary JustMove parameter.
2014-01-16 18:47:29 +13:00
Matthias Mailänder
51ef37fc02
Merge pull request #4428 from dan9550/nod03b
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Added nod03b
2014-01-11 01:16:56 -08:00
Dan9550
9c13f0dfc3
added nod03b
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Finished off nod03b
fixed indentation & inf in front of trees
fixed oil derrick
2014-01-06 05:17:27 +11:00
reaperrr
c5b7d268b3
Split TD system.yaml into four yamls
2014-01-05 18:56:01 +01:00
Dan9550
91050ba458
OnCapture lua trigger & nod03a
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Cleaned up nod03a, spaces -> tabs
nod03a and OnCapture lua trigger
2014-01-05 20:19:13 +11:00
Paul Chote
1103d63f70
Merge pull request #4399 from Mailaender/gdi02
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Recreated the second GDI mission in Lua
2014-01-04 01:52:53 -08:00
Matthias Mailänder
a6c5b80731
this is not just ShowMuzzles anymore
2014-01-04 09:57:17 +01:00
Matthias Mailänder
3de1516747
allow invalid terrain targets for Air/Water bound weapons
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made terrain targeting consistent with actors
2014-01-04 09:57:09 +01:00
Paul Chote
c75aafee14
Merge pull request #4397 from Mailaender/nod01-lua
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Ported first Nod mission to Lua
2014-01-03 14:04:54 -08:00
Matthias Mailänder
c6d9574d52
automatically fix open areas
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and don't hard-code the tiles no more
2014-01-03 16:46:38 +01:00
Matthias Mailänder
752562dca7
added a description that can be displayed as mission briefing
2014-01-02 17:43:16 +01:00
Matthias Mailänder
7af935469d
hide GDI soldiers behind trees
2014-01-02 16:15:07 +01:00
Matthias Mailänder
93da201b81
added the second GDI mission
2013-12-31 20:03:31 +01:00
Matthias Mailänder
4a4885a905
ported first Nod mission to Lua
2013-12-31 12:53:24 +01:00
Paul Chote
ffaa2698b2
Merge pull request #4016 from Mailaender/highlight-start
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Blinking ready box when all slots are taken
2013-12-30 19:25:22 -08:00
Paul Chote
abfe972dc2
Merge pull request #4383 from cjshmyr/levelup
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Initial support for unit upgrade crates
2013-12-30 19:22:40 -08:00
Matthias Mailänder
ec3f44e536
remove redundant MissionIsOver check in Tick
2013-12-30 09:28:40 +01:00
Matthias Mailänder
4bf5f62ed4
use the original hovercraft art
2013-12-30 09:28:38 +01:00
Matthias Mailänder
7d6d484afd
recreated GDI01 in Lua
2013-12-30 08:52:15 +01:00
Curtis Shmyr
8ada3d34ec
Initial support for individual unit upgrade crates
2013-12-29 19:10:50 -07:00
reaperrr
119cfbd671
Changes text on visceroid icon to 'Visceroid' instead of 'Viceroid'.
2013-12-28 14:15:54 +01:00
Matthias Mailänder
f35400ad3e
blinking ready checkbox when all slots are taken
2013-12-27 23:36:58 +01:00
Paul Chote
f251f64c11
Add explicit bounds for Crate. Fixes #4362 .
2013-12-27 10:17:55 +13:00
Paul Chote
9d221b85e4
Merge pull request #3666 from Mailaender/c4-bridges
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Allow bridges to be demolished with C4
2013-12-26 12:28:25 -08:00
Matthias Mailänder
c08335b7b2
made fields non-explodable
2013-12-26 21:22:50 +01:00
Matthias Mailänder
c78a856894
C4 demolishable bridges
2013-12-26 21:22:47 +01:00
reaperrr
4ba664da47
Fix visceroid health radius and name
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Visceroids are vehicle-sized (in-game at least), so their health radius should reflect that.
And yes, I'm pretty sure it should be Visceroid and not Viceroid. The majority of Westwood documents and Tiberian Suns' rules.ini clearly spell it with an 's' added before the 'c'.
2013-12-26 13:16:09 +01:00
Paul Chote
996877d9e5
Upgrade mod rules to match engine changes.
2013-12-26 20:42:13 +13:00
Matthias Mailänder
b6d5f53465
Merge pull request #4321 from ScottNZ/lua
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Lua fixes/polish
2013-12-20 13:46:56 -08:00
Matthias Mailänder
5ebeb1b077
use the new OpenRA download redirect URL
2013-12-20 22:20:53 +01:00
ScottNZ
7ca5d56c1f
Move the TraitInfo stuff into rules.lua
2013-12-20 22:53:37 +13:00
ScottNZ
a4f3caa6e7
Moved mods/ra/lua to mods/common/lua
2013-12-19 19:26:58 +13:00
ScottNZ
b2e9de810e
Add CPos.New etc functions to Lua standard library and helpers to LuaScriptInterface.cs. Rename Team.Create to Team.New.
2013-12-19 19:26:57 +13:00
Paul Chote
d4ab156352
Fix C&C crate artwork.
2013-12-19 09:21:52 +13:00
Paul Chote
1b41848623
Fix palette modifiers and the effect palette.
2013-12-18 22:48:09 +13:00
Paul Chote
56894f811a
Use effect palette for crates. Fixes #4316 .
2013-12-18 22:27:20 +13:00
Paul Chote
7e89763eb9
Fix initial HTNK turret facing in C&C shellmap.
2013-12-15 22:12:02 +13:00
Paul Chote
e9e2e353f7
Change crate graphics for christmas. Closes #4296 .
2013-12-15 18:16:15 +13:00
Paul Chote
d0752736fc
Add sight to helicopter husks. Fixes #4298 .
2013-12-13 21:30:11 +13:00
Paul Chote
8c7f77d2c7
Convert SmudgeLayer to sequences.
2013-12-11 22:53:33 +13:00
Matthias Mailänder
f5123981fa
Merge pull request #4287 from pchote/shroud
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Rewrite shroud renderer.
2013-12-11 01:28:22 -08:00
Paul Chote
4d70996012
New shroud renderer. Fixes #2162 . Fixes #3024 . Fixes #4034 .
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Uses the original tile sprites in C&C and D2K and uses a smoother transition in all mods.
2013-12-11 20:51:49 +13:00