pchote
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d6ea8abfd6
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Remove some dependencies on RA mixen
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2010-02-20 16:00:21 +13:00 |
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pchote
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463030205a
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Cleanup mod packaging; also fixes the 'cannot find mixes->recurse to /' bug
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2010-02-20 15:30:37 +13:00 |
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pchote
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f0e80bcae6
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Fix DOG crash
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2010-02-19 22:23:34 +13:00 |
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Chris Forbes
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3462607e9a
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added ISpawnStartingUnits trait; default impl just spawns an MCV
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2010-02-13 21:14:15 +13:00 |
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Chris Forbes
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103d052586
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water crates
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2010-02-13 19:09:32 +13:00 |
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Chris Forbes
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bb3f74a7c5
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fixed crash in crate spawner (exclusive upper bound *isnt*, thanks Bill...); tuned crate params
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2010-02-13 18:52:36 +13:00 |
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Chris Forbes
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37cdae2ff3
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crate lifetime fix; minimap crash fixed
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2010-02-13 18:26:23 +13:00 |
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Chris Forbes
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78316655e0
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actually setup crate spawner
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2010-02-13 18:19:22 +13:00 |
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Chris Forbes
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4d7e9a230a
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real crate spawning
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2010-02-13 18:15:58 +13:00 |
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Chris Forbes
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e341cf7b9c
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added firepower & armor crates
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2010-02-11 17:23:02 +13:00 |
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Chris Forbes
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160bfdede8
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adjusted shares for money crate
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2010-02-11 15:50:10 +13:00 |
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Chris Forbes
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5b3dde1c5f
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fixed broken INIs rather than hiding the brokenness
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2010-02-11 15:39:39 +13:00 |
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Chris Forbes
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fb23c0ed0c
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wired up money crate in yaml
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2010-02-11 15:39:38 +13:00 |
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Chris Forbes
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703c0a26af
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added sequences for all crate effects
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2010-02-11 15:09:39 +13:00 |
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Chris Forbes
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4563de62e6
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more fixes
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2010-02-11 14:36:26 +13:00 |
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Chris Forbes
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f6288498d3
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new-style sequences; removed all the dead crap from cnc's sequences.xml
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2010-02-11 14:32:29 +13:00 |
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Bob
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60448925e7
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facings for bullets, where appropriate.
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2010-02-11 14:22:12 +13:00 |
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Bob
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4eda5dc9a9
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fixes for ARTY and crate
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2010-02-11 14:09:43 +13:00 |
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Bob
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c9b1b25ba8
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facings for infantry "stand", and removed code for length-based facings (this probably breaks mods/c&c)
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2010-02-11 13:41:18 +13:00 |
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Bob
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6e80243095
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sequences in mods/aftermath.
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2010-02-11 13:31:20 +13:00 |
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Bob
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60fb25420e
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wtf?
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2010-02-11 13:28:28 +13:00 |
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Bob
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bb18e426cd
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facings for the rest of mods/ra.
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2010-02-11 13:27:10 +13:00 |
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Bob
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31f4e23081
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RenderInfantry uses facings
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2010-02-11 12:51:50 +13:00 |
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Bob
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62198067d6
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Sequence.facing idea/RFC.
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2010-02-11 12:20:06 +13:00 |
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Chris Forbes
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702bebbf16
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added CNC fact CustomSellValue; tweaked value for RA
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2010-02-11 11:59:52 +13:00 |
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Chris Forbes
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eeaf51a859
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added custom sell value trait. this fixes sell/repair on FACT, and buy/sell exploit on PROC
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2010-02-11 11:56:07 +13:00 |
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Chris Forbes
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f2133458ee
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CNC: fixed Orca anim
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2010-02-11 11:46:33 +13:00 |
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Chris Forbes
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803e3e85e9
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CNC: added Orca
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2010-02-11 11:44:29 +13:00 |
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Chris Forbes
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4d2c8a67a3
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CNC: added BIKE; fixed NUKE damaged anim
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2010-02-11 11:09:07 +13:00 |
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Chris Forbes
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e12997a168
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CNC: fixed NUKE footprint
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2010-02-11 10:55:21 +13:00 |
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Chris Forbes
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b630fe05d4
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CNC: added jeep
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2010-02-11 09:38:53 +13:00 |
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Chris Forbes
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68d5ea6baa
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CNC: added LTNK
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2010-02-11 09:22:57 +13:00 |
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Chris Forbes
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1913702b36
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CNC: added sequences for all ground vehicles, and dinos
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2010-02-11 09:14:26 +13:00 |
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Chris Forbes
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67d9ba2329
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added CNC Medium Tank
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2010-02-10 23:47:39 +13:00 |
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Chris Forbes
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2bacc4126b
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fixed cnc to use gdi/nod rather than allies/soviet
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2010-02-10 17:34:59 +13:00 |
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Chris Forbes
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e4b73b3924
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added country definitions to rules
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2010-02-10 15:04:44 +13:00 |
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Chris Forbes
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8cb01df8cd
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merged pchote/master attack-omni bridge-setup-as-trait
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2010-02-09 13:31:26 +13:00 |
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Chris Forbes
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758af41dc1
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bridge setup as trait; wired to RA & CNC
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2010-02-09 10:38:09 +13:00 |
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Chris Forbes
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761cc4951a
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switched omni-fire base defenses to use this
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2010-02-08 20:46:32 +13:00 |
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Chris Forbes
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671c1707e7
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choose build palette on select production building
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2010-02-08 20:33:41 +13:00 |
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Chris Forbes
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853f9ae6d5
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ore growth -> trait on world
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2010-02-07 18:09:41 +13:00 |
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Paul Chote
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78444f9fdc
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Helicopters
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2010-02-07 14:38:52 +13:00 |
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Chris Forbes
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da930fbc14
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RC is dead.
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2010-02-07 01:21:42 +13:00 |
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Paul Chote
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0d8bbac2f1
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Tweak lasers to work better in other directions
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2010-02-07 00:50:35 +13:00 |
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Paul Chote
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b559d69d4e
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Frickin' Lasers
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2010-02-07 00:12:24 +13:00 |
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Chris Forbes
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c280304875
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nice spawnpoint render
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2010-02-06 22:51:22 +13:00 |
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Paul Chote
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6af9bf4d32
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Bugfixes: Oremine, Airfield, Prerequisites
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2010-02-06 15:17:38 +13:00 |
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Chris Forbes
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c78ce442c6
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rude hack to make snow maps for c&c work
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2010-02-06 09:42:54 +13:00 |
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Paul Chote
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5b702b76cf
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Refactor McvDeploy into a generic 'transform into another actor' trait
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2010-02-06 01:06:38 +13:00 |
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Paul Chote
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504ca7638a
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Fix Weapons factory
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2010-02-05 23:25:10 +13:00 |
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