psydev
12827b27bf
Improve Hum-vee/Buggy machine gun vs. infantry
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Hum-vee/buggy machinegun buffed to make them more useful vs. infantry. Currently they are rather weak.
Damage vs. other types of armor reduced to compensate.
2014-04-18 03:13:02 -07:00
psydev
0c117775b3
Nerfing guard towers
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Range of obelisk, Adv. Guard Tower and SAM site reduced.
Damage of Guard Tower reduced vs. infantry and light vehicles; spread increased to compensate a bit.
Damage of Advanced Guard Tower nerfed, especially against light vehicles. Damage vs. infantry increased (though it's still low DPS). Spread also increased to compensate for its lack of power vs. infantry.
Turret damage mostly unchanged, but does less damage per shot. Damage vs. light vehicles increased to match damage vs. heavy armor. Damage vs. infantry slightly reduced.
2014-04-18 03:03:39 -07:00
Paul Chote
abe06b24b4
Merge pull request #5129 from Mailaender/csproj-reference-xml-error
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Fixed Reference is expected Line 89 position 6
2014-04-18 20:25:23 +12:00
Matthias Mailänder
a7b401e981
Mods.RA also requires MaxMind.GeoIP2
2014-04-18 09:44:00 +02:00
Matthias Mailänder
5d6b26b971
fixed Reference is expected Line 89 position 6
2014-04-18 09:36:22 +02:00
Matthias Mailänder
c825cb6aca
Merge pull request #5066 from pchote/weapon-cameras
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Superweapon tweaks
2014-04-18 09:00:49 +02:00
Paul Chote
4f070cd0fc
Update changelog.
2014-04-18 18:55:35 +12:00
Paul Chote
7c166449c3
Fix GDI03 airstrike power.
2014-04-18 18:55:34 +12:00
Paul Chote
86f5a39d86
Persist the nuke beacon until detonation.
2014-04-18 18:55:34 +12:00
Paul Chote
3ad35cb803
Support indefinite beacon duration for support powers that remove the beacon on completion.
2014-04-18 18:55:34 +12:00
Paul Chote
b74a0734c8
Change D2K airstrike shroud reveal to match TD.
2014-04-18 18:55:34 +12:00
Paul Chote
56586cb4b5
Add a camera to the nuke.
2014-04-18 18:55:34 +12:00
Paul Chote
51363fd724
Make nuke flight time independent from map size.
2014-04-18 18:55:34 +12:00
Paul Chote
84a346d4b6
Merge pull request #4666 from Mailaender/geoip2
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Updated to GeoIP2
2014-04-18 18:52:28 +12:00
Matthias Mailänder
9099e987d3
update to GeoIP2 and parse the database only once
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closes #4227
2014-04-18 07:48:13 +02:00
Paul Chote
14eab38f0b
Add a camera to the Ion Cannon. Fixes #5058 .
2014-04-18 14:17:15 +12:00
Paul Chote
c5ccb0ef4a
Merge pull request #5125 from reaperrr/explosion-palette
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Added ExplosionPalette and WaterExplosionPalette traits to Warheads
2014-04-18 14:04:32 +12:00
Paul Chote
45507d4b3b
Merge pull request #5123 from Mailaender/clean-openra-game-dll
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Additions to Makefile for cleaning up OpenRA.Game/*.dll left-overs
2014-04-18 13:38:22 +12:00
reaperrr
c9b162ec3c
Added ExplosionPalette and WaterExplosionPalette traits to Warheads.
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This is needed for TS water splashes, for example (they use unit*.pal instead of anim.pal).
Defaults to "effect".
2014-04-18 01:23:09 +02:00
Matthias Mailänder
6a31e2cc14
clean up OpenRA.Game/*.dll left-overs
2014-04-17 17:12:10 +02:00
Matthias Mailänder
18381f178b
Merge pull request #5114 from reaperrr/ts-fixes01
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Lots of TS mod fixes & additions
2014-04-17 06:58:49 +02:00
reaperrr
9fa3a1cc1f
Fix uppercase prerequisites.
2014-04-16 21:50:34 +02:00
Matthias Mailänder
dcfd0c0b5d
Merge pull request #5112 from pchote/fileformats
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Merge FileFormats dll into Game and reorganise namespaces.
2014-04-16 20:52:04 +02:00
reaperrr
04220f50a1
Tweaked build palette positions of some GDI units.
