reaperrr
0fcc07cb7b
Add UpgradeOnMovement trait
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This provides upgrades when an actor is moving. To avoid 'hiccups' for ground units, air units are considered moving as soon as they are airborne.
2016-10-23 13:23:04 +02:00
Paul Chote
eabd881ca3
Merge pull request #12129 from reaperrr/aircraft-ismoving
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Change Aircraft.IsMoving to be true only when moving horizontally
2016-10-15 15:07:41 +01:00
abcdefg30
da591a9030
Merge pull request #11974 from abc013/SecondWeaponAnimation
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Add support for multiple fire animations in WithInfantryBody
2016-10-15 12:49:41 +02:00
reaperrr
208a31470f
Merge pull request #12160 from abcdefg30/hboxYak
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Fix yaks trying to attack invalid targets
2016-10-14 18:55:37 +02:00
abc013
268dcd7d41
changed AttackSequence to DefaultAttackSequence
2016-10-14 14:53:02 +02:00
RoosterDragon
eb3f8c945c
Make sure AI can deploy an MCV when it lacks a base.
2016-10-11 20:42:15 +01:00
Paul Chote
f66883c925
Merge pull request #11973 from Phrohdoh/csproj-afterbuild-targets
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Fix AfterBuild tasks in csprojs
2016-10-11 02:51:47 +01:00
reaperrr
22a90c546f
Merge pull request #12161 from abcdefg30/uncloakDamage
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Fix UncloakOn: Damage only working when the damage state changes
2016-10-09 16:21:21 +02:00
Oliver Brakmann
d0493bb10c
Merge pull request #12068 from reaperrr/laser-features1
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Add several features to LaserZap
2016-10-09 15:24:55 +02:00
reaperrr
e69ad1cb2d
Add support for being blockable to LaserZap
2016-10-09 15:04:45 +02:00
reaperrr
2a00a606d2
Add support for inaccuracy to LaserZap
2016-10-09 15:04:43 +02:00
reaperrr
38b10511c3
Allow disabling target-tracking of lasers
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This is necessary for features like inaccuracy.
2016-10-09 15:04:41 +02:00
reaperrr
6b3c3cd127
Add SecondaryBeam to LaserZap for TS-like laser glow effect
2016-10-09 15:04:38 +02:00
reaperrr
a98818ef47
Rename LaserZap.BeamDuration to Duration
2016-10-09 15:04:36 +02:00
reaperrr
dba41a3ad1
Merge pull request #12168 from pchote/fix-range-circles
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Work around an initialisation order conflict in RenderRangeCircle.
2016-10-09 14:13:03 +02:00
Oliver Brakmann
11c30e7cb0
Merge pull request #12144 from abcdefg30/shroudText
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Fix floating text showing up beneath shroud
2016-10-06 21:29:56 +02:00
abcdefg30
5d2a6ff2e7
Add a CanTarget method to lua
2016-10-04 10:02:18 +02:00
abcdefg30
3ac6739a8d
Target.FromActor never returns a TargetType.FrozenActor
2016-10-04 10:00:01 +02:00
Paul Chote
4ed78e1ff6
Work around an initialisation order conflict.
2016-10-04 01:13:32 +01:00
abcdefg30
c7feed2b19
Merge pull request #12151 from pchote/sha1
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Extract a common SHA1 helper.
2016-10-03 16:22:14 +02:00
abcdefg30
d57c476eaa
Fix UncloakOn: Damage only working when the damage state changes
2016-10-03 14:35:38 +02:00
reaperrr
16d4ee0034
Move IsMovingVertically to IMove
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- avoids an Aircraft trait look-up in #11886
- potentially useful for future additional locomotors (jumpjet), custom locomotors in external mods, possibly future updates to default ground locomotor (Mobile) with regard to behavior on slopes
2016-10-02 20:27:03 +02:00
Paul Chote
9e8b18e7be
Extract a common SHA1 helper.
2016-10-02 12:53:41 +01:00
Paul Chote
95c3276b06
Fix line endings in LobbyLogic.
