Commit Graph

12156 Commits

Author SHA1 Message Date
psydev
12827b27bf Improve Hum-vee/Buggy machine gun vs. infantry
Hum-vee/buggy machinegun buffed to make them more useful vs. infantry. Currently they are rather weak. 
Damage vs. other types of armor reduced to compensate.
2014-04-18 03:13:02 -07:00
psydev
0c117775b3 Nerfing guard towers
Range of obelisk, Adv. Guard Tower and SAM site reduced.
Damage of Guard Tower reduced vs. infantry and light vehicles; spread increased to compensate a bit.
Damage of Advanced Guard Tower nerfed, especially against light vehicles. Damage vs. infantry increased (though it's still low DPS). Spread also increased to compensate for its lack of power vs. infantry.
Turret damage mostly unchanged, but does less damage per shot. Damage vs. light vehicles increased to match damage vs. heavy armor. Damage vs. infantry slightly reduced.
2014-04-18 03:03:39 -07:00
Paul Chote
abe06b24b4 Merge pull request #5129 from Mailaender/csproj-reference-xml-error
Fixed Reference is expected Line 89 position 6
2014-04-18 20:25:23 +12:00
Matthias Mailänder
a7b401e981 Mods.RA also requires MaxMind.GeoIP2 2014-04-18 09:44:00 +02:00
Matthias Mailänder
5d6b26b971 fixed Reference is expected Line 89 position 6 2014-04-18 09:36:22 +02:00
Matthias Mailänder
c825cb6aca Merge pull request #5066 from pchote/weapon-cameras
Superweapon tweaks
2014-04-18 09:00:49 +02:00
Paul Chote
4f070cd0fc Update changelog. 2014-04-18 18:55:35 +12:00
Paul Chote
7c166449c3 Fix GDI03 airstrike power. 2014-04-18 18:55:34 +12:00
Paul Chote
86f5a39d86 Persist the nuke beacon until detonation. 2014-04-18 18:55:34 +12:00
Paul Chote
3ad35cb803 Support indefinite beacon duration for support powers that remove the beacon on completion. 2014-04-18 18:55:34 +12:00
Paul Chote
b74a0734c8 Change D2K airstrike shroud reveal to match TD. 2014-04-18 18:55:34 +12:00
Paul Chote
56586cb4b5 Add a camera to the nuke. 2014-04-18 18:55:34 +12:00
Paul Chote
51363fd724 Make nuke flight time independent from map size. 2014-04-18 18:55:34 +12:00
Paul Chote
84a346d4b6 Merge pull request #4666 from Mailaender/geoip2
Updated to GeoIP2
2014-04-18 18:52:28 +12:00
Matthias Mailänder
9099e987d3 update to GeoIP2 and parse the database only once
closes #4227
2014-04-18 07:48:13 +02:00
Paul Chote
14eab38f0b Add a camera to the Ion Cannon. Fixes #5058. 2014-04-18 14:17:15 +12:00
Paul Chote
c5ccb0ef4a Merge pull request #5125 from reaperrr/explosion-palette
Added ExplosionPalette and WaterExplosionPalette traits to Warheads
2014-04-18 14:04:32 +12:00
Paul Chote
45507d4b3b Merge pull request #5123 from Mailaender/clean-openra-game-dll
Additions to Makefile for cleaning up OpenRA.Game/*.dll left-overs
2014-04-18 13:38:22 +12:00
reaperrr
c9b162ec3c Added ExplosionPalette and WaterExplosionPalette traits to Warheads.
This is needed for TS water splashes, for example (they use unit*.pal instead of anim.pal).
Defaults to "effect".
2014-04-18 01:23:09 +02:00
Matthias Mailänder
6a31e2cc14 clean up OpenRA.Game/*.dll left-overs 2014-04-17 17:12:10 +02:00
Matthias Mailänder
18381f178b Merge pull request #5114 from reaperrr/ts-fixes01
Lots of TS mod fixes & additions
2014-04-17 06:58:49 +02:00
reaperrr
9fa3a1cc1f Fix uppercase prerequisites. 2014-04-16 21:50:34 +02:00
Matthias Mailänder
dcfd0c0b5d Merge pull request #5112 from pchote/fileformats
Merge FileFormats dll into Game and reorganise namespaces.
