Commit Graph

2364 Commits

Author SHA1 Message Date
Matthias Mailänder
018f30c86e capturable husks for Tiberian Dawn 2014-01-31 13:17:26 +01:00
Angusm3
d77614bf8b obelisk health upgrade to same level as ATWR 2014-01-31 03:55:18 -07:00
ScottNZ
1a3ec26a1e Unify ra and cnc main menu logic and clean up the main menus.
Move a bunch of buttons into an Extras submenu and the server browser.
Move CncMenuPaletteEffect to ra so it can be used elsewhere and rename it to MenuPaletteEffect.
2014-01-31 23:47:15 +13:00
Paul Chote
a32d440b05 Show an error dialog if disconnected from the server. 2014-01-31 20:52:40 +13:00
Kanar
17cf890dce Enables "insufficient power"-speech in RA and C&C when powered-down supportpowerwidget is clicked 2014-01-27 04:29:32 +01:00
Matthias Mailänder
b8740a3a47 test for a list of files when loading mods
don't cache test file string arrays
2014-01-21 08:30:03 +01:00
Matthias Mailänder
18d8034153 added mods/cnc Lua scripts 2014-01-19 11:18:35 +01:00
Paul Chote
d2d29269d6 Add AttackMove to C&C helicopters.
The other mods don't allow aircraft to AutoTarget.
2014-01-16 19:02:39 +13:00
Paul Chote
99cb698424 Generalise AttackMove to support anything with IMove and AutoTarget.
Also removes the unnecessary JustMove parameter.
2014-01-16 18:47:29 +13:00
Matthias Mailänder
51ef37fc02 Merge pull request #4428 from dan9550/nod03b
Added nod03b
2014-01-11 01:16:56 -08:00
Dan9550
9c13f0dfc3 added nod03b
Finished off nod03b

fixed indentation & inf in front of trees

fixed oil derrick
2014-01-06 05:17:27 +11:00
reaperrr
c5b7d268b3 Split TD system.yaml into four yamls 2014-01-05 18:56:01 +01:00
Dan9550
91050ba458 OnCapture lua trigger & nod03a
Cleaned up nod03a, spaces -> tabs

nod03a and OnCapture lua trigger
2014-01-05 20:19:13 +11:00
Paul Chote
1103d63f70 Merge pull request #4399 from Mailaender/gdi02
Recreated the second GDI mission in Lua
2014-01-04 01:52:53 -08:00
Matthias Mailänder
a6c5b80731 this is not just ShowMuzzles anymore 2014-01-04 09:57:17 +01:00
Matthias Mailänder
3de1516747 allow invalid terrain targets for Air/Water bound weapons
made terrain targeting consistent with actors
2014-01-04 09:57:09 +01:00
Paul Chote
c75aafee14 Merge pull request #4397 from Mailaender/nod01-lua
Ported first Nod mission to Lua
2014-01-03 14:04:54 -08:00
Matthias Mailänder
c6d9574d52 automatically fix open areas
and don't hard-code the tiles no more
2014-01-03 16:46:38 +01:00
Matthias Mailänder
752562dca7 added a description that can be displayed as mission briefing 2014-01-02 17:43:16 +01:00
Matthias Mailänder
7af935469d hide GDI soldiers behind trees 2014-01-02 16:15:07 +01:00
Matthias Mailänder
93da201b81 added the second GDI mission 2013-12-31 20:03:31 +01:00
Matthias Mailänder
4a4885a905 ported first Nod mission to Lua 2013-12-31 12:53:24 +01:00
Paul Chote
ffaa2698b2 Merge pull request #4016 from Mailaender/highlight-start
Blinking ready box when all slots are taken
2013-12-30 19:25:22 -08:00
Paul Chote
abfe972dc2 Merge pull request #4383 from cjshmyr/levelup
Initial support for unit upgrade crates
2013-12-30 19:22:40 -08:00
Matthias Mailänder
ec3f44e536 remove redundant MissionIsOver check in Tick 2013-12-30 09:28:40 +01:00
Matthias Mailänder
4bf5f62ed4 use the original hovercraft art 2013-12-30 09:28:38 +01:00
Matthias Mailänder
7d6d484afd recreated GDI01 in Lua 2013-12-30 08:52:15 +01:00
Curtis Shmyr
8ada3d34ec Initial support for individual unit upgrade crates 2013-12-29 19:10:50 -07:00
reaperrr
119cfbd671 Changes text on visceroid icon to 'Visceroid' instead of 'Viceroid'. 2013-12-28 14:15:54 +01:00
Matthias Mailänder
f35400ad3e blinking ready checkbox when all slots are taken 2013-12-27 23:36:58 +01:00
Paul Chote
f251f64c11 Add explicit bounds for Crate. Fixes #4362. 2013-12-27 10:17:55 +13:00
Paul Chote
9d221b85e4 Merge pull request #3666 from Mailaender/c4-bridges
Allow bridges to be demolished with C4
2013-12-26 12:28:25 -08:00
Matthias Mailänder
c08335b7b2 made fields non-explodable 2013-12-26 21:22:50 +01:00
Matthias Mailänder
c78a856894 C4 demolishable bridges 2013-12-26 21:22:47 +01:00
reaperrr
4ba664da47 Fix visceroid health radius and name
Visceroids are vehicle-sized (in-game at least), so their health radius should reflect that.