2014-04-16 19:02:58 +02:00
reaperrr
1f26fa0389
Made InfDeath less arbitrary.
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Rule of thumb:
Small calibers = InfDeath 1
Anti-tank weapons = InfDeath 2
Explosive weapons = InfDeath 3
2014-04-16 19:02:14 +02:00
reaperrr
c204fd0b26
Tons of sequence fixes for infantry.
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Added a fixed version of infdie.shp, converted to unit*.pal.
Added an infexpl.shp for Cyborg Commando death 3, converted to unit*.pal.
2014-04-16 19:00:27 +02:00
reaperrr
e5a4eadb37
Added Radars, Tech Centers and Walls to both sides.
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Added idle animations to weapon factories.
Added some general prerequisites (FACTORY, RADAR, TECH).
2014-04-16 18:56:58 +02:00
reaperrr
0f79022ed0
Changed Cyborg armor type to Light, to make it less OP against other infantry.
2014-04-16 18:38:19 +02:00
reaperrr
f7e627f653
Added build/deploy, damage and destruction sounds to buildings and MCV.
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Moved ^Wall default right below ^Building inside defaults.yaml.
2014-04-16 18:37:05 +02:00
reaperrr
ff0efd89ac
Added some notifications, fixed Cyborg/Cyborg Commando death sounds.
2014-04-16 18:33:32 +02:00
Paul Chote
4935266945
Merge FileFormats dll into Game and reorganise namespaces.
2014-04-17 01:20:47 +12:00
MicroGraphics
5a698d612f
Fixed dialog.png for RedAlert
2014-04-15 08:00:39 +02:00
Matthias Mailänder
5e1e45631a
Merge pull request #5102 from pchote/volume-slider-fix
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Fix volume slider order in the settings panel.
2014-04-14 08:07:12 +02:00
Paul Chote
1178910aa1
Fix volume slider order in the settings panel. Fixes #5088 .
2014-04-14 17:00:02 +12:00
Paul Chote
0651f02827
Merge pull request #5089 from Mailaender/clean-msbuild
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Enhanced Makefile to clean up after IDE mess
2014-04-14 12:15:59 +12:00
Paul Chote
415a5bbddd
Merge pull request #5093 from Mailaender/beacon-buttons
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Added the Beacon button artwork for Red Alert, Dune 2000 and Tiberian Sun
2014-04-14 12:06:15 +12:00
Matthias Mailänder
2f14dca378
Merge pull request #5073 from pchote/sdl-spaces-yaaaaaaay
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Upgrade to SDL 2.0.3
2014-04-13 08:05:43 +02:00
Paul Chote
ad9d4c0c85
Add changelog entry.
2014-04-13 12:05:38 +12:00
Paul Chote
a92cf920c6
Fix a visual glitch in OSX.
2014-04-13 12:05:38 +12:00
Paul Chote
f62721bdd6
Upgrade to SDL 2.0.3 and latest SDL2-CS (e8731ef).
2014-04-13 12:05:37 +12:00
Matthias Mailänder
27d78574f8
Merge pull request #5091 from reaperrr/ra-vehicle-explosions
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Add RA vehicle explosions
Fixes #5077
2014-04-12 15:05:58 +02:00
reaperrr
fd0d97e55d
Fix typos in vehicles.yaml
2014-04-12 12:50:43 +02:00
reaperrr
5576e72b65
Fix stupid typo, use UnitExplodeSubmarine for MSUB.
2014-04-12 12:10:43 +02:00
Matthias Mailänder
5b016997e9
add the beacon button artwork to RA, D2k and TS
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thanks to @xanax
2014-04-12 09:20:49 +02:00
Matthias Mailänder
7366c0b7b0
don't play crumble sound when placing concrete
2014-04-12 09:14:02 +02:00
Matthias Mailänder
6f22ba4811
fixed Dune 2000 powerdown cursor palette
2014-04-12 09:13:43 +02:00
reaperrr
87fa857a60
Adds Explosions to all vehicles that didn't have one.
2014-04-12 01:52:46 +02:00
reaperrr
ae700bf6bf
Adds visible explosions to ships and submarines
2014-04-12 01:49:33 +02:00
reaperrr
4245766b8d
Adds Explode weapons for ships and submarines
2014-04-12 01:48:43 +02:00
reaperrr
98fe3e6d65
Minor explosion weapon sound fixes
2014-04-12 01:47:51 +02:00