Paul Chote
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32552bce28
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Move a bunch of mod-specific stuff into the mod dir
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2010-02-05 23:04:40 +13:00 |
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Paul Chote
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61dfcd87bc
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Load chrome.xml from mod
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2010-02-05 22:36:44 +13:00 |
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Paul Chote
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8090dda9ce
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C&C tab image; fix dialog border images
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2010-02-05 20:58:49 +13:00 |
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Paul Chote
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43bd1f1ea3
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Start pruning unused sequences
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2010-02-05 20:38:58 +13:00 |
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Paul Chote
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e3e4f4a853
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Add mod project this time; Fix trees
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2010-02-05 19:58:31 +13:00 |
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Paul Chote
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1ea8e212c4
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Create a mod dll for cnc
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2010-02-05 19:41:31 +13:00 |
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Chris Forbes
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9cdefee403
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fixing up various issues
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2010-02-05 19:36:18 +13:00 |
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Chris Forbes
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3b763d00fd
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allow optional mixes again; fix openal so it can *tell* when it fails to allocate sources, rather than just copying 400 bytes of ununitialized garbage into our managed space
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2010-02-05 13:05:03 +13:00 |
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Paul Chote
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0b16341c6f
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Add palettes for RA
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2010-02-05 11:02:47 +13:00 |
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Paul Chote
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2a7f52edc7
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Fix most of the player color regressions
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2010-02-05 11:02:46 +13:00 |
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Paul Chote
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6c99b33364
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Fix graphic corruptions by returning the max palette number to 16
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2010-02-05 11:02:44 +13:00 |
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Paul Chote
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6821238710
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Extendable palette definitions. Contains many regressions, bugs and general hacks
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2010-02-05 11:02:41 +13:00 |
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Paul Chote
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1e01911b46
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Add a mechanism to add palettes via traits
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2010-02-05 11:02:39 +13:00 |
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Paul Chote
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e44c46200d
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Hack in a different terrain palette
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2010-02-05 11:02:38 +13:00 |
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Paul Chote
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9d2373b602
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Fix shroud by overriding with the ra version
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2010-02-05 11:02:37 +13:00 |
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Paul Chote
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f09bdfc49f
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Nod Airfield behavior (fly units from offscreen)
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2010-02-05 11:02:34 +13:00 |
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Paul Chote
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ae751ace98
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Fix animation continuity regression
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2010-02-05 11:02:32 +13:00 |
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Paul Chote
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d6f0839a1a
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Flesh out guided-dock concept; regress on animation continuity in RA mod
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2010-02-05 11:02:31 +13:00 |
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Paul Chote
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249c56d82f
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Start thinking about how the harv<->proc interaction is going to work
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2010-02-05 11:02:30 +13:00 |
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Paul Chote
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4fcb655e2c
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Use c&c voices for all units
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2010-02-05 11:02:28 +13:00 |
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Paul Chote
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b63b09ec2c
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Nod Buggy and minimal ini definitions
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2010-02-05 11:02:27 +13:00 |
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Paul Chote
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02af9d40a2
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More structures
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2010-02-05 11:02:25 +13:00 |
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Paul Chote
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9638a9ab8d
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HQ and 3rd damage state sequences
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2010-02-05 11:02:24 +13:00 |
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Paul Chote
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eb32884b24
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More structures
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2010-02-05 11:02:23 +13:00 |
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Paul Chote
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ca8acee224
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Un-hardcode production audio
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2010-02-05 11:02:21 +13:00 |
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Paul Chote
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1038a9a7e8
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Fix bridges and trees
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2010-02-05 11:02:20 +13:00 |
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Paul Chote
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69aff6e0f0
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Basic mod works (can build up to PROC); disabled some features
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2010-02-05 11:02:18 +13:00 |
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Paul Chote
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08543876db
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Add cnc mod
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2010-02-05 11:02:16 +13:00 |
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Paul Chote
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ec849c19ab
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Load default packages from the default mod
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2010-02-05 11:02:15 +13:00 |
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Bob
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206e4fb558
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BIM/UIM become traits on World; Added World.WorldActor
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2010-01-29 19:57:41 +13:00 |
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Chris Forbes
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f89a40f2ca
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merged bob's interior support
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2010-01-29 19:09:10 +13:00 |
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Bob
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3cfcc97b7d
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changed defaults: ^Building how includes Building.{Dimensions,Footprint}, and RenderBuilding. Is that a bug in V20-V39 ?
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2010-01-29 19:04:47 +13:00 |
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Bob
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0e6fcdf64f
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trees work again.
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2010-01-29 19:00:02 +13:00 |
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Chris Forbes
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9c27651475
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specify some things in rules; defaults work but are not discoverable
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2010-01-28 22:05:07 +13:00 |
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Chris Forbes
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493ec984bf
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paratroopers
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2010-01-28 21:47:56 +13:00 |
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Chris Forbes
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3eee141b79
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added Parachute effect + sequences + cargo for BADR
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2010-01-28 18:14:12 +13:00 |
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Chris Forbes
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02ab0f5444
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start on paratroopers; fix bugs in chrono/invuln
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2010-01-28 17:50:30 +13:00 |
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Paul Chote
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cc4c137038
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Crates: Part 2
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2010-01-27 23:10:41 +13:00 |
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Paul Chote
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d474f06ea9
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Crates: Part 1
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2010-01-27 23:10:38 +13:00 |
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Chris Forbes
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19fadc3e0a
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fixed powerdown/blocked cursors
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2010-01-27 22:09:30 +13:00 |
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Bob
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f4cc21034f
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LayMine activity
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2010-01-27 12:48:46 +13:00 |
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Chris Forbes
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cb7448441c
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#50 initial facing of SAM fixed
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2010-01-25 23:24:22 +13:00 |
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Bob
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71c819a8c3
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fixed tree footprints.
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2010-01-25 22:37:25 +13:00 |
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Paul Chote
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f0ae162fb0
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New extendable mechanism for disabling units
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2010-01-25 20:19:02 +13:00 |
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Paul Chote
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e6ded0e491
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Mostly implemented Sonar Pulse
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2010-01-25 00:28:43 +13:00 |
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Paul Chote
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8ffb000e2e
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Half implemented Nuke
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2010-01-24 23:49:58 +13:00 |
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Paul Chote
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c4ffd49add
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Fix RulesConverter for aftermath
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2010-01-24 16:48:45 +13:00 |
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Paul Chote
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c44679cc94
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Refactor chronosphere power
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2010-01-24 16:04:36 +13:00 |
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Chris Forbes
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da40ab449e
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spyplane works
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2010-01-24 14:53:18 +13:00 |
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Bob
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67319eac11
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move McvDeploy from rules into yaml. fix buttons on chronoSelect. removed extraneous PlayAnimation order.
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2010-01-24 13:47:06 +13:00 |
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