And yes, I'm pretty sure it should be Visceroid and not Viceroid. The majority of Westwood documents and Tiberian Suns' rules.ini clearly spell it with an 's' added before the 'c'.
2013-12-26 13:16:09 +01:00
Paul Chote
996877d9e5 Upgrade mod rules to match engine changes. 2013-12-26 20:42:13 +13:00
Matthias Mailänder
b6d5f53465 Merge pull request #4321 from ScottNZ/lua
Lua fixes/polish
2013-12-20 13:46:56 -08:00
Matthias Mailänder
5ebeb1b077 use the new OpenRA download redirect URL 2013-12-20 22:20:53 +01:00
ScottNZ
7ca5d56c1f Move the TraitInfo stuff into rules.lua 2013-12-20 22:53:37 +13:00
ScottNZ
a4f3caa6e7 Moved mods/ra/lua to mods/common/lua 2013-12-19 19:26:58 +13:00
ScottNZ
b2e9de810e Add CPos.New etc functions to Lua standard library and helpers to LuaScriptInterface.cs. Rename Team.Create to Team.New. 2013-12-19 19:26:57 +13:00
Paul Chote
d4ab156352 Fix C&C crate artwork. 2013-12-19 09:21:52 +13:00
Paul Chote
1b41848623 Fix palette modifiers and the effect palette. 2013-12-18 22:48:09 +13:00
Paul Chote
56894f811a Use effect palette for crates. Fixes #4316. 2013-12-18 22:27:20 +13:00
Paul Chote
7e89763eb9 Fix initial HTNK turret facing in C&C shellmap. 2013-12-15 22:12:02 +13:00
Paul Chote
e9e2e353f7 Change crate graphics for christmas. Closes #4296. 2013-12-15 18:16:15 +13:00
Paul Chote
d0752736fc Add sight to helicopter husks. Fixes #4298. 2013-12-13 21:30:11 +13:00
Paul Chote
8c7f77d2c7 Convert SmudgeLayer to sequences. 2013-12-11 22:53:33 +13:00
Matthias Mailänder
f5123981fa Merge pull request #4287 from pchote/shroud
Rewrite shroud renderer.
2013-12-11 01:28:22 -08:00
Paul Chote
4d70996012 New shroud renderer. Fixes #2162. Fixes #3024. Fixes #4034.
Uses the original tile sprites in C&C and D2K and uses a smoother transition in all mods.
2013-12-11 20:51:49 +13:00