2014-04-16 20:52:04 +02:00
reaperrr
04220f50a1 Tweaked build palette positions of some GDI units. 2014-04-16 19:02:58 +02:00
reaperrr
1f26fa0389 Made InfDeath less arbitrary.
Rule of thumb:
Small calibers = InfDeath 1
Anti-tank weapons = InfDeath 2
Explosive weapons = InfDeath 3
2014-04-16 19:02:14 +02:00
reaperrr
c204fd0b26 Tons of sequence fixes for infantry.
Added a fixed version of infdie.shp, converted to unit*.pal.
Added an infexpl.shp for Cyborg Commando death 3, converted to unit*.pal.
2014-04-16 19:00:27 +02:00
reaperrr
e5a4eadb37 Added Radars, Tech Centers and Walls to both sides.
Added idle animations to weapon factories.
Added some general prerequisites (FACTORY, RADAR, TECH).
2014-04-16 18:56:58 +02:00
reaperrr
0f79022ed0 Changed Cyborg armor type to Light, to make it less OP against other infantry. 2014-04-16 18:38:19 +02:00
reaperrr
f7e627f653 Added build/deploy, damage and destruction sounds to buildings and MCV.
Moved ^Wall default right below ^Building inside defaults.yaml.
2014-04-16 18:37:05 +02:00
reaperrr
ff0efd89ac Added some notifications, fixed Cyborg/Cyborg Commando death sounds. 2014-04-16 18:33:32 +02:00
Paul Chote
4935266945 Merge FileFormats dll into Game and reorganise namespaces. 2014-04-17 01:20:47 +12:00
MicroGraphics
5a698d612f Fixed dialog.png for RedAlert 2014-04-15 08:00:39 +02:00
Matthias Mailänder
5e1e45631a Merge pull request #5102 from pchote/volume-slider-fix
Fix volume slider order in the settings panel.
2014-04-14 08:07:12 +02:00
Paul Chote
1178910aa1 Fix volume slider order in the settings panel. Fixes #5088. 2014-04-14 17:00:02 +12:00
Paul Chote
0651f02827 Merge pull request #5089 from Mailaender/clean-msbuild
Enhanced Makefile to clean up after IDE mess
2014-04-14 12:15:59 +12:00
Paul Chote
415a5bbddd Merge pull request #5093 from Mailaender/beacon-buttons
Added the Beacon button artwork for Red Alert, Dune 2000 and Tiberian Sun
2014-04-14 12:06:15 +12:00
Matthias Mailänder
2f14dca378 Merge pull request #5073 from pchote/sdl-spaces-yaaaaaaay
Upgrade to SDL 2.0.3
2014-04-13 08:05:43 +02:00
Paul Chote
ad9d4c0c85 Add changelog entry. 2014-04-13 12:05:38 +12:00
Paul Chote
a92cf920c6 Fix a visual glitch in OSX. 2014-04-13 12:05:38 +12:00
Paul Chote
f62721bdd6 Upgrade to SDL 2.0.3 and latest SDL2-CS (e8731ef). 2014-04-13 12:05:37 +12:00
Matthias Mailänder
27d78574f8 Merge pull request #5091 from reaperrr/ra-vehicle-explosions
Add RA vehicle explosions
Fixes #5077
2014-04-12 15:05:58 +02:00
reaperrr
fd0d97e55d Fix typos in vehicles.yaml 2014-04-12 12:50:43 +02:00
reaperrr
5576e72b65 Fix stupid typo, use UnitExplodeSubmarine for MSUB. 2014-04-12 12:10:43 +02:00
Matthias Mailänder
5b016997e9 add the beacon button artwork to RA, D2k and TS
thanks to @xanax
2014-04-12 09:20:49 +02:00
Matthias Mailänder
7366c0b7b0 don't play crumble sound when placing concrete 2014-04-12 09:14:02 +02:00
Matthias Mailänder
6f22ba4811 fixed Dune 2000 powerdown cursor palette 2014-04-12 09:13:43 +02:00
reaperrr
87fa857a60 Adds Explosions to all vehicles that didn't have one. 2014-04-12 01:52:46 +02:00
reaperrr
ae700bf6bf Adds visible explosions to ships and submarines 2014-04-12 01:49:33 +02:00
reaperrr
4245766b8d Adds Explode weapons for ships and submarines 2014-04-12 01:48:43 +02:00
reaperrr
98fe3e6d65 Minor explosion weapon sound fixes 2014-04-12 01:47:51 +02:00