2016-10-02 11:54:14 +01:00
abcdefg30
fbebb6d851
Fix floating text showing up beneath shroud
2016-10-01 22:36:25 +02:00
Oliver Brakmann
0d54f2994f
Merge pull request #12086 from pchote/fake-spy-infiltration
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Fix spy infiltration cursor giving away fake buildings.
2016-10-01 20:20:44 +02:00
abc013
ebb1c45786
Added an AttackSequences property to WithInfantryBody
2016-09-30 22:18:16 +02:00
Oliver Brakmann
65b919a7ae
Merge pull request #12062 from abc013/VoxelShadows
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Added a flag ShowShadow in WithVoxelBarrel, WithVoxelBody, …
2016-09-30 16:04:30 +02:00
Paul Chote
abf837a934
Add InfiltrateForDecoration trait.
2016-09-29 22:58:00 +01:00
reaperrr
4b8700bb97
Remove work-around for aircraft from WithMoveAnimation
2016-09-29 22:55:52 +02:00
reaperrr
9cf916e8b6
Change Aircraft.IsMoving to only return true when moving horizontally
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Additionally added IsMovingVertically for potential edge cases where vertical movement needs to be considered.
2016-09-29 22:16:24 +02:00
reaperrr
6571f926fb
Aircraft.ReserveSpawnBuilding style fixes
2016-09-29 21:21:34 +02:00
reaperrr
888d7c638f
Move Aircraft.firstTick above constructor
2016-09-29 21:16:30 +02:00
reaperrr
678f9563f6
Merge pull request #12103 from pchote/resource-tooltip
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Add tooltips to map resources.
2016-09-29 18:36:00 +02:00
Oliver Brakmann
bea2b5cc91
Merge pull request #12102 from pchote/more-resupply-tweaks
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Tweak aircraft resupply behaviour.
2016-09-26 19:03:46 +02:00
Paul Chote
34b10dcb77
Hack around the Lua API.
2016-09-26 17:48:25 +01:00
abcdefg30
0ea9170021
Merge pull request #12110 from reaperrr/fix-laserzap
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Fix LaserZap not being removed if HitAnim is not defined
2016-09-26 14:50:43 +02:00
reaperrr
d080770828
Fix LaserZap not being removed if HitAnim is not defined
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This avoids degrading performance over time as well as an (albeit unlikely) OutOfMemoryException.
2016-09-26 01:36:02 +02:00
Taryn Hill
b5a08fd123
Display an error label instead of crashing in the Asset Browser
2016-09-25 15:53:40 -05:00
Paul Chote
365bd5b9bd
Rename ResourceType trait fields for consistency.
2016-09-25 17:04:18 +01:00
Paul Chote
404d8235c8
Show a tooltip over map resources.
2016-09-25 17:04:17 +01:00
Paul Chote
74602474e3
Change shroud tooltip to match the original games.
2016-09-25 17:04:16 +01:00
Paul Chote
3487d6bad5
Change aircraft default to move to rally point after resupplying.
2016-09-25 15:57:18 +01:00
Paul Chote
ea65ac542e
Add AbortOnResupply property to cancel aircraft activities on resupply.
2016-09-25 15:57:17 +01:00
Paul Chote
6eafaeecf6
Remove unnecessarily queued ResupplyAircraft activity.
2016-09-25 15:57:17 +01:00
Paul Chote
eeaa461311
Avoid landing-dances when issuing mixed full/empty aircraft RTB orders.
2016-09-25 15:57:16 +01:00
reaperrr
0ffde88aad
Merge pull request #12094 from pchote/work-around-smudge-desync
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Use CosmeticRandom for picking smudge type.
2016-09-24 20:47:55 +02:00
reaperrr
8f2657ec75
Merge pull request #11982 from obrakmann/fix11979-helicopter-reservations
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Fix helicopter reservations
2016-09-24 20:24:35 +02:00
Paul Chote
cd99e78501
Use CosmeticRandom for picking smudge type.
2016-09-24 14:00:36 +01:00
reaperrr
b7dd321550
Merge pull request #11993 from pchote/missiondata
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Report mission briefings in the mp lobby.
2016-09-23 22:50:59 +02:00